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Genre: Puzzle, Simulator, Indie

Hacknet

HackerJam Winners + v5.069 Patch Notes

There were loads of really amazing entries to HackerJam - the quality and variety of the entries blew me away. I'm so impressed by the whole community, and am excited to see what's still yet to come. Without further ado, here are the winners:

First Place:


Hacker Wars by Admiral Joshua
https://steamcommunity.com/sharedfiles/filedetails/?id=937939681
Once Hacker Wars hits it's stride (after a kind of slow start), it's absolutely packed with tension, intrigue and excitement. It's such a creative and interesting use of the Extensions tools to make something that feels really new and unexpected. The extensive use of Hacker scripts, the characters, and the structure of it feels totally new -it was amazing to play through. It's a convincing look at what Hacknet Multiplayer could feel like, and also doesn't require the Labyrinths expansion to run - Amazing work!


Second Place:


World.exe by Adamantite
https://steamcommunity.com/sharedfiles/filedetails/?id=942118213
I didn't expect anything as huge, complex and well made as World.exe to be ready by the end of the Jam, but here we are. It's a huge new expansion to the game - probably as big as Labyrinths itself, and it's incredibly well made. To have executed something this big this well, so quickly is incredible. If you're looking for 'more Hacknet' - this is for you.


Third Place:


Core by Kwiper
https://steamcommunity.com/sharedfiles/filedetails/?id=941562980
With a really strong original story, Core keeps a smooth difficulty curve, and makes good use of some of the new Extensions-only features. Like World.exe, it's a huge new experience that's basically a new expansion in it's own right. There were a few other extensions in the category of huge new campaigns, but World.exe and Core really stood apart as great experiences and stories.




Honorable Mentions:


There were honestly way more amazing entries than I was expecting to get for this Jam, so I thought it'd only be right to point out some of the other great Extensions here.

Overall:


CODENAME : Downfall by TheLoneStryder and Jammy
http://steamcommunity.com/sharedfiles/filedetails/?id=942757413
This was a really close call for third place - it's an amazing re-introduction to Hacknet if you've been out of practice for a while. If you was to check out some of the extensions, but feel like you've forgotten some of your skills, play this one first!

DNET by Hydra and no_pressure_now
https://steamcommunity.com/sharedfiles/filedetails/?id=936663943
Another strong contender, DNET makes really good use of the new dynamic Actions system to give a good sense of teamwork. Great final mission sequence too!


Exceptional Writing:


Remote Desktop by Soup'um
http://steamcommunity.com/sharedfiles/filedetails/?id=941760782
This was one of my personal favorites, because it's story feels very different to Hacknet's. It uses the tools in a really interesting way, and is incredibly well written to support it. Highly recommended.

Ad Astra by Cripion101
https://steamcommunity.com/sharedfiles/filedetails/?id=941299328
Full of personality and charm, this one had some of the best design and narrative feel of the entire set. I'd love to see this taken even further!


Best UI Theme:


DedSecOS by Kaguya
http://steamcommunity.com/sharedfiles/filedetails/?id=933954338&searchtext=hackerjam
Super stylish!

Most brain-melting Mechanics:


The Hypercluster by Lion Doge
https://steamcommunity.com/sharedfiles/filedetails/?id=937030386
This absolutely pushed even my Hacknet skills to their limits. Brutal and unforgiving, this Extension is a proper test at how well you know your way around a terminal, and how you perform under pressure. On the upside, if you spent most of Hacknet thinking "everything except the terminal is useless" - this is for you!



