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Havendock screenshot
Genre: Simulator, Strategy, Indie

Havendock

v0.66.17 - Pipes, Big Hands buff, School & trait fixes

Pipes have been added to improve early game automation!


Based on your feedback, I decided to test out the concept of pipes and let you all try it. I'm still working on improving the game in general and I hope this will make early game a little more fun. I've also added it for a late game building too so it can also improve automation to benefit later players.

Content:
- Add Pipes upgrade for the Pump and Distiller
- Add Pipes upgrade for the Oil Rig

Changes/balancing:
- Grilling a chicken now produced cooked instead of raw meat
- A line is now drawn on selected characters to better visualize where they are going
- Big Hands now adds up to +5 resources carried at max level
- Strength Potion Lv 2 now increases max settler carry amount by +2 instead of +1
- You can now view how many items a settler is carrying
- Settlers no longer lose hunger/thirst/happiness/sleep while learning in school
- Storage boxes should always show extra options for better customization now
- Pumps and Scuba Stations no longer can be built at higher floors
- Halved time taken to level up traits at the school

Fixes:

- Fixed a bug where traits (Librarian, Big Hands, and many other traits) were not properly applied
when learnt from the school
- Fixed a bug where trait levels were shown higher than actually are when learnt from the school
- Boatyard research no longer shows the buildings on other islands as unlockables
- Fixed certain situations where the settler AI icons on buildings were red instead of green
- Scuba Divers now play a swimming animation underwater
- Fixed a visual issue with scuba divers on second floor scuba stations
- Fixed guidebook popping up abruptly when a new tutorial notification is received (e.g. after fixing the lighthouse)

Experimental branch:
- Mouse House should work better with the barn and other big 2x2 buildings now (further testing required)
- Fixed a visual issue where the cow trader sale list is displayed at the lighthouse sometimes

Hotfix - v0.66.16



- Fixed issue where cranes were delivering infinitely between 2 storage boxes if they both stored the same item
- Fixed broken chest dialog on Japanese and Thai languages that prevented game from continuing

Hotfix - v0.66.15 (New boat encounter, increased crane limit)


- Added new boat encounter and a new item
- Added visual indicator to show that houses can be stacked when building
- 'More Cranes' research is now available on the default branch
- 'More Cranes' research max level increased to 3
- Settlers now move 11% faster

Experimental Branch:
- Mechanical Bull happiness boost increased: 5 -> 15

Fixes:
- Fixed 'Pollution/s' text not translated on buildings

Hotfix - v0.66.14 (Food Indicator fix)

- Top food indicator now includes edible food in storage boxes

Fixes:
- Fixed top food/water indicator stats not updating after some time has passed
- Fixed more icons on appearing too small or large on storage boxes

Experimental Branch:
- Slime pudding thirst restored: 30 -> 60
- Fixed issue where armor and sword stat effects did not apply

Hotfix - v0.66.13 (Recharge station AI fix, Oil Rig/Crane improvements)

Gameplay Improvements/Balancing:
- Added a new repeatable research to increase Oil Rig limit
- Oil rigs can now be upgraded one additional time
- Oil rigs' appearance now change when upgraded
- All repeatable research now show their max level when selecting them
- Refined Oil now last longer when burnt in power plants (30 -> 33 seconds)
- Cranes should now work on big buildings regardless of their rotation

Experimental Branch:
- Added a new world setting to change research cost between 0% to 2000%
Tip: You can change world settings at any time from the World Settings panel
- Changed Desalination Plant research cost to 1 Blueprint Piece (previously 5 Rope)

Fixes:
- Fixed bots unable to recharge at recharge station due to path not found
- Fixed a minor issue where the crane deposit animation was awkward
- Fixed some item icons appearing too big or small on storage boxes
- Fixed the new objective texts overflowing
- Fixed 'Bot Upgrade II' research name not showing
- Desalination Plant should now have proper duration

Hotfix - v0.66.12 (AI workarounds, Rest buff, new crane upgrade)

Hi all, just to update on the reported issues of underwater settlers getting stuck, I have pushed out a temporary hotfix.

If a settler gets stuck, I attempt to detect the 'stuck' scenarios and "teleport" these stuck characters to where they are trying to go. This may cause some unusual behaviour, but I hope it will be an improvement to the current situation, and at least address the major concerns until I am able to properly dive into the details and investigate the causes.

