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Genre: Role-playing (RPG), Strategy, Card & Board Game

Gwent: The Witcher Card Game

Join us for the Saovine Event!

The Saovine event returns!

Help the Crones with their chores to unlock new rewards.

After helping the chosen Crone, you will be able to help the second and third one. You will receive a special coin for helping out two of the Crones, and a border trinket for completing all of their tasks.

https://youtu.be/XqpGldq1_ZY

The event will end on November 5th, noon CET.

Season of the Cat starts


Update 9.4 marks the drop of third and final expansion in the Price of Power set - Harvest of Sorrow. While it's definitely the main star of the show, as usual we introduce other changes, including balance to the existing cards. Read below in detail what new things you can expect with this release.

Seasonal modes in October




05.10. - 12.10. Battle Rush

Season of the Dryad begins!

The Season of the Dryad has begun and Update 9.3 is live.

Check out all changes in game right now!

Seasonal modes in September



02.09. - 07.09. Banished

07.09. - 14.09. Double Down

14.09. - 21.09. Patience is a virtue!

21.09. - 28.09. Dual Casting

28.09. - 05.10. Power Shift



Patch notes:


Update 9.3 introduces a lot of balance changes and adjustments across all factions. Other highlights of this patch include the Gascon leader model rework, and the return of Battle on Yaruga Bridge board and contracts. Read on the details of all changes below.

Changes





New Features




Neutral




Monsters




Skellige




Northern Realms




Scoia'tael




Nilfgaard




Syndicate




Game Fixes





This season is planned to end on October 5th, 10:00 a.m. CEST.

This is the last season that counts towards this year's GWENT Masters!

Season of the Draconid begins!

Quite a lot of things are happening with the 9.2 update. This patch introduces the newest expansion in the Price of Power set: Thanedd Coup, coupled with a Aretuza focused Journey. On top of that to keep things even more interesting, we introduce numerous balance changes, some of which adjust the existing cards to unleash their new potential when played along with the newly introduced cards. Read on all of the changes and new features below.

Seasonal modes in August:

03.08. - 10.08. Entrench

Each played unit has resilience.

10.08. - 17.08. Plus One

Whenever you play a unit, spawn a 1-power copy of it at the end of it's row.

17.08. - 24.08. Trial of the Grasses

Whenever a unit appears on the board, damage it by 2 then boost it by 4. If it's a Witcher, the damage is not dealt.

24.08. - 02.09. Irresistible Attraction

Whenever you play a non-Spying unit, move a random enemy unit with the same power to the opposite side.

This season is planned to end on September 2nd, 10:00 a.m. CEST.

New Features



High resolution textures for game boards

A New Journey!



Draft changes:



New expansion trees in the Reward Book:



New expansion: Thanedd Coup



Changes



Neutral



Snowdrop: Ability changed to:
Zeal.
Order: Draw up to 2 cards, then shuffle the same number of cards back to your deck.
Whenever you draw a card, boost self by 2.
Dev comment: Along with Birna Bran and Istredd, we made a slight change to Snowdrop to have it work in a similar way as Morvran Voorhis. It makes the effect easier to use and removes ways to shoot oneself in the foot.

Lacerate: Provisions changed from 7 to 6.

Aguara: True Form: Provisions changed from 11 to 10.

Royal Decree: Provisions changed from 10 to 9.

Surrender: Added Tactic category.
Provisions changed from 8 to 7.

Skellige Storm: Provisions changed from 7 to 6.

Fisher King: Provisions changed from 7 to 6.

Devil's Puffball: Provisions changed from 7 to 6.
Ability changed to: Damage an enemy unit by 3.
Deathblow: Poison adjacent enemy units.

Thaw: Added Nature category.

Sunset Wanderers: Provisions changed from 11 to 13.

Monsters



Koshchey: Armor changed from 3 to 2.

Endrega Larva: Armor changed from 2 to 1.

Skellige



Birna Bran: Ability changed to:
Deploy: Draw up to 2 cards, then discard the same number of cards.

Artis: Provisions changed from 9 to 8.

Vildkaarl: Provisions changed from 9 to 8.

