Update to the Demo version: * Possibility to cancel a fixed point (including an elbow) when building a connection line. * Possibility to rotate the first section of the connection line. * Fixed bug - it was possible to leave the game zone.
Update for the Base version: * Everything that was improved in Demo version. * Added alien life, it does not affect gameplay yet. * Active pause - you can inspect your settlement in pause mode.
Version 1.36
The v1.36 update mainly focuses on compatibility with future DLC (HardLanding: Industry: Come out to surface). But even without this DLC, the following was done in the base version:
Redesigned the interface for buildings
Added sandstorms and an interface that allows you to watch them
Displaying the movement of crates on conveyors
Added a loading bridge to allow crates to be moved across an intersecting conveyor lane
Improved save/load interface
A major update - "Colonial Care"
This is the last major update for Early Access. We're getting ready for the release of the game. This does not mean that the development is stopping, quite the opposite. We will continue to develop the game in different directions with additional downloadable content (DLC). This development strategy will allow the players to modify the game depending on their preferences. For example, we planned to introduce alien organisms into the game, which would turn the game into a Tower Defense game. However, this is not to everyone's liking, many players prefer to play strategy without a direct opponent, focusing on increasing the complexity of industrial chains. Having different DLCs the players will be able to decide how they want to construct their experience!
This update focuses on the story and social side of the game, and the following has been made:
Introducing a part of the story that will immerse the players into the game world.
Work on the colonists has begun, each one now has character traits, desires, and demands.
Introduced a faction system for colonists (they will change faction in response to player decisions).
Added plot events. Colonists propose and promote their ideas.
Added tools to monitor the political and material state of the colony.
Added a system to take the colonist out of the cryo-chamber in several stages, leaving the colonist in a virtual world or providing air and water completely waking them.
When you, as a real leader, start to take care and to wake colonists from cryo-chambers, the game will become more complicated and interesting. We are sure that lack of energy, oxygen and conflicts between colonists will not stop you and you will lead your colony through many crises!
Version 1.21
* Visualization of the creation of buildings using drones * Visualization of the change of day and night
Major update
New mode "Free play"
New map for the free play "Crater"
Building construction in free play
Grader - surface leveling tool
Resource mining system
Construction resources (plasteel and plastoconcrete)
Construction and laying pipes/cables/conveyors over uneven terrain
Storage buildings for resources
Oxygen production
The ability to save in "Free play"
Playtest is coming to an end.
Thank you all for participation and testing all the new features. We have given out access to the playtest to 100 players, and those who have already received it will be able to test the game for the rest of the year. We hope to get more feedback from players on the new features. New versions will be accessible in the Beta branch of the game. (Properties -> Betas) This will be the dedicated test branch where all the new toys will be introduced first, until all the features are working and the patсh is stable.
Limited testing of the new `building free mode` is now open!
Limited testing of the new `building free mode` is now open! This is a pre-test, of a raw version. It may contain critical bugs that will not let you fully enjoy the new mode! Please report bugs and errors to us.
The developer believes that the earlier the players get access to the game, the better it affects development. But remember that by participating in the test - you're not just a player, you become a tester. We expect from testers weighted opinions and, above all, a description of bugs you encounter.
We are interested in how far you got playing the game, screenshots of your colony will allow us to gain an understanding.
Localization
Added translations into other languages using google translator.
If you are a native speaker of one of the languages supported by Steam and are ready to make translations for us for free, please contact us.