We got another small update for you, improving controller and device functionality and variety, as well as fixing some minor bugs.
We’re looking forward to reading you here on the forum, or on our social media channels! Thank you so much for your feedback!
Harvest Days: My Dream Farm – EA 0.7.3
ADDED
New Animal Rescue Centre: 3D model. Stay tuned, exciting features are inbound!
Auto-detect (gamepad mode): You can enable or disable this option in the settings menu now.
Detection of more Xbox controller models.
Apiary: particle effect simulates bees.
New names in the book "Friends of the Village".
UPDATED
Improvements to the Steam Deck gaming experience.
Controls for gamepads.
FIXED
Settings menu does not close when playing with a PlayStation controller.
Issues in the character selection menu.
Update to EA 0.7.2
Hello everyone!
Another small update bringing a few fixes and updates solving the fishing bug with the male character, improving the placement mode, and fixing some minor bugs.
We’re looking forward to reading you here on the forum, or on our social media channels! Thank you so much for your feedback!
Harvest Days: My Dream Farm - EA 0.7.2
ADDED
New cursor (Keyboard/mouse mode).
Placing mode: the camera is zoomed out for better placement of structures and furniture.
UPDATED
Doghouse: 3D model size.
Improvements in some menus.
New cursor: colour.
Male character: hair.
FIXED
Fishing bug when playing with the male character.
Problems in a few menus.
Problems with dogs and cats: affinity hearts are not displayer correctly.
Problems with a few controller models.
Update to EA 0.7.1
Hello everyone!
Our todays update consists of fixes and updates mostly and solves the missing NPCs and pets’ bug.
We’re looking forward to reading you here on the forum, or on our social media channels! And thank you so much for your feedback!
Harvest Days: My Dream Farm – EA 0.7.1
ADDED
New cursor (Controller mode).
When trying to place a structure that cannot be moved afterwards, a warning message is now displayed on the screen.
Vehicles: If the left door of the vehicle is blocked, you will exit through the right door.
When unlocking new cooking recipes associated to villagers, a text will be displayed indicating the cooking location: kitchen or stone oven.
UPDATED
Female character: clothing (standard edition).
Improved navigation in menus (especially with controllers).
Dialogues: FX sound, volume.
Dog: 3D model size.
Matthew’s daily routines.
FIXED
Missing pets’ bug (dogs and cats).
Missing NPC’s bug (like Kiko or Rachel).
Rachel's motorbike and Kiko's car stranded in the public car park at the village square.
Some NPCs walk through walls.
Duplicated quests bug.
Garage: wrong LOD.
Now pets do not go through the walls of the garage, doghouse, and cat house.
Issues in the character selection menu.
Update to EA 0.7.0 - The Vehicle Update
Hello everyone!
Hope you are all well? Yes? Excellent, because we've put together a new Harvest Days: My Dream Farm update for you, as you've already gathered from the last dev log. This update is all about mobility, among other things. You can now cruise through (or around) Duda's Village in an off-road vehicle, a quad bike or a modern cybercar. If you want a more leisurely ride, your farm will surely be happy about a combine harvester. Visit Alex!
Things are also getting a bit livelier in the kitchen lately because there are lots of new recipes to cook. Who can say "no" to a homemade pizza?
You can and may also expand your house on occasion, enjoy yourself!
We have a few useful new crafting plans for you to try out. In animal husbandry, too, you will be lifted into the 21st century and your animals will automatically be cared for in an all-round carefree package.
As always, we've packed a good slew of updates and bug fixes on top!
We always love to hear from you here on the forum, or on our social media channels! And we thank you in advance for your feedback and for playing our game!
Family Devs
Harvest Days: My Dream Farm – EA 0.7
ADDED
New feature: farming vehicles. Those perform farm tasks much faster. You can purchase five different farming vehicles now: plough, seeder, sprayer, manure spreader and combine harvester. Available at Alex’ Dealership.
Vehicle expansion. Now you can purchase a 4x4, a quad bike and a cyber car. Available at Alex’ Dealership.
New crafting recipe: garage. A shelter for vehicles.
