Patch v1.5.2 released • Some improvements to controller support • Ability to browse local config, screenshots, and save files • A few recent GZDoom engine fixes • Improvements to the new movement code
Patch v1.5 released!
• Introducing Map Markers for Key Doors and Portals • Fix for the switch of one of the map13 lifts • Pull fixes from GZDoom, post-4.8.2 • New movement code - the player starts and stops moving a lot quicker, less "sliding" - this change will be optional • New Special item: Hand of Necromancy (It raises the dead) • "Classic" mode - which removes the new Hand of Necromancy and makes the gameplay more similar to what it was before this update_Fixed skybox for some maps • Hand of Necromancy item revive the monster who is the closest to the player • Added more Hand of Necromancy items, max amount is now 10 • Added markers for map transition portals • Added a cap to max speed with the new movement mode • map05: Switched Fire Key with Yellow potion spot, Fire Key is now close to the Golem item
If your saves dont work, you need to download the previous version via the beta branch, here is how to do it: https://steamcommunity.com/app/1898610/discussions/0/3421062490360410047/
Update v1.4
Announcement: New update of the game, it fixes the last important stuff and some details.
_Map02 The Farmhouse: Fixed deactivated enemies. _Lord Gargoyle and Undead Dragon are now immune to rip damage from Ring of Ice. _Raised some platforms to not allow skip passage in some maps by jumping (or it should be much harder) _Map08 The Forest: Added a platform in one of the secret. _Added more enemies/items in some areas of some maps. _Added description of the attacks of the transformations when taking a morph pickup item (primary and alt fire). _and others
If you want to keep the previous version to use your saves, use the beta branch option on steam: https://steamcommunity.com/app/1898610/discussions/0/3421062490360410047/
New Update!
Hands of Necromancy is updated with v1.3 Here are the changes:
• Name of the maps will appear at the screen the first time you visit a map • Map13: The Earthen Depths, monks don't spawn infinitely anymore • map19: Skybox fixed at The Abandoned Castle • Map02: Switch fixed at the farmhouse • Tormented Undead (burning zombies) are fullbright now • Missing textures fixes • Statusbar fixed • Undead King Boss not stun anymore by the Wyvern flamethrower (or just a little bit) • map10: More enemies at the beginning of the City of Despair, added a switch at the dragon key room lift and platform fixed at the bell tower • map07: Zombies doors will be open directly now • Updated engine to GZDoom 4.8.1 • and other fixes
Hands of Necromancy is now LIVE!
Hands of Necromancy is released!
This dark fantasy metroidvania FPS will bring you into different worlds where you will have to find your path with the different transformations! Defeat the Undead Kings and prove your strength and magic power!
When hitting an enemy, The Ring of ice projectiles can now harm farther ennemis Added hints on switchs at map05 Textures fixes Sounds rebalanced for Swamp Serpent transformation Swamp Serpent projectile and hit animation are now bigger Undead bone sound fixed and others
Balance Update
- Increased power of the Tornado Spell. Enemies on the ground will be killed faster than before. - New behavior for Ring of Ice. When hitting an enemy, ice shots will be thrown around the target for a short distance, potentially hitting other targets. - Reduced ammo from pickups for Ring of Ice and Tornado Spell from 5 (small) and 15 (large) to 3 (small) and 12 (large). - Max ammo decreased to 50 from 100 for Ring of Ice and Tornado Spell. - Striking enemies with the Magic Sword now turns the player toward the target. - Enemies will be stunned less often when attacked (especially golems). - Increased HP of Cold Breath (Ice Golem). - Removed some extraneous proprs and elements from some maps - Fixes for textures, sound volume, and gameplay bugs - Engine update
Issued planned for fix before Release v1.0 - Text scaling problem in the Quest Journal - Texture seam problem in map05 - R & T too similar in game font