Fixed cl_autowepswitch setting not being respected after respawning
Fixed "cl_autowepswitch 1" causing the crowbar to be auto-equipped after spawning
Fixed viewdemo command crashing for certain demo files
Security fix to client disconnect handling
Security fixes to console command handling
Security fix to client/server communications
Security fix to model loading
Security fixes to BSP loading
Added "Leave game" menu option when in a single-player game to exit back to the main menu
Setting cl_autowepswitch to 2 will now enable auto weapon switching on pickup of a better weapon except when holding Primary or Seconday attack
Note: This was updated with additional changes:
Security fix to client launching
Security fix to sound file verification
Half-Life Update Released
A small Half-Life update is now available that fixes some issues identified after the last release.
General
Fixed mods not loading when they use certain GameDLL paths
Fixed some resources not downloading properly through FastDL
Fixed gl_texturemode and gl_ansio not updating properly when enabling/disabling Low video quality mode
Half-Life update released
An update for Half-Life is now available:
Fixes and Updates
Fixed setting monitor refresh rates through -freq when used with -nofbo
Fixed unnecessary texture rescaling with NPOT textures
Fixed slist command, will now show servers on the local network
Fixed erroneous return in SV_ClipToLinks (HL #1685)
Fixed inability to reload a partially empty weapon after reloading a save game
Fixed MP5 spread factor, multiplayer factor was being used for single player and single player for multiplayer
Fixed progress bar for individual files in resource download always showing at 100%
Added auto-saving of several cvars (HL #2237)
Fixed missing localizations in spectator UI
Fixed NPC turn rate when running at >60FPS
Reordered columns in server browser to prevent game descriptions from being used to fake server player count
Fixed sv_cheats from being settable by players in a multiplayer game (sv_cheats is controllable by the server)
Added cl_autowepswitch cvar with values 0/1 to disable/enable auto weapon switching when a new weapon is picked up
Fix various weapon animation/sound issues
Security fixes to console commands
Security fixes to resource loading
Security fixes to saving/loading
Half-Life updates released
This list covers the releases between March 20 and April 11 that are each part of a series of security updates.
Larger changes:
Added privilege checking to command execution. Commands originating outside of the client are now only able to execute commands that are considered to be safe. Commands such as 'connect', 'bind', 'quit' and certain cvars such as 'cl_filterstuffcmd' are now only executable by trusted sources.
Setting 'cl_filterstuffcmd' to a value greater than zero (e.g. 'cl_filterstuffcmd 1') will set a number of commands that are potentially abusable, such as 'say', 'fps_max', and 'setinfo', to also be only executable by privileged sources.
Fixes:
Fixed client incorrectly blocking download of custom sprays
Security fixes:
All custom resources downloaded from a server now have their file name's checked for safety before being allowed to download
Invalid file extensions are now prevented in several commands
Dynamic libraries are no longer searched for in custom resource directories
Added additional file extensions to custom resource blocked extensions list
Fixed buffer overflow in message delta parsing
Fixed RCE in weapon message handling
Fixed RCE in model loading
Fixed RCE in saved game loading
Fixed buffer overflows in TGA and BMP loading
Fixed buffer overflow in demo playback
Fixed buffer overflows in sequence file loading
Fixed buffer overflows in model name loading
Fixed buffer overflow in music playlist loading
Fixed buffer overflow in detail texture loading
Fixed buffer overflow in console map listing
Fixed command chaining in cvar's that specified config files to be passed to the 'exec' command
Half-Life update released
A small update for Half-Life is now available:
Engine
Fixed bug in skybox image loading
Fixed bug in demo command processing
Prevent certain path characters from being used in commands
Enforce certain extensions be used for files specified in some commands
Half-Life update released
A small update for Half-Life is now available:
Engine
Rate limit hltv commands to prevent connection issues
Half-Life update released
We have updated the public release of Half-Life.
Changes in this update are:
Fixed crash when entering certain malformed strings into the game console. Thanks to Marshal Webb from BackConnect, Inc for reporting this.
Fixed crash when loading a specially crafted malformed BSP file. Thanks to Grant Hernandez (@Digital_Cold) for reporting this.
Fixed malformed SAV files allowing arbitrary files to be written into the game folder. Thanks to Vsevolod Saj for reporting this.
Fixed a crash when quickly changing weapons that are consumable. Thanks to Sam Vanheer for reporting this.
Fixed crash when setting custom decals
Half-Life 1 Beta updated
We have released a Beta update for Half-Life and associated games.
Changes in this update are:
Fixed crash when loading maps with malformed entity data
Half-Life 1 update released
We have updated the public release of Half-Life.
Changes in this update are:
Fixed mouse not working correctly in VGUI1 based UI's, mods and TFC make use of this
Half-Life 1 update released
We have updated the public release of Half-Life. This update contains all the changes from the recent beta, thanks to the whole community for their help with testing and suggesting new features.
Changes in this update are:
Added support for a crcclientdll key in liblist.gam to turn client.dll crc checking back on, useful for 3rd party mods
Make sure the Close button has keyboard focus when you see the disconnection dialog
Made the play command obey speak_enabled cvar
Door movement sound fixes, make sure you stop playing the moving sound if you get disrupted
Fixed hang when loading maps with corrupt entity data
Fixed being unable to load map resource files if they started with the UTF-8 BOM
Fixed audio artifact in sound track Nuclear Mission Jam
Fixed hud_centerid to apply correctly in Half-Life 1 games
Fixed crash if you hit retry while in control of a func_tank
Fixed sprays not loading from the correct path causing them not to update
Fixed a crash if you started a local multiplayer game, disconnected and then loaded a save game