New feature: house upgrades. You can purchase 3 house upgrades now. House upgrade #1: provides an additional new room. House upgrade #2: adds two new rooms (cumulative with upgrade #1). House upgrade #3: adds a porch with night lighting.
New feature: automated animal husbandry. You can purchase an automatic feeder and an automatic water dispenser for your barns now.
New crafting recipe: mill. Make your own flour and sugar!
Cooking expansion: more than 40 new cooking recipes: bread, baguette, burger, butter roll, cheese cake, biscuits, croissant, hot dog, pancakes, peanut butter sandwich, pizza, pretzel, puff pastry, Samsa, vegetarian sandwich, scrambled eggs, strawberry pie, waffle, tacos, American breakfast, bagel, chocolate cake, strawberry cream, cupcake, grilled fish fillet, fries, vanilla ice cream, lamingtons, muffin, onion rings, fruitcake, pumpkin pie, pineapple rings, quiche, durum, caviar, fish and chips, fish soup, potato omelette and apple pie. Some cooking recipes are cooked in the kitchen, and some are cooked in the stone oven.
New feature: increasing your affinity with villagers will unlock cooking recipes.
New feature: Now the villagers love some gifts.
When performing actions that increase the affinity with villagers, a notification is shown.
Unlocking better tools when levelling up in some skills. You can craft it at the Workbench.
More than 100 new arable plots on the farm.
All types of eggs can be gifted.
The vehicle's engine sounds can be adjusted in Settings > Sound > Ambient volume.
You can buy a maximum of 1 vehicle per day now.
Crafting tab, workbench, kitchen, and stone oven: All unlockable recipes are displayed (with lower opacity than already unlocked recipes).
You cannot place anything on the central road leading to your farm from now on, in order to avoid problems with vehicles.
You now can mount the horse automatically when approaching it.
UPDATED
Male character: 3D model
Female character: 3D model
House: 3D model.
Vendors don't buy products; they just sell them.
Improved menu navigation (especially with controllers).
Electric scooter: controls, max. speed and acceleration.
UI improvements.
Vehicle number plates: new typography.
When approaching a vehicle's number plate, "Number plate" is displayed instead of "Open".
Sheep: FX sound.
Improved sound effects of vehicle engines.
Amanda’s daily routines.
FIXED
Problems with crops: some crops stayed soaked from day to day, so growth got delayed.
Problems when foraging items: At random times, the sap, and ore (diamond, etc.) will just slip in the ground, and you cannot collect it.
Problems with chests.
Problems when trying to produce artisan goods with a full inventory.
It is impossible to dismount from the horse when playing with a controller.
Several texts are not translated correctly and are displayed in English.
Several texts do not fit correctly in their text box.
Rain pours through the roof of the house.
Alex' dealership: problems with the garage door.
Some buttons remain "selected" after pressing them.
Some icons are displayed on-screen for several seconds.
Mailbox UI: problems with the scroll bar.
Problems when cooking some recipes.
Alex’ Dealership UI: problems with the scroll bar.
The sound effect of the sheep is looping.
Several visual bugs.
Harvest Days: My Dream Farm - Devlog 14
Hello everyone, we are Family Devs, father and sons developing indie video games.
In devlog number 14 we will share the progress of Harvest Days over the past few weeks. A lot of exciting features are packed into the upcoming October update EA 0.7: vehicle expansion, kitchen expansion, house upgrades, barn upgrades and new crafting recipes among many other things.
Thanks to the vehicle expansion you will be able to take your farm to the next level. We have included five farm vehicles, which allow you to automate tasks on your farm. The mechanic of the farm vehicles is very simple: just drive over your fields with your tractor to get the job done. With the plough you can harrow the field and remove weeds this way. The seeder sows as many seeds as you want. Just equip your seeds on your tractor by clicking on them. The sprayer waters your crops very quickly. With the manure spreader you can fertilise the sown soil with the fertiliser of your choice. Remember, there are 4 types: worm castings, organic fertiliser, basic retaining soil, and premium retaining soil. And finally, once your crops are ready for harvesting, you ought to use the largest of the farming vehicles, the combine harvester.
