Hamster Blitz! cover
Hamster Blitz! screenshot
Genre: Indie

Hamster Blitz!

v 0.5.1 Patch Notes


    Tweaks

  • Jump button can be held during Spammy Slam to slam repeatedly
  • New glossy texture on windows & mirrors
  • Countdown screen now displays how many waves are left before the next upgrade phase
  • Animated wave countdown
  • Lessened slowdown for Snowball lvl.1
  • More powerup spawn locations
  • Hamster Blitz logo on boot messages changed to flat-shaded
  • Improved texture compression quality
  • Further implementation and sound design of screen transition animations
  • Larger enemy detection radii, and radius size increases while in combat
  • Respawn timers for powerups & health pickups are now reset upon new wave
  • Jockeys can now be stunned

    Bugfixes


  • Launched rats no longer lock onto enemies behind the player
  • Enemies underneath the jar no longer get stuck when enemies carrying the jar are all defeated
  • Enemies carrying the jar will not fall over when bumped
  • Fixed arrow sometimes not tracking entities on the same floor
  • Filled some spots that the player could get stuck in
  • Fixed improper iteration of certain arrays
  • Loading time improvements
  • Fire trail does fixed damage rate rather than resetting after touching a new particle
  • Loading screen bugs patched
  • Geometry corrections in Tutorial
  • Screen shake effects no longer can cause permanent camera offset
  • Teleporter fixed
  • Corrected height offset of cooperative superblast
  • Jar status bar position now resets properly at the beginning of new waves
  • Jockey rat now gets slimed properly and only takes vents when its squirrel would have
  • Rats frozen in time while using a vent will no longer be permanently frozen upon appearing on the other end
  • Certain types of damage toward enemies now properly take slime into account

v 0.5.0 Update Notes

New features



  • Powerups - New little orbs of POWER that spawn in hard-to-reach spots around the house! Collect one and you'll have 30 seconds to get in position and activate it, at which point you will be temporarily granted insane abilities, such as:

    • Atom Bomb - A one-time activation, explodes a massive area around your player, dealing unparalleled damage to all enemies caught in its deadly radius.
    • Freeze Time - Ever wanted to live in the matrix? Freezes all enemies around the map for 20 seconds, including those carrying the jar. Also freezes props!
    • Invulnerable - Take absolutely no damage for 20 seconds. None whatsoever. Go out there and decimate some rats while they can't hit back!
    • Super Speed - Roll around really fast in a dashing-state as you go around poking little rats and sending them flying!
    • Spammy Slam - Gets rid of the cooldown of your slam attack and deals even more damage while doing so! Go dribble yourself around like a basketball of death!
    • Triple Damage - As great as it sounds, and even better for dealing with big tanky enemies like Warriors and Jockeys. Fight your own way and feel good doing it!

  • Upgrades - Take your equipment to the next level. Upgrade it to Level 2 and experience new perks & benefits! You can even swap out a gadget in the same slot without reverting its level. Level 3 - and more new gadgets - coming soon!

    • Snowball Lvl.2 - Enemies will slow to a halt on contact!
    • Rubberball Lvl.2 - Slamming deals increased damage and stuns smaller enemies!
    • Propeller Lvl.2 - Fly a little longer before having to cooldown!
    • Teleporter Lvl.2 - Deal double damage when slamming out of a teleport!
    • Rocket Boosters Lvl.2 - Create a trail of fire after boosting that burns enemies!
    • Slime Dispenser Lvl.2 - Touch an enemy to cover them in damage-doubling slime!
    • Use the D-pad or keys 1-4 to switch between the hamsterball's arrow targeting enemies, health pickups, powerups, or the cookie jar.



Tweaks



  • Updated tutorial to demonstrate health pickups & powerups
  • Updated controls screen
  • New particle effects for using the Teleporter gadget
  • Player & enemy shadows can tilt to better match sloped surfaces
  • Hamsterball texture now stretches appropriately to match size of the ball in-motion
  • Improvements to Rubberball movement physics
  • Impacting glass surfaces such as windows at high speeds can cause the surface to "shatter". Launched enemies can also apply this effect.
  • New sound effects for powerups, target changing, and toggling camera distance
  • Tweaks to post-processing, such as lessening the effects of depth-of-field
  • Launched rats now steer closer toward other rats within a close enough proximity of the original launch direction, increasing the likelihood of chain reactions
  • Tweaks to player dash thresholds, added the ability to quickly dash at hard angles
  • Added some new props around the house
  • Various adjustments to sound EQ and composition
  • Minor geometry adjustments
  • Material visibility tweaks


Bugfixes



  • Major bugfixes and heuristic improvements to AI pathfinding
  • Propeller gadget no longer appears as "Name" with no icon during upgrade phase
  • Jar progress bar reliability improved
  • Camera auto-centering no longer gets stuck at certain angles
  • Button prompts now appropriately align with text regardless of aspect ratio
  • Dashing decal now despawns appropriately when decelerating quickly to a stop
  • Fixed an issue where rats would occasionally not take damage when directly struck by a launched rat
  • Button prompts should now display more controller-specific context actions, such as for Xbox, PS, or Switch input devices

Hamster Blitz v 0.4.1 Patch Notes


  • Fixed graphical error in 2 Player Mode where multiple outlines would show up per-hamsterball
  • Launched rats no longer pass through specific objects
  • Players no longer sometimes spawn in the same location in 2 Player Mode
  • If a player dies and then respawns, they will respawn on whatever floor the jar is currently on
  • Large overhauls to pathfinding to prevent enemies from getting stuck in walls or getting lost walking in circles
  • Enemies can now jump onto and fall off various parts of the level, such as couches, stairs, countertops, etc.
  • Enemy jump animations & sounds
  • Sounds for enemies taking vents
  • Enemies will not attack players while jumping
  • Bugfixes to Warrior's attack behavior
  • Slime cannon gadget model
  • Slime from slime cannon shrinks away when despawning rather than being deleted immediately
  • Repaired lighting & transparency on various textures
  • Adjusted health pickup positions
  • Rubberball now bounces higher upon slam

Hamster Blitz v 0.4.0 Update Notes

New Features


  • New gadgets: Teleporter, Slime Dispenser, and Rubber Ball!

