Some task descriptions show more details It shows currently resources when you assigning tasks for peasants.
Update
Higher probability to create skeletons Safe area won't show border anymore Added some tips of UI elements Designing panel would show how much resources currently you have
Fix
Fixed a problem of texts
Winter is Comming
Seasons would change as time goes by. Spring, Summer, Autumn, Winter, there are different views in different seasons. In Autumn, field grass would stop growing, unharvest crops would die one by one... This means it's harder to get food. When forager gather the last berry, when farmer harvest the last brunch of wheat, oh your majesty, do we have enough food to keep alive?
Details: Material of Terrain / Plants would change in different seasons. Field plants would stop growing in Autumn and Winter. Crops' growing stage changed to 8 (5 before). Crops can be plant in any season except Winter, and harvest in late Autumn. Farmer would get resource when they harvest crop in different stages: Wheat: 0/0/0/1/2/4/8/16 Cotton: 0/0/0/1/2/3/4/5 Unharvest crop would turn it stage to 0 in Winter. Leftclick blueprint would show its required resources and stored resources currently. New food: bacon (it won't be rotten)
1.0.0.1 FIX
Fixed a problem of shadows
PUBLISHED!
PUBLISHED
40% OFF! After one year developing, the name changed to "Hard to be a King" and did a full release. Updating won't be stopped.
Plannings
There are unique characters in game. One of them would give player some hints about next plannings. Currently, the next planning is Seasons. Crops will be planted in Spring and be harvest in Fall, Wield plants disappear in Winter... Food would become more important...
Author's words
I'm tyx(Ethan). I used to develop games in a game company. I don't like the games which is commercialized, and I love open-world games. So I finally quit my job and develop inde-games. It's not easy to do a transformation from a server-developing engineer to a client engineer. I spent nearly three years to write codes and create models. It's a hard experience but I enjoy this. I hate the situation the designers break my work very often when I worked in the game company. So in my game, peasant would lost their progress when you break him/her. I hate overtime working. So in my game, peasant would get low work efficiency when they are sleepy. I hate the game I liked stopping it's updating. So my game will keep updating for a long time.
Acknowledgement
感谢毛毛,DH,果子对我工作的大力支持
0.8.6.3 Update
Fixed: Abnormal behavior while peasant hanging
Version 0.8.6.2
When there are no campfire, peasant who are in idle will search for the closest banner. Special characters are now unique. Fixed: population ui mistakes. Two new easter eggs.
Name changed!
Hello I'm Ethan.
After one year developing, I did a lot of beautification and optimization works, new version finally finished, and it got a new name: Hard to be a King
Full version will release soon. Developing won't be stopped.