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Genre: Role-playing (RPG), Strategy, Card & Board Game

Gwent: The Witcher Card Game

Patch Notes 10.11

Hey everyone,

In Update 10.11 we have returning Journeys, a new Resource Exchange, balance changes and more!

Join Burza and Jean for an overview of the upcoming changes:




New Features

Returning Journeys - Aretuza, Regis, and Dandelion make a comeback! Choose which Journey you want to progress, or simply continue where you left off!

Contracts - Unlock even more rewards by playing matches with your favorite vanities.

New trinkets - You will now be able to unlock additional rewards, including avatars, cardbacks, music vanities, an Aretuza board, and auras for Regis and Dandelion.

Resource Exchange - Trade Reward Points for Meteorite Powder, Ore, Scraps, or Ultimate Kegs in this new feature available in the Reward Book.

Changes

Neutral

Geralt: Igni - Default power limit changed from 35 to 40.

Initiative power limit changed from 20 to 25.

Geralt: Yrden - Ability changed to:

Deploy (Melee): Reset the power of all units on a row.

Adrenaline 2: Reset the power of all units on an allied row instead.


Monsters

Tir ná Lia - Order ability split into:

Order: Spawn and play Red Riders.

Devotion: Also Spawn Frost on your opponent's Melee (0) and Ranged (0) rows equal to the amounts lost during the last round transition.


Skellige

Patricidal Fury - Ability changed to:

Order: Spawn a Deafening Siren on an enemy row and damage it by 1.

Charges: 3

Once all Charges are used up, Spawn and Play Arnjolf the Patricide.

Reckless Flurry - Damage changed from 3 to 4.

Number of Charges changed from 3 to 2.

Arnjolf the Patricide - Power changed from 12 to 13.

Deploy ability changed to:

Deploy: Spawn a Deafening Siren on the opposite row and damage it by 1.

Sove - Power changed from 11 to 12.

Ability changed to:

Deploy (Melee): Summon a Beast from your deck to the opposite row and Infuse it with "Deathwish: Boost the enemy Sove twice by own base power", then damage it by 1 for each damage enemy unit and gain Immunity.


Northern Realms

Kennet and Gar - Provision cost changed from 9 to 7.

Reaver Hunters - Provision cost changed from 5 to 6.

Reaver Scout - Provision cost changed from 4 to 5.


Scoia'tael

Guerilla Tactics - Damage changed from 2 to 1.

Boost changed from 2 to 3.

Frog Mating Season - Provision cost changed from 9 to 8.

Milva: Sharpshooter - Power changed from 2 to 3.

Shaping Nature - Each boost and Vitality increased by 1.

Dryad Enchantress - Now has Symbiosis.

Power changed from 4 to 3.

Vitality changed from 3 to 4.

Armor boost changed from 3 to 4.

Naiad Pondkeeper - Provision cost changed from 5 to 4.


Nilfgaard

Imprisonment - Provision bonus changed from 15 to 14.

Milton de Peyrac-Peyran - Boosts changed from 4 to 3.

Traheaern var Vdyffir - Power changed from 3 to 5.

Provision cost changed from 6 to 8.

Alba Pikeman - Power changed from 3 to 4.

Spotter - Provision cost changed from 5 to 6.

Order ability changed to:

Order: Lose all Armor and look at the top units in your deck up to that amount, then choose one and gain Vitality equal to its power. If it's a bronze Soldier, boost self by its power instead.


Syndicate

Sigi Reuven: Mastermind - Provision cost changed from 12 to 13.

Deploy ability changed to:

Deploy: Look at Collusion and a random unit from each Gang from your deck, then play 1.



Game Fixes

Mulligan cards (e.g. Cursed Scroll, Morvran Voorhis, Snowdrop) can no longer be abused to gain card advantage.

Bjorn Stormursson no longer ignores Immune units in hand.

Boholt is no longer boosted by Soldiers Spawned on your side of the board by the opponent.

Draig Bon-Dhu no longer ignores Immune Warriors.

Mutagenerator no longer triggers when playing Disloyal units.

