Halloween is Crazy as Hell cover
Halloween is Crazy as Hell screenshot
Genre: Indie

Halloween is Crazy as Hell

Specific Fixes

Fixes:

  • Fixed bug where Skulliolo and The Cape didn't appear correctly.


Changes:

  • Slimes are now brighter;;
  • Many enemies have had their hit points reduced;;
  • A very secret room has been added...

Some New Things

News:

  • 1 New Weapon.


Changes:

  • If you are playing as Infernal Prisoner, at the entrance to the Catacombs there will be a new altar that allows you to change the set of weapons in case the Stone Key is not with you at the time.

Halloween is Updated as Hell

News:

  • 3 New Unlocks;
  • 1 New Enemy;
  • 5 New Weapons;
  • 12 New Items;
  • 2 New Bottle;
  • 1 New type of Chest;
  • 1 New NPC;
  • News for the Graveyard Entrance;


Fixes:

  • Fixed bug with the option to enable/disable music;
  • Fixed bug with enemies walking with the game paused;
  • Fixed bug with Porpetum and his challenges;
  • Fixed bug where it was possible to play challenges in the tutorial;
  • Fixed bug where the game freezes (If it's still happening, please let me know, I want to allow the best gameplay for you guys).


Changes:

  • Bottled Altar Piece can now skip Boss waves (with the exception of final bosses);
  • The weapon system and waves of enemies have been optimized;
  • It is now possible to change weapons using the Mouse Scroll;
  • Stone Key now has a Super ability;
  • Some Bosses and Enemies have new sounds;
  • The graveyard stage now has music;
  • Amoeba has 5 more motivational phrases.

A Small Christmas Update

News:
1 New Christmas Item.

Fixes:

  • Fixed a bug where coins cause game lag;
  • Fixed a bug with the King Edric's Boss fight;
  • Fixed a few gameplay bugs.


Merry Christmas!

Halloween is Slimed as Hell - Update

News:

  • 1 New Character;
  • 6 New Unlocks;
  • 9 New Enemies;
  • 4 New Bosses;
  • 11 New Weapons;
  • 18 New Items;
  • 1 New Bottle;
  • 1 New type of Chest;
  • It is now possible to blow up the Altar after having fought the Area Boss;
  • There is now a new Checkpoint room on the way to Hell;
  • Tadeu now has a cat.


Fixes:

  • Fixed bug where it was possible to skip the Starter Tutorial;
  • Fixed some translation errors;
  • Fixed bug with some weapons where the "shot star" did not disappear;
  • Fixed bug where spikes took a long time to load;
  • Fixed bug where Tadeu spoke dialogues at inappropriate times;
  • Fixed bug where it was possible to multiply bottles;
  • Fixed bug where the Forgotten Skull would not break enemy bullets.


Changes:

  • Now whenever the altar waves are low on enemies, multiple enemies will automatically be summoned;
  • Water weapons now extinguish flames;
  • The sound of the Flame Summoner weapon has been changed to a less annoying sound;
  • Demonic Slime now fires fewer bullets;
  • Bats can now be seen through walls;
  • The Black Market now has new decorations;
  • It is now possible to talk with ????????.

Last Fixes Before Halloween

News:

  • 1 New Bottle: Bottled Ameba.


Fixes:

  • Fixed bug where Halloweena made unnecessary attack sounds;
  • Fixed bug where Big Bob wouldn't wake up in Elite Challenge rooms;
  • Fixed bug where Tadeu (Boss) appeared inside Big Bob;
  • Fixed bug where Tadeu after being defeated would appear with items on top of others;
  • Fixed bug where Slime King would not drop Heroic Reward correctly;
  • Fixed bug with Steam achievements in offline mode.


Changes:

  • Losing skeletal hearts no longer decreases Black Market chance;
  • Scepter of Uncertainty now fires slightly faster;
  • New animations for bullets when hitting enemies;
  • True Ending Boss now glows a little brighter.

Bestiary Update!

News:

  • Complete bestiary
  • New wave completion percentage attribute;
  • Improved character interface;
  • 4 New Enemies;
  • 1 New Challenge - Big Bob Challenge;
  • 1 New Captain Task;
  • 5 New Weapons;
  • 5 New Items;
  • 1 New Bottle;
  • 1 New Skin;
  • It is now possible to drop bottles equipped with CTRL.


