Space Komandirovka - retro-style adventure game that tells a story about a simple Soviet Union cosmonaut, who is stuck on planet Akmola which is inhibited by alien-capitalists.
Take on a role of Sergey Pugovkin - a man, who was trusted to be an ambassador of USSR on a diffirent planet.
Your task is simple: get on a rocket, arrive on planet called Akmola, meet new comrades and sign an interplanetary accord. But will this task be as smooth as it was planned? Will Pugovkin's strong chatacter bend under the abundance of products on store shelves? Do communists dream of virtual virgin soil?
Find out this and many more after buying and finishing the first episode of the "Soviet Union's answer to Space Quest"!
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For a long time we did not update the game, but this hour has CØME!
Added:
Ø New mode.
Endless riding in neon fields on a super-motorcycle. But beware, a swarm of cyber skulls breathes right into your spine implant!
Ø New weapons.
Sniper rifle.
The rifle is so powerful that it pierces through enemies. Make as many holes in enemies as we make in our code!
Ø The boss was updated.
Now Cyber Shiva has not one sprite and characteristics, but a little more. Bury them all, hacker.
Ø Fixed.
When playing in windowed mode, the cursor now does not go beyond the frame of the game.
Update 2.
Added by:
Let there be light!
Ø A small lighting system appeared in the game, which improved the visual part. Now the game has become more neon and pleasing to the eye;
Ø Also, thanks to new lighting, the game has a new mode called DarkMode. Can you live as long as you did before?
Ø When fighting the boss, the number of his life is now displayed.
Other changes:
Ø Changed the effect of bullet flying;
Ø. On the Arena2 card, a delay is added before the hero's teleportation, after the boss's assassination;
Ø Now you can choose the arena from the menu;
Ø In the game settings, it is now possible to change the sensitivity of the mouse.
Rebalance:
Ø Slowly turn the fire attack of the boss from 100 to 80;
Ø PumpShotgun parameter changes:
1) Damage: from 2 to 0.8;
2) Rate of fire: from 0.7 to 0.6;
3) Number of cartridges: from 50 to 40;
Ø Changing the AutomaticShotgun settings:
1) Damage: from 1 to 0.6;
2) Rate of fire: from 0.6 to 0.5;
3) Number of cartridges: from 50 to 40;
Ø Modifying the MiniGun settings:
1) Number of cartridges: from 450 to 500
Please report any errors found!
Patch-fix
Hey, cyberpunk! We brought a couple of new pieces to the world of HØST.
1.Reprocessed AI opponents:
Ø Now the opponents will not get stuck in each other;
Ø Changed the behavior of opponents. Now they are approaching
2. Optimization.
Ø There should be no more freezes and friezes.
In case of such problems - write!
Thank you for staying with us!
Your BURP! Games.
<3
Update 1.
Added:
Ø Welcome the new ARENA, where there is less room for maneuvers, but nobody will prevent your battle with the boss one on one.
(Arenas fall out randomly);
Ø Button in the "How to play" menu, describing the standard control in the game.
Minor changes:
Ø Added an inscription at the beginning of the battle with the boss;
Ø Added animation to the fallen weapon, so that it was clearer that it could be picked up and it was easier to notice in general;
Ø Sprite walls in the game has been redone. Now this is a laser fence and now it is quite logical that enemies can go through it to the arena to the player;
Ø Fixed visualization of the passage of objects;
Ø Fixed a problem with objects that can not be shot;
Ø Slight optimization of code and gameplay, which improves a bit of performance.
P.S. With the whole team, we apologize for the inconvenience and for the fact that the product is raw. This is due to the fact that initially we planned to release H0ST in Early Access, but we struggled for a week to properly complete all the necessary things for getting into Early Access, but something was always wrong for the Valve host commission.
Because of this, we decided to remove the Early Access and release the game so. But we had a plan for updating the game, so he stayed and will try to stick to it.
In general, please leave your opinion about our game in the discussions. We will try to keep in touch with the audience and make a game that people really like.
P.S.S. The next update will be devoted to optimizing the game.
At the moment, we are looking for a problem of why many have FPS drawdowns and short-term friezes.
In the next updates, wait:
Ø New game modes;
Ø New weapons;
Ø New enemies
Ø And, of course, new maps.
Stay with us.
With cyberpunk love, your BURP! Games.
<3