BF(628): Issues with lean kicking out near obstacles when it should not be or vice versa
BF(630): Cove: Building on SOF Right Seaside disappears under certain Graphic settings
BF(631): Claymores do not plant on certain sloped terrains (no inventory loss)
BF(633): Sismis: Invisible walkable area outside "Grandma's" on side with ladder
BF(634): Radial Inventory menu does not react to mouse input when opened via the keyboard command ("I" by default)
BF(635): No Mouse Y-axis input when the Graphics options return no available resolutions
BF(636): Crosshair doesn't return to the center (Emerging/Pending testing confirmation)
UE4 4.19 Beta - Hotfix 3.5.2
Released a patch this morning to potentially address some bugs found in the beta. Let us know if any issues with these. Big thanks to the community for testing and reporting!
Make sure you restart Steam to trigger the download if you are already on the Beta branch of H-Hour.
Bug Fixes
BF(627): Incorrect Match Winning Logic when not using Tournament Rules (Match ends prematurely)
BF(625): Able to control hostages through walls when in FPV
BF(623): Able to throw grenades through objects when pushed up against wall/obstacle
UE4 4.19 - Beta Stability Test Branch Available for Players
We are releasing a beta branch version of our UE4 version 4.19 build today. This will:
Allow the community mappers an opportunity to test their maps within H-Hour,
Give the playing community a chance to stress test the patch before it goes live. With a 4 engine level upgrade, there is potential for differing hardware to react unexpectedly so we would prefer this patch get a shakedown before it goes live.
During this beta test phase, the team will be working on reviewing custom maps and getting those approved added to our DLC depot so that when the patch goes live, the community has these maps to enjoy.
A separate News announcement will be posted with the details of the patch.
What is Stress Testing, What is it Not?
Stress Testing is defined as intense or thorough stability testing of a game. It involves running multiple hardware configurations on the game and its server and reporting on any failures or crashes. It allows the development team to address functional issues that would affect gameplay for the public.
Stress Testing is NOT detailed testing of art, graphics, or features that do not adversely affect gameplay. So put your blinders on and focus on how your computer performs and whether you have game drops or crashes, please.
Known Issues:
We are asking those who decide to participate in the stress testing to NOT report on things previously reported on. For example, things in the public build are already known, some are fixed in this beta patch and others will be worked on in future patches. The purpose of this beta was to get us to an engine version and optimization level we could build and improve on.
Be aware that the beta test builld comes with known issues as the development team's focus was on getting those frameworks in place that would allow us to move to final polish on things such as animations, audio, map lighting, etc. Some of the items the team created bugs for and will address in future patches include:
Bug 619: Gun moves to the side when jumping. Most noticed when strafing.
Bug 621: Martyrdom with grenade is not working
Bug 622: Cove-Purple light from arcade is bleeding through the wall.
How to Get on the Beta Branch?
We will be running a couple of servers out of Chicago for players to try out the beta patch. To see these servers requires you download the 4.19 patch as follows:
In the Steam console,
Right click on H-Hour, select Properties and then the Betas tab.
On the Betas window, use the dropdown box to select "beta".
Click on the Close button. Your game should now show [beta] after H-Hour. To force the update/download, restart Steam.
When you are ready to go back to the Public build, just return to the Betas tab and select Opt out from the dropdown and restart Steam.
How to Report Instability I experience?
When reporting a bug for the 4.19 beta release, please use the bug template. Reporting a bug/problem:
Please create a separate thread on either the hhourworldselite.com or the H-Hour Community Hub forums under Bug Reporting. Use a short form of the problem as your Topic Title.
In the contents,
Copy the template below and fill in the blanks (see completed example at bottom of post).
Be as descriptive as possible.
ALL OTHER COMMENTS THAT DO NOT RELATE TO THE BUG ISSUE WILL BE REMOVED
Give us enough info to understand what happened and what should happen.
A Video is priceless.
Zip and add any logs or crash files (or send to office@sofstudios.com). These logs are located under
/Program Files (x86)/Steam/steamapps/common/H-Hour Worlds Elite/HHourGame/Saved/Logs/
Short Template:
Summary line
The Expected Result
The Actual Result
Steps to Replicate
Provide specific steps to ALWAYS reproduce.