Knut the Callous: Power changed from 6 to 7.

Harald Houndsnout: Provisions changed from 8 to 7.

Yoana: Provisions changed from 7 to 6.

Delirium: Provisions changed from 6 to 5.

Derran: Power changed from 7 to 8.

Freya's Blessing: Provisions changed from 6 to 5.

Heymaey Herbalist: Provisions changed from 5 to 4.
Power changed from 2 to 1.

Northern Realms



Stockpile: Ability changed to:
Order: Spawn a Volunteer on an allied row, then reduce the Cooldown of Northern Realms units in that row by 1.
Charge: 3.

Istredd: Ability changed to:
Zeal. Patience.
Order: Draw up to [1] card(s), then shuffle the same number of cards back to your deck.
Whenever you draw a unit card, boost it by 1, if it's not a unit, boost self by 1 instead.

Keira Metz: Changed Deploy to Zeal, Order.

Dethmold: Changed Deploy to Zeal, Order.
Dev comment: We're changing Keira Metz' and Dethmold's abilities to allow them to synergize better with Tissaia de Vries.

Shieldwall: Provisions changed from 13 to 14.

Cintrian Envoy: Added option to not pick anything when using the order.

King Foltest: Power changed from 6 to 5.

Scoia'tael



Francesca: Ability changed to:
Veil.
Whenever you play a Special card, remove one Counter.
Counter: 3.
When Counter reaches 0, spawn and play a copy of the last Special card you played. If it is Neutral, give it Doomed.

Vanadain: Provisions changed from 8 to 7.
Ability changed to:
Deploy: Move up to 2 cards from your hand to the bottom of your deck. Add Waylay to your hand for each card moved that way.
Whenever you play Waylay, spawn Elven Deadeye on this row.
Dev comment: Player will now be able to pick between 0 and 2 cards to shuffle back.

Freixenet: Power changed from 5 to 6.

Nilfgaard



The Guardian: Added Doomed.

Doadrick Leumaerts: Power changed from 6 to 8.

Syndicate



Roland Bleinheim: Power changed from 7 to 6.

Jackpot: Provisions changed from 15 to 13.

Lined Pockets: Provisions changed from 16 to 15.

Game Fixes



Season of the Griffin and Update 9.1 are LIVE!


Update 9.1 is the Patch between the release of the first and second drop of the Price of Power expansion.

It focuses on fixing a number of gameplay bugs while adjusting the strength of a group of cards across all factions.

Besides that, it sets the stage for our upcoming WitcherCon event.

But who are we kidding, the biggest highlight is Vaedermakar getting his deserved Druid category.

Seasonal modes in July:



06.07. - 13.07. Banished

After mulligan Banish both players decks. Whenever a card appears in any deck, banish it.

13.07. - 20.07. Power Shift

At the start of the match, set the power of every unit in your starting deck to its Provision Cost.

20.07. - 27.07. Seesaw

On the end of the player's turn:
Damage player's odd power units by 1

Boost player's even power units by 1

27.07. - 03.08. Switcheroo

After 2 turns the players switch hands.

Changes



Neutral

New unit: Sunset Wanderers
Witcher, 1 power, 11 provisions.
This card starts in the leftmost position of your hand.
At the beginning of your turn, while in hand, move self one position to the right then boost self by 1.
At the end of your turn, if you haven't passed and there are no cards to the right of this card, summon self from your hand to a random allied row, then draw a card.

Doppler: Provisions changed from 6 to 5.

Elder Bear: Provisions changed from 6 to 4.

Caravan Vanguard: Provisions changed from 6 to 5.

Swallow: Provisions changed from 5 to 4.

Mahakam Ale: Provisions changed from 5 to 4.

Scout: Provisions changed from 5 to 4.

Vaedermakar: Added the Druid category.

Yennefer: Divination: Provisions changed from 9 to 8.

Triss Merigold: Provisions changed from 9 to 8.

Monsters

White Frost: Added a new part of ability:
Whenever you play a Wild Hunt unit, boost it by 1 if there's Frost in the opposite row.

Ice Giant: Provisions changed from 6 to 5.