This might still not solve the issues for everyone, in which case do let me know or send me your savefile which will help me dive into the issue more closely.

Am sorry all for the inconvenience caused!

Gameplay Improvements/Balancing:
- Rest now depletes about 20% slower
- The Caffeine research is now repeatable and can be performed 3 times to further reduce rest depletion
- Added a new upgrade path for cranes to let them turn in 8 directions
- Parrots no longer lose hunger if they are idle
- Two new objectives have been added after water tanks
- World Settings: Building speed can now be increased to 300% (old: 200%)
- World Settings: Building cost can now be increased to 2000% (old: 200%)
- Storage boxes now have colours to indicate their levels in daytime
- Reduced blue selection box glow intensity
- Mechanical Bull building now correctly costs a mechanical bull item

UI:
- Added Photo Mode button
- Encyclopedia now has an FAQ on settler AI
- Building Priorities window now has a button to open Settlers Priorities Overview window
- Settler Priorities Overview window now has a button to open Building Priorities

Bug Fixes
- If characters get stuck trying to find a sleeping rock due to pathfinding issue, for now they get teleported instantly to the rock.
This is a temporary fix until the AI pathing can be looked into properly. Thus, you may notice characters teleporting to the rock when they are sleepy especially when underwater.
- Possibly fixed a separate AI stuck underwater critical bug caused by trying to go to a building directly above them but instead went to its underwater position
The temporary fix is to teleport them up to the building directly above. Thus, you may notice characters teleporting especially when trying to meet needs.
- Fixed an issue where parrots would get stuck if delivering to/from buildings on the second floor
- Fixed potential issue when settlers got stuck at bars
- Fixed an issue where the Caffeine research effects did not apply as intended
- You can now sort characters by their state alphabetically
- Fixed 'More Cranes' research description not showing numbers
- Repeatable research now has an additional text to mention they are repeatable.
- Plant decks have been optimized
- Fixed translation errors with Chicken Feed dialog with peacock raft
- Translated photo mode slider and instruction texts

Hotfix - v0.66.11

Fixes:
- Settlers will now sleep properly if the breaks schedule was set above 30%
- Moved building info panel's unreachable warning icon to a better position
- Fixed 'power' tooltip on bots showing translation error message
- Fixed issue with multiplayer where pier and characters don't spawn if you have more than 999 buildings

Balancing:
- Vegetable objective now requires 1 Vegetable instead of 2

Hotfix - v0.66.10

A few more hotfixes were made. I've grouped them here together in a single post. If you experienced buildings not costing anything or costing too many resources, this should be fixed on the latest update. Please continue to let me know if you face issues. Sorry for those affected and thank you for reporting these to me!

v0.66.10
- The 'Not enough ' message now mentions the item name in addition to showing the item icon for clarity
- Fixed level 2 birdhouse storing 4 seeds instead of 6.
- Fixed error where building costs were not correctly calculated if world settings was not at 100%
- Fixed issue when moving with mouse experimental option, you could not go to or navigate underwater
- Moved a rock at bird island away as it was teaching boats rock climbing skills
- Made it a bit harder for boats to climb rocks

v0.66.9
- Fixed build limit error message not translated

v0.66.8
- Added new text to indicate boats may not be built in multiplayer. Workaround: build on multiplayer first.

Hotfix - v0.66.7

- Fixed an issue where a settler recruitment dialog showed as blank
- Experimental prompt now includes additional information
- Net description now says that its items can only be collected by yourself

Experimental:
- Fixed another issue which caused cow trader friendship to not increase
- Cow and Mouse require less friendship to purchase (5% -> 1%)

I've added the hotfix changes from v0.66.6 into here as well, so it's grouped together.

Hotfix - v0.66.5

Bug Fixes:
- Fixed an issue where a settler recruitment dialog was not translated
- Fixed a display issue with power plant's fuel selection duration
- Fixed unable to go back from credits if aspect ratio is wider than 16:9
- Flamingo decoration collider size now fits its visuals
- Hide building AI icons on islands
- Fixed coconut item icon appearing big on storage buildings

Experimental Branch fixes:
- Fixed inventory resetting when entering the cave (sorry about that!)
- Fixed unintended dialog appearing when interacting with cow trader
- Mice have been reset, and mice are properly deducted when spawned
- Mouse house no longer costs mice and upgrade costs different materials
- Added a research to make cheese last 2x duration

This post also combines some of the fixes in v0.66.4, so I have grouped them together in this post.