Severity
Additional Relevant Information
Providing a screenshot or video is always appreciated.
UE4 4.19 - Beta Branch Patch Notes
New Features:
Moved Game and Workshop to UE4 4.19.2 from 4.15.3
Major upgrade of the engine to enable access to improved tools and processes for PC and PS4 platforms
Completed all changes required to implement new code, fix objects, materials, processes as a result of the move.
{*]Created new Workshop Editor, Uploader and Guide for the new engine version.
{*]Work started for integration of new tools to existing H-Hour levels, frameworks (this work will extend over a number of patches until complete).
New "Effects Quality" graphics option:
Allows players to independently set their effects quality, allowing for FPS gains in some situation. Will only effect map aesthetic elements tied in to the effect quality framework.
New option to specify specific frame rate caps for common monitor refresh rates
Players can select from a variety of FPS cap options, depending on which may be best suited for their system
The default "smoothed" FPS cap is ideal for systems normally operating just above or under 60 FPS, as this can reduce stuttering experienced if V-
Sync is enabled
Various Fixed FPS caps can be selected to match a variety of monitor refresh rates. These can be an ideal means to reduce GPU overhead rendering scenes faster than the monitor can be displayed; thus lowering overall system demand and potentially allowing for more efficient processing of non-GPU tasks
There is an unlimited option to release any/all framerate caps
New option to enable HDR (High Dynamic Resolution) when compatible hardware is detected (experimental)
Enabling HDR will allow the full range of White to Black to be displayed, creating a more realistic representation of the virtual world.
Enabling this feature may have adverse effects on the UI colors, and may require some adjusting of the game brightness values
Users can now set their desired Audio Quality
This option does not directly impact sound quality itself necessarily (unless sounds are custom crafted to utilize this setting).
This option is actually to allow the engine to scale resource allocations to the Audio System. It is recommended that all PC players set this to high.
UCR map rotations
UCR Custom Map Rotations are now saved for future use when the list is "Accepted"
UCR & Dedicated server option to alter game mode for Regular/Tournament style Match Win Logic
When "TournamentRules" are disabled, the match will end when one team has no mathematical chance to win/tie.
When this option is enabled, the match will end when round limit has been reached, or winning team has won over half of the allotted rounds. Gameplay continues even if losing team cannot possibly win.
New KS Hostage character:
Model, texture and implement new Hostage character – Stevie Bizzle
New KS Posters created and added:
Cove - Sam Kleppin Whiskey
Scorch - Sgt Craft Recruiting
Updates:
PS4
Integrated the necessary PS4 components into the project to allow for the beginning of game optimization for that platform
Graphic Options Resolution list now displays Aspect Ratio
When choosing available resolutions to player's monitor; they now see the aspect ratio for each entry which can aid in selecting a ratio that works best with the game (16:9)
Work on Menu System for Controllers
Many changes were made to allow controller selection of options within the main menu
Performance (WIP)
Work to reduce GPU demand related to map landscape materials, more to come
Add LOD system to official maps for foliage instances to reduce render draw at distances
Work to reduce CPU demand
Move CPU intense logic systems from Blueprint to native code. This overhaul also presented the opportunity to improve upon some network dependent systems.
NOTE: With any optimization, higher end systems already experiencing high FPS will likely only see minor improvements. Gains should be easier to see on those systems functioning on the min spec range and as always, depend on the settings a player uses in game.
Fall Damage
Fall Damage should now be applied in a more consistent manner within a better defined range from safe to death heights
Animations
Substantial background work was done to the animations framework. The results will allow more flexibility when cleaning up animations and generally improved animations as a whole. This work was needed to allow us to begin the final pass on animation cleanup. With this final pass of the animation framework compete, we are now able to work towards a final pass on all animations. During this time we will begin to polish all animations so expect contunued improvements in upcoming patches.
A new ladder dismount was added to replace the placeholder dismount. Players should no longer jitter when dismounting the top of the ladder.
Addition of new anim groups to improve transitions.
Grenade lean throw animations have been overhauled allowing grenades to be thrown from a proper leaned stance.
Complete overhaul of the jump framework. Framework was overhauled in order to alleviate the spamming of idle jumps when moving (BF398). Due to the complexity of the new logic you may find oddities when jumping at slow speed. This framework is still a WIP though functions much better than previously. Animations have yet to be cleaned up.
