Before the patch note I would like to announce the upcoming exit of the Early Access phase!
The beta phase is coming soon. Let me know what you think and what was missing from the game right now.
Which menu, interface or window needs a redesign?
What are the weaknesses and strength of the game in your opinion? I would do my best to improve everything.
Don't worry, the end of the early access phase does not mean that the updates will stop.
It simply means that the core gameplay is now fix. New functionalities and bugfix will continue to come.
Interface
Boot window : The little disk icons will now turn red when the computer is off
Language
All language is now directly included in the game!
All the translation mod is now useless for people with version 0.2.34 or superior
Engine
Big performance improvement, you should see a framerate increase of 20 to 50%.
Video player has been updated
Discord
Feedback, help, question, idea ? Check out the new Discord !
As always many bugs was fixed. If you found a bug, you can report it on discord or on the Bug Report section of the Steam HUB thanks!
Thank you for reading! If you want to support Hardware Engineers share it with your friends!
As usual feel free to let me know what you think about this patch and what you would like to see in Hardware Engineers in the comment section below.
I hope you will enjoy this patch and see you for the next one!
Summary:
Improved Video player
Reworked Translation
Improved Performance
Improved Boot window
Fixed Color of Yes/No buttons
Fixed Characters disappearing in editor
Fixed tooltips's icons masking graph
Fixed flower timer that does not follow the camera
Fixed last spawning point not working
Fixed pathfinding error prevent NPC spawning
Update 0.2.33
Hello everyone!
Beta phase upcoming
Before the patch note I would like to announce the upcoming exit of the Early Access phase!
The beta phase is coming soon. Let me know what you think and what was missing from the game right now.
Which menu, interface or window needs a redesign?
What are the weaknesses and strength of the game in your opinion? I would do my best to improve everything.
Don't worry, the end of the early access phase does not mean that the updates will stop.
It simply means that the core gameplay is now fix. New functionalities and bugfix will continue to come.
Preview Map
The inventory limit of the second map has been increased to 40 (25 for 1st map).
That's means you can have 40 items in your inventory at level 0 without any skill points. ( up to 53 with skill at max )
The number of computer and case under the desk has been double compare to the first map (20 instead of 10).
Interface
The message and question window have been reworked.
Drivers detector will now display its results on screen of ingame computers
The explorer will now display the list of hard drives correctly even with more than 6 drives
Language
Language mods has been updated
Engine
Shadow drawing is now 50% faster!
Discord
Feedback, help, question, idea ? Check out the new Discord !
As always many bugs was fixed. If you found a bug, you can report it on discord or on the Bug Report section of the Steam HUB thanks!
Thank you for reading! If you want to support Hardware Engineers share it with your friends!
As usual feel free to let me know what you think about this patch and what you would like to see in Hardware Engineers in the comment section below.
I hope you will enjoy this patch and see you for the next one!
Summary:
Adding new window
Adding Driver detector results screen
Improved Explorer HDD listing
Improved Interface
Improved Map 2 inventory
Updated language
Fixed SFX error
Fixed 1 issue in 5th tutorial scenario
Fixed Decorations Editor
Fixed Antivirus results screen
Fixed bug with explorer and HDD's name
Update 0.2.32
Hello everyone! I hope you have a good holiday.
Beta phase upcoming
Before the patch note I would like to announce the upcoming exit of the Early Access phase!
The beta phase is coming soon. Let me know what you think and what was missing from the game right now.
Which menu, interface or window needs a redesign?
What are the weaknesses and strength of the game in your opinion? I would do my best to improve everything.
Don't worry, the end of the early access phase does not mean that the updates will stop.
It simply means that the core gameplay is now fix. New functionalities and bugfix will continue to come.
Preview Map
The new map has been improved, you will have better performance and many issues has been fixed.
Characters
The 3D model and animations of characters has been improved
Engine
It's now possible to skip the intro video.
Steamworks library has been updated.
Hardware Engineers will now detect automatically if your computer is missing Media Feature Pack
Discord
Feedback, help, question, idea ? Check out the new Discord !
As always many bugs was fixed. If you found a bug, you can report it on the Bug Report section of the Steam HUB thanks!
Thank you for reading! If you want to support Hardware Engineers share it with your friends!
As usual feel free to let me know what you think about this patch and what you would like to see in Hardware Engineers in the comment section below.
I hope you will enjoy this patch and see you for the next one!