Huge thanks to everyone that participated in the jam. The Hacknet workshop has hundreds of hours of new and exciting gameplay on it now - a lot of which I never could have expected. I've also been working on a small patch to fix a few small bugs in Extensions, and add some small new features - notes for that below:

v5.069 Patch Notes


Highlights:
FTPSprint.exe no longer requires Labyrinths to be usable in Extensions
FTPBounce.exe runs 2 seconds faster
Added -s argument to HexClock.exe to allow execution without UI theme change
Improved the PositionNear tag for computers
Added SetLock action to show/hide and lock/unlock display modules

Other Fixes and Changes:
Fixed case in which HackerScript testing would report the wrong computer as the target
Fixed ShowNode action
Fixed some cases in HackerScripts where the player would not get an alert notification
Fixed an issue where invalid charachters would break the Intro text sequence
HackerScripts will no longer open your CD tray when you're just testing them
Fixed many issues where blank lines or spaces in the wrong places would break HackerScripts
Fixed a case where the upload command would upload to the current directory instead of the directory where it was originally run
Fixed the top bar going missing on CustomConnectDaemons
Fixed many cases in which #PLAYERNAME# and other wildcards were not supported in Daemons
The ChangeIP action now supports #RANDOM_IP# for a randomly generated IP
Fixed some small issues with ESequencer.exe spin up time

Hacknet Extensions v5.067 Patch

Added



  • Turkish translation!
    Thankyou to Serhat Çavunt for the excellent work on this!

  • FastActionHost daemon:

    An optimized Action host daemon - this daemon does nothing except host delayable actions - but it is much more efficient at doing that than other servers.
    If you have lots of actions looping or in delay at once (more than 50, say) it might be worth moving them to be delay hosted on one of these instead if you encounter performance issues.


  • Custom ISP Servers are now supported, but adding a computer with the ID "ispComp"

  • HackerScirpts now support delete
  • commands to delete everything in a folder:

  • Added a scroll functionality to the Extensions list for people with more than a page of Extensions installed.

  • Added support for the
  • wildcard in the scp command to download all files in a folder.
    Usage: scp *

  • Added better error reporting, recovery and automated tests for common extension errors.

  • Added HideAllNodes Action

    Un-reveals all visible nodes from the netmap


  • Added ShowNode Action

    Reveals a node on the netmap


  • Added addRankSilent mission function:
    addRankSilent
    Same as AddRank, but it won't send a faction update report email

  • Added needsMissionComplete check to the Instantly action condition.

  • MessageBoard threads now support wildcards like #PLAYERNAME#


Fixed



  • Fixed Custom Admin accounts not having the same full permissions as normal admin accounts.
  • Fixed non-email alert icons not correctly showing alerts for @#PLAYERNAME# and @Channel notifications.
  • Fixed descriptions in non-English languages not working correctly.
  • Fixed HackerScripts interacting with whitelists being affected by the player's whitelist status.
  • Fixed some cases where crashing during a screenbleed sequence would keep that effect.
  • Incoming Connection alert will now only display on a connect command from a Hacker Script targeting the player, instead of whenever one was launched.
  • Fixed non-standard characters not rendering in HackerScripts
  • Fixed some errors with whitelist servers managed by a remote server not correctly checking their own system status.
  • IRC and DLCHub daemons now support #PLAYERNAME# and other wildcards in IRC mesages and names.
  • Fixed Sequencer ignoring the given spin up time and always using the default.
  • Fixed the reboot command in Hackerscripts targeting the plaeyr instead of the intended target in some cases
  • Fixed a crash that could occur when a HackerScript tried to delete a file that wasn't there

HackerJAM kicks off today!



Hello everyone!

Today we are kicking off HackerJAM: a community event for creators to collaborate and create some cool mods for Hacknet, using the newly released Hacknet Extensions tools.

THE RULES




  • Mods that breach copyright infringement will not be eligible to win the HackerJAM. Sorry guys, but no Mr. Robot mods are going to be selected by us.
  • Mods must be submitted no later that 11:59PM PST on Friday, 9th of June, 2017
  • No sexual, racial, or highly offensive material in your mods - we want this to be good clean fun for creators and players alike.
  • If your mod is made as part of a collaboration, please make sure you clearly list everyone that is involved.
  • In the spirit of jamming, mods that are currently available on the Workshop are NOT eligible to enter HackerJAM. We definitely recommend you check them out - these creators worked tirelessly to create some really great experience.


