Jump button can be held during Spammy Slam to slam repeatedly
New glossy texture on windows & mirrors
Countdown screen now displays how many waves are left before the next upgrade phase
Animated wave countdown
Lessened slowdown for Snowball lvl.1
More powerup spawn locations
Hamster Blitz logo on boot messages changed to flat-shaded
Improved texture compression quality
Further implementation and sound design of screen transition animations
Larger enemy detection radii, and radius size increases while in combat
Respawn timers for powerups & health pickups are now reset upon new wave
Jockeys can now be stunned
Bugfixes
Launched rats no longer lock onto enemies behind the player
Enemies underneath the jar no longer get stuck when enemies carrying the jar are all defeated
Enemies carrying the jar will not fall over when bumped
Fixed arrow sometimes not tracking entities on the same floor
Filled some spots that the player could get stuck in
Fixed improper iteration of certain arrays
Loading time improvements
Fire trail does fixed damage rate rather than resetting after touching a new particle
Loading screen bugs patched
Geometry corrections in Tutorial
Screen shake effects no longer can cause permanent camera offset
Teleporter fixed
Corrected height offset of cooperative superblast
Jar status bar position now resets properly at the beginning of new waves
Jockey rat now gets slimed properly and only takes vents when its squirrel would have
Rats frozen in time while using a vent will no longer be permanently frozen upon appearing on the other end
Certain types of damage toward enemies now properly take slime into account
v 0.5.0 Update Notes
New features
Powerups - New little orbs of POWER that spawn in hard-to-reach spots around the house! Collect one and you'll have 30 seconds to get in position and activate it, at which point you will be temporarily granted insane abilities, such as:
Atom Bomb - A one-time activation, explodes a massive area around your player, dealing unparalleled damage to all enemies caught in its deadly radius.
Freeze Time - Ever wanted to live in the matrix? Freezes all enemies around the map for 20 seconds, including those carrying the jar. Also freezes props!
Invulnerable - Take absolutely no damage for 20 seconds. None whatsoever. Go out there and decimate some rats while they can't hit back!
Super Speed - Roll around really fast in a dashing-state as you go around poking little rats and sending them flying!
Spammy Slam - Gets rid of the cooldown of your slam attack and deals even more damage while doing so! Go dribble yourself around like a basketball of death!
Triple Damage - As great as it sounds, and even better for dealing with big tanky enemies like Warriors and Jockeys. Fight your own way and feel good doing it!
Upgrades - Take your equipment to the next level. Upgrade it to Level 2 and experience new perks & benefits! You can even swap out a gadget in the same slot without reverting its level. Level 3 - and more new gadgets - coming soon!
Snowball Lvl.2 - Enemies will slow to a halt on contact!
Propeller Lvl.2 - Fly a little longer before having to cooldown!
Teleporter Lvl.2 - Deal double damage when slamming out of a teleport!
Rocket Boosters Lvl.2 - Create a trail of fire after boosting that burns enemies!
Slime Dispenser Lvl.2 - Touch an enemy to cover them in damage-doubling slime!
Use the D-pad or keys 1-4 to switch between the hamsterball's arrow targeting enemies, health pickups, powerups, or the cookie jar.
Tweaks
Updated tutorial to demonstrate health pickups & powerups
Updated controls screen
New particle effects for using the Teleporter gadget
Player & enemy shadows can tilt to better match sloped surfaces
Hamsterball texture now stretches appropriately to match size of the ball in-motion
Improvements to Rubberball movement physics
Impacting glass surfaces such as windows at high speeds can cause the surface to "shatter". Launched enemies can also apply this effect.
New sound effects for powerups, target changing, and toggling camera distance
Tweaks to post-processing, such as lessening the effects of depth-of-field
Launched rats now steer closer toward other rats within a close enough proximity of the original launch direction, increasing the likelihood of chain reactions
Tweaks to player dash thresholds, added the ability to quickly dash at hard angles
Added some new props around the house
Various adjustments to sound EQ and composition
Minor geometry adjustments
Material visibility tweaks
Bugfixes
Major bugfixes and heuristic improvements to AI pathfinding
Propeller gadget no longer appears as "Name" with no icon during upgrade phase
Jar progress bar reliability improved
Camera auto-centering no longer gets stuck at certain angles
Button prompts now appropriately align with text regardless of aspect ratio
Dashing decal now despawns appropriately when decelerating quickly to a stop
Fixed an issue where rats would occasionally not take damage when directly struck by a launched rat
Button prompts should now display more controller-specific context actions, such as for Xbox, PS, or Switch input devices
Hamster Blitz v 0.4.1 Patch Notes
Fixed graphical error in 2 Player Mode where multiple outlines would show up per-hamsterball
Launched rats no longer pass through specific objects
Players no longer sometimes spawn in the same location in 2 Player Mode
If a player dies and then respawns, they will respawn on whatever floor the jar is currently on
Large overhauls to pathfinding to prevent enemies from getting stuck in walls or getting lost walking in circles
Enemies can now jump onto and fall off various parts of the level, such as couches, stairs, countertops, etc.