  • Health pickups, both small and large! Pick up water bottles and water tanks to heal up.

  • More rooms to explore! Take a gander at the laundry room, garage and new sunroom, with a handy shortcut between the latter two to make navigation that much faster.

  • New HUD design for the speedometer & health bar, plus cooldown indicators for dashing, slamming, and using various gadgets.

  • Sky color changes over course of gameplay to simulate time of day.

  • Modified compass aesthetic.


Tweaks


  • Launched enemies are now considered defeated upon impact rather than on despawn.


Added in prior patch...


  • Press Tab/LB to temporarily view Wave # & Remaining lives

  • Press Middle Mouse/RB to center camera behind player

  • Enemy rats have random chance of taking vents to travel upstairs

  • New particle effects & SFX for Troopers & Warriors

  • Jockey squirrel damage sounds

v 0.3.1 Patch Notes


  • Added invisible barriers around the map to prevent players from getting stuck/soft locked in tight spaces
  • Bugfixes to snowball functionality
  • Troopers no longer shoot at players they don't have a visual on
  • Arrows will not travel through walls at specific angles anymore
  • Added player invincibility frames following damage taken
  • Rat spawning animations
  • Fixed a bug with the gadget screen not displaying the propeller gadget in last build
  • Aesthetic tweaks to the start-wave countdown
  • Tutorial bugfixes

Hamster Blitz v 0.3.0 Update Notes

New features


  • Jockey enemy - is that rat riding on a SQUIRREL?! You'd better catch them quickly, as they make a heart racing beeline for the cookie jar. Defeat the squirrel to knock its rider off, then take out that defenseless rat! More enemies still to come.
  • Explore more of the map with the newly opened 2nd Floor! More rooms still to come.
  • New music tracks! Theme for the Jockey, and a preview of the upcoming enemy theme.

Tweaks


  • Gadgets already equipped on gadget screen cannot be selected again (marked by a red X)
  • Performance & rendering improvements
  • Minor audio mix adjustments

Bugfixes


  • Switched API from Vulkan to DirectX 11, bringing major performance improvements (framerates no longer steadily drop over playtime)
  • Rover melee attack no longer hits player after leaving attack range during wind-up

v 0.2.2 Patch Notes

- fixes a bug that stopped animations in the tutorial

- fixes a bug that prevented the player from jumping in the tutorial

v 0.2.1 Patch Notes

- Performance improvements to enemy AI, collision detection, lighting processing, material effects, and memory allocation.

- Fixed a bug that prevented the Upgrade Screen from being navigated using controllers.

- Player lives counters now have correct outline colors.

- Hamsterball outlines are now visible for other players as well as in mirrors.

- Propeller lights up green when ready to be used rather than while being used.

- Fixed hamster eye colors.

Hamster Blitz 0.2.0 Update Notes


    New features

  • Warrior enemy - larger and taking more hits to defeat, the Warrior will speed up when engaged in combat, swinging its plastic knife sword in a circular motion when close enough to the player. Stun him while between attacks or slam on him precisely from above to deal with this noble opponent!

  • Gadgets - after certain waves, you will be given the chance to equip gadgets to your hamsterball! These gadgets will remain equipped until the end of your session, allowing you to combine multiple into your own unique loadout. We have three for you to try out right now, with more coming soon and the ability to upgrade gadgets in the close future!

  • Propeller - hold Left Trigger / Left Click while airborne to fly! Useful for navigating vertical spaces more quickly, or aiming precise slam attacks.

  • Rocket booster - Dash to blast forward at incredible speeds, dealing extreme damage on impact with enemies!

  • Snowball - collide with enemies to slow them down temporarily and deal additional damage!

  • More areas of the house have been opened to explore! Even more areas will be introduced in future updates.


    Tweaks



  • Various new HUD/UI effects to help keep the screen de-cluttered during gameplay.

  • Design changes to the compass, including a distance indicator for the cookie jar.

  • Minor audio mixing enhancements to sound effects and music.


    Bugfixes



  • Fixed a collider error where enemies would sometimes spawn stuck behind the fridge in the kitchen.

  • Controller compatibility adjustments; if you are still struggling with controller support, try setting Steam Input for Hamster Blitz to Forced On.

    Performance improvements are being actively worked on; expect a patch soon that increases framerate stability when greater numbers of enemies are present and active.


v 0.1.1 Patch Notes

- Tweaked enemy speeds, jar carry speed, and Trooper arrow damage

- Various repairs to the Game Over screen functionality

- Arrows properly stick to the cookie jar rather than floating in place

- Updates to Main Menu layout, including a new controls reference screen

- Menu/pause button animations/sounds repaired

- Patch to prevent enemies from spawning inside walls near rat holes

- Tutorial sky box no longer obscures the hamster ball