Hard to be a King cover
Hard to be a King screenshot
Genre: Simulator, Strategy, Indie

Hard to be a King

Fix

Fixed an issue about female names

Update

Some task descriptions show more details
It shows currently resources when you assigning tasks for peasants.

Update

Higher probability to create skeletons
Safe area won't show border anymore
Added some tips of UI elements
Designing panel would show how much resources currently you have

Fix

Fixed a problem of texts

Winter is Comming

Seasons would change as time goes by. Spring, Summer, Autumn, Winter, there are different views in different seasons.
In Autumn, field grass would stop growing, unharvest crops would die one by one... This means it's harder to get food. When forager gather the last berry, when farmer harvest the last brunch of wheat, oh your majesty, do we have enough food to keep alive?

Details:
Material of Terrain / Plants would change in different seasons.
Field plants would stop growing in Autumn and Winter.
Crops' growing stage changed to 8 (5 before).
Crops can be plant in any season except Winter, and harvest in late Autumn.
Farmer would get resource when they harvest crop in different stages:
Wheat: 0/0/0/1/2/4/8/16
Cotton: 0/0/0/1/2/3/4/5
Unharvest crop would turn it stage to 0 in Winter.
Leftclick blueprint would show its required resources and stored resources currently.
New food: bacon (it won't be rotten)

1.0.0.1 FIX

Fixed a problem of shadows

PUBLISHED!

PUBLISHED


40% OFF!
After one year developing, the name changed to "Hard to be a King" and did a full release.
Updating won't be stopped.

Plannings


There are unique characters in game. One of them would give player some hints about next plannings.
Currently, the next planning is Seasons. Crops will be planted in Spring and be harvest in Fall, Wield plants disappear in Winter... Food would become more important...

Author's words


I'm tyx(Ethan). I used to develop games in a game company. I don't like the games which is commercialized, and I love open-world games. So I finally quit my job and develop inde-games.
It's not easy to do a transformation from a server-developing engineer to a client engineer. I spent nearly three years to write codes and create models. It's a hard experience but I enjoy this.
I hate the situation the designers break my work very often when I worked in the game company. So in my game, peasant would lost their progress when you break him/her.
I hate overtime working. So in my game, peasant would get low work efficiency when they are sleepy.
I hate the game I liked stopping it's updating. So my game will keep updating for a long time.

Acknowledgement


感谢毛毛,DH,果子对我工作的大力支持

0.8.6.3 Update

Fixed: Abnormal behavior while peasant hanging

Version 0.8.6.2

When there are no campfire, peasant who are in idle will search for the closest banner.
Special characters are now unique.
Fixed: population ui mistakes.
Two new easter eggs.

Name changed!

Hello I'm Ethan.

After one year developing, I did a lot of beautification and optimization works, new version finally finished, and it got a new name: Hard to be a King

Full version will release soon.
Developing won't be stopped.