HOW TO SUBMIT A MOD




  • Upload your mod to Steam Workshop with the hashtag #HackerJAM
  • List all users involved in the creation of the mod in your mod description


THE PRIZES




  • 1st place: $300 Steam credit + a mechanical keyboard of awesome!
  • 2nd place: $200 Steam credit
  • 3rd place: $100 Steam credit


COMMUNITY DISCUSSION & SUPPORT



A guide for how to use the Hacknet Extensions tools can be found here: http://steamcommunity.com/sharedfiles/filedetails/?id=914587661

The best place to discuss the HackerJAM is on the Hacknet Extensions Discord: https://discord.gg/7cHhVT9.

There are a number of creators already discussing and sharing information, so jump into the conversation! Matt will be floating around intermittently to offer some support here and there, but keep in mind he is still busy optimising the game and won't have time to answer all of your questions.

THE JUDGING PROCESS



After HackerJAM closes we will spend some time playing through the entries, and announce the winners via a Steam community post a week later. Depending on the number of entries, this could take a while, so we will keep you all updated via the Discord!

THE MOST IMPORTANT RULE



Have fun! We can't wait to see what you create

Hacknet Extensions + Steam Workshop support released!


Hacknet Extensions and their creation tools are now available!


This comes with Steam Workshop support, so you can browse, download and play Extensions easily.

Browse the Workshop here!

Extensions are full new campaigns and stories for Hacknet by modders and creators. They feature new computers, missions, themes, programs and more! This launch opens up Hacknet for everyone to make their own stories with the Hacknet tools.

The workshop already has some amazing Extensions on it - I highly recommend "Hacknet B.R.A.P" by Matrix, and "The Slaughterhouse" by Chris Johnson and Catherine Moore. If you're looking for more Hacknet, here it is.

The tools are also available if you want to make your own Extension! The patch comes with an interactive introduction extension that you can play through. There's a community Discord channel here:

https://discord.gg/7cHhVT9

And a full guide here:

http://steamcommunity.com/sharedfiles/filedetails/?id=914587661


#HackerJAM



To celebrate the release of Hacknet Extensions, we are going to hold a friendly mod competition called HackerJAM.

Running from Friday, May 26 until Friday, June 9th, you will be able to submit your extensions with the hashtag #HackerJAM on Steam Workshop, or upload them to Moddb to go into the running. After that, myself and the Surprise Attack Games team will deliberate and nominate our three favorite extensions!

First place will receive $300 Steam Credit + a mechanical keyboard and some Hacknet goods, second place will receive $200, and third place will receive $100.

If you want to get community support, or team up with other creators, we recommend that you join the Hacknet Extensions Discord channel!

https://discord.gg/7cHhVT9

Go check out the new extensions! I cant wait to see what everyone thinks, and more importantly, what everyone builds.
-Matt

Hacknet - Labyrinths : Available Now!

Hi all,

After many months of work, delays, polish and refinement, I'm very proud to announce that Hacknet Labyrinths is now released on PC, Mac and Linux.

http://store.steampowered.com/app/521840

To acess Labyritnhs, go to Entropy or CSEC and look for a contract called "The Kaguya Trials". More details here:

http://steamcommunity.com/sharedfiles/filedetails/?id=895065432

I'll be around to fix any bugs and help people out during launch week, but I'm also getting straight back to work, focusing on mod support. More details will be announce about that very soon!



To everyone that's been waiting for this - thanks for your patience. I really think the extra time spent on it paid off.

Good luck in there! You'll need it.
-Matt

Hacknet : Labyrinths Release Date & Trailer

Hi all,

I'm excited to finally announce the expansion's launch date:

Hacknet Labyrinths will launch at 8am PST on Friday March 31.

I want to thank you all for your patience and support along the way. Labyrinths has been a huge undertaking, and ended up much larger and more detailed than I originally planned. It's over half the size of the original game in most ways, and more than that in others.

You can get a glimpse in the new trailer we've just dropped and new screenshots on the Labyrinths store page:

Labyrinths Store Page

Hacknet Labyrinths Trailer



We can also announce that there will be a full new soundtrack for Labyrinths also available on March 31st. It features 8 new tracks from Rémi Gallego, OGRE Cinematrik, Tonspender and HOME. It will cost $4.99.

