DevLog: v1.3.1.4 Hotfix is up! More bug squashing goodness!
Hey Commanders,
Today's hotfix is a quick one to address some bugs that were identified thanks to our awesome community!
Bug Fixes & Enhancements
Added keyboard scrolling to Tech Research screen
Fixed bug with ending cinematic sometimes getting cut off
Fixed bug with diplomacy being affected after destroying a possessed raider fleet
That's it for today!
As for our HUGE update.. it's so big, we've decided we're going to call it the Enhanced Edition. It'll be a free update for all players of course.
We're working on a trailer for it so details will be announced at the trailer launch.
Thanks again for all your support!
H6 Team at Massive Damage
DevLog: v1.3.1.3 - Hotfix freshly baked!
Hey Commanders,
We're still working away on that HUGE update and I'll spill the beans on that very soon!
In the meantime, we've been fixing some issues that have popped up, thanks to all our forum posters on following up on bug reports with save games and error logs, they have been VERY HELPFUL!!
Bug Fixes & Enhancements
Grand Admiral achievement added to Steam Achievements
Fixed bug with granting achievements for lower difficulty levels when a higher level was completed
Fixed bug with no greenshirts being available for certain morale events
Fixed bug with too many notifications preventing the ability to save game, including autosaves
Fixed bug with Korzan mission, Psychic Surgery not returning Officer back to ship after completion
Fixed bug with Xlar mission, I Like It Extra Splicey not returning Officer back to ship after completion
That's it for this one!
Keep your eyes peeled, I'll be posting about the big update as soon as we lock down on everything that's for sure to be finished and tested by our mid-July target.
Thanks again for all your support!
The H6 Team at Massive Damage, Inc.
DEVLOG: v1.3.1.2 is here, fresh out of the dev kitchens!
Hey Commanders,
We're back from our brainstorming cottage retreat (some of you might've seen some cool pics on our social media thingamabobs) fresh with ideas for Halcyon 6 and beyond!
This update is a quick patch to fix up a few things with morale and other little bits. There is a much bigger update we're working on but we'll announce that in a bit.
Here's today's patch notes:
What's New + Important Changes
slowed the morale attrition rate by 33% (1 every 10 days instead of 7.5 days)
Counselor Room tasks to increase Morale are now repeatable but are more costly and difficult every time you complete one, so pace them out accordingly!
Bug Fixes + Enhancements
Fixed a bug with New Terra mission not triggering on arrival
Fixed bug where morale was increasing every day instead of every other day as stated in the task description
Doubled the duration length of the morale tasks
That's it for today! Stay tuned for a some big news for Halcyon 6 coming soon :)
love,
The Halcyon 6 Team
DEV LOG: v1.3.1.0 is here - The Morale Booster Update!
Hello explorers! So, cool story: did you know The Morale Booster update (aka v1.3.1.0) is out right now?
We're back with another milestone update for Halcyon 6 that includes a brand new Crew Morale mechanic! Affected by your decisions in quests, events, and diplomatic actions, Crew Morale levels provides bonuses - or incurs penalties - as you explore.
Onto the details... and there are a lot! This is a big one, folks.
What's New + Important Changes
- New Crew Morale mechanic, receive bonuses (or penalties) depending on current crew's morale. Morale naturally decreases over time but is also increased or decreased based on your actions in events, quests, and diplomatic interactions.
- More (20+) random events affecting Morale and even more random travelling events!
- Suddenly, greenshirts don't feel quite so 'disposable'...
- New Grand Admiral difficulty level!
