We have leaderboards now to compete against your friends and other players around the world. The game was designed to accommodate for sequence breaks and speed runs. Now you can track your speed run times and compete against others.
General:
Added pylon indicator actor
Leaderboards added
Pylon highlight logic added
Updated collision on tower launcher
Weakpoint collision edits
Bugfixes:
Audio bug fixes
Boss fights properly restarts on death
Collision fixes
Fixed a collision bug in the climbing section in the onboarding
Fixed alignment bug in pylon indicator
Fixed cannon pylon compile bug
Fixed energy crystal SFX bug
Fixed gate playing sound after being closed
Fixed glitches allowing the player to get to the Riven before the fight
Fixed graves not displaying interaction text
Fixed Riven death SFX doubling bug
Fixed Riven health bar not hiding in end cimematic
Fixed Riven jump land event dispatch timing
Fixed thruster sound doubling over
Fixed voiceover lines being cut off after the first cinematic
Moved planetoid that was in the middle of a rail
Steam VR no longer loads on game start
Turned off collision for a piece of the launchpad so players stop getting stuck
Level:
Added a light to the starting tunnel to increase readability
Added a speedrunning easter egg
Added extra wall to protect player from first drone spawn
Adjusted drone spawners on floor 2 of the tower to decrease wait time
Arena: Cannons highlighted for player with new system
Energy pickups before dagger removed
Fences added to level
Graves moved
Improved readability on floor 2 of the tower
Pylon changes
Pylon critical path highlights added
Rails on floor 2 of the tower tweaked
Secret pylon changed for readability
Various other tweaks
Character:
Added visor static effect on Riven stomp
Dagger throw animation improved
Jump animation improved
Playing visor static effect on Riven's jump during fight
Enemy:
Added OnStompAttack event dispatcher for Riven
Dispatch on Riven stomp event through game instance interface
Riven pathing changes
Slight changes to AOE missile behavior
Wrecking ball animations updated and improved
Wrecking ball speed increased
Wrecking ball tweaks
Sound:
Added several ambient sounds to environment objects
Added sound for being knocked off of moving objects
Ambiance music mixed with ambient SFX
Changes to the end cinematic
New voiceover lines added
Re-added voice line for after Riven intro cinematic
Visual:
Added dark glass material under emissive area for columns
Crystal shader optimizations
Edited static effect curve for visor effect on Riven stomp
Enlarge Riven in death cinematic
Drone colors tweaked
Fence meshes, textures, and materials created
Halved resolution of diffuse and MREA textures for performance
Lighting tweaks
Modified wrecking ball beam particle effect
New drone material tweaks
New drone textures and materials added
New grave texture added
Optimized all the environment textures
Optimized basic material for better performance on broken pieces
Optimized crystal particle effects
Optimized energy pickup particle effects
Optimized shield material
Pylons now have god rays
Tower textures, materials, meshes updated
Updated launcher effect
Various shader optimizations to improve framerate
UI:
HUD timer uses GameTimer singleton. Changed format of HUD timer to 00:00:00.00
Leaderboards can now be accessed from the main menu
The top 3 times in the world and among your friends are given Gold, Silver, and Bronze ranks to show off a bit
You can view the ten times surrounding your best time in the world or among your Steam friends, as well as see the top ten times in the world or among your Steam friends
Your top 9 times will be displayed on the left side of the leaderboard screen, along with your most recent time
Your username is highlighted for visibility
Patch 1.02.01 [Changelist]
BugFixes
Fixed tower launcher bug
Fixed tower level 2 Riven bug
Patch 1.02 [Changelist]
General:
Added achievement for starting the boss fight
Added cannon laser sight
Checkpoint priority tweaks
Created new BP to place energy pickups along a spline
Graves now display message when nearby instead of on spear
Grave spear icon removed
Increased energy pick up radius by 50%
Mouse sensitivity changes
Mouse sensitivity 0 is no longer actually 0
Rails adjusted to be more accessible
Added achievement for reaching the tower
Updated analytics
Updated tutorial stones
Bugfixes:
Field of view no longer affects LODs
Fixed AOE missiles destroying weakpoints when they weren’t thrown back
Fixed a game crashing bug in the behavior tree
Fixed bug that caused Riven to jump away when it shouldn’t
Fixed bug that displayed “Checkpoint Activated” before activating the checkpoint
Fixed bug that periodically caused the player to sink into the ground
Fixed cinematic bugs
Fixed collision issues causing boss attacks to go through walls
Fixed multiple bugs that would cause drone bullets to destroy in midair
Fixed Riven head look bug
Fixed Riven health bar bug
Intro voiceover now properly plays on game start
Turned off motion blur that was on the player’s camera by accident
Updated cannon beam effect to appear even when offscreen
Weakpoints and wrecking ball should disappear when the Riven dies
Level:
Arena: Added a drone path to boss platform 3
Arena: Added crystals to the boss platforms
Arena: Added more jump pads to the boss platforms