Spotter no longer ignores Immune units in deck.

Patch Notes 10.10

24 new cards, a special murder mystery Saovine Event, and a bunch of changes to existing cards await you in the 10.10 Update!

Developer Update:




New Features

Chronicles - Explore the lands of myth and legend, and retrace the steps of those that forged their status. The Chronicles card drop introduces four new cards to each of the six factions.

Saovine Event - Celebrate the upcoming Saovine! This event will be held in Reward Book where you can unlock special vanities by playing GWENT and completing quests. If you are curious what happened during the Saovine Party in Lady Orianna's Estate dont forget to also read the story by unlocking Story Nodes from Geralt's and Dandelion's perspective.

Event starts on October 27th and ends on November 7th.

Changes

Neutral
Radeyah - Provision cost changed from 11 to 10.

Shupe's Day Off - Shupe: Mage power changed from 2 to 4.

Shupe: Hunter power changed from 4 to 6.

Shupe: Knight power changed from 8 to 10.

Sihil - Provision cost changed from 12 to 11.

Ability changed to:

Damage an enemy unit by 1.

Deathblow: Play a bronze card from your hand, then move Sihil back to your hand.

Initiative: Also increase the damage by 1 for the rest of the game. If the damage was 3, transform into Masterful Sihil instead.

New Card: Masterful Sihil - Special.

Damage an enemy unit by 3, then play a bronze card from your hand, then move Masterful Sihil back to your hand.


Monsters
Imlerith's Wrath - Ability changed to:

Damage an enemy unit by the power of your highest-power unit. If it was on a row with Frost, destroy it instead.


Skellige
Arnjolf the Patricide - Power changed from 11 to 12.

Svalblod Totem - Ability changed to:

Resilience.

Deploy: Spawn a Svalblod Fanatic on both sides of this card.

Order: Damage an allied unit by 2.

Cooldown: 1

Brokvar Archer - Provision cost changed from 5 to 4.

Drummond Berserker - Provision cost changed from 5 to 4.

Seagull - Updated the tooltip to reflect its behaviour better as it is intended to react to units that become either damaged or destroyed.


Northern Realms
Mobilization - Provision bonus changed from 16 to 15.

Ability changed to:

Spawn a base copy of a bronze allied Soldier on its row and boost both units by 3.

King Foltest - Now Spawns non-Neutral units only.

Princess Pavetta - Now shuffles non-Neutral units only.

Blue Stripes Scout - Now Spawns non-Neutral units only.


Scoia'tael
Guerilla Tactics - Provision bonus changed from 16 to 15.

Call of the Forest - Provision cost changed from 10 to 9.

Simlas Finn aep Dabairr - Provision cost changed from 12 to 13.


Nilfgaard

Lockdown - Renamed to Toussaintois Hospitality

Ability changed to:

Order: Spawn and play Buhurt.

Whenever you boost one or more enemy units during your turn, boost a random allied unit by 1.

Artorius Vigo - Provision cost changed from 8 to 9.

Braathens - Power changed from 4 to 3.

Cahir Dyffryn - Power changed from 5 to 7.

Ability changed to:

Melee: Whenever an enemy unit receives a boost during your turn, boost self by the same amount.

False Ciri - Power changed from 4 to 1.

Ability changed to:

Disloyal.

Deploy: Play a bronze Tactic from your graveyard and give it Doomed.

At the end of your turn, boost self by 1.

Grace 8: Move self to the opposite row and Purify self.

Milton de Peyrac-Peyran - Power changed from 5 to 6.

Provision cost changed from 7 to 6.

Ability changed to:

Deploy: Boost an enemy unit by 4, then boost self by 4.

Order: Boost self by the last boost you gave to an enemy unit this round.

Palmerin de Launfal - Power changed from 5 to 4.

Provision cost changed from 7 to 8.

Ability changed to:

Deploy: Choose an unboosted enemy unit, then play the top card from your deck and boost that unit by that card's provision cost.

If you control Milton de Peyrac-Peyran, you may choose from the top 3 cards of your deck instead.