- Even though they are totally awesome and our animator spent weeks and weeks on them, you can now turn off combat animations in the Options menu ːsteamsadː
In efforts to reduce some of the grind and give players more choice as to how the game progresses, we've made some changes:
- greatly reduced the officer XP requirements for later levels
- reduced the resource costs for higher tier Ship Hangar Tech research
- doubled officer XP gains for most starbase activities
- The Chruul Lts arrive a bit earlier and can also be taunted to arrive immediately via the Chruul Lab - The Chruul Mothership now only appears after you combine all 4 Precursor Artifacts in the Chruul Lab to summon her
Bug Fixes + Enhancements
- You can now build all equipment in the Foundry, after you've discovered it (with the exception of organic Chruul equipment)
- Increased the chances of getting equipment other than Omega Drones
- Original launch difficulty preferences have been restored
- Fixed a bug where the ordering of activities in starbase rooms would get shuffled around
- Slightly increased the enemy ship damage across all difficulty levels, to counter the advantages gained from morale bonuses and ship equipment
- Resource generation tasks (Materials, Dark Matter, Crew) now automatically repeat until you decide to cancel
- Events that give drone rewards no longer trigger until the drone room is built
- Added equipment slots to Act3 alien gift ships
- Fixed issue with When In Xlar activity (officers can now be assigned to it)
- Added a block to officer power distribution to prevent issue where they'd occasionally be added twice
- Fixed a bug where the Mothership Hull Leech attack effects were reversed"
Animation + UI
- Improved UI for Ship Equipment screen (including stacking of equipment and a Scrap All option)
- Scrapping ships will now return slotted equipment back into the equipment inventory
- Cost of emergency station repairs in the Repair Bay have been slightly reduced
- Fixed bug with red alert turning off when it shouldn't
- You can no longer 'research' ship upgrades via Tech Research
- Fixed bug with Cadet Aiming Training 3 not appearing
- Fixed bug with invisible pirate ships
- Fixed bug with mis-classed Xlar tactical ships
- Fixed a bug where new travel events may not trigger for new games
- Pirate raids no longer fire in Act 2 if the pirates were wiped out in Act 1
- Removed duplicate Willa from Willa's Wraithers fight
- Added expiration timers to pirate away missions
- Fixed buff being applied to the wrong army in Marauder fight
- Fixed typo in Xlar culinary mission
- Fixed typo in New Terran Asteroid description
- When you have 2 fleets in a sector enter combat, the stronger of the two fleets will enter combat first
- Overkill text has been moved to the left to be more visible
- Fixed bug where long save file names would make the UI jump around
- After assigning an officer to a resource multiplier activitiy, you will no longer receive a pop-up for completion. Instead, you will receive a notification and the officer will continue the task until you decide to cancel it
- When selecting an officer for an activity, all officers at the location (including officers already in a task) will appear on the available officers list. This will allow you to easily switch the officer activity without having to cancel their activity first
Quest + Economy
- Overkill is now slightly easier against higher tiered enemies
Remember Commanders: the firings will continue until morale improves! Get out there and have fun already!
PS: v1.3.1.1 is now available! This hotfix addresses a problem with some older saves and the mission to New Terra.
DEV LOG: v1.3.0.0 is in - Loot 'Em Up!
Hello space travellers! It's update day for our favourite pixel galaxy and this time... there's loot.
v1.3.0.0, hot off the proverbial presses introduces an Equipment System! These consumable and non-consumable items can be found in various ways and allow for some pre-mission emergency preparation for your Starships. Micromanagers, planners, and collectors - rejoice! Let's dig in, shall we?
What's New + Important Changes
- Starships now can be outfitted with Equipment! Some equipment can be built in the new starbase room, the Foundry and some can be found while adventuring
- Station Health replaces Crew Death upon bombardment; Station is destroyed when Station Health (no longer Crew count) reaches 0; Station Health can be repaired in the Repair Bay;
- Overkills can be executed in combat by doing excessive damage on the killing blow, which could result in an Equipment reward
Bug Fixes + Enhancements
- Fixed bug with homeworld artifact retrieval after the Chruul Lt. has been killed
- Fix for crash after ship combat when the officer is not on board
- Fixed a bug with factions not being destroyed probably after becoming extinct
- Fixed a bug with the red alert not turning off after a bombardment has been dealt with
- Fixed a bug with the Admirax quest not working properly
- Sectors now have details which display whether a colony is automated or has been upgraded
- New and improved random events while exploring the Halcyon sector
- Fixed a couple typos
- Fixed a single off pixel in the male officer avatar model that was causing a small blip
Art + Animation
- Improved Fleet Launch and Ship Management screens to accommodate equipment additions
- Fleet travel lines have been made more efficient, travelling from the selected fleet to its destination, rather than its point of origin to destination
- New Overkill animation for space combat
Mission/Quest + Economy
- Trilithium and Zirordiax Reactors now require the previous reactor tech to be unlocked
- An untold number of new random and zany travel events!
