Guntastic cover
Guntastic screenshot
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Genre: Indie, Arcade

Guntastic

Devlog #3 - Logo Refresh

Time flies! Welcome to the third installment of our dev log.

Logo Refresh



Over the past few weeks we worked on refreshing the Guntastic logo as part of our ongoing effort to polish things up in preparation for Early Access.



Here’s the old one for comparison:



For additional details about the considerations that convinced us investing time in this task please see our development blog. We’ll begin rolling out the new logo across websites, Steam, press material and the game itself in the upcoming days.

Main Menu, Cont.



Work on the main menu is progressing at a steady pace. In the last dev log I showed you a mockup of the options screen built in Photoshop. Here’s the fully working in-game version:



A lot of time and effort went into making sure the user interface was usable regardless of the input device the player is using, being it a keyboard, a mouse or a controller.

As always, we’re looking for feedback! Feel free to share your thoughts in the comments or by joining us on Discord. 😃

Devlog #2 - Of Sewers and Menus

Welcome to the second installment of our biweekly (more or less!) dev log. Let’s dive into what we worked on over the past few weeks!

Restyling the Sewers



The “Sewer” environment was the very first one we worked on for Guntastic and it started to look dated in comparison to the other levels as a result. Over the past few weeks our artist Simone gave it a fresh lick of paint:



This work is part of our ongoing effort to polish the content that’s currently in-game in preparation for Early Access.

Main Menu, Pt. 1



One last major task is now standing between me and the game’s release: the main menu. This is a major undertaking that will keep me busy for several weeks. Most of what I've done up until now is still too experimental to show, but below you can find a sneak peek of the new “Options” screen.



Please note that everything is subject to change! Please feel free to share your feedback! Expect more in the upcoming weeks as I wrap my head around the remaining screens, dialogs, fades and actual implementation!

And that's it for now! See you in a couple of weeks. Don’t forget to join us on Discord and share your thoughts in the comments below! 😃

Devlog #1 - Meet Mr. Poopypants

As we step up the pace towards finally releasing Guntastic in Early Access later this summer, we’d like to start sharing more insights into the actual development (better late than never right? 😄). Our goal is to write these kind of posts on a biweekly basis or so. These will include things we've been working on during our internal dev sprints. So, lets get started!

Things has been moving slowly over the past few weeks due to one half of the team (that is, me! 😃) being on a short annual leave. Nonetheless, we got some cool things to share.

Meet Mr. Poopypants!


First of all meet our latest playable character:



The concept for this character was born as an inside joke, but, the more we talked about him, the more he fit with our long-term goal of creating as many different designs as possible. Hope you like how he turned out!

Color Tinted Character Variations


One of the most popular request we got while showcasing the game was to make characters more easily distinguishable, especially in situations where two (or even more!) players choose the same character. We already had some hints in place: weapons and projectiles, for example, were already tinted of the player’s primary color (i.e. red for Player 1, green for Player 2 and so on). Characters also already featured a tinted outline. Listening to your feedback, we took things a step forward and also tinted the characters themselves!



Additional Changes


Support for Private (Invite-Based) Games
This has been on my to-do for a long while. Private games are now fully working, including receiving and accepting invites through Steam.



Improved handling of network errors
No one likes getting disconnected from the server while a game is in progress, but things happen. In preparation for releasing the game we worked on gracefully handling the most common errors, with visual notifications popping up on the player’s screen (UI still a work in progress!).



That’s it for today, see you in a couple of weeks! Make sure to follow us here on Steam or join us on Discord to stay up-to-date with the latest news. 😃