Shotblocked animations and logic have been reworked. (NOTE: Lean stance shotblock do not trigger at this point)
Scorch –
Optimize lighting components for the map to improve FPS
Optimize materials and instances
Replace landscape grid to fix flashbang FPS draw
Add additional cover objects to key areas of the map
Add some objects and effects to set the atmosphere for the map
Cove --
Add screen and animation to arcade object
Fixes for missing materials
Add jump to climb to umbrella and railing to allow access to 2nd floor of hotel by 3rd pathway
Moved map camera
Vertex painted white door
Correct mesh gap on arcade wall and sewer entrance
Correct light through sniper house wall
Extend AC Unit in wine cellar
Cover above breach near Sniper house
Update sign art for Tea House, side of arcade
Changed Flag texture on hotel
Bug Fixes:
BF(089): Temple, Tree by Bomb plant; limbs have no collision (grenades can go through)
BF(136/140): Issues with using Alt-Tab (UE 4.15 Bug)
BF(376): Game Freezes win pressing Win+G for XBox stream recorder (UE 4.15 Bug)
BF(394): Camera after death can clip through objects
BF(398): Idle jump spamming allows players to quietly move around map (albeit slowly)
BF(415/585): Shot Block situations break reload animation, also prevents shotguns from reloading while in a shot blocked position
BF(491): Player is allowed to select items in non-editable map rotation list, giving them the false impression they are still able to change the first map loaded when doing so
BF(507): Available Map List for creating UCRs is not Ordered (alphabetically sorted)
Included is a correction for when removing a selected map from the rotation; returning it places the map at the bottom of the list instead of it's original (sorted) location.
BF(513/579): Jump landing sound from other players is too quiet/inaudible
BF(533): (Sismis) - Front/Rear Windshields of Atomo car in Ter Spawn have no collision from the interior, such as shooting through the windows from the open sides.
BF(545): 0 ammo count carrying over when switching from grenades to primary weapon
BF(575): Ambient Wind Audio in/around church is louder inside the building than outside
BF(578): White box on loadout upon death of spectated player (Implemented in previous hotfix)
BF(580): Setting Quick Select Assignments via the In-Game Loadout selection can result in undesired slot assignments (WIP)
BF(588): Random game freezes due to a thread termination issue. Also prevents normal exiting of game.
BF(590/600): Player is allowed to remain in scope when landing if landing from fall/jump while in scope
BF(584/604): Request: Change the Radial Inventory Menu navigation control to the Right Analog stick on controllers instead of the left, and allow player to continue moving while in the Inventory Menu
BF(597): Hostages will not enter "Grandmas" house (the broken building in Terrorist spawn near tower). Additional polish still required
BF(598): Cove: Corrected issue with grenades going through stairs
BF(601): Late Joiners cannot spectate team mates until following round
BF(607): Player goes back to "Guns Down" while still in Binocular view
BF(608): Unable to use "Look" stick on controllers when in scope/binoculars on maps with Night Vision
BF(616): Bomb plant neck twist
BF(613): Crouch jump pistol relaxed cause animation to stick
BF(609): UCR Round Time/Count is not saved
BF(610): Crosshairs return to "center" when crouching + leaning + moving slow
H-Hour News on the 4.19.2 engine migration
H-Hour has successfully been migrated to 4.19.2 now and the team is busy doing those activities we do for every engine upgrade:
Taking advantage of the new engine features by adapting our content using the improved processes/techniques,
Fixing the many functions where new engine code changes impacted our content.
As a development team, we knew that jumping 4 engine levels would mean major work to bring everything back into line but the team has been here before so are up to the challenge. We were inspired to make the move to UE4 4.19 because of the value it would bring to H-Hour. 4.19 brings:
Special optimization opportunities,
Improved animation and other tools,
Server and Steam improvements,
Material, effects and lighting enhancements, and
Best of all- many processes developed by Epic during their port of FortNite to PS4.
So where are we at?
At this point, we've conducted numerous internal tests to identify what needs doing and the team is busy working away on their assignments. You may have noticed that part of that necessary work was delivered today with the new 4.19 Workshop Editor and Workshop Guide. It was important to us to get this in the hands of our community mappers as early as possible so they can bring their maps along with us when we release the patch! Check out our Blog post for more details.
