FYI: v0.0.2.1 was a hotfix that saw some animation changes for low resolution. But that's old news. This is 0.0.2.2! You'll be able to update to this err, update in Steam shortly. Here's the good stuff:
What's New:
- The Green Shirts are coming! You'll never have to fight alone again on the starbase, because now you can enlist your crew to fight alongside your Officers! They're not nearly as strong though but they make great meat shields!
- New Ship Class: The Terran Shuttle! Chruul got you down? Did they wipe out your fleet? Build a cheap Terran Shuttle to fly to your colonies and collect resources to claw your way back to victory!
- Game saves prior to 0.0.2.2 are now legacy save files. You'll need to START A NEW GAME to take advantage of all these cool updates, like the still-vicious-but-now-more-manageable Chruul.
General Bug Fixes and Enhancements:
- Opening scrawl and tutorial no longer auto-advances, instead all text requires a click to advance.
- Fixed events that were clobbering each other when they happened at the same time. There will be some slight delays now between events to safe guard further against this.
- Suicide Run II and III now nullify exploit.
- Fixed bug with alien faction fleets not returning home properly.
- Fixed bug where mission indicators were not being cleared on the map.
Quest/Mission & Economy:
- Chruul progression and advancement through the system has been reduced dramatically.
- Reduced the cost of researching and building the Fuel Refinery, but also reduced its daily output.
- Minor tweaks here and there. Also over there.
Ships/Officers & Powers:
- Modified Teleport Explosives damage, and now displays exploit.
- Grombulus base monster's heal is now slightly more effective.
- Slightly reduced effectiveness of Weapons Overloaded.
Mingle with other players, provide feedback or post bugs, and engage in general shenanigans. Everyone is welcome and if you were Kickstarter backer, ask us about getting a special forum tag for your account.
See you out there!
DEV TRANSMISSION: Beta v0.0.2.0 patch notes incoming...
Hello explorers!
The Beta has landed! And, to mix metaphors, we're flying towards our APRIL 21st EARLY ACCESS RELEASE DATE! Mark your calendars, tell your friends, kiss your loved ones, take your protein pills and put your helmet on...
*NEW* Hotfix on April 9th: corrects a resolution issue causing the game to hang on certain power animations.
What's New: - Ground Combat. Ground Combat! GROUND COMBAT! You will now encounter monsters while exploring the starbase that must be eliminated by your Officers. Let us know what you think.
- As with previous updates, there is a whole bunch of new stuff under the hood. As a result, prior/legacy save files won't work with this version. Alpha backers, be sure to start up a new game with the 0.0.2.0 update.
General Bug Fixes and Enhancements: - Fixed a bug where not all starbase bombardments were displaying red alerts.
- Fixed bug with hull strength displaying decimals in combat.
- Confirmation dialog for sector facility evacuation.
- Exploiting vulnerabilities were sometimes doing more damage than intended, this has been fixed.
Animations/UI: - Added new backgrounds, powers, and animations to Officers and Aliens to support Ground Combat.
- Fixed a whole whack load of officer state animation issues.
- Updates to some colony and sector UI and pop ups.
Quest/Mission & Economy: - Fuel retrieved from a sector Fuel Refinery is now automatically added to the Fleet resources.
- Fuel travel costs have been increased.
- You now receive sweet, sweet Materials when clearing out Starbase Rooms on Halcyon 6!
Ships/Officers & Powers: - More subtle tweaks/corrections to powers. (And we're not done yet. We're listening to your feedback and still fine-tuning, folks).
- Chruul Brood Pods now have a cooldown. Spammy bastards.
A big welcome to our new Beta backers! Alpha backers, look... they still have that new space explorer smell! Thanks again for your support and feedback. Have fun out there, everyone!