-- Fixed not being able to re-position units on certain camera angles. -- Fixed fight ending prematurely when your last unit dies while you have Occultist alliance. -- Fixed attack wasting status charges when changing target mid-attack animation. -- Fixed Wings sometimes not unlocking properly. -- Fixed audio issues when there's too much stuff happening (performance increase). -- Fixed Plague card not having an upgrade. -- Fixed some texts. -- Fixed card Hitjob with wrong rarity. -- Variants are now shown when filtering for Heroes in the Compendium. -- Vainglory skill duration changed from 5/8/11 to 3/5/7.
Summer Sale 2022 and Update Preview
Hello everyone! Happy Summer!
We got a couple of news for you today!
First of all, the Steam Summer Sale starts today! Hadean Tactics will be 25% off until July 7th. It's another great opportunity to grab it on the discounted Early Access price before 1.0!
And second of all, we got a preview of what's to come on the next major update!
These are just some of the highlights of what is coming to the game. As usual, there is also balancing, overall polishing, and more quality of life being added.
We are very excited to show you all the cool stuff we've been working on! The beta is also going to be dropping very soon, so if you want to follow things more closely and discuss the game with some amazing folks, you can join our Discord!
So here we go:
• Third Hero reveal: Alatar, the Warlock
Master of the forbidden arcane arts, not even death itself can keep this dark wizard from his search for ultimate power.
• Event revamp: From ~10 to 40+ events!
Events have been completely reworked and now have more interesting interactions, and a lot more variety.
• Run options and modes!
You now have more options for your runs: ban certain units from appearing in Banners, experiment with the two different Random modes, or try a Hardcore playthrough, where unit death is permanent.
• Polish, polish, polish!
Lots of polish, balancing, and quality of life!
And of course, we couldn't forget about...
• The most anticipated feature: The Piglet replacements!
These and a lot more are coming soon to the beta branch! We will announce here when it drops, so stay stuned!
As always, thank you all so much for your support and patience! Keep rocking.
Cheers!
-Doug and Lili @ Emberfish Games
Hadean Tactics Going Rogue
Hello everyone!
Just want to drop by to say that we are working on the next major update! In this update, the main star will be the third Hero. He will be focused on Spells, Summons and Elemental shenanigans.
There are a lot of other cool things we will be implementing as well, among them are the Random Draft Mode (random Hero/Deck) and the revamp of the Question Mark Events. There isn't much to show yet but soon we will have a post preview of what's coming just like we did with the Crypt update.
We also want to let you guys know that we are participating in the Going Rogue event and we will be running a nice discount of 25% during its duration. It's a great opportunity to grab the game cheaper before the 1.0 drop!
That's it! Thank you all for the support and have a great day!
-Doug & Lili
Patch 0.4.20
-- Fixed some skills merging incorrectly (eg. picking Decadency followed by Poisoned). -- Fixed Vulture Harpy skills not stacking. -- Fixed daily reward chest sometimes not opening.
Patch 0.4.19
-- Fixed Harpy Egg not hatching. -- Fixed Omnislash interaction with Multistrike. -- Added Speedrun mode option (display run time). -- Changed Mana Drink, Mana Sip, and Small Potion card types to Talent. -- Reworked Multistrike. Extra attacks will now be executed without animation. -- Changed Mouseketeer's Mana regen from 8 to 14.
Patch 0.4.17
HOT FIX
Removed Lightning Stone relic (a relic being tested that slipped into the main build).
Patch 0.4.16
Standard -- Fixed Bosses killed not updating on stats screen. -- Fixed manual targeting an unit already targeted wasting a target charge. -- Brute, Grifter, Thief, Bestial, Lifesteal, and Transfusion all now work on Shield. -- Changed Open Wounds from 60/90/150 to 40/60/80. -- Changed Thin Armor's Fracture duration from 5 to 7. -- Ranged units' projectiles will target Barriers that are in front of them first. -- Barricate is now a Summon card. Added Crucial on upgrade. -- Changed Plague's decay value from 10/20 to 15/15, changed cost from 2/2 to 2/1. -- Changed Draconic's Dragon Tail value from 15 to 30. -- Changed Berserk's Might value from 50/75 to 35/35, changed cost from 3/3 to 2/2, removed Deplete on upgrade. -- Lit Bomb damage now scales with the Circles. -- Changed Queen Slide's rarity from Epic to Rare. -- Changed Auto Pause on the last second to check if there are playable cards in hand. -- Added Crit multiplier to the Crit description.
Crypt -- Fixed Reverse Engineering summons overstaying their welcome. -- Fixed locked cards showing up to be bought on the custom Deck panel. -- Raised Hero's starting Atk/s from .25 to .35. -- Raised Hero's starting Mana Regen from 5 to 8. -- Raised Hero's starting Atk from 3 to 8. -- Raised Hero's Mana Regen stat scaling. -- Changed how the Hero's range stat works (now every 3 SP grants +1 range). -- Added sliders to control Hero's stats.
Patch 0.4.11
-- Custom Heroes now start with 3 SP instead of 1 (legacy Heroes will gain +2 SP). -- Fixed battle hanging after stacking Impatience using multiple Afterimage cards. -- Fixed Egg + Griffin Call skill combination making the unit hang during battle. -- Fixed Reverse Engineering summoning enemies when used by an ally. -- Fixed sometimes a blank space appearing instead of rewards in Chests. -- Bishop Slide card rarity changed from Rare to Normal. -- Thief alliance now works from the Bench.
Hotfix 0.4.10
-- Fixed cloning retaining alliance for the rest of the run.
Patch 0.4.9
-- Removed Squizards from the 4th Circle (they will come back reworked). -- Improved performance. -- Increased Red Gem gain when finishing a run and when levelling up custom heroes. -- Changed Shield Throw (now works by charges instead of seconds). -- Changed Swamp alliance (Swamp units gain 40 shield whenever a unit is inflicted by a unique ailment.) -- Changed skill Serve (Heals 50 Health to its ally with the highest Health.) -- Fixed Secret Stash card pulling a dummy card from the pool. -- Fixed alliances sometimes not loading with the right stack amount. -- Fixed Eagle Eye's wrong value. -- Fixed multiple manual targeting consuming all targeting charges. -- Fixed keybinding screen not showing bottom. -- Fixed taunts making units lose the manual targeting command. -- Changed Bless card's cost from 2 to 1, value from 1/2 to 2/3, and added Stable. -- Added option to clone custom Heroes for a fee. -- Added turn counter.