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Havendock screenshot
Genre: Simulator, Strategy, Indie

Havendock

v0.75.0 – Kewi Traits!

Hey, Settlers!



v0.75 is here, bringing new Kewi Traits, research expansions, and important fixes! Plus, for those testing the Experimental Branch, I've introduced Astronomy Island, a full housing revamp, and new upgrade tiers to explore. Let’s dive in!

🐦 New Features (Main branch)




  • 14 new Kewi Traits – More personality and perks for your Kewis!
  • 2 new Kewi research – Unlock fresh advancements.
  • 2 new Parrot research – More ways to enhance your parrot companions!
  • Air Engine now requires more materials to build – An invitation to explore even more!




You can now teach your kewi birds new traits! There are 14 traits with various effects - you can improve an individual bird's speed, capacity or appearance. However, certain special traits unlock island-wide passive buffs.




New research for parrots and kewi have been added. You can now increase your parrots' speed and decrease their hunger loss. These research will make your avian friends more efficient!


🧪 Experimental Branch – A Sneak Peek at Future Content!


I've added major content and changes to the experimental branch, including a brand new island, Astronomy Island and new high-tech items!



Along with it comes a new NPC, and new storyline available by completing quests to unlock mission logs.




🏡 Housing Revamp:


One of the most received comments I got when the game launched was why settlers sleep on rocks and not in houses. I personally wanted houses to just be for population capacity and being able to see settlers sleeping was something I really wanted, but there were several remarking that it did not make sense, so I am testing out a housing revamp on experimental.

  • A new type of upgradable housing is introduced.
  • Old houses & Sleeping Rocks can no longer be built (existing ones remain in save files).
  • Sleeping Rocks research & objectives have been removed.
  • Since this is a big change on something core to Havendock, I'd like to hear your feedback! Let me know what you think about the new houses and the Housing Revamp as awhole, along with any other new features in the Experimental Branch.

Please let me know what you think of these changes!



⬆️ New Upgrade Tiers


Lastly, on experimental, new upgrades have been added that will use the new items added to the game. I like the idea of having overpowered buildings in late game upgraded from rare items, and I hope this helps expand what your dock can do in late game. This just increases the upper cap.
  • New Building Upgrades – Enhancements for Birdhouses, Charcoal Kilns, Grills, Mills, and Refineries!



    🧪 How to Access the Experimental Branch?


    1️⃣ Go to your Steam library and right-click on Havendock.
    2️⃣ Choose Properties, and then, when the window opens, go to Betas.
    3️⃣ Select “experimental - Windows experimental builds” from the dropdown list.
    4️⃣ Let the game update and enjoy the experimental content.

    💡 Your Feedback Shapes the Game!


    I'm excited to hear what you think, especially about the new Kewi Traits in the main branch and the Housing Revamp in Experimental. Please share your thoughts!

    🔧 Full v0.75.0 changelog:
    Add 14 new Kewi Traits
    Add 2 new Kewi research
    Add 2 new Parrot research
    Air Engine now requires more materials to build

    Fixes:
    Fix missing nanochips from underwater wreckage
    Fix missing underwater wreckage investigation button

    Experimental branch:
    Add Astronomy Island
    Add new storyline and quests on Astro Island
    Add several new high-tech items
    Add new Birdhouse upgrades
    Add new Charcoal Kiln upgrades
    Add new Grill upgrades
    Add new Mill upgrade
    Add secondary Refinery upgrade
    Housing Revamp: House has been replaced with a new upgradable housing structure
    Old Houses can no longer be built (existing savefiles with houses remain)
    Sleeping Rocks can no longer be built (existing savefiles with rocks remain)
    Sleeping rocks research replaced
    Sleeping rocks objectives removed

    — YYZ

    https://store.steampowered.com/app/2020710/Havendock/

    Join the Havendock community:
    DISCORD
    TWITTER
    TIKTOK
    FACEBOOK
    INSTAGRAM
    REDDIT
  • v0.74.3 - Multiplayer pier hotfix

    When building certain decorations or buildings in multiplayer such as the Moon pit or Moon forge, the pier would be missing and unable to be built after a reload. This hotfix should fix it. (Credits to Zetazuni for providing the savefile on discord.)



