Yo guys! We're releasing an optimization update following some fixes we also did on the Nintendo Switch. We'll be releasing the game out of Early Access.
It has been a wild ride! We did a ton of content together in this year!
Even though we're out of EA, feedback and suggestions will always be welcome! Comment them here or talk to me in Discord: https://discord.gg/tmy3hg6Bne
Cheers! Bigboot Studios
Last update before we get out of Early Access
Yo guys! We're releasing an optimization update following some fixes we also did on the Nintendo Switch. We'll be releasing the game out of Early Access.
It has been a wild ride! We did a ton of content together in this year! Hope you stick with us with our newest game:
Hey guys! We've been busy porting the game for the switch and as such adding a ton of optimization and resource saving. We managed to even improve a lot of things for PC too in the meantime so in this next patch you'll notice a big increase in FPS and overall performance!
Have fun! :D
Steam Deck 100% Compatible! Nintendo Switch is next!
Hey guys! Long time I did not post anything but I've been BUSY!
We're working on a port for the Nintendo Switch and just have the 100% compatibility on the Steam deck! We've also been working on optimization issues to improve overall performance!
Stay tuned for more!
Patch 1.7 is up!
Hey guys! New patch and season 11!
-New ultimate: Blizzard + Thundernado -Fixed so that Death bypasses shields -Small optimization changes
Enjoy!
1.63 is up! Happy Halloween!
Hello guys! We've released a big new patch!
-NEW MAP: To celebrate Halloween we're releasing a whole new map with new monsters! -Matches will get way harder after wave 50 (My personal record is wave 65) -Ultimates are now unlocked faster! -We remade the way you level up to avoid too many pauses. -At the 30 minute mark Death will appear. He's fast and unbeatable and will surely mark the end of the run. -Ultimate Ki Barrage has been reworked
Introducing the new map: Spooky Forest!
1.55 is up!
Patch notes!
The important
-Season 9 is up! -Added new weapons! These weapons have special abilities, some that are toggled manually! Collect them all by doing quests with your custom character. -Remade ALL the monsters in the Tower and The Forest to fit the new style. Be sure to check them out!
Details!
-Fixed a bug where chests sometimes were not giving all the gold -Monsters have been slowed by 25%. On No Portal Mode the slow is of 40% -Gold and HP orbs now fuse up -Added an extra bar to increase general game speed up to 100% (Just in case you feel the game is still slow) -Messages are now properly queued, so if you advance a wave and grab 2 tomes they will show subsequently in a proper and nice way -Chests dialogue no longer appears if your dice score is higher than 15. Instead you will get the messages as if it were a tome -Added a setting to allow to always skip chest dice roll -Nerfed monster speed and damage after wave 45 -Magma now always spawn on top of the player -Added the level name on the game over screen -Some spells now push more to the sides rather than vertical -Removed the old monsters from the build, might make more space -Ultimate Siege has been reworked, it is now a huge nuke instead of a constant barrage, should get better FPS -Stormcaller, Dagger Rain, Light Fury, Thundernado, Magma, Lutelio Beam now deal ticks of damage every 0.5 seconds -Lutelio Beam base cooldown has been increased from 9 to 12 seconds -Max Cooldown Reduction has been reduced to 80% from 90% -The amount of tomes in the map has been limited to 4. Starting tomes do not count to this limit -Fire Spirit and Ultimate Avalanche's missiles speed has increased by a 50% and duration diminished by 50% -If Skip Chest is on, the dices will automatically roll as many times as you can until it gets an 18 or better. -Added a visual indicator of Ultimate Growth range -Nerfed tome appearance, the longer the game, the less tomes will appear -Fixed a bug where scrolling up would unequip your current gear -Reduced the size of some textures, specially the monsters in Riverside. Improved some values on high quality so it should get better FPS. Hopefully this reduces the RAM clog it does sometimes. (Need more tweaking)
We've added Steam cards!
We've finally added Steam cards along with emoticons, badges, wallpapers and an animated wallpaper! Do check them out!
Wallpapers
We're making a new game! The Kynge's Gambit
We're making a Roguelite deckbuilding Game
A deckbuilding roguelite game with RPG elements and dungeon delving in a dark fantasy setting. Pick a class, select a style and improve upon it by leveling your stats and improving your deck. Fight, die, progress, repeat.
-NEW CLASS: Dexcited (Class designed with Dex :D ), this class changes the Fortune Wheel game to make it more rewarding and risky. It also doubles luck and increases the cap on gold gain! -NEW CLASS: Magnetmancer. This class focuses on attracting nearby experience and gold orbs along with a magnetic spell. -NEW ULTIMATE SPELL: Ultimate Chakra Rage (we may put this name to vote, sounds meh). Merges Paralys of Sheep and Physical Burst. It's an AOE wipe around the player. Gonna leave the special effect unspoiled 🙂 -Added some blockage for the out-of-bounds paths on Riverside -Base reward from chest 1 increased by 500 gold -Base reward from chest 2 increased by 1500 gold -Added a backup feature everytime a run has ended to avoid loss of data in case of powercuts, this way you will only lose progress since your last run. Backup is made after the run has ended and checks for corrupted savefiles when the game starts -Blank Slate EXP gain has been nerfed to 10% (Yes, RIP). It also now sets to 0 ALL the stats REGARDLESS of equipment and upgrades (Mwaha). This upgrade should be an instapick for newbies but avoided to lategame players -Psy Barrier cooldown is no longer static -Psy Barrier cooldown has been nerfed 24-->60 -Psy Barrier duration has been buffed 6-->60 -Psy Barrier now gains +2 pierce per level -Psy Barrier's base damage has been buffed 20-->50 and its damage per level has been nerfed 25-->5 -Added 1280x800 for the Steam Deck -Added Y Axis Camera settings to either lock it, invert it or non-invert it -Increased the height at which monsters spawn just a bit to avoid monsters spawning beneath the ground, do please tell me if this keeps happening and if you were using (or not) "No Portal Mode" -Increased mass of Lizard boss -The Specter (Ghost) boss should be closer to the ground -Flying Dragon should be closer to the ground and should not glitch when getting to close to the player -Increased radius to Fire Spirit and Homing Missile -Minor bugfixes