Update #6 (Hot Air Balloon Level, Eel thrower, Harpoon Gun)
Hey everyone! A small update this week as we prep KEVIN and the big Aqua update. We added a hot air balloon level and some more Aqua themed weapons. We’re also working on the stability of the network player, particularly when grabbing legs and feet.
<3
-Webble
Full Changelog:
New Content
Added Hot Air Balloon level
Added Eel Thrower and Eels
Added Harpoon Cannon and Harpoon
Added Water Turret Cannon and event
Tuning Changes
Networked player joints softer to help with stability
Level Fixes
Made shipping containers buoyant
Made hot air balloon in beach level dynamic/floaty
Parented weapon spawners to barge
Barge no longer affected by laser beam
Adjusted position of buildings in Air Battle level
Hey all! This week we have a level with a new dynamic we’re testing: the whole level can be steered and driven around like a vehicle. We’ve also added a special kind of grenade that creates a localized zero gravity field. As you do.
We’ve also made some big improvements to character stability. The characters should recover from physics explosions a lot more gracefully, especially in the local version. We’re still working on the networked player, but this should still be a big improvement. This should make grabbing on to other players, pulling them around, and hanging off of them actually possible. This was always the intention but we hadn’t figured out how to make it stable enough to really work. Now it does, and we think it adds a lot to the game. You can now pull and push other non-stunned players into fans and water. We’ve been having a lot of fun re-learning the game with all these new dynamics. Let us know what you think :).
The secret puzzle in the Moon Pool level is now 90% functional. For those who found it already: great job!
Get ready for the big update next week. KEVIN IS CLOSE. <3
-Webble
Full Changelog:
New Content
Added Construction Barge level
Added puzzle to Secret Moon Pool level
Gravity Grenade
Crossbow
Tuning Changes
Changed grab strength and distance
Retuned character joints to be softer and recover better from physics problems (still in progress)
Tweaked Drone speed again
Reduced laser beam force to a more sensible level
Level Fixes
Fixed SFX missing for timers / Launchpad level
Fixed broken button on Skull Island level
Fixed issue with spawn points in some levels
Removed hidden debug laser from moon level
Fixed issue with drones falling downward in Air Battle level
Removed mountain area behind Skull Island
Fixed gravity reduction not being applied in Airlock 2 level
Bug Fixes
Reworked colliders around buttons to make them less annoying
Fixed Double Barrel Pistol falling through the ground
Fixed laser beam interior white not showing sometimes
Fixed issue where networked version of Raft was dysyncing
Fixed Ice Wand not working
Fixed issue with Shark Launcher causing null refs
Fixed issue where Water gun doesn’t push player
Update #4 (SHARK LAUNCHER! Also climbing)
Hey all! This week we’ve also added a new gun: SHARK LAUNCHER. Pretty self explanatory, tbh. Just point and shoot. Then run. Probably best to run.
We’ve also done an overhaul to the way that grabbing works that should make climbing better and easier. The player now maintains a list of all grabbable objects around them and tries to grab the nearest thing, sorted by importance. This means that you should be able to grab what you want a lot more naturally. For example, if you’re falling off a cliff, you should be able to grab on and save yourself a lot more often.
There’s also two new secret in progress levels and another level involving flying drones. Enjoy! <3
Full Changelog:
New Features
New and improved targeting, grabbing and climbing
Added special stun trigger
New Content
Added Secret Cave level
Added Secret Moon Pool level
Added Air Battle level
Added sound to cars in Highway level
Water Jetpack
Shark Launcher
Added Claw Drone vehicle
Added Scoop Drone vehicle
Tuning Changes
Further tweaking of weapon spawning timings/logic
Tweaked Drone speed, especially vertical
Don’t allow player’s heads to stun one another
Level Fixes
Fixed weird spawn issues in car level
Fixed collision along the rim in Whirlpool
Fixed force zones in fan levels
Fixed force zones in airlocks
Fixed issue where four water guns spawned in Skull Island level
Bug Fixes
Region selection should now show after steam invite
Fixed issue with invites not working for Headhunters
Cars in car level should be fixed
Don’t allow ropes to stun you when you’re grabbed on to them
Update #3 : HEADHUNTERS!
Greetings from Webble Games! Hope everyone is enjoying Havocado!! We have some cool additions for this update, starting with a new game mode: Headhunters!! Check out what more is new in Havocado:
New Features
New Game Mode! HEADHUNTERS!
Added spear type melee weapons that stab forward
New Content
Added Secret Island Level
Added Secret Secret Level (in progress)
Added Spear Fish, Trident, Clam Shield
Tuning Changes
Added an additional rigid/joint to the player
Experiments to improve grabbing
Changed the timings and behavior of weapon spawners: random times and locations should help with spawn-waiting. Legendary items now always spawn alone.
Level Fixes
Made whirlpool level a lot more deadly
Fixed a stuck point in Jetpacks level
Fixed forces in airlock levels
Bug Fixes
Double grabbing network bug is now fixed (melee weapon dropped by another client should work now)
Detonators working for clients
Grab angle of melee weapons fixed for network play
Update #2 : The Melee Update
Greetings from Webble Games! We are happy to post this update for Havocado with new features, content and fixes! Thank you all for playing Havocado and hope you are having fun!
New Features
Melee weapons now actually useful! Press punch while holding to activate
New Content
Added Whirlpool level
Added Climbing tutorial level
Added Pan melee weapon
Added Hammer melee weapon
Added P90
Added MG
Added Double Barrel Pistol
Added Cursed Lobster Treasure
Tuning Changes
Stun cooldown timer reduced to 1 second
Minimum stun time increased slightly
Controllable Sentry Turret overheats much more slowly
Changed Backhoe, Tank, and Minisub to Accelerate when rotating (same as jet ski)
Level Fixes
Added a hidden Sniper Rifle to Military - AllGuns level
Added jetpacks in the stands of Boxing Ring for when players land there
Added railings to Crusher level bottom
Bug Fixes
Bomb shotgun bombs no longer collide with each other when spawning
Fixed grab angle of held melee weapons
Losing internet connection mid-game properly puts you in offline mode
Mid game joining while others are loading new scene should now work
Fixed playing without an internet connection
Thanks for playing Havocado, have fun!
Update #1
New Features
Players can now join in-progress games!
Punching now aims for the head
Explosions now trigger other explosions
Bullets now trigger explosives
New Content
Added a Jetski-themed level
Added a secret moonbase level
Added Bomb Shotgun
Added Laser Rifle
Fixes
Bug: Saved audio preferences should now reload on game start (previously had to open the pause menu to restore saved settings)
Bug: Turkeyshark’s turkey did not make a sound when spawning
Lowered the volume for a lot of annoying sounds
Bug: Fan sound in big fan levels now respects volume settings
Fixed lighting in Manual Airlocks level for lower quality settings
Added BuildID and some other stuff to Feedback Form
Bug: Fixed some issues with playlist not syncing across the network
Improved throwing of stunned network players
Bug: fixed Space Race camera not following after launch in some cases
Known Issues
<*> Mid-game joining while transitioning between levels breaks