Hideous Feast: Provisions changed from 5 to 4.

Griffin: Power changed from 8 to 9.

Kikimore Worker: Provisions changed from 5 to 4.

Red Riders: Provisions changed from 6 to 5.

Ard Gaeth: Provisions changed from 9 to 8.

Maerolorn: Power changed from 3 to 4.

Witch Apprentice: Provisions changed from 4 to 5.

Skellige

Rage of the Sea: Provisions changed from 14 to 15.

Tuirseach Veteran: Berserk requirement changed from 2 to 3.

Dimun Pirate: Power changed from 7 to 8.

Raging Bear: Power changed from 7 to 8.

Disgraced Brawler: Provisions changed from 5 to 4.

Boatbuilders: Added Cooldown: 1

An Craite Warcrier: Power changed from 3 to 4.

Morkvarg: Added the Pirate category.
Provisions changed from 8 to 7.

Svalblod Cultist: Provisions changed from 5 to 4.

Northern Realms

Pincer Maneuver: Provisions changed from 16 to 15.

Immortal Cavalry: Provisions changed from 6 to 5.

Cursed Knight: Provisions changed from 5 to 4.

Redanian Elite: Provisions changed from 5 to 4.
Armor changed from 4 to 3.

War Chariot: Added Cooldown: 3

Reinforced Balista: Power changed from 4 to 3.
Armor changed from 0 to 1.

Scoia'tael

Half-Elf Hunter: Provisions changed from 6 to 5.

Waylay: Provisions changed from 5 to 4.

Dwarven Mercenary: Provisions changed from 5 to 4.

Mahakam Defender: Provisions changed from 5 to 4.

Dol Blathanna Archer: Power changed from 4 to 5.

Forest Whisperer: Order (Ranged) changed to:
Give an allied unit Vitality for 3 turns.

Cat Witcher Saboteur: Power changed from 4 to 5.

Nilfgaard

Imperial Formation: Part of ability changed to:
Once all Charges have been exhausted, move a unit from your deck to the top.

Imprisonment: Provisions changed from 16 to 15.

Double Cross: Provisions changed from 17 to 16.

Imperial Diplomacy: Provisions changed from 5 to 4.

Nilfgaardian Knight: Power changed from 7 to 8.

Ard Feainn Tortoise: Provisions changed from 5 to 4.

Mage Torturer: Power changed from 4 to 5.

Albrich: Provisions changed from 7 to 6.

Viper Witcher: Adrenaline 6 effect changed to:
If it's not a Token, Spawn a base copy of that unit at the top of opponent's deck.

Coated Weapons: Deathblow effect changed to:
If it wasn't a Token, Banish it and Spawn a base copy of it on top of opponents' deck.

Affan Hillergrand: Provisions changed from 8 to 7.

Imperial Golem: Power changed from 11 to 12.
Provisions changed from 7 to 6.

Blightmaker: Provisions changed from 5 to 6.

The Guardian: Tier changed from gold to bronze.
Rarity changed from epic to common.

Syndicate

Pirate's Cove: Provisions changed from 15 to 14.

Jackpot: Provisions changed from 16 to 15.

Smuggle: Provisions changed from 5 to 4.

Arena Ghoul: Provisions changed from 5 to 4.

Arena Endraga: Power changed from 5 to 6.

Cleaver's Muscle: Provisions changed from 5 to 4.

Bloody Good Friends: Power changed from 5 to 6.

Adriano the Mink: Added a new part of ability:
Increase the Profit by 1 for each allied Sly Seductress.

Whoreson Junior: Power changed from 5 to 4.

New Features



Automatic milling settings are now stored on the account, rather than on the device.

WitcherCon Festival - starting 2 days after 9.1 release

Game Fixes



Dead Man's Tongue will no longer show the deck in order.

Cards such as Dire Bear, Cahir Dyffryn and Black Blood no longer count base power increases as boosting.

Mage Assassin can no longer be Summoned from the top of the deck during the opponent's turn.

Ethereal will now properly transform Demons.

Cintrian Envoy will now show all card types as intended, not only units.

Reinforced Ballista's Cooldown will now correctly refresh at the beginning of the turn, not the end of the turn.