Rainfarn of Attre - Power changed from 5 to 7.

Provision cost changed from 7 to 10.

Ability changed to:

Disloyal.

Deploy: Boost an allied unit by the combined power of units adjacent to self.

Ducal Guard - Power changed from 4 to 5.

Nauzicaa Sergeant - Provision cost changed from 5 to 6.

Slave Driver - Power changed from 4 to 3.

Van Moorlehem Servant - Updated tooltip to reflect the inability to copy Infusions.


Syndicate

New Keyword: Gang - Criminal organisations including Blindeyes, Crownsplitters, Cutups, Firesworn, Salamandra and Tidecloaks.

Collusion - Provision cost changed from 10 to 9.

Conjurer's Candle - Profit amount changed from 5 to 4.

Gellert Bleinheim - Adrenaline condition changed from 5 to 6.

Sigi Reuven - Now has the Agent and Aristocrat tags.

Shady Vendor- Profit amount changed from 2 to 1.



Game Fixes
Affan Hillergrand no longer ignores Immune Soldiers.

Ardal aep Dahy's Deploy abillity can now be cancelled before selecting a target.

Disloyal units played in the Double Down seasonal mode no longer play a seconnd card from the opponent's deck.

Eist Tuirseach no longer fails to trigger Dimun Warship's Deathwish when bringing it back from the graveyard.

Fallen Rayla now correctly reacts to units that are Spawned before play.

Infused Deathwishes placed on Morkvarg will now trigger correctly when Morkvarg isn't Doomed.

Dudu transforming into Tibor Eggebracht no longer gives the opponent a second card draw.

Thank you for celebrating 20 years of CD PROJEKT RED

It's hard to believe that 20 years have passed since CD PROJEKT RED was founded. The last two decades have been filled with many adventures, and we’re so proud to have created video games that players all around the world have enjoyed — not to mention having such a strong, supportive community that has been with us at every step!

We've invited several REDs — from battle-scarred veterans to fresh-faced newcomers — and asked them some questions. This is the result:
https://www.youtube.com/watch?v=GceQyxIssE8

Thank you for sharing the road with us!

Patch Notes 10.9

Hey everyone,

For Update 10.9 we took a close look at a lot of Nilfgaard cards and brought a brand new Keyword called "Flanking" to the game.

On top of that, we have game fixes, events and new seasonal modes for you to check out!

Developer Update:




New Features


New Keyword: Flanking - If this unit is adjacent to only one card: on your Melee row, its end of turn ability is triggered twice; on your Ranged row, gain 1 Armor at the end of your turn.

Shupe's Event (8th September - 20th September) - Shupe is back from his adventures. Go to the shop to hear his tales and get some cool vanities by playing more GWENT! Also, Shupe will be giving special deals to all his favourite umans during the event! Get 30% off on select vanities during this Sale.

Check out the new upcoming seasonal modes:

1. "Between a Rock and Hard Place" - (13th September - 20th September)

2. "Bearly Balanced" - (27th September - 4th October)


Changes

Neutral


Alissa Henson - Provision cost changed from 7 to 8.

Garrison - Provision cost changed from 9 to 11. Ability changed to: Resilience. Deploy: Spawn and play a base copy of a bronze Soldier from your starting deck. Order: Boost an allied Soldier and all its copies by 1 and give them 1 Armor.

Peasant Militia - Power changed from 2 to 4. Ability changed to: Whenever you play a unit with Deploy, boost self by 1.


Monsters

Bridge Troll - Ability changed to: Deathwish: Boost the lowest-power allied unit by 4.

Celaeno Harpy - Provision cost changed from 5 to 4.

Endrega Warrior - Ability changed to: Deploy: Consume your adjacent units. For each Consumed Insectoid, gain 1 Charge. Zeal. Order: Spawn a Drone on this row. Charges: 1

Giant Toad - Power changed from 3 to 4. Ability changed to: Deploy: Consume an allied unit. When you play a Deathwish unit on your Ranged row, Summon self from your graveyard to the same row, Consume it and gain Doomed.