But the vehicle expansion doesn't just end there, in addition to the farm vehicles we have added an off roader, a quad bike and a cybercar. Of course, the pickup truck is still available as well. With these vehicles you will be the centre of attention and fun turns into exceedingly more fun.
To purchase any of these vehicles you should visit Alex's dealership.
We have also been working on the kitchen expansion. We have added more than 40 new cooking recipes: cakes, pies, pastries, breads, typical food of some countries like United States, Germany or Spain and much more. These cooking recipes are unlocked by increasing your affinity with the villagers. Some cooking recipes are made in the kitchen, and some are made in the stone oven, which you must craft yourself. The cooked dishes can be sold, gifted, or eaten. Each villager has tastes and if you give them a dish they love, your affinity will go up a lot. Talking to villagers will sometimes give you clues about the preferences of other villagers. You can also visit villagers' homes to look for clues, for example: Rumour says Michael loves pizza? Is it true? Check it out!
Some of you may already have noticed the farmhouse beyond the house features two ‘For sale’ signs since an earlier update. Indeed, we have been working on structure upgrading for the past few weeks. There are two house upgrades. To purchase one home upgrade, you must obtain enough money and resources. This grants you more space for placing your furniture and home decor. In the upcoming months we plan to deliver an update that will take home customisation to the next level. Maybe a carpenter will move into Duda's Village? Who knows, stay tuned....
Once update EA 0.7 becomes available, you will be able to automate the husbandry of your farm animals. The small barn and the barn will each have two upgrades available: an automatic feeder and an automatic drinker. To obtain either of those two upgrades you need to gather enough resources and money. Once you have these upgrades in place, you’ll never have to worry about feeding or watering the livestock again. Automating both processes is an excellent way to clear more time to spend with other activities like fishing or mining.
And lastly, soon, a new crafting machine will be available as well: a mill. The mill allows you to grind cereals and beets. You can produce your own flour or sugar, which will be especially useful for cooking recipes.
If you've been keeping an eye on our Steam page, you may have noticed all the recent changes to Harvest Days. The Steam cloud allows you to take your game wherever you want. Improved character movement in place due to the community feedback (Thank you all!). Alex now purchases vehicles. Kiko now sells cooked food. All adult farm animals now produce every day if they are well cared for: chickens, rabbits, cows, goats, sheep, pigs, and deer. More than 150 new cultivable plots of land on the farm. And many things more. If we’d to mention them all, this devlog would go beyond the scope.
As you can see, the development of Harvest Days is going very well. We are working hard on the game, and we will continue to work this hard with every day passing. We might also stress that we’re very happy with the feedback we receive from the community. Please keep it up! With every day we are getting closer to have the best possible game in its final version. Thanks to all of you for your support.
Remember that at Family Devs we read and respond to any comments about the videos on our channel, we invite you to leave your own.
So far for today's video and see you in the next videos!
Harvest Days: My Dream Farm - Update to EA 0.6.5
Hello there!
We are back again! Yes, we’ve steadily worked on Harvest Days – My Dream Farm and we have another update for you, this time featuring a good number of bug fixes.
First of all, the game now supports Steam Cloud!
In addition, we have worked on the character controls and tightened the screws on the camera movement.
Another significant step in this update are the animals on the farm: they have received a new UI. In addition, other small things have been reworked and improved, but see for yourself in the notes.
As always, if you have any questions, suggestions, etc. or spot a bug, write us here, on our Discord or our social media channels!
See you soon!
Family Devs and Toplitz Productions
ADDED
Added feature: Steam Cloud
Manure can be gifted to villagers. Although we don't recommend it…
Map icons.
Shop menus, nameplates for the barns’ menu and numberplates for the vehicle menu: these now close when ESC (keyboard) or B (Gamepad) is pressed.
Workbench, Stone oven, Kitchen: If you do not have enough resources to craft or cook the number is shown in red.
You can make artisan goods now even if you have a full inventory.
Nameplates for the barns: Now you can write longer names.
Deer now produce truffles and nuts.
Farm animals: new UI, they will now show their state of mind. In case they do not meet any of the criteria necessary to produce the player will be able to know what is wrong with them.