Summary:
Improved Characters
Improved Map 2
Updated Steamworks
Adding Skippable intro
Adding Media Feature Pack check (Windows N & KN)
Fixed Toolbox's Preview
Fixed shadows after 17h00
Fixed new map loading
Fixed bug with materials
Fixed bug with outdated savegame
Fixed bad trigger for error -493
Fixed Crash during intro
Fixed Camera default position (Map 2)
Fixed initialization error with Steam API
Fixed error with Steam LeaderBoard
Fixed crash when updating materials
Fixed Pathfinding (Map 2)
Update 0.2.31
Hello everyone! I hope you have a good holiday.
Beta phase upcoming
Before the patch note I would like to announce the upcoming exit of the Early Access phase!
The beta phase is coming soon. Let me know what you think and what was missing from the game right now.
Which menu, interface or window needs a redesign?
What are the weaknesses and strength of the game in your opinion? I would do my best to improve everything.
Don't worry, the end of the early access phase does not mean that the updates will stop.
It simply means that the core gameplay is now fix. New functionality and bugfix will continue to come.
New Map !
A new map will soon be ready for Hardware Engineers.
You can already test it by activating the new option when creating a new game.
This map is a lot bigger that the previous one.
12 desk workspaces instead of 8 to work on 12 computer in the same time.
20 storage for computers under the desk, twice as much as the other map.
11 showcases instead of 6.
And more place for customers!
NOTE: The new map is available as a preview, there is no way to move from one map to another yet.
If you decide to give it a try, let me know what you think about it, the impact on the gameplay, the possible improvements, or the difficulties encountered!
Engine
Due to lot of change in the 0.2.30, many engine feature has been tweaked and improved.
Discord
Feedback, help, question, idea ? Check out the new Discord !
As always many bugs was fixed. If you found a bug, you can report it on the Bug Report section of the Steam HUB thanks!
Thank you for reading! If you want to support Hardware Engineers share it with your friends!
As usual feel free to let me know what you think about this patch and what you would like to see in Hardware Engineers in the comment section below.
I hope you will enjoy this patch and see you for the next one!
Summary:
Adding new map !
Improved Cars & Walkers
Improved 3D models
Fixed loading game bug
Fixed bug when initializing "New Game" menu
Fixed Workshop's preview of Blueprint
Fixed Initialization of game window
Fixed Bug when loading textures
Fixed item convertion from v2.26 or lower
Fixed Title music not looping in every menu
Fixed potential crash if windows not responding
Update 0.2.30
Hello everyone! I hope you have a good holiday.
Beta phase upcoming
Before the patch note I would like to announce the upcoming exit of the Early Access phase!
The beta phase is coming soon. Let me know what you think and what was missing from the game right now.
What are the weaknesses and strength of the game in your opinion? I would do my best to improve everything.
Don't worry, the end of the early access phase does not mean that the updates will stop.
It simply means that the core gameplay is now fix. New functionality and bugfix will continue to come.
Engine
Previously Hardware Engineers used an OpenGL based engine made by myself, i finally finish to convert it to DirectX.
You will now have a more stable and powerful engine compatibilities has been improved a lot too.
Big change involve potential bugs. That's why this update will only be available on the devbranch for a few days.
I take that opportunity to make another big change: the update of Monogame to v3.7.1.189
A new game intro with a super cool logo for Green127Studio !
Music
All royalty free music has been replace by new fun soundtracks !
Interface
SuperHash will now alway show you the right balance.
The 3D models of the map has been improved for performance and aesthetic.
As always many bugs was fixed. If you found a bug, you can report it on the Bug Report section of the Steam HUB thanks!
Thank you for reading! If you want to support Hardware Engineers share it with your friends!
As usual feel free to let me know what you think about this patch and what you would like to see in Hardware Engineers in the comment section below.
I hope you will enjoy this patch and see you for the next one!
Summary:
DirectX Engine
Updating to MonoGame 3.7.1.189
Adding new logo
Adding new Music
Improved SuperHash
Improved Map
Fixed NPC walking on road in tutorials
Fixed Mission duration in tutorials
Fixed Build mission's text & tooltips
Fixed issue with audio quality
Fixed SuperHash Balance
Fixed Spawning distance (Passerby & Cars)
Update 0.2.29
Hello everyone! I hope you have a good holiday.
Beta phase upcoming
Before the patch note I would like to announce the upcoming exit of the Early Access phase!
The beta phase is coming soon. Let me know what you think, what was missing from the game right now.
I would do my best to improve everything.
Don't worry, the end of the early access phase does not mean that the updates will stop.
It simply means that the core gameplay is now fix. New functionality and bugfix will continue to come.
Map(s)
The map has been updated, lots of new details has been added
Cars and Walker has been improved, their animations and trajectory calculation will now be smoother.
Shaders has been improved, the background is now blue with a progressive fog.