Hybrid - Ability changed to: Deploy (Melee): If a unit was destroyed during this turn, boost self by 5. Deploy (Ranged): Consume an allied unit.

Siren - Power changed from 3 to 4. Provision cost changed from 4 to 5. Ability changed to: Order: Consume an allied unit. Deathwish: Boost adjacent units by 2.

Succubus - Adrenaline condition changed from 3 to 4.


Skellige

No changes.


Northern Realms

Royal Inspiration - Updated card recommendations.

Knighthood - Provision cost changed from 10 to 9.

Knight Errant - Power changed from 3 to 2. Armor changed from 0 to 1.


Scoia'tael

Milva: Sharpshooter - Provision cost changed from 10 to 11.


Nilfgaard

Imperial Formation - Ability changed to: Order: Boost 2 allied units by 1 and swap their positions, then give 1 Armor to each targeted Soldier. Charges: 4

Affan Hillergrand - Power changed from 5 to 3. Provision cost changed from 7 to 10. Ability changed to: When you use your last leader Charge, play this unit from your deck. Order: Boost all allied Soldiers with Armor by 1.

Albrich - Provision cost changed from 6 to 7. Ability changed to: When moved to the top of your deck, boost a random allied unit by 2 and boost self by 2.

Ardal aep Dahy - Deploy ability's minimum power requirement changed from 0 to 2.

Cadaverine - Provision cost changed from 9 to 7.

Emhyr var Emreis - Power changed from 7 to 4. Armor changed from 0 to 2. Provision cost changed from 10 to 13. Ability changed to: Deploy: Play a bronze Soldier or Aristocrat from your hand, then draw a card. Whenever your opponent plays a unit, give it Spying. Order: Seize a 1-power enemy unit with Spying. Devotion: At the end of your turn, refresh this card's Order.

Rience - Provision cost changed from 13 to 12.

Stefan Skellen - Provision cost changed from 9 to 11. Ability changed to: Deploy: Spawn and play Ace up the Sleeve for each 3 Tactics in your starting deck.

New card: Ace Up the Sleeve - Special, Tactic. Doomed. Damage an enemy unit by 2.

Tibor Eggebracht - Power changed from 13 to 15. Provision cost changed from 9 to 13. Ability changed to: Immunity. At the end of your turn, Infuse a random enemy unit with "Whenever this unit receives a status, damage self by 1". Whenever this card enters the battlefield, your opponent draws a card. If your opponent has passed or their hand is full, damage self by 12 instead.

Vrygheff - Power changed from 4 to 7. Provision cost changed from 8 to 6. Ability changed to: Zeal. Order: Trigger the end of turn abilities of 2 allied bronze Soldiers.

War Council - Is now an artifact. Provision cost changed from 8 to 12. Now has the Location tag. Ability changed to: Resilience. Deploy: Look at the first 3 cards from the top of your deck and play one of them. Order: Spawn and play Battle Preparation.

Alba Pikeman - Power changed from 4 to 3. Ability changed to: Flanking. Order: Give an enemy unit Bleeding (1). Charges: 0 At the end of your turn, gain 1 Charge. If this unit has at least 3 Charges, gain 1 Armor instead.

Alba Spearmen - Ability changed to: Deploy: Damage 2 enemy units by the number of statuses on units adjacent to the targets. Ard Feainn Crossbowman - Ability changed to: Flanking. Deploy: Damage an enemy unit by 2. Barricade: At the end of your turn, damage a random enemy unit by 1 if you played a Soldier this turn.

Ard Feainn Light Cavalry - Armor changed from 0 to 1. Provision cost changed from 4 to 5. Ability changed to: Flanking. Barricade: At the end of your turn, damage the last unit played by your opponent by 1.

Ard Feainn Heavy Cavalry - Power changed from 3 to 4. Armor changed from 2 to 0. Provision cost changed from 4 to 5. Ability changed to: Flanking. At the end of your turn, gain 1 Armor. Ranged: When this unit reaches 5 Armor, move self to the Melee row. Barricade (Melee): Whenever your opponent plays a unit on their side of the battlefield, lose all Armor and damage it by the same amount, then Lock self.