Pricing the DLC has been interesting, because of how drastically it's size changed over development. In the end, we've decided on $6.99 as the base price for Labyrinths, to reflect the final size of the expansion.

That being said, I did say "Around $5.00", so we're sticking to that, and launching with a 20% discount on Labyrinths and the Labyrinths Soundtrack to bring that price a bit closer to what I said.



Whilst I've been focusing on Labyrinths these last few months, this isn't it - we're also getting close to having mod support ready to go. There will be more news on that very soon.

See you on the 31st,
-Matt

Hacknet Labyrinths Development Update

Hi all,
Right about now, I had hoped to be announcing the imminent release of Hacknet Labyrinths, the major expansion for Hacknet. Instead, regrettably, I’m announcing its delay until March 2017.



As with anything where you attempt to raise the bar on what has been done previously, the development of Labyrinths has been a huge, complex job. I'm not satisfied with making 'more of the same' - I think I can do much better. Building new systems that shake up the way Hacknet works, the way it feels, and the way it plays has meant taking some risks. Labyrinths has new tools and new targets that are more powerful and complex than almost everything in the base game. Building, balancing, and smoothly fitting all of this into Hacknet systems has taken a bit longer than I'd expected - but also partially because I found ways to take it even further then I first thought I could.

On top of that there’s been additional considerations. When I released Hacknet, it was only available in English. Now I can proudly say Hacknet is available in eight different languages, including Korean, Japanese and Chinese! But while that’s opened up the game to a lot more people, unfortunately, it also means that when Hacknet Labyrinths launches, it needs to have already been translated into these languages. Something I need to allow time and testing for.

While disappointing right now, in the end, the delay of Hacknet Labyrinths is going to be a good thing. The development that has been done on it is turning out really well. New tools, new targets, new team, new soundtrack, new themes, new secrets, new dangers. I'm not holding back.

Thanks for being patient.
-Matt

TL;DR:
Hacknet Labyrinths is going to be delayed until March, 2017. Sorry! But it’s going to be great.

Hacknet Localised in Chinese & Japanese - 50% off to celebrate!



Hello hackers! Just a quick announcement to make - Hacknet is now localised to support Chinese (Simplified) and Japanese! For those of you out there who prefer to use Chinese or Japanese over English, simply start a new save game and choose your desired language to begin the game.



To celebrate the new languages, Hacknet is now 50% as part of a midweek madness sale! So grab it quickly - the sale ends Friday 14th of Oct, 10AM PST.

Announcing Hacknet - Labyrinths



Hacknet - Labyrinths



Join a small team of elite hackers pulling off a complex series of data heists in Hacknet Labyrinths, a major expansion for Hacknet.
Adding a new 3-4 hour chapter to the game, Hacknet Labyrinths sees you recruited by the mysterious Kaguya to join a small team of elite hackers on the hunt for powerful new tools and programs.

But working with the best isn’t going to be easy. And as the series of heists increases in complexity and danger, you’re going to need to use everything at your team’s disposal to get in, get the job done, and get out.

Featuring new tools--such as the Memory Analyzer, capable of performing memory forensics on RAM--new programs, new networks to explore, new UI themes, new secrets to uncover in the original game, and a full new soundtrack, Labyrinths delivers more of the gameplay you loved in Hacknet along with some surprising new twists.

Coming late this year.




www.hacknet-os.com

Hacknet v4.054 Update


  • Fixed all gameplay issues with the French translation
    (Note: this fixes the [PRÉNOM] issue!)
  • Fixed several mistranslations, typos and other issues with all new languages.
  • Improved text readability of several servers when playing at a low resolution.
  • Fixed several crash on startup issues for players with unusual Audio hardware, unusual graphics drivers, and other issues.
  • Improved stability and auto-recovery systems for detecting crashes that Hacknet can automatically recover from.
  • Fixed issues with CSEC not assigning new missions in some cases.
  • General bugfixes and stability improvements


Thanks for the incredible response to the localization and sale! I'm back to work on the DLC in between support for any new issues that come up. Exciting things are coming!