As to the patch, no confirmed date yet as we have much to do but from all I have seen so far, it will be worth the wait!
Servers Offline for Update - Workshop Map Patch 3.1.5
Releasing new and updated Workshop Map content this morning for everyone. Kudos to our community map creators for continuing to improve their content and give us all new things to try!
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NEW Workshop Map:
ArchWay by newybond
Updated Workshop Maps:
Catacombs by Wolf
- Added j2c to all railing except bridges
- Fixed j2c in windows on SOF side bomb base
- Added j2c to more boxes in terrorists side bomb base
- Fixed collision for a tall tree on SOF right side
- Added rubble/props to catacombs hallway
- Added mountains in the background
Night Stalker by Hype
-additional j2c locations
Offshore by Hype
-more j2c locations, including railings, storage containers, boxes
Reaper by MikeC
- ~10-20% FPS Increase
- Increased Fog Density and cloud opacity (offset snipers range)
- Increased Lightsource Roughness to lower specularity reflections seen on SOF characters sunglasses and auxiliary attachments located on helm.
- Fixed static light illumination in barn
- Removed ladder from Seal spawn shed and re-arranged props in area of shed
- NEW Van added near barn to offer a bit more cover from new snipers
- NOTE: Reshaped parts of the map topography near windmill to better conceal and allow passage. This also reflects a more accurate depicition of the original inspired S3 map.
- Added climb to half walls (community request)
- Added climb to SOF shed (community request)
- Removed collision from corn stocks (community request)
Ruins by Hype
- J2C fixes for mid square, terr plant wall and other spots
- Ramp glitch fixed
Tips to Boost Performance
UE4 is a graphically intense engine. Most engines today require higher rendering power to meet the demands for graphics of the gaming community.
For H-Hour, we have not fully finished optimizing yet but are getting close for what is suitable for the full PC release. H-Hour is not the only game demanding more GPU power and some games require much higher specs. More optimization will happen as we move to the PS4 platform, upgrade our engine and focus on meeting console requirements but in the interim, players gaining an understanding of their PC, its settings and the game’s requirements will aid them in playing.
First thing I would advise anyone having issues is shutdown unneeded applications while you play ESPECIALLY internet browsers. Use TaskManager to see what you are running (Ctrl+Alt+Del). We have seen players with over 400 applications running while trying to play a game; just will not work.
The Baseline
H-Hour was optimized for 1080p (1920*1080), 16 GB RAM and a GTX 970 OR HIGHER GPU. We have tested to confirm our recommended settings.
Testing on all official maps with a GTX 970 set at Highest video settings on 1080p returned results ranging from between 50-100 FPS, lower when in an area of high particle effects (smoke, waterfalls, lots of gunfire, explosions, etc). BTW, the next gen 10 series GPU offers better performance so a GTX 1070 would bump up this experience in frame rates.
If you want more FPS than our tests and you run with a GTX 970 or equivalent, use the recommended settings below:
Display Resolution 1920*1080
VSync=Off
Graphic resolution=Default
AA=High
Post Processing=Low
Shadows=High
View Distance=High
----------------------------------------------
What these video settings do:
Graphic Resolution
Affects fine grained control on screen/window resolution across the various settings groups including those options already available below but adds Texture, Effects and Foliage quality adjustments. Recommended setting is default, but players can adjust downward to achieve higher performance at the cost of graphical quality.
AA
Smooths out jaded edges around objects. Turning up will take a sizeable hit in framerate. For most, there is not much of a different between High and Highest. Adjust to reduce framerate cost while maintaining the graphics you prefer.
Shadows
Another that take a sizeable hit in framerate in High and Highest. Keep in mind that Low and Medium settings will remove player shadows and that may be a disadvantage in your ability to get a quick glance that someone is there. So, balance your need for performance vs losing the character shadow of other players when setting this.
Post Processing
This handles effects like occlusion and dynamic lighting. Low will give you ambient occlusion which is a noticeable visual and framerate improvement, but the graphics will appear darker, High will add depth of field and Highest will add dynamic effects like bloom and God rays. The trade off here is between visual effects and framerate.
View Distance
Affects how much you can see off in the distance. Useful for scopes or when watching map activity from a high point.