Megascope and Dol Blathanna Whisperer will now reset their Counter correctly when leaving the board.

Shader issue affecting visuals of Adrenaline and Shield is fixed.

Season of Magic and Update 9.0 are LIVE!

Patch 9.0 marks the release of our newest expansion "Once upon a Pyre", but while it definitely steals the spotlight, there are some other changes and improvements coming to the game.

One of them is a widely requested feature to be able to change the look of the "Play" card in the Main Menu, another important one is making the game faster by progressing, even if some visual effects were played and didn't finish yet.

Additionally our developers have a couple of words to say on the topic of new balance changes, and share some insight. Read on that and more in detail below.

Developer comment: First and foremost the main event of this patch is obviously the release of the first of the Price of Power set. To that purpose, we've made a bunch of small changes and adjustments to support it.

The other big event is the long awaited Northern Realms rework! We've decided to move away from design of giving Charges to the profit of the less restrictive and more flexible Cooldown mechanic. Charges as a mechanic stays in the game but from now as a self-contained one.

As a side topic, we keep giving attention to leader abilities to increase the diversity and to give them more identity.

Seasonal modes in April:



08.06. - 15.06. Dual Casting

Once per turn, when you play a special card, spawn and play a copy of it immediately after

15.06. - 22.06. Patience is a virtue!

At the start of your turn, transform all cards in your hand into random ones that cost 1 provision more

22.06.. - 29.06. Battle Rush

Both players have just 8 seconds to complete their turn and 15 seconds to complete the redrawing phrase.

29.06. - 06.07. Double Down

Whenever you play a unit from your hand, play a unit with the same Provision Cost from your deck. Your starting deck is doubled in size at the start of the match.

Changes





Neutral



Torrential Rain: Provisions changed from 5 to 4.

Biting Frost: Provisions changed from 5 to 4.

Impenetrable Fog: Provisions changed from 5 to 4.

Avallac'h: Sage: Power changed from 1 to 2.
Provisions changed from 11 to 10.

Avallac'h: Power changed from 4 to 6.

Vaedermakar has a new part of ability:
"If you control Scepter of Storms, increase or decrease durations by 3 instead."

Scepter of Storms: Provisions changed from 6 to 5.

Francis Bedlam: Added Bandit category.

Vigo's Muzzle: Added Spell category.

Commander's Horn: Added Warfare category.
Provisions changed from 9 to 8.

Merigold's Hailstorm: Provisions changed from 9 to 8.

Germain Piquant has a new part of ability:
"Order: Spawn a Cow.
Cooldown: 3."

Monsters



Ghoul: Power changed from 2 to 1.
Provisions changed from 6 to 5.

Endrega Larva: Power changed from 1 to 2.
Provisions changed from 5 to 6.

Brewess: Power changed from 5 to 6.
Ability changed to:
"Zeal.
Order: Consume an allied unit.
Charge: 1.
Increase the number of charges by 1 whenever you play a Crone."

Whispess: Power changed from 5 to 6.

Weavess: Power changed from 5 to 6.

Fruits of Ysgith: Provisions changed from 11 to 12.

Kayran: Ability changed to:
"Immunity. Deploy: Consume 3 allied units."

Penitent: Ability changed to:
"Thrive.
Deathwish: Summon a random 7-cost from your deck to this row."

Skellige



Rage of the Sea: Provisions changed from 13 to 14.

Mardroeme: Provisions changed from 5 to 4.

Sigrdrifa's Rite: Provisions changed from 9 to 8.

Bear Abomination: Added Cultist category.

Hammond: Added Cultist category.

Armored Drakkar: Provisions changed from 5 to 4.

Eist Tuirseach: Provisions changed from 11 to 12.

Northern Realms



Stockpile: Provisions changed from 17 to 15.
Ability changed to:
"Order: Reduce the Cooldown of 3 adjacent Northern Realms units by 1 and Spawn a Volunteer to their row.
Charge: 3."

Priscilla: Power changed from 5 to 6.
Ability changed to:
"Zeal.
Order: Heal an allied unit by 4 and reset its Cooldown.
Inspired: Boost an allied unit by 4 and reset its Cooldown."