And as always, thanks for your feedback and reports, explorers. We love hearing from you! Now get out there and save humanity!
Much <3
- the Halcyon 6 team.
DEV LOG: v1.2.1.0 update - It's beginning to look a lot like Chruul-mas!
Happy holidays, Space Explorers!
Welcome to v.1.2.1.0 update! There's a big batch of Fleet UI changes, some fixes and long-awaited Quality of Life stuff, and some fun and frivolous Holiday-In-Space thematic tweaks! Let's get into the details, shall we?
What's New + Important Changes
- Ironman mode is here! Punish yourselves at will, commanders.
- We've added credits! (thanks again, backers <3)
Bug Fixes + Enhancement
- Bucky Rogers rides again! Super soldier experiments are back.
- Updated scoring system to work with new faction quests, completed plot and difficulty modifiers.
- Fixed bug that allowed Chruul and Voraash colonies to be rebuilt.
- Alternate endings for alien factions depending on story choices.
- Fixed Xlar engineering officer's ship powers so they can level up correctly.
- Pirates no longer chatter if the bosses have been wiped out. Awkward.
Animation + UI
- New, improved fleet movement controls on the Starmap.
- Drones now look a bit more distinct compared to the normal Federation fleet icons, plus we've updated their "ship" sprites plus resource icons.
- Torres no longer has a huge head. Ego: possibly; actual giant melon: no.
- Psychic ships are more yellow in colour.
- Fleet travel paths are now displayed on the Starmap.
- Ship/Officer details in combat now include current status effects.
- New limited-time Holiday-themed backgrounds and art!
Quest + Economy
- Reduced build cost of Satellite Drones by 40%.
Time to hang your stockings by the dark matter replicator with care and find out how the Chruul stole Christmas. Good luck out there, Commanders and happy holidays from everyone at Massive Damage!
UPDATE: There was an errant tutorial arrow that we've hotfixed with v1.2.1.1 and v1.2.1.2 has some wizardry that ensures save files will load without issue!
DEV LOG: v1.2.0.0 - Diplomatic Diversions FREE DLC! Boom.
Some of you might still be working through your Combat & Customization playthroughs. Well, buckle up. This Diplomatic Diversions FREE DLC is a game changer.
FREE Diplomatic Diversions DLC: introducing 25+ faction based missions and quests!
- Whole new landscape: Act 2 has 25+ new missions and quests for all factions
- You CAN'T catch them all: with multiple prompts, conditions, and outcomes, these will make each playthrough more diverse and surprising
- MOAR Lore: You've grown to love the denizens of Halcyon 6's universe, now you get to know even more! Who they hate, what they worship, who to trust, how they... smell?
This new diplomatic content will be available for new and current saves, once you've updated!
As is our way, we snuck in a couple other changes with v1.2.0.0: - Some general clean up on text and tooltips
- Fix for opening cinematic combat not resolving properly
- Fix for Pirate Admirax not leaving your fleet (rude!)
Following Act 2 changes won't affect games that are ALREADY in Act 2 (only pre-Chimera games will be affected) - Slowed the pacing down of Act 2 by reducing the frequency of raids from Chruul, Pirates, Voraash, and the alien factions
- Slowed down the arrival of Act 2 Chruul lieutenants
- Voraash genocide is now a bit tougher and costly to execute
It's time to diplo hard or die trying, folks. Make good err, weird?scientific... some choices!
Oh yeah.. if you fine folks would be so kind as to NOMINATE Halcyon 6 for the Steam Awards, we'd be eternally grateful!! <3
Love,
Halcyon 6 Team
Halcyon 6 Collector's Edition from IndieBox!
You might have heard us refer to Halcyon 6 as a love letter to the games we used to play and how it scratches a nostalgic-sized itch. So teaming up with IndieBox to offer a special, physical Collector's Edition of Halcyon 6 was a no-brainer. It was written in the stars!
The Halcyon 6 box comes with some unique collectibles (no hints, but we've seen the goodies and they're good), the Halcyon 6 Original Soundtrack, an instruction manual, a Steam key, a fancy game box, AAAAND a DRM-free copy of the game on a disc.
