Update 29.1 - reverting to preopenXR build for the main branch
Due to some technical issues experienced by our users, we are reverting the main branch back to the pre-openXR branch. This will be a few updates of rollback, however it will allow users to experience Gun World VR without the glitches of openXR.
For those who want to continue on with the openXR branch, please switch to the alpha1 branch, which includes all recent updates.
GunWorld VR Update 29 - Sandbox Vault and more
Changelog - Update 29
Main Features:
New: -added new Sandbox vault save engine (you can now save sandbox spawned objects in any map) -added Sandbox Vault button to item spawner and sandbox spawner UI -added MTs255 shotgun revolver -added 12 gauge speedloader -added HK417 battle rifle -added HK417 front and rear iron sights
Changes: -fixed WA2000 safety flipping around too much issue -added bolt catch for WA2000 -fixed Mac 10 mag size to 32 -added bolt catch for AUG weapons -added bolt release button for AUG weapons -slightly increased overall brighness in Wargame map -slightly adjusted controller orientation mismatch due to OpenXR (adjusted by 4.5 degrees for x axis)
Update 28 - Mac 10, WA2000 and more
New: -added mac10 -added new mechanic, grippable loose attachments -added WA2000 -added new mechanic, foldable bipods for WA2000 -added infinite HP melee npc to sandbox spawner
Changes: -reduced scope's resolution slightly for better performance for quest -fixed gun vault issue where your hands disappear -fixed mp5k grip issue -fixed aug handle to be non reciprocating
Update 27 - GM Lynx, melee dismemberment, new planes map, OpenXR and more
Main Features: -project is now compatible with OpenXR, all headsets which support OpenXR should work with GunWorld (controller profiles and orientation might feel a little different from before, report bugs to bug-report ) -New GM Lynx and Kobra red dot sight -Fixed most melee NPC bugs and added dismemberment mechanics -New Planes map with cities -New destruction mechanics
New: -added buildings and skyscrapers to planes map -added ability to melee bash with guns on the melee npc -added destructable mechanics to melee map -added dismemberment mechanic for melee weapons, and for 50 BMG round to dismemeber as well -added throw boosting for melee weapons, throwing them will give more force for better throwing -added GM6 Lynx -added kobra gen 3 red dot sight -added new loading screen on game startup -migrated GunWorld VR to the OpenXR framework, GunWorld should now be compatabile with all headsets using OpenXR
Changes: -made improvements to melee npc stability issues -fixed washing pole unable to grab with two hands -enabled voice chat to be true by default in engine settings for multiplayer -fixed M1 garand clip insert issue, and added new gunshot sound for M1 garand -added stability fix for bipods, bipods will now align straight when mounting on surface. Previously, it was able to mount slightly slanted depending on how you placed it -fixed sa80a2 firing mode to be single fire instead of burst -made guns and ammo have continuous collision detection to reduce chance of falling through hard surfaces -further decreased lag time when firing a shot for the first time, by using effects loader -added angular damping for guns on bipod, to make bipod aiming more smooth and less jittery -added ability to mount bipods on the ground in animal hunting range -fixed lighting issue in tutorial room where bullets would turn black -slightly increased scope resolution for quest -increased magazine insert angle leway for better insertion -fixed m107 to not bolt catch on last round -fixed red dots slightly misalligned to the right issue for most red dots -fixed glue gun issue not appearing in spawner -increased body mesh turning speed to 90
Update 26 - Melee weapons and mechanics
Main Features: -Over 25 new melee weapons, and new melee mechanics -New Melee type NPC and Melee Map
New: -Added Jian, Claw, Elf Greatsword, Estoc, Fireaxe, Gladuis, king sword, katana, Katar, Cleaver, Kitchen Knife, Naginata, Orc Cleaver, Roman Pilum, Rapier, Spear, Twin Blade, Twin Spear, Ultra Greatsword, Washing Pole, Zweihander, Bat, Baton, Triblade dagger, and Sledgehammer weapons -Added melee category in item spawner -Added physics NPC to sandbox spawner -Added new melee map to level maps
Changes: -fixed schmit scope unable to grip magnifing dial issue -fixed ak74U mag non insert issue -slightly increased max adjustable height settings for player -increased hand strength by 10% when holding gun 2 handed -added hand smoothing stabalisation when aiming down a gun with bipod activated, added slight damping effect for guns on bipod -fixed wall alligned issue with breaching rooms -fixed throw boosting force, now only affects items which are designated to have throw boosting, (ie grenades) -added ability to dual grip physics objects that previously couldn't be dual gripped -slightly tweaked the physics impulse animation of bullets on enemies -fixed m95 mag insert issue -changed the gunshot sound for MK18 -added vfx loader system to reduce lag when firing gun for the first time in a map -fixed a number of guns being in the incorrect category -fixed saw off, m2 browning, honey badger, m4 benelli, glock 19 mags being incorrect size
