Fixed bug where Skulliolo and The Cape didn't appear correctly.
Changes:
Slimes are now brighter;;
Many enemies have had their hit points reduced;;
A very secret room has been added...
Some New Things
News:
1 New Weapon.
Changes:
If you are playing as Infernal Prisoner, at the entrance to the Catacombs there will be a new altar that allows you to change the set of weapons in case the Stone Key is not with you at the time.
Halloween is Updated as Hell
News:
3 New Unlocks;
1 New Enemy;
5 New Weapons;
12 New Items;
2 New Bottle;
1 New type of Chest;
1 New NPC;
News for the Graveyard Entrance;
Fixes:
Fixed bug with the option to enable/disable music;
Fixed bug with enemies walking with the game paused;
Fixed bug with Porpetum and his challenges;
Fixed bug where it was possible to play challenges in the tutorial;
Fixed bug where the game freezes (If it's still happening, please let me know, I want to allow the best gameplay for you guys).
Changes:
Bottled Altar Piece can now skip Boss waves (with the exception of final bosses);
The weapon system and waves of enemies have been optimized;
It is now possible to change weapons using the Mouse Scroll;
Stone Key now has a Super ability;
Some Bosses and Enemies have new sounds;
The graveyard stage now has music;
Amoeba has 5 more motivational phrases.
A Small Christmas Update
News: 1 New Christmas Item.
Fixes:
Fixed a bug where coins cause game lag;
Fixed a bug with the King Edric's Boss fight;
Fixed a few gameplay bugs.
Merry Christmas!
Halloween is Slimed as Hell - Update
News:
1 New Character;
6 New Unlocks;
9 New Enemies;
4 New Bosses;
11 New Weapons;
18 New Items;
1 New Bottle;
1 New type of Chest;
It is now possible to blow up the Altar after having fought the Area Boss;
There is now a new Checkpoint room on the way to Hell;
Tadeu now has a cat.
Fixes:
Fixed bug where it was possible to skip the Starter Tutorial;
Fixed some translation errors;
Fixed bug with some weapons where the "shot star" did not disappear;
Fixed bug where spikes took a long time to load;
Fixed bug where Tadeu spoke dialogues at inappropriate times;
Fixed bug where it was possible to multiply bottles;
Fixed bug where the Forgotten Skull would not break enemy bullets.
Changes:
Now whenever the altar waves are low on enemies, multiple enemies will automatically be summoned;
Water weapons now extinguish flames;
The sound of the Flame Summoner weapon has been changed to a less annoying sound;
Demonic Slime now fires fewer bullets;
Bats can now be seen through walls;
The Black Market now has new decorations;
It is now possible to talk with ????????.
Last Fixes Before Halloween
News:
1 New Bottle: Bottled Ameba.
Fixes:
Fixed bug where Halloweena made unnecessary attack sounds;
Fixed bug where Big Bob wouldn't wake up in Elite Challenge rooms;
Fixed bug where Tadeu (Boss) appeared inside Big Bob;
Fixed bug where Tadeu after being defeated would appear with items on top of others;
Fixed bug where Slime King would not drop Heroic Reward correctly;
Fixed bug with Steam achievements in offline mode.
Changes:
Losing skeletal hearts no longer decreases Black Market chance;
Scepter of Uncertainty now fires slightly faster;
New animations for bullets when hitting enemies;
True Ending Boss now glows a little brighter.
Bestiary Update!
News:
Complete bestiary
New wave completion percentage attribute;
Improved character interface;
4 New Enemies;
1 New Challenge - Big Bob Challenge;
1 New Captain Task;
5 New Weapons;
5 New Items;
1 New Bottle;
1 New Skin;
It is now possible to drop bottles equipped with CTRL.
Fixes:
Fixed bug where the Training Scarecrow would change animation incorrectly;
Fixed zoom bug when passing area;
Fixed bug with Bottled Dice, there were times when it did not work;
Fixed lag caused by coins;
Fixed bug where Little Pump would cross the Arena and get stuck outside;
Fixed bug where the King Slime split outside the Arena;
Fixed a bug with Sapphire Heart that allowed you to heal too much using checkpoints;
Fixed Bosses Defeated counter;
Fixed bug with weapons whose abilities are spin attacks;
Fixed bug where Skulliolo did not appear to be unlocked;
Significantly fixed crashes caused by scenario particles;
Fixed lag in the fight against Skeletal Receptacle and Curse;
Fixed bug where music played even with the option turned off;
Fixed bug with Bottled 'R' where black market chance would not reset;
Changes:
Bottled Skull, Bottled Snail, and Bottled Doubt now have new visual effects;
Bats and Giant Bats now have a brighter glow;
Bloodthirsty Bats and Skull Bats now glow;
Item Arena Chests now have a different paper drawing to prevent Bottle Chest confusion.
The Stone Cross Super now shoots crosses farther apart from each other;
Blood Sword, Knight's Sword, Shadow Sword and Corrupted Sword deal more damage;
The color of the Shadow Sword and Nightmare Pistol's Super bar is now lighter;
Brick, 4 Leaf Pistol and Diamond Pistol deal more damage;
Cult Master now fires far fewer projectiles;
The stats tab in the main menu now stores more information;
Amalgam now has a notice for where its clones will be created;
Vampire Tooth is now stackable;
Every victory in the game (other than challenges) will have a reward in coins for the Graveyard Entrance: Normal Ending -> +200 coins True Ending -> +400 coins
Friendly attacks now do not synergize with bullet mod items;
Now at the end of a wave any toxic blood will disappear;
Ameba now has 5 more Motivational Phrases.
Some more fixes
Additions:
It is now possible to accelerate the end credits after the first victory.
Fixes:
Fixed a bug where the Slime King would not drop Suspicious Key sometimes;
Fixed a bug of Catacombs arenas not starting;
Fixed a bug where the door sound for the catacombs looped infinitely;
Fixed a bug where ???????? didn't deliver what he promised;
Fixed some particles appearing in the final boss even with the scenary particles option turned off;
Fixed a bug with Shadow Jaw: It was possible to kill the final bosses without having to start the fight;
Fixed a bug with Giant Bombs: The item affected enemy explosions too;
Fixed a bug with Infernal Prisoner: Clicking SHIFT while switching weapons made weapons disappear.
Changes:
Skeletal Vessel and The Curse are now immune to slow and confusion effects;
The checkpoint now returns to the break room the player was actually in instead of always going back to the Mausoleum break room.
Some fixes
Additions:
New option to disable/enable enemy particles.
Fixes:
Fixed some typos in some texts;
Fixed a bug in the tutorial where the player could not attack;
Fixed a bug where Skeletal Hand would deal double damage;
Fixed a bug with Time Gun: enemies being able to attack you while the game is paused;
Fixed a bug with Juninho: enemies being able to attack you while the game is paused;
Fixed the truth value of some Master Thales' questions;
Fixed the death screen showing "Mode: Normal" in Challenges;
Fixed a bug where purchases from external stores would not play the purchase sound.
Changes:
Area of melee Weapon attacks increased by 25%;
The rate of fire of some pistols has been increased;
Bombs are no longer thrown by the player, they are now planted immobile in the player's position;
Game pauses if Steam Overlay is open;
The start of the first waves of the first area is a little faster;
The Giant Skull boss now summons fewer demonic skulls than usual;
Added some more questions in Philosophical Challenge;
In the Boss Rush Challenge, bosses that don't drop chests now drop 40 coins on death.