Combat Engineer - Ability changed to: Deploy: Give 1 Charge to all allied Machines in hand, deck, and on the battlefield.

Daerlan Soldier - Power changed from 3 to 2. Provision cost changed from 5 to 4. Ability changed to: Deploy: If you control a Soldier, Summon all copies of this unit from your deck to this row. At the start of the game, Spawn a copy of self in your deck.

Ducal Guard - Ability changed to: Flanking. At the end of your turn, boost self by 1 if you used your leader ability this turn.

Impera Bridgade - Provision cost changed from 5 to 4. Ability changed to: Deploy: Damage all Spying units on the opposite row by 1.

Magne Division - Power changed from 3 to 2. Provision cost changed from 4 to 5. Ability changed to: Play a Tactic from your hand, then draw a card.

Nauzicaa Brigade - Power changed from 3 to 1. Armor changed from 0 to 1. Provision cost changed from 4 to 5. Ability changed to: If your opponent has won a round this game, Summon self from your deck to a random allied row when you play a Soldier.

Nauzicaa Sergeant - Provision cost changed from 4 to 5. Ability changed to: Deploy: If your opponent has won a round this game, Spawn and play Battle preparation.

Ointment - Ability changed to: Boost an allied unit by 5. If it was a bronze Soldier, trigger its end of turn ability.

Recruit - Power changed from 3 to 4. Ability changed to: Order: Play a bronze Soldier from your deck, then shuffle self into your deck.

Slave Driver - Power changed from 2 to 4. Provision cost changed from 4 to 5. Ability changed to: Deploy: Damage a bronze allied unit by 1, then Spawn a 1-power copy of it on this row. If it was a Soldier, Spawn and play the copy instead.

Slave Hunter - Provision cost changed from 5 to 4. Ability changed to: Deploy: Damage an enemy unit by 1. Increase the damage by 1 for each adjacent Soldier. If the target is left at 1 power, Spawn a 1-power Locked copy of it to the right of self.

Slave Infantry - Provision cost changed from 5 to 4.

Spotter - Power changed from 5 to 4. Ability changed to: Deploy: Look at the top 3 units in your opponent's deck, then choose one and gain Armor equal to its power. Order: Look at the top units in your deck up to the amount of Armor on self, then choose one and gain Vitality equal to its power. If it was a bronze Soldier, boost self by that amount instead.

Van Moorlehem Servant - Ability can no longer copy Infusions. This change was made in a prerelease hotfix. This means that tooltip is not updated and ability still has old effect vs AI. Both of those issues will be resolved in 10.10 - we apologise for the inconvenience!

Syndicate

Salamandra Hideout - Now has the Salamandra tag.

Failed Experiment - Fee changed from 3 to 4.


Game Fixes


Units with Veteran are no longer blocked from having their base power increased if Locked during round transition.

The Infusion from Bjorn's Drakkar no longer fails to trigger if the damage dealt to the target was fully mitigated by Armor.

Fallen Rayla now correctly Poisons units that are replayed through Teleportation.

Flyndr's Crew no longer loses all its Counters when Locked in hand by Prophet.

Radeyah now Spawns a random Neutral stratagem, rather than a fixed one, on the Melee row if the leader has been changed to Neutral through Renfri.

Eternal Eclipse Initiate, Master of Puppets, and the Curse of Pride are no longer able to bypass Defenders under certain circumstances.

Lake Guardian: Dawn Aspect and Gudrun Bjornsdottir now have provision cost matching the scenarios.

20 years of CD PROJEKT RED: Anniversary Streams — GWENT: Rogue Mage

Did you miss yesterday's stream? No worries, just like a new run, you can start from the beginning!

You can find the recap on 20yearsof.cdprojektred.com/streams or on our YouTube channel:
https://www.youtube.com/watch?v=hr2aj_XtboY

20 years of CD PROJEKT RED: Anniversary Streams — GWENT: The Witcher Card Game

Did you miss yesterday's stream? No worries, just play Renew!