______________________________
You Want More Speed OR Have Lower End Hardware
Pushing your system outside of our recommended requirements can significantly affect how the game is played particularly if your hardware is not capable of supporting the upgrade you are trying to use.
Running High Res OR High Hertz Monitors
Running Highest settings at 2K (2560*1440) or on a high Hertz monitor would require a GTX 1080 to consistently stay above 60 FPS in heavy gameplay on maps that include a lot of rendering requirements. Running 4K (3840*2160) would require a GTX 1080Ti to even entertain playing at this level.
If you do not have the equipment, you need to reduce your hertz and/or resolution.
Less than 16 GB RAM installed
Running with less than 16 GB of memory can affect gameplay during intense battles—get more memory or set your Virtual Memory custom settings properly to avoid hard drive spikes.
Recommended virtual memory settings are 2.5 times your on board RAM. Example, 8GB Ram would be 1024 x 8 x 2.5 = 20,480. This calc should be set as Virtual Memory using Custom size for both Initial and Maximum sizes so there is no hard drive spiking going on.
Turn In Game Video settings Down
You will need to change and test settings to get the right ones for your system. The ones we know that give the best boost are below:
Start with Graphic Resolution, turn it down to 80% and test to see if this improves your FPS enough.
Turn Shadows down until you see the gain you want.
You can also reduce your monitor resolution which will give good gains BUT if you do, change to Fullscreen mode vs WindowedFullscreen. Otherwise the reduced resolution will not work properly.
Test turning other settings down, trying to boost FPS while maintaining appearance.
Other Tips for Lower Hardware Specs
If you are running with lower end hardware or having issues with lag in game, a series of potential tweaks that may help follows.
NOTE: Use at your own risk and test to see results, returning to defaults any settings that do not improve your situation.
Step 1:
Make sure Windows is up to date. Go to Control Panel, search on Updates and run Windows Update. Download and install any missing ones.
Step 2:
With UE4 being a newer and evolving engine, there are continual updates made to drivers for this engine so make sure you have the latest. Go to the AMD or Nvidia website and check for driver updates for your video card. Download and install.
After install, go into your AMD/Nvidia Control Panel and change your image settings from Quality to Performance. Inside your 3D image settings (Advanced 3D image settings) you may also want to change the following:
Turn off “Antialiasing – Gamma correction”
Change “Maximum pre-rendered frames” to 1.
Change “Power management mode” to “Prefer maximum performance”.
Change “Texture filtering - Negative LOD bias” to Clamp
Change “Texture filtering – Quality” to High performance
Turn off “Texture filtering – Trilinear optimization
Turn on “Threaded optimization”
Apply the settings and restart your PC to activate them.
Step 3:
Clean out hard drive clutter.
Go to Windows Start menu and type in
%temp%
Hit Enter.
It will bring you to a folder Windows stores all temporary use files in. Things deleted from there are replaced when needed so nothing to worry about with deleting this content.
Click on the top item (file or folder).
Scroll to bottom and use Shift+Click on the bottom one. This will select all files and folders in Temp.
Click Delete.
If you get a “Folder in Use” message, click the “Do this for all current items” and select Skip. (those items are in use at this time and cannot be removed)
After complete, go to your Recycle Bin on Desktop, right click and select Empty Recycle Bin.
Step 4. Reduce your expectations that you will get top end graphics with low end hardware-LOWER your settings!
Turn your Display Resolution down.
Don't connect to a high Hertz monitor if your game is struggling.
Turn your Resolution Quality down in Options.
Adjust other settings to reduce.
_____________________________
Steam Launch Options, depending on your situation:
Steam provides the ability to set Launch Options to help those with hardware issues. If you want to try these, here is how to do so:
Open Steam
Go to the "Library"
Right-click the game which needs to be reconfigured
Select "Properties" from the menu
Click the "Set launch options..." button
Copy and paste the following (there are more options than this but these are the primary ones of use):
-USEALLAVAILABLECORES -sm4
What they mean:
-USEALLAVAILABLECORES
Tells the game to use all your CPU cores. You can use Windows “Resource Monitor” CPU tab to check if your cores are active after entering the game. If not, you might want to remove this launch option to avoid any stuttering.
-sm4
Forces the game to use Shader Model 4 instead of the default Shader Model 5 and dx10 vs dx11.
