- New scrollable leaderboards that show stage progress & character used - Changed tutorial progression, only the Gunvein Basics tutorial is mandatory now - Fixed boss timeout crash - Added an invincibility cancel to make scoring less frustrating (quickly tap both shot + lockon twice when invincible) - Added fragment count set up into practice mode - Some other small fixes/tweaks
Emergency crash fix
Roguelike mode had a nasty crash, it should be gone now
Quick fixes 2
- Fixed a rare softlock on stage 1 right before midboss, and sometimes right after - "Reset progress" setting now asks for a confirmation - Roguelike mode now always gives you at least 1 bomb/lock on weapon at the beginning - Corrected the ship names in the in-game leaderboards - Music track titles now show up in-game
Quick fixes
- Fixed the crash when opening leaderboards - Fixed broken unlocks after using the "reset progress" setting - Added the ability to disable the skull side bar in normal mode - Fixed the Final Boss mission not clearing properly - New achievement
Gunvein Release Date 11th November
We are happy to finally have the release date for our first PC/Steam game. Gunvein releases on Steam this Friday 11th November.
Gunvein DEMO update
Demo changes:
Arcade mode + online leader boards
Full 360 screen rotation + an option to link controls to rotation
Analog controls when using gamepad
More in depth effect settings
Redesigned stage 1 (and the other stages)
Adjusted enemy & boss difficulty
Changed ship balancing, Type B should no longer be as dominant
Consistent gold medal spawns, reworked bombs & hypers
Score Rush is easier to clear
Progress bars on arcade & roguelike modes
Lots of smaller adjustments
Gunvein Demo
We just released a demo with 1 level and all game modes available. We also have a limited time steam key contest running on the Shmup Junkies Discord: https://t.co/Y8KX8GQeEN