Farm animals: if their food or water containers are empty, when you approach them to interact with them, they will show "angry faces" instead of "hearts". To prevent this from happening, take proper care of their hunger and thirst needs.
UPDATED
Improved the character movement: increased the stationary turn speed.
Increased the range of camera sensitivity. FYI: You can adjust it in the Settings menu.
Improved the electric scooter controls: increased the acceleration speed.
Farm animals: now adult animals produce every day. You must have 20% affinity or more, they must be fed and hydrated. If any of these criteria are not met, the animal will not produce.
Affinity of farm animals: if you greet them: +5 affinity. If they have been fed: +5 affinity. If they have drunk: +5 affinity. If you do not greet them: -5 affinity. If they are not fed: -20 affinity. If they don't drink: -20 affinity.
Workbench, Stone oven, Kitchen, Artisan machines: Improved the UI.
Ground colour on The Farm.
Removed the visual effect of "fireworks" when ploughing the soil or harvesting crops.
Farm animal structures: Water container and Food container UIs.
Full inventory notification (FX sound, icon, and text colour).
Farm animal buildings: The fences are lowered to facilitate jumping over them.
Weeds at The Farm: reduced size by half and reduced the frequency they appear.
Notification when purchasing products in shops.
Doghouse and cat house: Height of placement on the ground.
Basic retaining soil: The soil stays watered for one night. It does not reduce the plant's growth time.
Premium retaining soil: The soil stays watered for several nights. It does not reduce the plant's growth time.
Removed the rubbish dump located next to Paul and Mary's house. In its place is now a nature biome.
Wooden bucket: cannot now be given away to villagers.
Hot dog icon.
Calendar icon.
Prices: truffle, wool, and truffle oil.
Cows: size of the 3D model.
Farm animals: when sleeping they will not show the UI.
Hot bar items are stackable.
If you try to stack items in a full inventory, but you have free space in the hotbar those items will stack in the hotbar.
If you switch or sell a selected item in the hotbar, the corresponding item or tool is depicted (or hidden).
FIXED
Item loss when having a full inventory.
Disappearing cow bugs: After loading the game they are back.
An issue using the scythe when harvesting crops.
When transferring water-filled wooden buckets from the inventory to the chests, the water is lost.
An issue, where harvesting gets the player far more crops than it should.
An issue that occurred when harvesting with a full inventory.
An issue with the rain sound effect: it stops for no apparent reason.
An issue with the electric scooter: "If when I 1st mount it at the charging station, I hit forward instead of back, it buries itself in the ground."
Cows and goats do not align properly to the floor of the barn.
Some kitchen dishes do not fit properly in the hands of the female character.
Not being able to type a name on the new built dog/cathouse, only the one the player started with seemed to work.
When loading the game, all ploughed soil patches produce weeds.
Notification "You don't have enough resources" is not translated into other languages, it’s always displayed in English.
When crafting items and not having enough space in the inventory, white cubes are spawned.
Mailbox: when approaching the player character to interact with it, it sometimes does not work properly.
Villagers: When approaching the player character to interact with them, they sometimes do not do that properly.
When transferring items from the chests to the inventory the sound effect resonates excessively.
If you move tools from the chests to the inventory they are placed in your character's hand (without being selected in the hot bar).
Nameplates for the barns: When loading the game, the text is not displayed on the inside sign.
At harvest "0 days" is shown.
Glitching out of the map: “At the most southern point of the map there is a sort of lithic arch. I got stuck inside, and fell out of its back right corner, if you are facing the arch from inside the map”.
When walking and holding manure in the character's hands, the character does not perform the animation correctly.
Several visual bugs.
Harvest Days: My Dream Farm - Update to EA 0.6.4
Harvest Days: My Dream Farm - EA 0.6.4
Hello everyone!
The latest update features a few changes to The Farm. The pond was moved to another spot on the compound and more arable land is now available there.
Several structures for the farm have been updated with new 3D models, like the stable and the barn.
Animals that have been well taken care of will now produce better resources.
The vehicles controls for game controllers should now be more accessible.