Test appearance in game and if you are not satisfied, remove. This option can give a very good boost to performance when used but at a cost of appearance. For some this may worsen performance so it is important to test, test, test. Should this not improve your situation, you can try just dropping to dx 10 by alone using the following instead of -sm4:
-d3d10
Known Windows Issues
Compatibility settings:
There are Windows settings that though intended to improve performance, in some scenarios reduce performance by causing jittery gameplay or overheating GPUs. If you experience these, you can try setting Compatibility settings for the game.
To do this, go to the following location and right-click on the game exe, select Properties and click on the Compatibility tab.
Check the box that says “override high DPI scaling behavior”.
Check the box that says “disable fullscreen optimizations”.
Apply.
Test in game to see if the situation is improved.
Unstatble Overclock or Computer
If you experience instability, blue screens or see Windows errors such as DXGI_ERROR, there is an issue within your system. You should run stress tests, downclock or if it continues, check for malware. Check your Event Viewer (use Windows key and type Event Viewer to access) to get the details of your crash/disconnect and search online for solutions.
H-Hour News & Patch Release 3.1.4 - We are now in Beta!
With this patch release all content originally planned for the initial PC game release is in game. This moves H-Hour to the “Beta” stage. Our immediate focus going forward will be on polish, bugs and optimization as the team does the finishing touches for a full Steam release and starts the PS4 work.
As a community, we should all be very proud of how far we have come with H-Hour. In early 2015 funding ran out, the original developers left and this spiritual successor to SOCOM was on the chopping block. It was the commitment and talent within this community taking the risk and investing their time and money in continuing the development and support of H-Hour that brought us to this point. This is a true passion project. It required the willingness of developers from the community to work without any guarantee of compensation. It also depended on the commitment of our playing community who kept the servers seeded, reported bugs and provided constructive feedback so the team could continue to improve the game.
Now is the time for us all to get the word out, promote the game and keep the dream of a SOCOM successor on PC and PS4 alive. Let’s continue to work together to make H-Hour a success so we have a bright future with more content and improvements to come.
_____________________________________
Patch Release 3.1.4
Official Maps:
Map 6, Scorch, first pass release for feedback (DMO mode).
This is a WIP and should not be considered final. There was some outstanding work at release time, but we decided to put it in the community’s hands for feedback on flow, potential additions/changes, etc. before we continue to evolve this map for everyone.
Includes J2C on many objects, some skill jumps, oversight positions, interior passages and lots of objects for cover.
New Animations:
PMN and Claymore can now be planted in prone
Added Claymore prone plant animation
Added prone PMN mine plant animation
Additional Pistol animations created to allow for more fluid control
Updated Content:
Networking:
Profiling of the network was done and adjustments to calls and settings made. This will require community play to confirm the game related disconnects and buffer overflow issues related to networking are fixed.
NOTE: This does not fix the disconnect caused by Discord where users have given exclusive control of their mics to that application. If you use Discord, make sure you deselect this option in Windows Sound/Recording/Microphone/Properties/Advanced "Allow application to take exclusive control of this device".
Animations:
Changes to Jump loop to allow more fluid look
Jump height has been increased to allow player to jump over objects that are at intended jump height
Rifle down gun has been raised to allow for a readier look when not guns hot
Adjusted position of right elbow on all gun’s hot rifle animations
Left HandIK position for all bolt actions has been updated
Changed left hand rotation for crouch and prone bolt action anims to straighten out weapon
Reworked all movement blendspaces to better reflect movement at speed of animation
Corrected backpedal issues
Corrected strafe-walk issues
NoWep Lean movement adjusted slightly (more work will be needed)
Added more aggressive Rifle Melee
Ragdoll animation cleaned up
Chicken dance replaced to remove foot slide
New crouch plant claymore animation
Lean states cleaned up for all weapons (still more work to be done)
New Rifle_Armory_Fgt animation made and pose patched to remove weapon "snap"
Bomb plant and diffuse animations cleaned up
New bomb drop anims for crouch and stand
Shrunk Ukrainian character web gear to stop rifle stock clipping
Anti-Cheat:
Work on enhancing the system to improve against false positives
Input Device:
Controller Sensitivity/Acceleration "In Scope" look/turn response is now properly scaled based on magnification of scope
Sound (Still a WIP):
Weapon Firing sounds rework
Foley sounds polish/tweaks
Directional audio enhanced to work for a wider selection of audio drivers
Bug Fixes:
BF(490): Factory building signs are missing text
BF(557): AK5 reload sound has an extra component that does not match the animation
BF(567): C4 explosions can go through non-destructible walls/objects
BF(565): Scope movement rate is too slow with controllers
BF(563): Able to see players continue reloading animation while still shooting
BF(569): Crosshairs too low when moving slow while in crouch
BF(570): Cannot "slow crouch" when using Dynamic Crouch Key (CTRL)
BF(571): No Foley sounds when strafing
BF(573): Bolt cycle not occurring in prone stance
BF(574): UCR hosts unable to see/pickup dropped weapons
BF(564): Quick Select options are not saved across rounds
BF(576): Web browser closes when viewing certain web pages while game is running
BF(577): When firing rapidly with shotgun, can only hear one shot at a time.