Dandelion: Provisions changed from 8 to 9.
Ability changed to:
"Order: Boost a unit in your deck by 2.
Cooldown: 2
Inspired: At the end of your turn, boost the top unit in your deck by 1."

Damned Sorceress: Ability changed to:
"Zeal. Order: Destroy a unit's Shield then boost self by 2.
Cooldown: 2."

Reinforced Balista: Ability changed to:
"Formation.
Order: Damage a unit by 1.
Cooldown: 1
Resupply: Reduce the Cooldown by 1."

Hubert Rejk: Provisions changed from 7 to 8.
Ability changed to:
"Whenever you use an order ability while this card is in your deck, remove a counter from it. When counter reaches 0, summon this card from your deck to your Ranged row.
Counter: 10"

Winch: Ability changed to:
"Boost an allied unit by 5 and reduce its Cooldown by 3."

Cintrian Envoy: Provisions changed from 5 to 4.
Ability changed to:
"Formation.
Order: Look at 3 random cards from your deck and move 1 to the top.
Cooldown: 2."

Foltest's Pride: Power changed from 6 to 5.
Armor changed from 0 to 1.
Ability changed to:
"Zeal.
Order: Damage an enemy unit by 2 and units adjacent to it by 1.
Cooldown: 4
Crew: Set Cooldown to 2."

Cintrian Spellweaver: Ability changed to:
"Order: Damage a unit by 1. Charge: 1.
Gain 1 Charge whenever you play a Mage or a Spell."

Aretuza Adept: Provisions changed from 5 to 4.
Ability changed to:
"Whenever you trigger Patience, boost self by 1."

Nenneke: Power changed from 4 to 5.

Shani: Provisions changed from 9 to 10.
Ability changed to:
"Zeal.
Order: Summon a bronze Human unit from your graveyard and give it Doomed.
Cooldown: 7."

Thaler: Power changed from 5 to 6.
Ability changed to:
"Formation.
Order: If neither player has passed and your opponent's hand is not full, both players draw a card."

Siege Support: Ability changed to:
"Deploy (Melee): Reduce Cooldown of an allied unit by 1
Deploy (Ranged): Boost an allied unit by 1.
Order: Give an allied unit Zeal."

Battering Ram: Ability changed to:
"Deploy, Crew: Gain Zeal.
Order (Melee): Move self to the Ranged row.
Order (Ranged): Move self to the Melee row, then damage the highest enemy unit by 3.
Cooldown: 2"

War Elephant has a new part of ability:
"Cooldown: 6."

Ves has a new part of ability:
"Cooldown: 3."

Bombardment: Provisions changed from 5 to 4.

Síle de Tansarville: Provisions changed from 7 to 6.

Runeword: Provisions changed from 4 to 6.
Ability changed to:
"Create and play a Bronze Northern Realm mage and give it Shield."

Scoia'tael



Sage: Name changed to Elven Scribe.
Provisions changed from 6 to 4.
Ability changed to:
"Remove a Counter whenever you play a Special card.
Counter: 3
When the Counter reaches 0, boost self by 6."

Farseer is now a Mage.
Boost changed from 2 to 3.

Nilfgaard



Imposter: Ability changed to:
Order: Lock an enemy unit, then Spawn its base copy in the opposite row and boost it by the number of enemy units with a status on the Locked unit's row.

Courier: Provisions changed from 5 to 4.

Viper Witcher Adept: Power changed from 3 to 4.

Magne Division has a new part of ability:
Bonded: At the end of your turn, boost self by 1 instead.

Fringilla Vigo now also counts Constructs in addition to Mages.
Provisions changed from 8 to 7.

Anna Henrietta is now Ranged locked.
Developer comment: The point of this change is to allow players to choose to use it or not, similarly to Lippy.

Syndicate



Jackpot has a new part of ability:
Whenever an allied unit gives you Coins, boost it by any excess amount gained.

Passiflora Peaches: Provisions changed from 5 to 4.

Professor: Provisions changed from 11 to 12.

