# Changelog v1.0.1
## [1.0.1]
### Changes
- Weapon attachment now shows slots, also maintains last position on attach
- Hand Axe has ability to dismember
- Links to latest released version in previous versions.
- Longer Tutorial, better explains gestures / skills
- Less enemies at any given time, this also helps with lower end cards and perf
- Lowered the required speed for punching
- Updated the punching hitbox
- Finger gun now spurts blood
- Changes to weapons and gripping, free grip and 2 hand enabled
- Added 7 new items
- Claws now recharge if you continue to hold the gesture
- Added more songs to background sounds
- Zone no longer reactivate, if you clear an area it's clear
- Electro Orb does more damage
- Firebolt Does More damage
- Energy Cannon now spawns correctly
- Footsteps for enemies
- Swing and shoot sound now attenuated.
- Better enemy spawning
Better tutorial coming..
Looks like some player's are having trouble with the "tutorial"
My UI/UX sucks, and making this video helped a lot: https://youtu.be/YBgCr5fQR6k
I will be looking at improving the tutorial to better explain (like this video) on how to play the game.
[Hotfix 2] Claw skill attachment, minor other bug fixes
I had a TON of great feedback from user's playing for the first time on launch yesterday. A couple of you have found some bugs that I have patched in this build here/ I've also updated the binding to help with some issues with the menu.
Left Claw Attachment now has the correct rotation
Additionally you can no longer climb the claws
yikes*
The flying mage enemies now have physics again
Minor other bug fixes most people won't notice
As always the best way to get involved with the game is the Discord! https://discord.gg/YntUfd8
[Hotfix 1] SteamVR Bindings - Finger Tracking
Some players are getting the incorrect SteamVR bindings
I've applied a hotfix which should either default you to the correct controls, or update you to the latest workshop binding.
If your controllers / fingers still don't track, please make sure you have the correct settings in the Controller Config menu
[Watch before playing] How to Hand Combat !
Since I suck at UI/UX and tutorial stuff, I made this video to help you get the most out of Hand to Hand Combat.
Please watch this before playing and you'll save us both some headaches!
https://youtu.be/YBgCr5fQR6k
Then come join the Discord!
https://discord.gg/YntUfd8
FREE DLC FOREVER
Any and all content added to Hand to Hand Combat will be free and included in the price of the game
That is until our sun explodes.
That means more gestures, new places to go, more enemies, more that good VR shit.
Post on our Steam Discussion boards your idea for:
a Giant Space Laser that orbits around you and only attacks when you do a certain gesture.
Some anime attack you saw once
that one meme
And it might be in the next update!
Steam Store Page Live | Wishlist Hand to Hand Combat today!
Our store page is now live! I'm sure you're aware because you're reading this now :)
I've been making this game/experience for about 3 months now off some tech I have been building. Hand to Hand Combat is a action packed virtual reality game for the Valve Index Controllers. Shoot finger guns, punch baddies, and explore the procedural generation of HtHC!
If any of this interests you add us to your wishlist and If you have a suggestion or comment please stop by our discord! https://discord.gg/ymsYjBq