An update to hopefully add some quality to your lives. Hope your spring breaks were good!
Now you can see how much time is left on a dungeon crawl from inside the Dungeon menu.
Achievement list now in-game.
Now you can see how many blueprints you have for a building from the construction menu.
Thanks for playing!
HOTFIX FRIDAY
Pushed a fix that will hopefully fix the crash-at-launch issue a few people are having (we think it was related to something with a store file? It's a weird one that was referencing an item that doesn't actually exist.)
HOTFIX MONDAY
Pushed two fixes. The first one probably didn't fix the issue for many people, but after another day of digging around, we pushed another update later in the evening that should HOPEFULLY be fixing the major issue that people have been getting (it seemed to be related to Dungeon timers).
If you're still getting a load crash, you should be getting a much more detailed error message that will help us track the issue down, though. But fingers crossed we were able to find the issue that people were getting.
Some Fixes and Balance Tweaks
Here's the update details:
Also:
Request pop-ups appear no matter what, instead of disappearing when you can't afford a request.
Please note that some of the balance changes won't take effect until the next time you prestige.
For those with full-screen issues, hopefully the hotkey commands will be the way to at least get you back to a windowed version.
Thanks for playing!
A Little Bit of Everything Update!
A little content, quality of life, balance, and bug fixes!
Content
3 New buildings. (Large Park for Culture, Small Apartments for Population, and Death Castle for Battle).
100 new Mayor Levels (up to 600 levels now).
Quality of Life
Fullscreen option in the options menu (requires the game to be restarted to take effect).
Save and Quit button in the options menu.
Volume levels in the options menu.
Ability to destroy a building you no longer want around.
Balance
Raised costs on higher-end upgrades for Fishing and Mining so they take more building currencies.
Upped the XP requirements for Mayor XP once past level 100. (Trying to get it to slow down more in the later game.)
Bug Fixes
Fixed it so fulfilling x3-x10 requests actually count for x3-x10 times.
Fix for the Temple dropping Magic instead of Culture.
Fixed an issue when reaching the final goal in a category wouldn't remove the pop-up.
Moved the "Max" value for Wonders to a lower line so it doesn't overlap anymore.
Fixed some issues where larger numbers were displaying wrong.
Fixed an issue with Goals rewarding waaaaaaay too many Hunting coins (oops!)
Fixed a crash when closing down the main Skills window while an upgrade pop-up is currently up.
Thanks for playing!
Hotfixes
Fixed a crash when clicking on the ? button in the options menu.
Fixed an issue with the camera zooming out and not being able to zoom back in after a prestige.
Saturday
Fixed an issue where the new buildings weren't appearing.
Pushed a hopeful fix for people having issues with their dungeon (if it still doesn't work, it might need a prestige to reboot it properly). Another theory is the time for dungeon floors was lowered but the previous time may be saving so hopefully given time the old value will be reached and the dungeon could clear up again.
A few people have mentioned having issues with their saves (which we're incredibly sorry about and it's literally causing stomach pains). We're not too sure why a save wouldn't be loading, since we have Steam cloud saves AND local saves, but we're adding in a third check to hopefully catch people with the issue and stop the game while not auto-saving and creating a NEW save and over-writing their real save.
Monday
Added the ability to press ESC to bring up the Options (to help people who have some fullscreen issues and can't reach the Options button).
Fixed an issue with weather animations not displaying.
Fixed an issue with the Small Apartments not showing up after you build it.
Fixed an issue where the game crashes when you reach max Mayor Level.
Adjusted the click areas on resource tiles so you can't click on two at once.
Fixed an issue where larger numbers for Next Mayor Level in the prestige screen wouldn't fit and convert into "...".
Fixed an issue where you could double-click on the Destroy button for a building and cause multiple building to try to populate one tile (if you currently suffer from this, you might have to prestige before that tile will be back to normal, sorry!).
UPDATE on save issues - The good news is you have your saves! The bad news is you'll need to manually move them, sorry about that. If you lost your save or are now unable to start up the game, try moving the save file Savedata.sav from C://Users/Name/App Data/Local/HS14 to HS15. It looks like this was caused by us changing the folder name for the latest build and players NOT using Steam Cloud saves.
UPDATE on Dungeon issues - Apologies for the dungeon issues, but it looks like prestiging will be the only fix if you currently can't continue on your dungeon. On the plus side, the time for exploring the first 100 floors is a lot faster now.
A Fix Update
Hey Mayors,
We were hoping to get some content AND bug fixes into our first real update, but then we both got horribly sick with the flu (and are still clawing our way out of it today). But instead of making you wait, here's an update with a whole bunch of fixes!
(Please note that the "apology gems" are only collectible this week until we get the next update out. You need to open your News, click to bring up the new pop-up, then click a couple more times to close it all down and get your gems. And again, apologies for the prestige issues! As stated in the update notes, the players who bought bundles and lost blueprints will get those blueprints back, but the other blueprints effected are sadly lost.)
Some fixes that were done that didn't fit into this list:
Fixed an issue for council members when you do a multi-request and would pop-up multiple level-up animations at the same time.
A fix for prestige currency skills not populating the money/resources/currencies they should be.
Launch Weekend and What's Next?
Hello, Mayors!
That was a really exciting weekend. Thanks to everyone who's been playing the game! We even made it onto Steam's front page on Sunday, which is absolutely AMAZING. Thank you!!