You can find the recap on 20yearsof.cdprojektred.com/streams or on our YouTube channel:
https://www.youtube.com/watch?v=0g74jmS3tiw

Patch Notes 10.8

Hey everyone,

Update 10.8 is here to bring fresh Infinite Journeys including brand new vanities.

Also, it adjusts cards that needed adjusting like our popular leader ability creation tool - Renfri.

Ryan and Jean give their thoughts on the upcoming changes in this month's Developer Update:




New Features

Anniversary Event - To celebrate the 20th Anniversary of CD Projekt Red, a special event will be held in Gwent! Come join the celebration and obtain free vanities while playing matches!

Returning Journeys - Alzur, Yennefer, and Triss make a comeback! Choose which Journey you want to progress, or simply continue where you left off!

• Contracts - Unlock even more rewards by playing matches with your favorite vanities.

• New types of trinkets - You will now be able to unlock additional rewards:

-For Alzur: Auras based on mutagens, a music vanity, and a cardback.

-For Yennefer: Djinn Hunter skins, auras, a music vanity, and a cardback.

-For Triss: A Nature aura and trinket, a music vanity, and a cardback.


Changes

Daily quests that require winning with a specific faction are now a bit easier to complete.


Neutral

Knickers - Provision cost changed from 7 to 8.

Maxii - Now has the Cursed tag.

Renfri - Power changed from 7 to 5.
Provision cost changed from 13 to 14.
Is now Doomed.

Renfri: Curse of Envy - Ability changed to: Order: Damage all enemy units by 1.

Renfri: Curse of Gluttony - Ability changed to: Order: Boost an allied unit by 2. Increase this value by the target's base power.

Renfri: Curse of Pride - Power limit changed from 10 to 8.

Renfri: Curse of Wrath - Damage changed from 7 to 6.

Renfri: Blessing of Diligence - Damage changed from 8 to 6.

Renfri: Blessing of Humility - Boost changed from 5 to 4.

Renfri: Blessing of Patience - Cooldown changed from 7 to 8.

Renfri: Blessing of Temperance - Set power changed from 12 to 10.


Monsters

Sir Scratch-a-Lot - Now has the Knight tag.

The Manor's Dark Secret - Prologue ability changed to:

Spawn a Cursed Damsel on this row and boost it by 2.


Skellige

Bjorn Stormursson - Power changed from 5 to 4.

Armor changed from 2 to 1.

Deranged Corsair - Power changed from 4 to 3.


Northern Realms

Knighthood - Provision cost changed from 5 to 10. Ability changed to: Play a Knight from your deck and boost it by 1 for each Knight you control.

Cintrian Knight - The Deploy no longer has a Melee row requirement.


Scoia'tael

Added secondary categories to a LOT of units across the board.

Barnabas Beckenbauer - Power changed from 6 to 5. Provision cost changed from 10 to 8.

Munro Bruys - Armor changed from 1 to 0. Removed Charges. Added new part of ability: Cooldown: 2
Barricade: Set Cooldown to 1.

Mysteries of Loc Feainn - Provision cost changed from 15 to 14.

Waters of Brokilon - Provision cost changed from 12 to 11.

Weeping Willow - Ability changed to: Harmony. Order (Melee): Boost self by the number of unique primary categories among units you control. Deploy (Ranged): Poison an enemy unit.

Zoltan: Warrior - Armor changed from 1 to 0.

Dryad Ranger - Power changed from 3 to 4 Ability changed to: Harmony. Deploy (Melee): Damage an enemy unit by 2. Deploy (Ranged): Poison an enemy unit.

Trained Hawk - Ability changed to: Harmony. Deploy (Melee): Damage an enemy unit by 2. Deploy (Ranged): Move a unit to their other row.


Nilfgaard

The Eternal Eclipse - Provision cost changed from 15 to 14.

Eternal Eclipse Deacon - Provision cost changed from 5 to 4.