New Features





Game Fixes



Once Upon A Pyre is now available

Once Upon A Pyre is finally here!



Containing 26 new cards, bringing fresh strategies to players’ arsenals, and kicking off the storyline behind the Price of Power set. The Once Upon A Pyre expansion is the first expansion of Price of Power set and available for free download right now across all supported platforms.

https://youtu.be/Hd-8-9zcDIo

Find out more about the new cards and the different ways to obtain them right here!

Season of the Viper and Update 8.5 are LIVE!

The Season of the Viper has begun and Update 8.5 is available!

Embark on a new Journey with Triss Merigold, and discover what treasures await along the way!

Seasonal modes this patch:



06.05. - 11.05. Switcheroo

11.05. - 18.05. Entrench

18.05. - 25.05. Plus One

25.05. - 01.06. Trial of the Grasses

01.06. - 08.06. Irresistible Attraction

This season is planned to end on June 8th, 10:00 a.m. CEST.


Patch notes:



Welcome to the 8.5 Patch Notes article.

This update, the spotlight is stolen by the new Journey, featuring Triss Merigold!

By progressing through it, you'll be able to unlock the new leader, as well as unique cardbacks, avatars and more.

8.5 also brings balance changes, that were focused on three goals:


To top it off, we introduce new Starter Decks, aiming to make it easier and more entertaining for the new players to join the game.

You can read on details and more changes and improvements below.

Changes



Neutral



Enchanted Armor:
ability changed to:
Order: Boost a unit in your hand by 3 and give it 2 Armor.

Ceremonial Dagger:
ability changed to:
Order: Damage an enemy unit by 3 and give it Bleeding (2)

Cursed Scroll:
ability changed to:
Order: Draw a card of your choice, then put a card from your hand at the bottom of your deck.

Armory is now a Location.
Ability changed to:
Resilience.
Deploy: Boost an ally by 6.
Order: Give 3 Armor to an allied unit.

Regis: Provisions changed from 13 to 12.

Land of a Thousand Fables is now a Location.
Ability changed to:
Resilience.
Deploy: Play a Special card from your deck.
Order: Transform a special card in your hand into a random unit of the same provision cost from the same faction.

Operator: Provisions changed from 8 to 7.

Armorer's Workshop: Armor given changed from 1 to 2.

Traveling Merchant: Power changed from 4 to 5.

Wagenburg: Provisions changed from 5 to 4.

Iris: Shade: Provisions changed from 10 to 9.

Iris' Companions ability changed to:
Deploy: Draw a card of your choice, then Discard a random card.
If you have Iris in hand, choose which card to Discard instead.

Myrgtabrakke: Power changed from 4 to 5
Provisions changed from 8 to 7.


Monsters



Dettlaff van der Eretein: Initial Blood Moon duration changed from 1 to 2.

Unseen Elder: Power changed from 5 to 6.

Archespore: Power changed from 2 to 4.
Ability changed to:
Deathwish: Summon all copies of this unit from your deck to this row.

Foglet: Ability changed to:
Deathwish: Spawn Fog on opposite row for 3 turns.

Ancient Foglet: Power changed from 1 to 4
Provisions changed from 4 to 6.
Ability changed to:
Deploy: Boost self by total duration of row effects on the opposite side.
Whenever you apply a row effect, boost self by it's duration.

Cyclops is not restricted to the Melee row anymore.

Miruna: Power changed from 4 to 5.

Succubus: Category changed to Relict.

Urn of Shadows: Ability changed to:
Order: Trigger an allied unit's Deathwish ability.

Eredin: Power changed from 5 to 6.


Skellige



Reckles Flurry: Ability changed to:
Order: Split 3 damage randomly between all enemy units ignoring their Armor.
Charges: 3

Mask of Uroboros: Number of Crows changed from 1 to 2.

Coral: Power changed from 5 to 6.
Ability changed to:
Zeal. Order: Draw a card, then Discard a card.
Whenever you Discard a card, damage a random enemy unit by 2.

Dire Bear has new part of ability: Berserk 7: Affects only the opposite row.

Eist Tuirseach: Bloodthirst changed from 2 to 3.

