Little update just to let you know I am working on mouse support. Menus are 80% complete. Below is a video showing a preview.
https://www.youtube.com/watch?v=F5x6B3QRcis
Mouse support will make use of the command help bar at the bottom of the screen, and some menu pages will have to change a bit.
The tricky part is the map editor and the battle, as (a) they have the isometric map, and (b) they use a lot of buttons, but we will get there.
Some solutions won't be the smoothest, but you have to keep in mind this is a porting of a console game.
Ciao,
Charlie
Bug Fix 21 Jul 2017
Just a quick update
- fixed a bug that made the game crash when a character has 0 speed
- fixed a passability issue in Merak River map
- added default character in font to solve crash
Update 9 Jul 2017
One week after release, the game has been overall well received.
Reviews are 50/50, with most negative reviews focusing just on the absence of mouse support. It is unfortunate as it's the only thing that is really bringing down the rating, and while controls are one of the most important aspects of a game, the game's description does say it does not have mouse support at the moment.
Those who gave more in-depth feedback helped me understand some of the weaknesses of the game, which I will try to address during early access.
If you can spare a few minutes, please post a review and let me know what you think.
In this update:
- fixed a bug that prevented downloaded maps from being playable
- TAB key added to switch between characters (emulates LT/RT)
- increased movement speed
- changed the way characters are moved
That last point is about selecting the target position with a pointer rather than moving the character around, with the character moving to destination upon confirmation. This is how most tactical games work. I feel that moving the character around is more "satisfying" in a way, but I want to hear from the players. We can go back or even having that as an option.
Work on the Assassin character has started! As you maybe know the game uses 2D sprite sheets rendered from 3D models. Here's a preview.
Thanks for supporting the game during early access. This is pretty much a passion project of mine and it's great to see how many people appreciate it.