Enhanced exploit prevention measures kick for UNTRUSTED dll
H-Hour's self protection and exploit detection systems have been expanded to cover more compromise methods.
Players using tools such as "ReShade" will no longer be able to run the game, and should remove such applications
In the event that a legitimate application is identified as an exploit attempt, follow the instructions below to identify and fix your out of date or corrupt drivers and address the conflict.
STEP 1:
In File Explorer, find the listed file below and open it for edit:
Once you know the untrusted app, you will need to research why it is a problem, update, disable or uninstall.
Reasons include:
out of date drivers/software -- fix is to go to the software site and download the newest version and install. It really is not a good idea to run out of date, unsigned software.
OR uninstall or disable the software if you do not need it
intrusive software.
Examples of intrusive software seen:
C:\Program Files\YoloMouse\Yolo64.dll is NOT TRUSTED!! This is a software that can get you banned in some games as it manipulates the in game cursor.
C:\Program Files\Common Files\Motive\pcContextHook_DSR.dll is NOT TRUSTED!! This is ISP network monitoring software related to Motive SmartBridge and likely installed by your ISP to monitor your system. Not needed until you have actual issues so disable it from auto starting.
C:\Program Files (x86)\LG Electronics\OnScreen Control\bin\ScreenSplitterHook64.dll is NOT TRUSTED!! This is likely outdated drivers but I am highlighting as you should closely review this one if it pops up as to whether you need the software. There are reports this software disables windows protections and runs all apps as an administrator if installed. Do be careful and do your research.
Things to be concerned about:
If the message is related to Windows standard software either you have a corrupt file, Windows is not updated or you potentially have malware.
Example:
C:\Program Files\Common Files\microsoft shared\ink\tiptsf.dll is NOT TRUSTED!!
"tipsf.dll" is a DLL file used by Microsoft Tablet PC Component created by Microsoft so should not be unsigned.
For these instances:
Run Windows Update to see if any missing updates are identified.
If your system is up to date, run the System File Checker (SFC) scan on your computer to fix the file. SFC toolscans systems files and replaces incorrect versions with the correct system ones.
If you suspect malware at all, you can get guidance at this site:
https://www.bleepingcomputer.com/tutorials/
Server Downtime & Patch Notes 3.1.2
Servers are offline being updated and will reopen as soon as complete. This is another large update of new and updated content for everyone along with many bug fixes and some network adjustments.
We have now completed a full tuning and rating of all weapons and once again, request community feedback on overall balance of the weapons. Goal was to keep the weapon class differences without creating a situation where any one weapon would command the game. Each weapon was tuned to be useful for its intended purpose and ballistics model (close combat vs long range fire fights, etc) without becoming a slave to realism. This is a video game and we want it to be fun, not frustrating.
The team will be monitoring streams, playing the game and reviewing community feedback over the coming weeks so we can identify needed changes and finalize weapons. We ask that you be constructive and clear in your feedback. We cannot do this without you, so please provide any relevant feedback you may have in detail to help us understand your thoughts!