We know we thank you all A LOT for your thoughts and feedback about Halcyon 6, but we mean it. We’ve been reading and listening and here’s what we heard: you dig Halcyon 6 but [insert thing here] could be soooo much cooler! After addressing your feedback on resource collection in v1.0.0.4 - Hello Satellite Drones! - our focus was on combat.
The Combat and Customization Update is here! Our main goals for this combat update:
- We wanted to address some of the player concerns regarding space combat, specifically the complaints about how repetitive and grindy it can get in the latter half of the game.
- Increase challenge and make combat more strategic and varied
- Reduce grind, reduce punishment for losses and mistakes
- Improve player agency, make player choices matter
To that end, we’re super stoked about the major changes you’ll see in v1.1.0.0:
Ship Customization!
You can now customize Terran starships, completely changing their power load outs to create your own unique fleet compositions
New Officer Cloning Chamber!
Clone your dead Officers and bring them back, almost as good as when they died, with the help of Crew “volunteers”
Colony Facility Rebuilding!
You can now rebuild ruined colony facilities from the View Sector screen
Thank you all for your support and feedback!!
Halcyon 6 Team
Dev Log: Combat & Customization (v1.1.0.0) BETA Update!
Hello explorers!
We know we thank you all A LOT for your thoughts and feedback about Halcyon 6, but we mean it. We’ve been reading and listening and here’s what we heard: you dig Halcyon 6 but [insert thing here] could be soooo much cooler! After addressing your feedback on resource collection in v1.0.0.4 - Hello Satellite Drones! - our focus was on combat.
It’s here! The Combat and Customization BETA is here! Our main goals for this combat update:
- We wanted to address some of the player concerns regarding space combat, specifically the complaints about how repetitive and grindy it can get in the latter half of the game.
- Increase challenge and make combat more strategic and varied
- Reduce grind, reduce punishment for losses and mistakes
- Improve player agency, make player choices matter
To that end, we’re super stoked about the major changes you’ll see in v1.1.0.0:
Ship Customization!
You can now customize Terran starships, completely changing their power load outs to create your own unique fleet compositions
New Officer Cloning Chamber!
Clone your dead Officers and bring them back, almost as good as when they died, with the help of Crew “volunteers”
Colony Facility Rebuilding!
You can now rebuild ruined colony facilities from the View Sector screen
Wanna try it? Wanna try it NOW!? YOU TOTALLY CAN. The Combat and Customization update is available now as a BETA update.
Starting today, we're introducing our Playing With Fire BETA updates. Different than a regular ready-for-prime-time updates, these Playing With Fire updates are experimental builds designed to showcase new content that we're working on and gather feedback from our players.
Choosing to download and test drive a Playing With Fire version of Halcyon 6 is completely optional and, in the interest of full disclosure, these development versions may have bugs or some unfinished features. But, it's a cool chance to provide your feedback to us before development is finalized. Tell us everything: What's overpowered? What the hell did that thing just do? What's confusing? What is amazing and should never, ever change?
If you'd rather just play the game in its finished state, awesome. You don't need to do anything! You'll still see Halcyon 6's regular updates and patch notes.
However, if you want to switch to the Playing With Fire version, do this:
Restart your Steam client, go to the Library and right click on Halcyon 6
From the context menu, select Properties
Open the BETAS tab, and from the dropdown select “beta - Playing With Fire”
You should see Halcyon 6: Starbase Commander start updating right away!
Once you're done Playing With Fire, you can repeat these steps and select NONE, which will revert your version of Halcyon 6 back to the live, stable store version.
Important notes/fine print about Playing With Fire:
Saves are not (really) transferrable between the live version and the BETA version.
While you can use a live version save to start a BETA game, you can't transfer that BETA save back to the live version.
Once a Playing With Fire version leaves BETA and hits public release, you STILL can't transfer that BETA save back to the live version.
As noted, it's a development version of the game: you might find bugs and you may encounter unfinished features. This is theoretically part of the fun. If that doesn't sound fun to you, perhaps reconsider the whole Playing With Fire thing.
As always, we love hearing what you folks think. Don't be shy about sharing your thoughts and feedback. See you in space!