Crach an Craite has new part of ability: Order: Damage a unit by 1.
Cooldown: 2

Armor Up: Provisions changed from 5 to 4.

Svalblod Totem is now a Location and has Resilience.

Bear Witcher Quartermaster now has Zeal.

Terror Crew Plunderer: Power changed from 2 to 3

Terror Crew Axe-wielder: Power changed from 2 to 3.

Harald Houndsnout: Provisions changed from 9 to 8.


Northern Realms



Pincer Maneuver: Ability changed to:
Order: Draw a Northern Realms card of your choice, then shuffle a card from your hand back into the deck and Spawn a Volunteer in your Melee row.
Charge: 2

King Foltest is now a Soldier.
Power changed from 7 to 6.
Provisions changed from 12 to 11.
New part of ability: At the end of your turn, boost a unit to the right by 1.

Queen Meve is now a Soldier.
New part of ability: When the Counter reaches 0, boost all allied units by 1 and reset the Counter.
Whenever this unit receives a boost, gain 1 Armor.

Poor Fucking Infantry: Power changed from 1 to 3.
Ability changed to:
Deploy: Spawn Left Flanking Infantry and Right Flanking Infantry on both sides of this unit.
Bonded: Boost self by 3.

Lyrian Arbalest: Power changed from 3 to 4.

Siege Tower: Vitality and boost changed from 3 to 4.

Inspired Zeal: Boost changed from 1 to 2.


Scoia'tael



Invigorate: Ability changed to:
Order: Boost 5 units in your hand by 1.
Charges: 2

The Great Oak: Power changed from 7 to 8.

Scoia'tael Neophyte has new part of ability:
Order: Transform an allied Elf into Elven Deadeye.

Munro Bruys: Ability changed to:
Zeal. Order: Transform an allied Rowdy Dwarf into a Dwarf Berserker.
Charge: 2

Vrihedd Vanguard: Power changed from 1 to 2.

Cat Witcher Adept: Power changed from 3 to 4.


Nilfgaard



Morvran Voorhis: Power changed from 6 to 7.

Lockdown: Provisions bonus changed from 13 to 14.

Imperial Formation has new part of ability:
Whenever you play a Soldier, give it 1 Armor for each adjacent soldier.

Damien de la Tour: Power changed from 5 to 6.

Stefan Skellen: Provisions changed from 10 to 9.

Vreemde: Provisions changed from 7 to 6.

Vrygheff: Power changed from 3 to 4.

Vivienne de Tabris: Power changed from 3 to 4

Masquerade Ball will now only progress for Aristocrats played on your side of the battlefield.

Emhyr Var Emreis: Ability changed to:
Zeal.
Deploy: Draw a card, then move a card from your hand to the bottom of your deck.
Whenever your opponent plays a unit, give it Spying.
Order: Seize a 1-power enemy unit with Spying.
Devotion: At the end of your turn, refresh this card's order.

Combat Engineer is now a Soldier.
Power changed from 3 to 4.

Toussaint Knight Errant: Power changed from 2 to 3.

Rico Meiersdorf will now also change his power when he is in the deck.


Syndicate



Back-alley Chemist: ability changed to: Zeal. Order: Give an allied unit Poison and gain 2 Coins.

Horst Borsodi: New part of ability:
Fee 1: Give an allied unit Vitality for 1 turn.

Ewald Borsodi: New part of ability:
Fee 1: Give an enemy unit Bleeding for 1 turn.

Salamandra Mage is now a Mage.

Roland Bleinheim: Tooltip now correctly specifies that a unit needs to gain Poison in order to get Coins.

Cleaver: Armor changed from 2 to 0.

Whoreson Junior: Ability changed to:
Insanity.
Deploy: Damage a boosted enemy unit by 6. Gain a Coin for every point of excess damage dealt.
Devotion: Damage an enemy unit instead.
Fee 3: Destroy an enemy unit with 3 power or less.

Halfling Safecracker: Removed Intimidate
Power changed from 3 to 4.

Damnation: Provisions changed from 8 to 7.

Greater Brothers: Armor changed from 4 to 5.

Professor: Damage changed from 3 to 4.

