Patch Notes: - Fixed the Miko and cat story not saving - Added a dialogue loop detection when reading a book - Added a loop detection for the moveable objects
Hatchwell v2.0.3
Hatchwell v2.0.3
Patch Notes: - Fixed buttons that resets settings instead of saving when controller is connected - Windows version: Fixed Shader error
Hatchwell v2.0.2
Hatchwell v2.0.2
Patch Notes: - MacOS version: Fixed error when entering dungeons - MacOS version: Fixed error when saving if quest log is open
Hatchwell v2.0.1
Hatchwell v2.0.1
Patch Notes: - Fixed pet error when deleting a save file after restarting the game - Fixed error when starting a new game after deleting a save file, AFTER restarting the game - MacOS version: Fixed error showing when opening the Quest log menu for the first time - MacOS version: Fixed the errors showing up after opening the Quest log menu for the first time when going to the farm
Hatchwell QoL Improvements update
This last couple weeks was spent working on your feedbacks and today, I am happy to announce that version 2 is out!
Version 2 includes Quality of Life improvements such as:
PLAY STYLE
You'll now be able to adjust the Play Style that you think is best for you when playing Hatchwell! You can adjust these anytime in the Settings Menu in game!
NEW MENU!
The updated new look of the game's Menu includes a Quality of Life improvements as well! If you have already played the game prior to this update, you'll be welcomed with a nice quick info to tour you around!
SAVE WITH A KEY
The Menu is now updated, moving a few things around. SAVING is now attached to a single button that you can press for easy access!
QUEST LOG AT A TIME
Since time is moving in Hatchwell, so are the Townspeople! The Quest log in the Menu now enables you to see available quests at a certain time.
QUEST INDICATOR
Townspeople with Side Quests are now indicated by a "?" above their heads! They are time limited as well!
TIME MOVES
A NOTICE that time will move forward when...they move forward. So you'll have time to complete Time Limited Quests
OTHER UPDATES For other updates, you can check the Update notes here:
Again, thank you soo much for playing the game! - Adee
Hatchwell v2.0.0
Hatchwell v2.0.0
Patch Notes and Improvements: - Added a note of “time moving forward” when before entering dungeon 4 and when taking gems - Added an indicator on top of optional non-main story NPCs that have a story/errand to ask of you. - Added ability to change play style (can reduce or turn off enemy respawning, have lesser or more enemy drops chance) when starting a New Game and in Menu Settings for real time change. - Made the “Save Game” accessible anywhere in the Menu with a dedicated button - Added Quest log in the menu, it lists available quests at a certain period. Also indicating whether it’s a Normal quest, or a Limited quest. - Added a way to purchase bombs and keys prior to the final boss, enabling players to complete all the collectibles in the game! - Reduced the purple balls that shoot at you during the first dungeon boss fight. - Route Puzzles are now saved in game so you won’t have to re-do them when you go through the dungeon.
Hatchwell v1.4.5.
Hatchwell v1.4.5.
Patch Notes: - Added a fix to save the Spike room in dungeon 2, so that players won't have to re-do the puzzle again
Hatchwell v1.4.4.
Hatchwell v1.4.4.
Patch Notes: - Updated trap doors near the mountain when deactivating a magic block - Fixed Nada triggering a scene at the Fisherman’s house when it shouldn’t yet, making her invisible. - Fixed the clam issue at the end side cave. Enabling you to walk on entrances they are blocking. - Fixed doubling Clam enemies in the end side cave - Fixed eye collision on dungeon 6 boss - Fixed snake enemy getting trapped in walls
Hatchwell v1.4.3.
Hatchwell v1.4.3.
Patch Notes: - Fixed dungeon reset trap doors in dungeon 2 when players leave the dungeon. - Fixed soft lock issue in Mountain cave, when falling into a hole and resetting onto walls - Fixed dungeon 2 boss music loop despite having finished the dungeon - Fixed dungeon 2 chickens still showing despite having saved them
Hatchwell v1.4.2.
Hatchwell v1.4.2.
Patch Notes: - Fixed the error showing up on the Hatchwell sign during the Festival. It happens when the Hide n Seek game is triggered