Shadow quality has been improved and will now be more precise
Certain textures of the game has been reworked
As always many bugs was fixed. If you found a bug, you can report it on the Bug Report section of the Steam HUB thanks!
Thank you for reading! If you want to support Hardware Engineers share it with your friends!
As usual feel free to let me know what you think about this patch and what you would like to see in Hardware Engineers in the comment section below.
I hope you will enjoy this patch and see you for the next one!
Summary:
Improved Map
Improved Cars & Walkers
Improved Animations
Improved Shaders
Improved Textures
Improved Randomization
Fixed selling price in showcases
Fixed missing characters in fonts
Fixed negative number not accepted in preset editor
Fixed bug with Watercooling and blueprint
Fixed blueprint window not getting focus
Update 0.2.28
Hello everyone!
Interfaces
The most important interface, the Assembly window has been reworked and improved with new design and new icons.
The interaction between the tutorial and the Assembly window has been improved.
Engine
Performance improvement for game initial startup and new party initialization.
As always many bugs was fixed. If you found a bug, you can report it on the Bug Report section of the Steam HUB thanks!
Thank you for reading! If you want to support Hardware Engineers share it with your friends!
Due to vacation time, the rhythm of one patch per week will not be guaranteed anymore until mid-January 2019.
As usual feel free to let me know what you think about this patch and what you would like to see in Hardware Engineers in the comment section below.
I hope you will enjoy this patch and see you for the next one!
Summary:
Improved Assembly Interface
Improved Tutorial
Improved Icons
Improved Performances (Loading Game)
Improved Performances (Init Party)
Updated language
Fixed arrow not drawing on top of everything
Fixed "Stolen" products bugs
Fixed Component reappearing in inventory
Fixed item disappearing from box
Fixed empty box added to cart
Fixed Splashscreen's loading bar
Update 0.2.27
Hello everyone!
Mission
Customers will now be able to purchase more than one item at a time.
Items sold in boxes (Keyboards, Mouse, Ink cartridge, ect ...) will be particularly popular for them.
Interface
All mission related windows has been updated for the new features.
You can now edit the content of boxes directly in showcases
On top of that small interface adjustment has been made and new icons more relevant have been added
Content
Box of USB devices and blank Disk is now unlockable.
USB devices will now appear in cardboard box on showcases.
Small adjustment has been made in tutorial scenario 2 and 5, the boot window will now be locked when needed.
As always many bugs was fixed. If you found a bug, you can report it on the Bug Report section of the Steam HUB thanks!
Thank you for reading! If you want to support Hardware Engineers share it with your friends!
As usual feel free to let me know what you think about this patch and what you would like to see in Hardware Engineers in the comment section below.
I hope you will enjoy this patch and see you for the next one!
Like the last week's patch, a lot of new aesthetics feature has been added.
Graphics card screw and textures
Motherboard's ports and IO shield
Hard drive and SSD Fixation
On top of that, many 3D models has been slightly reworked to fix scale, position and slot's alignment.
Engine
Shaders will now act differently for opack and transparent objects.
That will improve the general rendering quality for mesh, grill and glass.
Several new adjustment has been made to the update process of outdated savegames.
As always many bugs was fixed. If you found a bug, you can report it on the Bug Report section of the Steam HUB thanks!
Thank you for reading! If you want to support Hardware Engineers share it with your friends!
As usual feel free to let me know what you think about this patch and what you would like to see in Hardware Engineers in the comment section below.
I hope you will enjoy this patch and see you for the next one!
Summary:
Adding Graphics cards's screws
Adding Graphics cards's Textures
Adding Motherboard's IO shield
Adding Hard drive fixation
Adding SSD adaptor
Improved Graphics cards's 3D Models
Improved Motherboards's 3D Models
Improved Cases's 3D Models
Improved Shaders
Improved Transparency
Improved outdated save conversion
Fixed Misalignment of components
Update 0.2.25
Hello everyone!
Content
New 3D models and new cases has been added !
As you can see the models is a lot more detailed compare to previous cases.
As you can see the 3D models are much more detailed.
All previous 3D models has been reworked to maintain the same level of details on every computer cases.
Cables and tubing has been improved too.
The fans now have screws.
As always many bugs was fixed. If you found a bug, you can report it on the Bug Report section of the Steam HUB thanks!
Thank you for reading! If you want to support Hardware Engineers share it with your friends!
The pikachu's reaction when he saw all these new visual effects
As usual feel free to let me know what you think about this patch and what you would like to see in Hardware Engineers in the comment section below.
I hope you will enjoy this patch and see you for the next one!