Eternal Eclipse Initiate - Infused ability changed to: "Whenever your opponent plays a Cultist, damage self by 1. Deathwish: Spawn a base copy of self on the opposite row, Infuse it with the Cultist category, then set its power to the number of Cultist your opponent controls."


Syndicate

Conjurer's Candle - Provision cost changed from 6 to 7.

In Search of Forgotten Treasures - Provision cost changed from 15 to 14.

Sir Skewertooth - Now has the Knight tag.

Failed Experiment - Cooldown changed from 1 to 3.

Treasure Huntress - Hoard requirement changed from 7 to 9.


Game Fixes

Cards Spawned and added to the playstack by Scenarios, Locations, and certain units no longer jump to the top of the playstack.

Row restriction warnings now trigger correctly on mobile devices, for each card played after the first on each turn.

Grace abilities now trigger immediately when a unit that met the requirements while Locked is Purified.

Stockpile no longer reduces the Cooldowns of Locked units.

Bronwen, Reynard, and Windhalm are no longer able to use their Order abilities before the Grace requirement is met.

Damien de la Tour now resets Leader abilities that are on Cooldown.

In Search of Forgotten Treasures is now correctly Doomed, as per the tooltip.

Dettlaff: Higher Vampire and Viy no longer Spawn Cataclysm from Deranged Corsair's Infused Deathwish in the graveyard.

Hen Gaidth Sword now banishes units on Deathblow when it has a soul stored.

Mask of Uroboros now Spawns Crows even when the deck is empty.

Sir Scratch-a-Lot, Red Riders: Charge, Chameleon, and Teleportation no longer ignore Doomed, and affected units will now be Banished correctly when replayed.

"Replay" abilities used to reset the cards to their default state before they were picked up - now that order is reversed and card is only reset after it leaves the battlefield, which results in getting banished by Doomed status.

Tokens that were Purified of Doomed will no longer be Banished when replayed.

Viraxas (Prince; Outcast; King) is no longer able to bypass Grace requirements when activating a unit's Order.

Weavess: Incantation now triggers Deathwish abilities before Giant Toad is able to react to them.

Cow Carcass's end of turn timing now works as intended; its unnecessary Timer was removed.

Imperial Practitioner now correctly displays the card it will Spawn in its tooltip.

Knight Errant's Infusion no longer triggers its boost when the Shielded and Infused unit is Purified.

Nekurat now reacts to Vampires played from the opponent's deck or graveyard.

Treasure Huntress is no longer able to target Immune units.

20 years of CD PROJEKT RED: The Sale

As we celebrate our 20th anniversary, we’re holding a sale that spans centuries!

From the medieval fantasy of The Witcher series to the cyberware-obsessed future of Cyberpunk 2077, you can now claim every game from the entire CD PROJEKT RED catalog at a discount.

Don’t wait too long to start your adventure — our Anniversary Sale will run for one week, ending on August 14th!

https://store.steampowered.com/publisher/CDPR/sale/cdpr20thanniversary

Choices, choices... If you're having a hard time selecting a CD PROJEKT RED game, try out our masterfully calibrated, 100% accurate anniversary quiz at 20yearsof.cdprojektred.com/sale to discover the perfect option for you. Answer a series of questions and let us do the rest!

GWENT: Rogue Mage is here!

GWENT: Rogue Mage is here!



Being the first single-player expansion to GWENT, it combines the best elements of roguelike, deckbuilding, and strategy games with the unique mechanics of GWENT card battles.








Find out more right here: https://www.playgwent.com/rogue-mage

PATCH NOTES 10.7

Hey everyone,

Update 10.7 has arrived together with the Black Sun!

27 new cards including a new Scenario for each faction and Renfri as a neutral card.

In addition, there is a list of supporting adjustments to existing cards to improve your experience.

Check out our latest Developer Update for an in-depth look at the upcoming changes:








Black Sun card drop - Herald the inevitable coming of the Black Sun, or join Renfri in exacting vengeance on all its prophets. This card drop introduces four new cards per faction, along with three Neutrals.



New keyword - Infused - Status that adds effects or categories to a card. Removing the status also removes all added effects and categories. Lock disables Infused abilities.