Update #25 - New gun handling sounds, new guns, NPC dummies, and metaverse
Main Features: -Over 30+ new gun handling sounds for guns, most guns will now sound unique when pulling charging handle and inserting mags -Added 5 new guns - F2000 scoped and tactical, FAL, FAL Para, and Dragunov -Added new dummy soldier NPCs in spawners -Bug fixes for magazine size for most guns that were incorrect
New: -added around 30 new gun handling sounds for diffrerent guns (charging handle pull/release, magazine insertion sounds) -added F2000 with scope (Assault Rifle) -added F2000 tactical (Assault Rifle) -added FAL 50.00 (Battle rifle) -added FAL para (Battle rifle) -added Dragunov (DMR) -added 3 more dummy human spawnable figures (toon soldier, fat zombie, skinny zombie) -added some prepatory work for metaverse integration (Metaverse)
Changes: -fixed magazines having weird sound when dropped -fixed issue where zombies would fly back too far when dying -fixed AK mag rounds from 40 to 30 -fixed AKS-74U mag type and switched rounds to 5.45 39mm -fixed issue where AK 12 had AK mags in spawner description -fixed m240 mag box round size to 200 -fixed 1911 mag size to 7 -fixed makarov mag size to 8 -fixed mk23 mag size to 12 -added bolt release mechanism for sa80 -fixed famas to not have bolt catch when firing last bullet -fixed glock mags size to 19 -increased 500 magnum's backward recoil -fixed AWM mag size to 5 -fixed AS Val mag size to 20 -fixed VSS Vintores mag size to 10 -fixed Rem870 mag size to 7 -fixed FABARM mag size to 5 -fixed Rem saw off mag size to 5 -fixed beowulf mag size to 7 -fixed mp7 mag size to 40 -fixed vector mag size to 40 -fixed kar98k mag size to 5 -fixed issue of M67 grenade being able to fit into grenade launchers -fixed BAR mag bullet clip issue
Update 24 - Gun sound update, new bulls target functionality
Main Features: -Added around 30+ new gun sounds, replaced a number of previous gunshot sounds -New feature for the bulls target, it will now show you your bullet damage and impact velocity
New: -30+ new gun sounds, many gunsounds have been updated -new feature for bulls target to show your bullet damage and speed
Changes: -fixed issue of not being able to change height in multiplayer (multiplayer)
Update 23 - Multiplayer fixes, Breaching room map, BAR Browning and more
Main Features: -Added fix for multiplayer lag, it should be reduced for joining clients -Added back breaching room map with some fps optimisations -Added BAR Browning (lmg) and 30-06 cartridge
New: -added back breaching room map with some fps optimisations -added BAR Browning (lmg) and 30-06 cartridge -added suppressor screw on instructions to tutorial area -added and requested oculus permission settings to enable voice chat, you should in theory be able to voice chat in multiplayer (multiplayer) -added movement smoother for multiplayer to reduce lag and client jitter during movement (multiplayer) -updated the demo for quest and steam to have all fps improvements, bug fixes, and optimisations (demo version update)
Changes: -adjusted bipod recoil to be more physically accurate -fixed client jittery movement and lag when moving (multiplayer) -slightly increased the resolution of scope images to reduce blur -increased all scopes base moa to 15 to better align with bullet impact -fixed issue where mp7 grip would not load from using Gun Vault -fixed issue where m67 grenade can be fit into 40mm grenade launchers -fixed issue where hands would float away when changing hands at the hand spawner while at the same time gripping on to something -fixed M70 stock to rotate the other way around -fixed deagle 50 ae mag to have 7 rounds -fixed m95 casing ejection to be the correct 50 bmg casing -fixed beretta mag capacity to have 15 rounds -added UMP45 to have bolt catch and release capabilities -tweaked bolt release button activation settings to reduce chance of unintentional release or self insertion of bullet -fixed issue for open bolt guns where bolt would slide back from pulling trigger when gun is on safety -fixed issue where some open bolt guns would not have controller haptic rumble effect on full auto firing -added fix for randomly floating hands in multiplayer when joining as client (multiplayer)
Update 22 - Multiplayer progress updates and bug fixes
New: -added grenade collision sound when colliding with surface or ground -added ability to host server and view servers for Quest -merged quest and PCVR multiplayer together for cross playability
Changes: -fixed issue where bullet would sometimes self insert into chamber when inserting magazine, for AR15 charging handle type guns -reduced texture size of scope image capture and reticle texture size for fps improvement when using scopes -disabled oculus color correction setting, doesn't seem to do anything -reenabled controller low-latency update -added dynamic resolution setting for quest -changed defaultengine settings for online multiplayer services -changed dummy soldier to different 3d model to fix turning black on death -optimised fat zombie texture and material for fps improvement -fixed blood effect not showing issue on zombies when shot -made bullet hole visual effect be disabled when shooting at flesh (human targets) -fixed reflex sight being aligned to the right, and increased base zeroing from 10moa to 15moa