Halftime Heroes cover
Halftime Heroes screenshot
Genre: Adventure

Halftime Heroes

Patch 1.28 | Huge patch!

THE ULTIMATE UPDATE





New Stuff


-NEW MODE: Lotus Mode: +100% Damage BUT you can't run. Specially thought for people that like to accumulate AOE spells and stay on one spot with No-Portal Mode
-REMADE SPELLCRIT UPGRADE: Now it makes a spell do double damage instead of dual casting it (So sometimes monk will make huge spells with x2 damage if they have this upgrade)
-6 new Ultimate Spells. To unlock them you must combine two spells and make them both reach level 15 (10 with the Wizard due to his perk)
-NEW SPEED SLIDER: Play at your own pace! Faster or slower!

Ultimate Spells



-"Ultimate Growth". Requires Electrostatic and Homing Missile. Increases EXP gain by 10% and makes all orbs magnetic
-"Ultimate Projectile Avalanche". Requires Fire Spirit + Ice Strike (Ex Dark Pillars). (Fires 4 elemental projectiles: Storm aims at the nearest enemy, Fire aims where the hero is looking, Nature aims Forward and the Ice projectile aims behind.)
-"Ultimate Boost". Requires Dagger Rain + Psy Barrier. PASSIVE, +40% stat bonus
-"Ultimate Siege". Fury of Lutelio + Fists of Sadok
-"Ultimate Ki Barrage". Requires Arcane Barrage + Divine Judgement
-"Ultimate Beam". Requires Light Fury + Arcane Flurry.

Spell changes


-Reworked Combustion, now its called "Physical Burst" and aims at the nearest monster
-Added a visual tip for Thundernado and Light Fury to see where they're hitting in a better way
-Meteor Strike now will always aim at the nearest enemy
-Buffed "Sheep Paralys"
-Dark Pillars sucked and nobody used it. It was changed to Ice Strike.
-Arcane Barrage's fireball are now blue to differentiate from Fire Spirit.
-Stormcaller pushback has been nerfed
-Psy Barrier is buffed and area of effect is now static. Still need to fix that monsters may somehow damage you if they bulk too much
-Some spells have been made a bit more transparent (Fury of Lutelio, Thundernado and Light Fury) to allow better view.


Class changes


-Rogue gets better loot and double bonus out of the fortune wheel
-Wizard's perk has been reworked: He now has to level spells to level 10 instead of 15 like all the other classes
-Warrior's perk has been buffed. His strength is now tripled instead of doubled
-Monk, Cleric and Ranger have been left as is. They feel strong as they are.



Misc.


-BIG optimization update. Game should be at least 20-30% faster
-I deigned myself to finally change the Rogue "ouch" sound to a female one
-Added GUI tooltips on pause and on game over to show DPS and other stats.
-Added random monsters that may be bigger and have double the HP (and hurt only 80% of the damage)
-GUI corrections
-Added a new slide bar for game modes that allows to tweak the game speed. This also increases monster spawn rate and spell recharge. Let me know how does it feel!
-Change music if the speed bar value is bigger than 50%
-Mage perk has been reworked: He may now get ultimate spells when the base spells reach level 10 instead of 15
-Added a tooltip that indicates if you already spent your extra life from the shop upgrade
-Exp orbs should glow in blue when behind something
-Fixed some hitboxes (troll and wolf). And added some missing animations on the skeleton, zombie, troll and wolf
-Nerf EXP gain after level 30, 50 and 70 with soft caps
-Tweaked monster HP and damage formula
-Added caps on the stats tooltip when choosing what to level up
-More sound effects
-Bunch of stuff I probably did not write down
-Bug fixes!!

Next update will include Ultimate Spells

We're going to add 7 Ultimate Spells which will be made combining 2 basic spells and leveling them up to a certain threshold. We've also reworked, reshaped and tweaked several spells (Combustion and Dark Pillars were changed completely since they were meh). We are currently on the balance phase since some people are reaching to very high waves or outscaling the monsters which is totally not intended. We've also managed to optimize several parts of the game which should make it smoother.

Some Ultimate Spells sneak peeks!









You can play right now with the unbalanced Ultimate Spells on our beta
Join our Discord to learn more!
https://discord.gg/CQjPuTgVpd

Patch 1.15

Patch 1.15 is up!



Patch notes:

-New mode added: No Portal Mode
-Removed the "Impulsive Mode". We may rework it in the future as a sandbox mode
-Level up GUI revamped to show all the bonuses in a better way!
-Enemy's HP and damage scaling has been nerfed after wave 50
-Added the Wheel of Fortune with proper controller support
-Changed the wheel of fortune to appear every 10 levels
-Skull monster nerfed! Little bugger was way too fast!
-Bosses have been buffed. Just a bit
-Lots of spells adjusted (thanks people on Discord :D)

Patch 1.09

Hey guys! These are the patch notes!

-Class perks added!! Each character has a special and unique perk!
-Monster spawn now with portals, this makes them more grouped and act as a mob
-Bug fixes
-New minigame when player reaches level 20
-Arcane Flurry aims at the nearest enemy
-Early stats adjusted to avoid the game being too easy
-Bosses buffed



Enjoy! As always I am on Discord!
https://discord.gg/CQjPuTgVpd

Patch 1.07

Patch notes


  • Rework the way leveling up works. You may now add one non-random stat point AND pick a spell to learn/improve
  • New player-made spell "Paralys of Sheep" for winning previous contests. Congrats to WarsheepGER! NGL it's the weirdest spell I've seen.
  • As per the community voted, I've buffed "Blizzard" and "Fury of Lutelio" spells. Blizzard has more area and Fury of Lutelio casts more than one shot per cast
  • Increased experience gain when using the modifier "Blank Slate"
  • Increase the upgrade cap of stats on the shop. Price is capped at 1.000.000 gold
  • New upgrade on the shop to allow rerolling level up choices
  • Added a highscore button that redirects to a website with the scores people had
  • Fixed a bug where the dice sometimes wouldn't count if it landed in a weird way
  • Fixed a bug where bosses would stick on top of the player



Patch 1.06

Hey guys! New patch is up!


  • Difficulty revamp
  • Level up effects
  • New spell: Fists of Sadok
  • QOL Updates
  • Several bug fixes


Level up effect





Enjoy!

Patch 1.05

New patch notes!


  • New spell: Fury of Lutelio (Prize to a winner of a contest)
  • New shop item: Old Soul
  • Nerfed a bit Luck and Willpower. Luck now needs two points per luck to affect chest chances
  • Lots of bugs and some QOL things added!




Enjoy!

First Contest!

Hello everyone! Welcome to Halftime Heroes!

The following prizes are up for grabs

-The first 10 players to upload a screenshot of them reaching to the wave 44 will receive a FREE Steam key of our game "Smithy Wars"

Screenshots must be uploaded to the Discord Server and they must contain the Game Over screen. Prizes will be given on fridays.

CONTEST LASTS UNTIL March 3rd, 2022