    Changelog:

    • Fix pier not loading in multiplayer after specific buildings built


    -YYZ

    v0.74.2 - Marine life research fixes

    v0.74.2 changelog:

    • 'Just Keep Swimming' speed boost: 0% -> 10% per level
    • Marine Life tab and its buildings now unlocked via research
    • Fix loading error caused by ObjectPool


    Hello, just fixing some issues with the new clownfish research and also received a report of a loading issue today, so am pushing out a hotfix to address this. Sorry for any inconvenience caused!

    -YYZ

    v0.74.1 - Kewi improvements & fixes

    v0.74.1 is released~

    Fixes:
    Fix mini drill giving infinite resources
    Fix iron ore patch giving infinite resources
    Fix clownfish showing seagull description and audio

    Experimental branch:
    You can now add kewi traits through kewi list panel

    To improve convenience of adding kewi traits, you can now add them by the characters panel in the kewi tab. This way, you don't have to find or click on them individually which can be difficult when you have many of them moving at high speeds!



    I am still working on final improvements and changes to the kewi traits and the Kewi Traits update is scheduled to land on the main branch approximately next Friday!

    https://store.steampowered.com/app/2020710/Havendock/

    v0.74.0 – Oysters, Pearls, and a Seafood Feast!

    Hey, Settlers!



    v0.74.0 has arrived, bringing a wave of new content, improvements, and fixes. This update introduces oysters to the underwater world, a delicious new dish, and a way to harvest the bounty of the sea! Let’s dive in 🌊

    🐚 New Features



    • Oysters now spawn underwater – Keep an eye out for these little treasures beneath the waves!
    • New food: Seafood Platter – A fresh and filling meal for those who crave the taste of the ocean.
    • New items: Oyster & Pearl – Oysters aren’t just a tasty snack, you might find something valuable inside!
    • New building: Oyster Catcher – Automate your oyster collection and reap the rewards!



    🧪 Experimental Branch – Kewi Traits


    For those testing the experimental branch, I’ve introduced Kewi Traits! More details to come as we refine this feature based on player feedback.

    🔧 Improvements & Fixes



    • School character panel – Building icons now have tooltips to display building names.
    • Trait upgrades – You can no longer delete a trait while upgrading it.
    • Item descriptions – The Black Box item description has been updated for clarity.
    • Pressing ESC now properly closes the Mother Kewi Bird panel.
    • The Assign button no longer appears on seagulls and Kewis in the Settlers panel.
    • Trait level-up durations now display properly without unnecessary decimal points.
    • Localization – Chinese translations have been updated!
    • Cartographer dialogue fix – The map reward text has been adjusted for better readability.

    🌊 More to Come!


    Your feedback helps me shape the future of Havendock. Let me know what you think of the new oyster mechanics and seafood additions!

    — YYZ

    https://store.steampowered.com/app/2020710/Havendock/

    Join the Havendock community:
    DISCORD
    TWITTER
    TIKTOK
    FACEBOOK
    INSTAGRAM
    REDDIT


    The Road to Havendock 1.0

    Hey, Settlers!



    I’m actively working on updates for Havendock. My focus now is on steering the game toward version 1.0. I'd like to present a roadmap with the key updates leading up to its release.



    Even after 1.0, I plan to add more content to the game. There’s plenty to look forward to!

    The first update, Clownfish, Spycam, is already in the game. It includes Clownfish Breeding (with different rarities), an Underwater Expansion, and new research (Spycam and Great Barrier Reef).

    Here’s what’s coming next:



    Content Update #2 – Oysters & Seafood Platter


    Oysters will spawn underwater and you can harvest them to cook a new premium dish. It can be used to upgrade Kewi Birds later! (Available in experimental, coming to main branch soon.)



    Content Update #3 (February) – Kewi Traits


    To prepare for new islands that will increase reliance on inter-island transport, I’m introducing Kewi Traits. These will give your loyal Kewi birds specialized abilities, making them more essential for your growing settlement.