New keyword - Grace - The first time this unit's power is equal to or higher than the specified amount, trigger the ability. If the condition is already met when it enters the battlefield, trigger it immediately.



New keyword - Clash - Units simultanously damage each other by their power.



New seasonal mode - Trial by Fire - Queue up with a faction of your choice - your deck will be replaced with a prebuilt deck for the same faction, featuring cards from the new expansion!





Changes

Evolving cards (Auberon, Usurper, Viraxas, Eithné, Harald an Craite, and Jacques) now... evolve! This means that unlike with usual transformations, any armor, statuses, ability infusions, and power changes will be retained in the process.



Neutral

Alzur - Now has the Knight tag.



Olgierd: Immortal - Power changed from 8 to 10.



Ornate Censer - Provision cost changed from 9 to 10.

Ability changed to:

Boost an allied unit by the amount of damage dealt to enemy units this turn, or damage an enemy unit by the amount of boost given to allied units this turn.



Syanna - Power changed from 3 to 5.



Vivienne: Oriole- Provision cost changed from 10 to 9.





Monsters

Auberon King; Invader - Replaced transform with evolve.



Nekker Warrior- Power changed from 4 to 7.

Ability changed to:

Deploy: If this card would not trigger any of your Thrive units, damage self by 3 and Infuse self with "Thrive".



Skellige

Arnaghad - Tooltip adjusted to include the new Clash keyword.



Gedyneith - Renamed to In Gedyneith's Shadow



Crach an Craite - Tooltip adjusted to include the new Clash keyword.



Harald an Craite; Warmonger - Replaced transform with evolve.



Melusine - Replaced Veil with Deploy: Gain Veil.





Northern Realms

Royal Inspiration - Provision bonus changed from 16 to 15.

Ability changed to:

Order: Boost an allied unit by 5.

If it triggered an allied unit's Grace ability, refresh the Order and reduce the boost by 1.



Reynard Odo - Power changed from 6 to 7.

Provision cost changed from 9 to 8.

Ability changed to:

Whenever you play a unit, boost it by 1.

Grace 12: Boost all boosted allied units by 1.



Vandergrift - Provision cost changed from 8 to 9.

Has new part of ability:

Grace 12: Gain Resilience.



Vandergrift's Blade - Ability changed to:

Deploy: Damage an enemy unit by 5.

Deathblow: Store destroyed unit's base power. The next time you play a unit, boost it by the stored amount, then destroy self.



Viraxas Prince; Outcast - Replaced transform with evolve.



Windhalm of Attre - Has new part of ability:

Grace 10, Order: Gain Shield.



Cintrian Knight - Has new part of ability:

Grace 6: Boost self by 2.



Mad Charge - Ability changed to:

Boost an allied unit by 5 and give it 2 Armor.

If it's a Knight, also give it Vitality (2).



Redanian Knight - Has new part of ability:

Grace 8: Boost adjacent units by 1.





Scoia'tael

Eithné Young Queen; Mother - Replaced transform with evolve.



Percival Schuttenbach - Provision cost changed from 7 to 6.



Dryad Fledgling - Power changed from 4 to 5.



Farseer - Provision cost changed from 5 to 6.



Forest Whisperer - Power changed from 4 to 3.

Provision cost changed from 5 to 4.





Nilfgaard

Glynnis aep Loernach - Provision cost changed from 7 to 6.



Usurper Officer; General - Replaced transform with evolve.





Syndicate

Jacques Miracle Child; de Aldersberg - Replaced transform with evolve.



Passiflora - Name changed to One Night at the Passiflora.

Ability changed to:

Doomed.

Scenario: Progress whenever you play a Blindeye.

Prologue: Spawn Sly Seductress on this row.

Chapter 1: Spawn Passiflora Peaches on this row.

Chapter 2: Gain 6 Coins.



Sir Skewertooth - Provision cost changed from 7 to 6.



Fisstech Trafficker - Now has the Blindeyes tag.



Salamandra Mage - Tribute cost changed from 4 to 5.