Pirate's Cove: Ability changed to:
Order: Spawn Sea Jackal on an allied row.
Charges: 2.

Boris: Power changed from 3 to 5.

Grand Inquisitor Helveed: Power changed from 5 to 6.

Keeper of the Flame: Ability changed to:
Deploy: Boost adjacent units by 1.
Tribute 4: Boost all units in this row by 1 instead.
Decrease this card's Tribute cost by 1 for every allied Cleric.

Sacred Flame: Added Firesworn category.

Tiger's Eye: Number of Coins changed from 4 to 5.


New Features



Support for 60fps on Apple M1 (Silicon). User can switch between 30 and 60 via Options.
(Search for Power Saving option)

New Journey

New starter decks

Cards with names, tags and keywords containing Latin letters with diacritics (e.g. ą, ê) can now be searched for using basic Latin letters.

Visual improvements for using orders of premium Stratagems. Added new visual effects for Tiger's Eye, Basilisk Venom and Engineering Solution.


Game Fixes



Journey story art is now shown correctly on mobile devices.

Game boards are now scaled correctly on mobile devices when previewed in the Play Menu and the Deck Ornament Picker.

Dandelion: Vainglory is now able to target and destroy Saber-Tooth Tiger: Stealth.

Pitfall Trap will now trigger correctly when the opponent plays a Trap.

Sigi Reuven will no longer count the unique gangs from its original deck when played by the opponent through Cantarella.

The Adrenaline effect will now work correctly for Gerd and Salamandra Mage when played from the hand.

Draft patch notes 8.5

Welcome to the Draft update! We know that we've been quiet for some time, but worry not, we didn't forget about the format and we're planning bigger changes in the near future. With 8.5 we introduced changes to existing packages which allow for better balance. We've also added the 12 new cards from the 8.3 update to the roster! Enjoy!


Maddoc special package will only contain 2 Maddoc's and a bomb instead of 3 Maddoc's

New core card: Crach an Craite

The following cards were added to Tribal- Ships & Pirates:

The following cards were removed from Tribal- Ships & Pirates:

The following card were added to Defense - Sukrus Package:

The following card were removed from Defense - Sukrus Package:


Created Mechanical - Discard Package

New Core Card Eist Tuirseach added:

New core card Eldain added:

Core card Gezras of Leyda adjustements:

Added Malena into Mechanical - Move Package

Removed Paulie Dahlberg from Mechanical - Move Package

New core card - Brouver Hoog:

Added Sheldon Skaggs to Value - Prebuff Package

New core card - Unseen Elder

Removed core card - Orianna

New Core Card: Dettlaff van der Eretein

Removed core card - Mourntart

New core card Anna Henrietta:

Removed core card Xarthisius

New core Card: Emhyr Var Emreis

Removed core card Usurper

Added Usurper: Officer into the package Mechanical - Disloyal

Removed core card: Trolololo

New core card Queen Meve:

New core card: King Foltest

Added King Roegner to Defense - Shield package

New core card: Whoreson Junior

Added Caleb Menge to Offensive - Bounty package

Removed core card Harald Gord

New core card Cleaver:

Added Draug into Tribal - Soldiers package

New core card King Foltest enables:

Season of the Elf and Update 8.4 are LIVE!

This time, we introduce some quality of life changes (like the renaming of the tabs in the Quests section), visual improvements (Adrenaline has now additional VFX!), and balance changes. Some of the things, we already made available during last month, like the new Reward Trees and Seasonal Changes. We decided to release them earlier, since they didn't require a client update, so we were happy to bring them in as soon as they were finished. In this update, we're expanding on them even more, adding fresh content to both features.

You can read all the details below.


Seasonal modes in April:





01.04. - 06.04. Patience is a virtue!


06.04. - 13.04. Dual Casting


13.04. - 20.04. Power Shift


20.04. - 27.04. Battle Rush


27.04. - 06.05. Seesaw


This season is planned to end on May 6th, 10:00 a.m. CEST. 

Changes





Neutral





Monsters





Skellige





Northern Realms





Scoia'tael





Nilfgaard





Syndicate





New Features





Game Fixes