Apologies for the rush of updates on Friday just after launch. It probably shouldn't be a surprise, but after months of playing the game and having 20-some people playing the game for weeks before launch, it was a shock that suddenly there were some crashes that had literally never appeared before. That's the difference having thousands of people playing the game! We were a little trigger-happy and wanted to squash things the moment we would find out about them.
We're trying to keep on top of comments, but there's no chance we'll be able to reply to everything (there's only two of us and we need to keep working). BUT we wanted to make sure that you know what's coming! We're going to aim for an update to try and deal with some of the repeat-issues that have been brought up.
This might not all happen, barring issues, but this is what we're hoping to get into the next update either later this week or next week.
Working on
Volume Sliders for sfx and music.
Destroy Buildings to clear a tile out.
More buildings to build.
Higher level play past Mayor Level 100 doesn't escalate quite enough and needs to be tweaked.
Bugs!
Stretch goals
Full screen (we have a weird issue where the graphics warp when we change the resolution and haven't solved it yet).
Different resolutions? (Same issue as above).
(Also if you have some building ideas, we would love to hear them. They might get drawn for an update.)
See you soon, and thanks for being here.
LAUNCH!!!
And we're launched!
It's been a lot of hard work and it's terrifying to release the game to new people, but launch day has come. We appreciate everyone who's been waiting for this, and everyone who plays the game! This means a lot to us.
So what's new? Everything!
We're fans of incremental and clicker games but wanted to make something more exploratory, and a game that doesn't explain everything you can do. This may be frustrating to some people, but hopefully the exploration is rewarding. There's no real way to FAIL at this game. It's all about growth, and there are a lot of different ways to grow. The more you play the more you'll figure out a strategy that you like best. (I'm terrible at writing intention behind something I've worked on and have rewritten this paragraph a dozen times now. I hope you have a good time playing our game and don't hate it!)
Why DLC? It might be weird to launch a game with DLC (or maybe it's not at this point anymore?), but we're doing something different from most free to play games. There are NO repeat purchases in this game.
We have 'gems' in the game, and you can spend them on a daily rotation of items, but you also earn gems in game by doing daily quests and getting achievements. You can buy the Advent Calendar DLC that will give you gems every day you log in FOREVER. We're more interested in you playing the game and hopefully buying a bundle because you like the game rather than aiming at getting you to spend 100$ on a gem bundle because you're tired of the artificial grind we put into the game to get you to spend money on gems.
(I've worked on free to play games before and I never felt good when someone bought a 30$ or up gem bundle. I always felt incredibly bad.)
Depending on how things go, we could add more bundles, especially if there's a specific thing people would like to see get done as a bundle.
What's coming? We have a list of ideas we could add to the game, and some immediate content that seems like a no-brainer (like more buildings for the city), but we also want to see what the reaction is going to be and hopefully grow from there. So let us know!
Bugs? We're really, really hoping we squashed all the crash bugs, but just in case you do run into something really bad, there's an official bug thread that you can check out and let us know what happened and we'll try to fix it! A crash should give you a pop-up error message to copy-paste the error message and letting us know what you were doing when it happened would really help us out in tracking it down and fixing it.
Have fun, Mayors!
HOTFIX FRIDAY!
Fixed an issue where the rain sfx wouldn't turn off when rain stopped.
Fixed an issue where the rain sfx wouldn't mute/unmute when you toggle the mute sfx button.
Fixed an issue where there was a random crash that could happen when you click the back button in the construction menus.
Random chance of a crash when buying a skillpoint from the Construction yard now fixed.
Fixed an issue with a random chance of the daily achievement not pulling any info and crashing. (A THIRD fix for this! Hopefully it covers all the bases this time. Apologies for the crashes on startup!)
Fixed an issue with a random chance of a crash happening when closing down a build resource tile.
Fixed an issue with local loads not loading when a Steam Cloud Save doesn't load properly.
HOPEFULLY fixed an issue with mash-clicking (or using autoclickers) would click on a tile more than it should.
Fixed an issue with two songs playing when you first prestige!
Fixed an issue where if you opened a building pop-up too close to the top right of the HUD you couldn't reach the X button to close it.
HOTFIX SATURDAY
Taking another shot at the random daily quest crash bug. Fingers EXTRA crossed that we caught it this time?
Fixed a weird worker issue when you max-upgraded the time for a resource.
QA Phase
Hey, Mayors,
We're still hip-deep in QA, trying to squash all the bugs we can find before launching (as well as a last feature or two we're sticking in at the last minute). Not the most exciting update, but still wanted to mention it!
We've added in a little more life to the game with little farmers harvesting and a City Council walking around town as you unlock them. It's been a fun change! But now our trailers are already out of date. (Oops!)
And unless something disastrous happens and we lose progress, we do seem to have Cloud Saves, Achievements, and Cards all working, as per the previous update. Just to keep you in the loop!
Still planning on a February launch, but want to make sure we try and catch as many bugs as we can first. Hopefully you'll be playing soon!
(UPDATE -- Apologies for the Feb 1st release date on the page! We had set that date months ago and I had forgotten that it would be displayed once the day came along. We're definitely NOT releasing today. I've hopefully changed the date a few weeks to give us some more time, since there are definitely still bugs that need squashing. Sorry about that!)
-BeardedHubby
Working on Steam Features
Hi Mayors, (and thanks for being here and reading this!)
There's still a lot we're hammering away at before launch, but I wanted to mention some of the Steam features we're working on. Hope to be launching with them all, but something might happen and they don't make it (just to cover our bases).
Achievements! A lot of achievements.
Cards! Badges and cards and all that good stuff.
Cloud Saves! Because I hate games that DON'T have Cloud Saves.