Fixes:

  • Fixed bug where the Training Scarecrow would change animation incorrectly;
  • Fixed zoom bug when passing area;
  • Fixed bug with Bottled Dice, there were times when it did not work;
  • Fixed lag caused by coins;
  • Fixed bug where Little Pump would cross the Arena and get stuck outside;
  • Fixed bug where the King Slime split outside the Arena;
  • Fixed a bug with Sapphire Heart that allowed you to heal too much using checkpoints;
  • Fixed Bosses Defeated counter;
  • Fixed bug with weapons whose abilities are spin attacks;
  • Fixed bug where Skulliolo did not appear to be unlocked;
  • Significantly fixed crashes caused by scenario particles;
  • Fixed lag in the fight against Skeletal Receptacle and Curse;
  • Fixed bug where music played even with the option turned off;
  • Fixed bug with Bottled 'R' where black market chance would not reset;


Changes:

  • Bottled Skull, Bottled Snail, and Bottled Doubt now have new visual effects;
  • Bats and Giant Bats now have a brighter glow;
  • Bloodthirsty Bats and Skull Bats now glow;
  • Item Arena Chests now have a different paper drawing to prevent Bottle Chest confusion.
  • The Stone Cross Super now shoots crosses farther apart from each other;
  • Blood Sword, Knight's Sword, Shadow Sword and Corrupted Sword deal more damage;
  • The color of the Shadow Sword and Nightmare Pistol's Super bar is now lighter;
  • Brick, 4 Leaf Pistol and Diamond Pistol deal more damage;
  • Cult Master now fires far fewer projectiles;
  • The stats tab in the main menu now stores more information;
  • Amalgam now has a notice for where its clones will be created;
  • Vampire Tooth is now stackable;
  • Every victory in the game (other than challenges) will have a reward in coins for the Graveyard Entrance:
    Normal Ending -> +200 coins
    True Ending -> +400 coins
  • Friendly attacks now do not synergize with bullet mod items;
  • Now at the end of a wave any toxic blood will disappear;
  • Ameba now has 5 more Motivational Phrases.

Some more fixes

Additions:

  • It is now possible to accelerate the end credits after the first victory.


Fixes:

  • Fixed a bug where the Slime King would not drop Suspicious Key sometimes;
  • Fixed a bug of Catacombs arenas not starting;
  • Fixed a bug where the door sound for the catacombs looped infinitely;
  • Fixed a bug where ???????? didn't deliver what he promised;
  • Fixed some particles appearing in the final boss even with the scenary particles option turned off;
  • Fixed a bug with Shadow Jaw: It was possible to kill the final bosses without having to start the fight;
  • Fixed a bug with Giant Bombs: The item affected enemy explosions too;
  • Fixed a bug with Infernal Prisoner: Clicking SHIFT while switching weapons made weapons disappear.


Changes:

  • Skeletal Vessel and The Curse are now immune to slow and confusion effects;
  • The checkpoint now returns to the break room the player was actually in instead of always going back to the Mausoleum break room.

Some fixes

Additions:

  • New option to disable/enable enemy particles.


Fixes:

  • Fixed some typos in some texts;
  • Fixed a bug in the tutorial where the player could not attack;
  • Fixed a bug where Skeletal Hand would deal double damage;
  • Fixed a bug with Time Gun: enemies being able to attack you while the game is paused;
  • Fixed a bug with Juninho: enemies being able to attack you while the game is paused;
  • Fixed the truth value of some Master Thales' questions;
  • Fixed the death screen showing "Mode: Normal" in Challenges;
  • Fixed a bug where purchases from external stores would not play the purchase sound.

Changes:

  • Area of melee Weapon attacks increased by 25%;
  • The rate of fire of some pistols has been increased;
  • Bombs are no longer thrown by the player, they are now planted immobile in the player's position;
  • Game pauses if Steam Overlay is open;
  • The start of the first waves of the first area is a little faster;
  • The Giant Skull boss now summons fewer demonic skulls than usual;
  • Added some more questions in Philosophical Challenge;
  • In the Boss Rush Challenge, bosses that don't drop chests now drop 40 coins on death.