In the following week or the next, we will be applying below balance changes.
This update will be shortly followed by a new content update patch which would introduce the new character class, Strider.
Common changes
- The distance that a player can travel in the air by dashing after wall jumping has been decreased.
- Resolved the bug in which characters that are knocked up in the air or knocked down on ground not getting 50% reduced damage from flame thrower and grenade launcher.
- Player characters can no longer shoot while on boost run status. (Firing ranged weapon will cancel boost run)
- Flipping (knocking up) now keeps targets in the air slightly longer than before.
- Continuous dashing motion is now smoother and dash-jumping distance has been increased.
- Added new character animation/motion for when getting attacked in mid-air.
- Player characters now receive super armor status when rising up from the ground and take only 50% damage when attacked while rising up.
- Player characters now take 50% reduced damage while in bash motion.
- Getting knocked up again in mid-air now won’t get the target as high as before.
Character balance updates
Ivan
- Lightning Blade damage is decreased from 70 to 40.
- Decreased damage of jump attack by 25%. Ivan can now continue combo attack on targets that are knocked up in the air.
- Attack Damage ratio of the final blow of a combo attack has been decreased from 1.8 to 1.5.
- Attack Damage ratio of the knock-up attack lead by 3 normal melee attack combo has been decreased from 1.0 to 0.8.
- Lucky Bullet now knocks back enemy targets.
Elena
- Damage of Home Run has been decreased from 75 to 45.
- Increased damage of final blow of LMB>LMB>RMB>RMB combo attack.
(LMB: left mouse button, RMB: right mouse button) - Reduced reloading time of Marauder series (Marauder reduced to 0.1 / Lightning Marauder to 0.05).
- Decreased penetration rate of New Tuber from 18% to 15%.
- Elena can now deal combo attack on enemy target that is already in mid-air.
- Hammerfall now knocks up enemy targets instead of knocking them back.
- Decreased DPS of assault rifles by 5%.
Max
- Decreased damage of Seismic Smash from 60 to 40.
- Reduced radius bonus of Seismic Smash gained by Crowd Control skill by 33%.
- Fixed the bug of Shield Shock not damaging enemies when casted right above the targets. Reduced damage of Shield Shock from 140 to 120. Shield Shock can also damage knocked-down enemies now.
- Reduced penetration rate of flamethrowers by 10%, except for:
Inquisitor - no change
Blast Inquisitor – increased penetration rate by 5% - Slightly reduced DPS of Apocalypse series.
- Movement speed when holding miniguns has been increased slightly.
- Dash attack with shield now knocks back enemy targets instead of knocking them down.
- Damage of Shield Charge has been increased from 160 to 180.
- Getting attacked with normal attacks while shooting flamethrower or minigun now does not cancel/stop shooting action.
Rena
- Reduced Shadow Rush damage from 80 to 40.
- Cloaking after casting Shadow Decoy now grants her invincibility for 0.2 seconds instead of being invincible for the entire cloaking duration.
- Added casting time on Shadow Dance skill.
- Jump attack damage has been reduced by 15% and Rena can now deal combo attack on enemy target that is already in mid-air.
- Shadow Rush now knocks down enemy targets.
Enjoy :)
GunZ Team