    Content Update #4 (March) – New Buildings

    Several buildings are getting new upgrade tiers! These upgrades will eventually require materials from Astro Island and let you create a base that’s stronger (and maybe a little overpowered) than ever before.



    I am also working on a potential Housing Revamp that removes Sleeping Rocks.

    Content Update #5 (April) – Astronomy Island

    Unlock the next level of automation with drones, available on Astronomy Island. It’s time to push your settlement to new heights!



    Thank you so much for your support, patience, and encouragement. It’s your passion for Havendock that keeps me going. As always, feel free to share your feedback or ideas. I love hearing from you.

    Stay tuned!

    -YYZ

    https://store.steampowered.com/app/2020710/Havendock/


    v0.73.4

    v0.73.4 is released


    • Fix searching in the research workshop triggering shortcut keys (credit: shrimpy_nazeem)
    • Fix leaked future island appearing unintentionally (credit: keoy)
    • Remove orange text from map item description (credit: peanut)

    v0.73.3 - Depth of Field toggle

    v0.73.3 is released.



    You can now toggle Depth of Field under ESC > Settings > Graphics:



    The 'map' item you get from saving a particular NPC will now be a requirement to reach the final island.

    Changelog:

    • Add Depth of Field toggle graphical setting
    • Map item is now required to build Dragonboat
    • Map item description changed
    • Fix 'water dispenser' and 'shortcut key' guidebook entries displaying wrong text and video (credits: Cakeshack)
    • Fix alcohol, fruit punch in storage boxes not counting to water counts (credits: shrimpy_nazeem)

    v0.73.2 - Clownfish, Spycam, Oysters!

    The v73 Clownfish update has been released on the main branch. Explore the seas with new underwater friends!

    Clownfish Breeding



    Breed clownfish to help you deliver resources underwater. They have different rarities, similar to baby seagulls.



    Underwater Expansion



    New buildings and resources have been unlocked.




    New Research



    Two research branches (10 new researches) have been added: Spycam and Great Barrier Reef



    Spycam allows you to see incoming settlers' traits, and the strongest research even has a chance to have them arrive with Level 3 traits. This started off as a Quality of Life update so you can see whether to accept or send off incoming settlers, but I decided to take it further and add it as a research that can even improve the chance of getting better traits!

    Great Barrier Reef upgrades improve clownfish efficiency - increasing their swim speed, breeding speed and even improving corals' quality that lead to better chance of higher rarity clownfish!

    Patch notes:



    • You can now breed clownfishes which transport items underwater
    • Added new Marine tab underwater
    • Added new clownfish research branch
    • Added new underwater items
    • Added new underwater buildings:

    1. Coral Reef
    2. Aquarium
    3. Clownfish Feeder
    4. Anemone

    Fixes:

    • Fix able to access cow island prematurely via boat resulting in stuck
    • Mother Kewi now requires the second boat to ride to prevent stuck at cow island


    On experimental branch, new content has also been added. Introducing Oyster Catchers, Seafood Platter.

    Oysters, Seafood Platter




    You can now catch oysters underwater and make seafood platter, a new premium dish. These will be required for learning Kewi Traits which will be released next month. They can also be fed to settlers to restore 80 hunger.



    Experimental Patch Notes:

    • Oysters now spawn underwater
    • Add new food: Seafood Platter
    • Add Oyster
    • Add new marine building: Oyster Catcher
    • Fix aquarium upgrades not increasing speed
    • Fix clownfish swimming at wrong height
    • Categorized clownfish eggs as animal in inventory tab


    How to opt into experimental branch (for Windows):


    Right click Havendock in your Steam library > Betas > Select experimental (no code is required)



    The experimental branch gives early preview of content and may have bugs and subject to balancing changes - if that scares you, backup your save or consider waiting for the main branch's release.

    If you do try it, please let me know your feedback on the update here!

    Havendock is on sale now!


    To celebrate the new update, Havendock is on sale until January 24, and you can grab it with a 40% discount! There’s no better time to dive in (pun intended).

    -YYZ


    v0.73.1 - Experimental hotfix

    - Fix bug where player teleports after research
    - Fix bug where settlers follow player camera

    Apologies for any inconvenience this caused!