In addition, we have more changes and improvements as well as fixes for you! Mind that some of the changes affect previous game states, especially if you placed animal housing close together.
Talk to you all soon again!
ADDED
Farm animals produce manure.
Over 100 new cultivable land tiles on The Farm.
Hen house, small barn, barn, stable, doghouse, cat house: new 3d models. In addition, when the structure is put in place, the grass is removed from the ground.
Small barn and barn: you can personalise the sign now.
If the player does not rake the weeds at The Farm they grow in stages over days.
dudazon delivery service van (Location: the public car park next to the village square).
Mail: dudazon logo on cardboard boxes.
Within the land tiles the icon colour varies depending on season.
On the for-sale signs (next to the player’s house) you can read "Coming soon".
Hen house, small barn, and barn: when running out of food and water containers a red exclamation mark is displayed.
Hen house, small barn, and barn: You can check the percentage of food or water available without opening the menu, just by approaching the food and water containers.
Shops: A message when interacting with the "Closed" sign.
New names in the "Friends of the Village" book inside the Founders' Hall.
Baby farm animals UI: "This animal is too young to produce".
Map boundaries.
UPDATED
Electric scooter: Turning speed.
Production parameters of farm animals: They produce resources regardless of whether they have been fed or have drunk or have an affinity with their owner. But if you care for them properly, they will produce better resources.
Farm animals are considered adult from day 7 on.
Farm animals routines: feeding and drinking time.
Farm animals consume half as much food and water per day.
The location of the pond on The Farm.
The ground colour on The Farm.
The weed growth on The Farm.
Vehicle controls when playing with a controller. Accelerate: “RT” or equivalent. Brake: “LT” or equivalent.
Sensitivity of vehicle rotation.
Rewards from the quests that arrive by mail.
Rachel's daily routine
Typography of vehicle number plates.
Kiko's daily routine
Fade effect when loading the game.
Language: French and Catalan.
Improved shop menus.
Animal Rescue Centre sign.
Message after donating a non-contributable item in the police station box
When building a hen house, a small barn or a barn, the feed and water containers are 100% full (previously 15%).
Lydia’s Ranch: colour.
Public car park next to the village square.
The hares on the farm have been removed in order to avoid future conflicts with vehicles. Insurance won't pay for damages caused by rabid rabbits.
Small barn and barn: back doors are not interactive.
Adult cow: 3d model size.
Adult deer: 3d model size.
Cows: FX sound volume.
Baby sheep: colour.
Wool: 3d model size.
Truffles: 3d model colour and icon.
FIXED
Problems when filling the wooden bucket with water.
Problems when fertilising with worm castings.
At Alex' Dealership the garage doors don't fully open.
Small barn and barn: problems after loading the game. Food container and water container do not load correctly.
Some farm animals do not produce.
Problems with the lights in some places (Lydia's farm).
Problems with pet movements.
Rain issues: FX sound.
Water container and food container: Problems with the UIs.
Annoying sound effect when opening/closing inventory.
Animal Rescue Centre does not close.
Problems accessing the town hall through the back door.
Problems when closing the Pause menu with a controller.
Some rocks in the desert have no collisions.
Lydia's Ranch: Rain pours through the walls and roof.
Several visual bugs.
Hotfix to EA 0.6.3
Hello community,
Today we have a new hotfix for you, EA 0.6.3
After upgrading to EA version 0.6.2, a few of you have reported some issues playing with a controller.
With this new hotfix (EA 0.6.3) this bug should be fixed. We have made some adjustments to the game too.
As always, if you have any questions or suggestions, please write to us. The same applies if you find a bug! We are all ears!
Thank you so much!
Family Devs and Toplitz Productions.
Harvest Days: My Dream Farm - EA 0.6.3
ADDED
Land that has been ploughed (not sown) for several days may grow weeds.
UPDATED
“Click on an item” instead of “Drag and drop”
FIXED
Controller issues: Right stick is not looking around correctly.
Problems when selling a vehicle.
Problems with rain in some structures.
Ground levelling, especially in the town, to avoid getting stuck with vehicles or e-scooters.