Arena: Added teleport points in the arena depending on boss health
Arena: Disable the launch gate until the first cannon is fired
Arena: Increased jump pad launch velocity
Increased breadcrumb visibility
Level updates
Made the tower more accessible
Modified checkpoint priority order
Reduced difficulty in the tower
Removed floating text
Secrets added
Updated level readability
Updated readability in the tower
Character:
Shortened respawn time
Updated spawn handler
Enemy:
Added bail-out timer to Riven for canceling attacks if stuck for too long
Added lifetime to AOE missiles
Added long range attack for Wrecking ball
Added Riven death cinematic
Added weakpoint explosion
Added 4-6 second delay for Riven reactivation on player death
Drone collision sphere made slightly bigger
Drone spawner now respawns drones on player death
Drone spawner max range increased
Made catching and throwing missiles easier
Made collision changes to weakpoints
Missiles no longer collide with drones
Now allow the player to stab through the Riven’s shield
Sound:
Added crystal ambiance SFX
Added drone spawner ambiance SFX
Added SFX to the player being knocked off their grapple
Removed the sound for when the player lets go of a grapple without launching
Rough dialogue system created
Tweaked voiceover blueprints
Voiceover updates
Visual:
Added new landing animation in cutscene
Cinematics tweaked
Crystal shader and material optimizations
Depth Fade added to particles
New textures and materials for the pickup pedestal
Reworked how field of view is calculated behind the scenes
Updated chest mesh UVs and materials
Updated pylon material
Updated tower assets, textures, materials, and LODs
UI:
Added background box around interaction text from graves
Added visor static effect on taking damage
Created data curves for visor static effect
Field of view slider added to general menu (70 by default)
Motion Blur option added to graphics menu (off by default)
Mouse sensitivity option now goes from 0 to 20 (default is 8)
New box for Interaction text
New health bar animation
New UI Arrow asset added
Respawn button added to pause menu
Setting visor static effect intensity as a multiple of a stored value
Shortened fading out death UI on respawn
Text color for interaction box changed
Updated UI for information popups
Patch 1.01 [Changelist]
Thank you everyone for downloading and supporting the game! We are going to keep updating the game and bug fixing it. This is the list of things we fixed and improved for our first patch.
General:
Added Radial Edge Blur on riding Rails
Adding Particle LODs
Analytics added
Asset collisions tweaked
Asset tweaks
Collision updates
Disabled multiple animation ticks when out of player range
Disabled multiple object ticks
Editing LODs for assets
Material Optimizations
New assets added
Pillar Lights BP updated
Pylon animation and timeline optimizations
Pylons no longer animate when the player is out of range
Pylon optimizations
Rail BP updates
Removed unused blueprint code
Speed gates have new meshes and materials
Various other BP tweaks
Various other bug fixes
Level:
Added a stop velocity box above the arena in case the player is launched too far upward
Credits now displayed 10 seconds after the boss is defeated instead of 15
Fade distance on lights changed
Kill volumes moved and edited
Lights in level tweaked
Map updates
New debris blueprint created and added throughout level
Siloam tower center ring strut split into playable and deco collision versions
Character:
Added functionality to ignore look input when using anim camera
Added functionality to switch between Gameplay & Anim cameras
Adding invulnerability for a short period after respawn
Airtime variable added to grapple component
Animation improvements
Camera bugs fixed
CameraController tweaks
Character optimizations
Energy now given to player when attacking weakpoints with the dagger
Healing Energy bug fixed
Heal time tweaked
Inputs now disabled when respawning
New respawn animation added
Player can now properly stand on the Goliath
Pushback function added to grapple component
Enemies:
Added new material for Riven weakpoints
Changes to wrecking ball, different collider for movement, increased damage radius, randomize velocity on hit
Drone behavior tweaked
Drone optimizations
Editing collision so the player can’t get stuck under the Riven’s legs
Fixed animation bugs
Fixed bug that caused the Cannon pylon to not activate when the Goliath shield goes up
Fixed bug that caused the Riven to dance endlessly
Fixed bug that caused the Riven to not reset when the player dies
Fixed bug that caused the Riven to reset intermittently
Fix laser interrupt bug
Fixed Riven collision after shield break
Hit anim montages tweaked
Jericho meshes now randomized
Laser attack can now be interrupted
Laser behavior tweaked
Modified Riven respawn behavior when player dies
Other wrecking ball updates
Riven attack ranges tweaked
Riven behavior tweaked
Riven hit animations randomized
Weakpoint BP updates
Wrecking ball damage system tweaked
Sound:
Added pylon activation sounds
Character damage sound effects changed
Fixed Thruster doubling SFX bug
Footsteps volume lowered
Healing sound effect added
New voiceovers added
New sounds attached to animations
Remixed coin pickups and footsteps to make it so they are quiet but not changed by dynamic mix