I just released patch 4102034 which is meant to introduce a new element and to fix a small, existing, problem.
Introducing the tutorial panel
I felt the need, fueled by some feedbacks, to create a small and unobtrusive tutorial panel. It will show up at any given fresh game starting, unless you check the "Don't show anymore!" checkbox to hide it permanently.
In case you wanted to activate it again, you can do it from the option panel.
Fixed the outline on the shops
Shop's outline was broken. I fixed it. It should be ok everywhere now!
These were the main changes i made in this last patch.
Please get in touch if you have problems to report, suggestions, motivational speeches or insults you would like to share with me.
Happy hard times!
iv.
Update: patch 4093623 released
Hi All!
I released patch 4093623 addressing some problems reported in the latest tests and introducing a new kind of furniture: the hostile bench.
Hostile bench
This bench was designed to be hostile to certain categories of people. Thanks to the presence of metal armrests placed where necessary, these benches are unusable for sleeping. Unless the metal armrests are removed, of course.
Fixed Player Collider
I fixed the player collider since it was glitchy and sometimes trashbins would remain attached to the player with no reason. The problem should be fixed now.
Larger NPC hotspot
I see some people had problems clicking the hotspot of NPCs, since it was too small. I made it larger, so that it should be more usable now.
Reduced flies audio volume
Flies were a real hassle since the audio fx volume was too loud. I reduced it consistently even if i should consider reducing it even more... :P
These were the main changes i made in this last patch.
Please get in touch if you have problems to report, suggestions, motivational speeches or insults you would like to share with me.
Happy hard times!
iv.
HELLLO MY NAME IS - live performance
Hi all!
Ivan's here. Not only hard working in this hot summer days. As release on Early Access approaches, we also need to cool down and relax a bit, from time to time.
So here it is, Hello My Name Is performing a song from Hard Times OST before an audience of friends @ a super cool wedding party!!
Special thanks to Cri&Simo!! <3
Ivan's here, and I'm writing this to say hello to our great soundtrack artist:
"Hello my name is",
who created the beautiful music of Hard Times!
At the moment I'm using some pre-mix and temporary masters in the game, waiting for the work to be properly mixed, mastered and finished. Then I will proceed to update the music present in the game as well. In the meantime you will have to opportunity to listen to them in game, even if in a non definitive version.
The complete and original Hard Times soundtrack, by "Hello my name is" will be also available for sale, in digital download, here on Steam and, probably, even on other platforms.
If you ever want to ask something about this subject or any other thing related to the game, feel free to get in touch!!
Best regards!
iv.
a(1) = "HELLO MY NAME IS"
a(n) = a(n-1) + ": HELLO MY NAME IS"
Waiting for the great leap forward!
Hello everyone!
I'm Ivan, and I'm the developer at work on Hard Times.
While I am posting this announcement I am working on the last iterations before the launch in Early Access, later in September, something that makes me very nervous and excited, since this is my first big project being published in a store!!
I look forward to starting to interact with the community to get feedback, suggestions and ideas on how to further develop the game.
I am also anxious to see the modding engine in action and hopefully see many people create and have fun with it (there is also an official wiki I'm working on, with tutorials on modding and more).
Just remember that this is a solo dev project, carried out by me alone and in my spare time, after my day job!
In any case, the game has been in development for about three years now, and has had the opportunity to showcase around and be known a little, within the Italian Indie scene.
It received some good covering on the italian gaming press and was selected as "Indie Prize Finalist" to participate in the showcase to be held at the GameDaily Connect in Los Angeles in August 2019.
All this is a source of great happiness and satisfaction for me and so I have nothing else to do but continue to do my best until September, "Waiting for the Great Leap Forward!"
NB: The game is in closed Alpha now, being played by just a handful of players. If you want to know when the game will be available for early access be sure to whishlist it now!
Finally, feel free to get in contact with me to ask whatever you want to ask or just to say hello!