Hard West cover
Hard West screenshot
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Genre: Role-playing (RPG), Strategy, Turn-based strategy (TBS), Tactical, Adventure, Indie

Hard West

Once more into the Weird West

If you have been longing for some more Hard West action, you will be happy to hear that the wait is almost over! Hard West’s new expansion entitled Scars of Freedom will hit Steam next Thursday, on March 3rd and will retail for $2.99.

Hard West: Scars of Freedom offers a juicy new scenario with a dedicated story featuring new characters, 7 new tactical missions, a powerful new weapon, a bunch of new mechanics and ramped up challenge!

Meet Libertee, an escaped slave-turned-vigilante, and her nemesis - Doctor Gorman, a surgeon with somewhat radical views on the future of medicine. Discover their intertwining stories set against a backdrop of Civil War Texas, where classic western mixes with gothic horror.

Apart from a new story inspired by the works of Mary Shelley, the expansion also offers an equally Frankensteinesque new character development system which consists of acquiring body parts, and implanting them on your posse members. Thanks to a new trade mechanic, you will now be able to purchase your upgrades rather than get them randomly, which in turn will allow you to make strategic plans for how you want your posse to develop.

It's not all just about this new expansion though, as the main game will also be getting a major update shortly before the Expansion ships next week. This update will correct a number of outstanding issues and will add several new features and options, which will enable you to experience Hard West in new ways.

More news will be available soon. In the meantime, please be sure to check out some screenshots from the new instalment in the Hard West universe!!!

Hard West Patch 1.3 is here and it means business!

Hard West 1.3 Patch Notes



Hello Gunslingers! Continuing the great tradition of regular patches and improvements, here's patch 1.3 for you. We're already working on the next one and something a bit bigger down the road so keep sending us your feedback and we'll keep doing our best to make your visit to the Weird West an enjoyable one!

- Fixed: blocker in the 'Meteor Crash Zone' location in the 'Method in Madness' scenario.
- Fixed: pressing ability hotkeys during the tutorial no longer causes a block.
- Fixed: some weapon stats no longer display incorrectly in stores
- Improved: various UI rendering tweaks for various screen resolutions.
- Fixed: text in Options menu scales correctly after resolution change.
- Improved: cursor indicator for the Move order changes depending on the 1AP or 2AP cost.
​- Fixed: killing Diego before being told to do so no longer creates a blocker.

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By the way, remember the game has an official Manual (available in your Steam Library) as well as some cool community guides.

Hard West Patch 1.2 is deployed on Steam

Hard West 1.2 Patch Notes



- UI should now work correctly in all resolutions above Full HD.
We're looking into the possibility of fully supporting nonstandard screen ratios and will keep you posted.
- Fixed: an enemy brought down to 0 HP with the Barrage ability sometimes remains alive.
- Fixed: having Old Man Murray join the fight in the optional rescue mission would sometimes lock the game.
- Fixed: desynchronized animation of using dynamic cover objects while the character is already 'sticking' to it.
- Fixed: missing localization on one of the buttons.
- Fixed: an erratic notification of a wound turning into a scar on a character from a different Scenario.
- Stability tweaks.
- Further difficulty adjustments based on your feedback.
- Movement path helper now changes color depending on the number of Action Points needed to reach a given location.
- The available ammo counter has been changed to be more clear and easy to read.
- Fixed: Florence no longer trolls players by joining the search party looking for her.
- Mac: jury-rigged fix: disabled a plugin causing the game to crash to black screen for some players upon starting missions. It should solve issues for now but we'll refine the solution further in 1.3.

Hard West Patch 1.1 Released

Hard West 1.1 Patch Notes



- Fixed AI behavior in evaluating flanking movement and range.
- Decreased point-blank range to 4, increased AI avoidance area around player characters to 5 (reaction shot range +1).
- AI now will not move directly into the point-blank range of players also when out of combat (like roaming).
- Fixed a glitch in AI movement rules which would bring it into point-blank attack range.
- Minor pathfinding fix for specific tactical situations.
- Adjusted difficulty during the optional Mexican Town fight (As Good As Dead scenario)
- Adjusting the mining/prospecting mechanic for difficulty and clarity (will take effect upon scenario restart).
- Fixed credits display issue.
- Friday restored.
- Preparing ground foe UI fixes for resolutions above Full HD in 1.2 patch.
- Addressed the issue of characters shooting through the floor in certain cases.
- Fixed target selection with LMB on targets which are 'sensed' and in field of fire.
- Fixed no fade-in when returning to the strategic in the first scenario.

A more substantial 1.2 patch is in the works, we will update targeted fixes as they are confirmed. For details please check this thread.

Hard West rides boldly to Steam!

Aaand it's launch day! Join Warren and other very colorful (or murderous) characters and discover the Weird West!
It's been a long ride for us but we couldn't do it alone! Huge thanks to our Kickstarter backers, fans and supporters. Now all we need to do is go back to work and keep an eye out for any feedback from you. Enjoy the game and let us know your thoughts in the Steam forums!

Live Stream on the official GreenManGaming channel!

http://www.twitch.tv/greenmangaming