- Added caps for challenges. This will now nicely be shown when You reach that cap.
- When in the overview of a consumption-category (where You can for example see the list of all the fruits that make Your people happy) You can now click on the bars which will immediately make You jump to that corresponding good!
Minor changes and fixes:
- having too much many will no longer reset the game. Thank god!
- when building a house for Your people of which there were 0 before it will now correctly show the satisfaction bars of these people.
- a delivery quest will no longer require You to have x+1 in storage of the good to be delivered when the amount to be delivered is x.
- the resource screen will now be updated when an expedition is finished and the resource screen is open
- Electrolysis Laboratories will no longer require too much power
- Electronics Factories will now consume power as shown.
- The achievement 'population explosion' will now hopefully trigger correctly. Should You already have a game started and 500 people in Your city it will unfortunately give You this achievement now :(
Minor errors / typos:
- Leather Factories will no longer ask for wool when leather is missing.
- Ammonia Reactors will no properly ask for hydrogen, not water.
Known problems: I am very aware of a problem that causes the game to simply stop time. Should that ever happen (seen, when the bars no longer move, no more money is earned and no goods are consumed anymore) simply quit and restart the game. I'm working on a fix for that and will upload as soon as possible!
Update #3
Bonjour!
It's finally time! 19.11.19 at 11:19
Time to release the game!
Thanks to everyone involved and also to You who play the game and maybe even like it.
Tell me, when something is wrong.
Until then, happy trading, producing and consuming!
Update #2
Good Day, traders, producers and consumers!
It's been over two months since my last post and I guess it's time for a new one.
Production Clocks
To further increas the clarity of what good is needed for what, You can now click on a question mark in the top right corner of a good's info screen:
This will lead You to the Production Clock of that specific good which shows You, what exactly that good is needed for.
Should You click on the icons at the end of an arrow, it will lead You directly to the corresponding overview of that product.
And as the game progresses, the production clocks will be updated, too:
That's all for today.
I hope the heat doesn't get to You ;)
Update #1
Hello, traders, producers and consumers!
After happily seeing, that some of You are actually interested in this game (You crazy people!) I decided to let You know, how things are going.
In fact, many things are happening simultaneously right now. I'll keep You updated about all the progress.
Today I will write about the
Game Settings
Since making the game publicly visible on Steam I added eight more difficulty settings to the previously six existing ones so You can modify Your experience each time You start a new game.
In addition there is a little info text in the bottom right corner that further explains, what exactly those settings change.