Enemy jump animations & sounds
Sounds for enemies taking vents
Enemies will not attack players while jumping
Bugfixes to Warrior's attack behavior
Slime cannon gadget model
Slime from slime cannon shrinks away when despawning rather than being deleted immediately
Repaired lighting & transparency on various textures
Adjusted health pickup positions
Rubberball now bounces higher upon slam
Hamster Blitz v 0.4.0 Update Notes
New Features
New gadgets: Teleporter, Slime Dispenser, and Rubber Ball!
Health pickups, both small and large! Pick up water bottles and water tanks to heal up.
More rooms to explore! Take a gander at the laundry room, garage and new sunroom, with a handy shortcut between the latter two to make navigation that much faster.
New HUD design for the speedometer & health bar, plus cooldown indicators for dashing, slamming, and using various gadgets.
Sky color changes over course of gameplay to simulate time of day.
Modified compass aesthetic.
Tweaks
Launched enemies are now considered defeated upon impact rather than on despawn.
Added in prior patch...
Press Tab/LB to temporarily view Wave # & Remaining lives
Press Middle Mouse/RB to center camera behind player
Enemy rats have random chance of taking vents to travel upstairs
New particle effects & SFX for Troopers & Warriors
Jockey squirrel damage sounds
v 0.3.1 Patch Notes
Added invisible barriers around the map to prevent players from getting stuck/soft locked in tight spaces
Bugfixes to snowball functionality
Troopers no longer shoot at players they don't have a visual on
Arrows will not travel through walls at specific angles anymore
Added player invincibility frames following damage taken
Rat spawning animations
Fixed a bug with the gadget screen not displaying the propeller gadget in last build
Aesthetic tweaks to the start-wave countdown
Tutorial bugfixes
Hamster Blitz v 0.3.0 Update Notes
New features
Jockey enemy - is that rat riding on a SQUIRREL?! You'd better catch them quickly, as they make a heart racing beeline for the cookie jar. Defeat the squirrel to knock its rider off, then take out that defenseless rat! More enemies still to come.
Explore more of the map with the newly opened 2nd Floor! More rooms still to come.
New music tracks! Theme for the Jockey, and a preview of the upcoming enemy theme.
Tweaks
Gadgets already equipped on gadget screen cannot be selected again (marked by a red X)
Performance & rendering improvements
Minor audio mix adjustments
Bugfixes
Switched API from Vulkan to DirectX 11, bringing major performance improvements (framerates no longer steadily drop over playtime)
Rover melee attack no longer hits player after leaving attack range during wind-up
v 0.2.2 Patch Notes
- fixes a bug that stopped animations in the tutorial
- fixes a bug that prevented the player from jumping in the tutorial
v 0.2.1 Patch Notes
- Performance improvements to enemy AI, collision detection, lighting processing, material effects, and memory allocation.
- Fixed a bug that prevented the Upgrade Screen from being navigated using controllers.
- Player lives counters now have correct outline colors.
- Hamsterball outlines are now visible for other players as well as in mirrors.
- Propeller lights up green when ready to be used rather than while being used.
- Fixed hamster eye colors.
Hamster Blitz 0.2.0 Update Notes
New features
Warrior enemy - larger and taking more hits to defeat, the Warrior will speed up when engaged in combat, swinging its plastic knife sword in a circular motion when close enough to the player. Stun him while between attacks or slam on him precisely from above to deal with this noble opponent!
Gadgets - after certain waves, you will be given the chance to equip gadgets to your hamsterball! These gadgets will remain equipped until the end of your session, allowing you to combine multiple into your own unique loadout. We have three for you to try out right now, with more coming soon and the ability to upgrade gadgets in the close future!
Propeller - hold Left Trigger / Left Click while airborne to fly! Useful for navigating vertical spaces more quickly, or aiming precise slam attacks.
Rocket booster - Dash to blast forward at incredible speeds, dealing extreme damage on impact with enemies!
Snowball - collide with enemies to slow them down temporarily and deal additional damage!
More areas of the house have been opened to explore! Even more areas will be introduced in future updates.
Tweaks
Various new HUD/UI effects to help keep the screen de-cluttered during gameplay.
Design changes to the compass, including a distance indicator for the cookie jar.
Minor audio mixing enhancements to sound effects and music.
Bugfixes
Fixed a collider error where enemies would sometimes spawn stuck behind the fridge in the kitchen.
Controller compatibility adjustments; if you are still struggling with controller support, try setting Steam Input for Hamster Blitz to Forced On.
Performance improvements are being actively worked on; expect a patch soon that increases framerate stability when greater numbers of enemies are present and active.
v 0.1.1 Patch Notes
- Tweaked enemy speeds, jar carry speed, and Trooper arrow damage
- Various repairs to the Game Over screen functionality
- Arrows properly stick to the cookie jar rather than floating in place
- Updates to Main Menu layout, including a new controls reference screen
- Menu/pause button animations/sounds repaired
- Patch to prevent enemies from spawning inside walls near rat holes
- Tutorial sky box no longer obscures the hamster ball