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New Features
News Feed:
Dynamic display of information to players via a new feed panel on the Main Menu
Hovering over this panel with your mouse to stop scrolling
Bolt Action Sniper Rifles:
3 new high damage, single shot, bolt-action Sniper Rifles have been added
Customize Weapon Limits in Servers & UCRs:
Dedicated servers and User Created Rooms can now limit weapons based on class
Changing loadout items in limited rooms will not alter your default armory selections which return on entering a non-filtered room
If you join a room with weapon filtering, you will see a notification to this affect
Your saved loadout is separate and will return once you join an unfiltered server/room
Audio Output device Change from in Game (limited to Main Menu selection):
Players can now change their default audio playback (output) device while at the Main Menu in game without needing to restart
Updated Features
New and Updated Animations:
Increased speed of all J2C animations
Improved Wall Up & Shoulder J2C appearance
Corrected fluidity with Vault Over Obstacle motions
Enabled J2C Vault Over & Vault Level to scale with movement speed
Controller players will notice this the most, whereas KBM players are limited to full run/walking speeds
Reduced character jump velocity. Enabled J2C through Temple Windows given the reduced jump height and adjusted official maps to reinstate intended jump locations.
New/Improved jump animations for rifle, nowep and pistol
Improved Ragdoll animations so disabled "Death Animations
Added Fall loop and hard landing for long falls
Enhanced exploit prevention measures:
H-Hour's self protection and exploit detection systems have been expanded to cover more compromise methods
Players using tools such as "ReShade" will no longer be able to run the game, and should remove such applications
In the event that a legitimate application is identified as an exploit attempt, visit the SOF Studio Forums for instructions on providing the studio necessary information to address the conflict
Weapons Tuning:
2nd Pass on Rifles
1st Pass on SMGs, LMGs, and Sniper Rifles (including scope sway
Pistols- adjustment to one which had very low dmg rate
Weapon Ratings were updated across all classes
Updated Hostages:
Skins, Meshes, Animations
Updated Menus/UI/HUD:
Background images updated for all menus to new theme "world”
Buttons added/updated for appearance
Fonts resized, both messages and menu text
Hud elements for chatbox/compass downsized slightly based on feedback
Upgraded official map loading screens with additional art
Other:
Updated Armory Dance icons to reflect updated character models
Unified texture settings for HUD & In-Game icon graphics due to reported varying resolution quality of these elements
Bug Fixes
027: Prioritized action tiles
042: Long delay after planting PMN before able to switch to another weapon
055: Allow Crouch stance changing in water volumes
058: Black Name plate in following round if player dies during round cool-down period
312: Players auto unmute when another player joins the server
471: J2C not working on SOF Temple (center of cat walk)
472: J2C on North Side path walls (near Double breach doors) fails to move to top (falls back to ground)
487: Game Menu cannot be accessed in NV, Binocular, Scope views
500: Increase Server Browser Ping Column Width
536: Hostages can get stuck on beach near the walkway (ramp) by light house
541: Crouch + Lean + Moving, player does not resume normal crouch movement speed when lean is released
549: Lean & Move while in crouch returns camera to center
553: Unable to shoot players in the head (or other outer extremities) while they are leaning
554: Last Man Standing fires twice
556: Holding Selection button in Weapon Wheel, automatically selects entry from sub-wheel
558: Fixed issue causing messages in logs related to Score Menu
559: Score menu remains visible if held through Match end (not related to dual HUD overlay issue which is related to spectate)
560: Fall Loop after vault Level animation no longer occurs
XXX: Left hand on Grach not in correct location
562: Weapon wheel will stay on screen after match end and remain into lobby of next map.
Workshop Maps:
New:
Night Stalker by Hype
Reaper by MikeC
Updated:
Sujo by Newybond
-Sunset behind SOFs
- A bit lighter
- Airstrikes added
Kadesh by MikeC
- Fixed landscape LODs
- Decreased the overall map size by ~50% (FPS increase)
- Increased night brightness by ~15% (community feedback)
- Added ambient weather sounds
- New Motel Blg
Cryptic by Harry62
- Altered terrorist spawn.
- Added tunnel 16 in place of terrorist short tunnel.
Catacombs by Wolf
- Added J2c in terrorists base, dock and to some open windows
- Added ladder on building near SOF spawn building.
- Added Aurora Borealis
- Added birds
- Fixed map boundary breaks
- Added doors
- Audio adjustment (Wind)
Sub Rosa by SelflessOne
Light bloom fix , player feedback