Hazardous Space cover
Hazardous Space screenshot
Genre: Role-playing (RPG), Adventure, Indie

Hazardous Space

New update v1.03!



Unexpected delivery of an unexpected update! In a new patch we’ve fixed the most of broken achievements and added some new visual effects and minor fixes.

Added:




  • The visual effect for “Defender” ability
  • Visual effect for “Zeus” perk
  • Inverted move buttons in a map mode
  • Corrected enemy loot


Fixed:




  • Fixed logic behind energy bar color change
  • Fixed a way to get “Hero” perk
  • Fixed a way to get “High voltage” achievement
  • “Cloud of death” wasn’t spawning in some cases
  • Enemy could still debuff you, even if he missed his attack
  • “Fire pistol” is now “Flame pistol”
  • Sometimes an item from your inventory was staying on your screen after trying to move it.
  • Fixed a way to get “On sleepers” achievement
  • Fixed a description of “Save energy, they said...” achievement
  • Ways to get “Powder Fanatic” and “Lazer Fanatic” perks.
  • Fixed a description of “Useless suit” achievement
  • Transitions between enemy animations became smoother
  • Other minor fixes

MacOS and update 1.02



Now every user of macOS can play Hazardous Space. OS restrictions are no longer a thing. Begin your journey through the "Wanderer" space station!

In this path we’ve decided to focus on bugs and errors, that were found after the release. Thanks to your feedback we’ve managed to find many problems that we have overlooked. Thank you for making our game better!

List of changes:

Added




  • Visual indication of skill strengthening when appropriate gear is equipped
  • Number of ammo left is now bigger
  • New notes and blueprints are now highlighted


Fixed




  • Bug during MC escape
  • Not all screen resolutions were selectable
  • Enemy “Buffed” could block all the fight
  • Items could disappear during inventory management
  • Players could trigger lift control panel to appear in a map mode
  • Craft button was active even after players have used all resources.
  • Grenade could explode mid throw.
  • Rocket hammer was rebalanced
  • Plasma sword was rebalanced
  • Fixed four-barreled shotgun description
  • You couldn’t craft “Mind shield”
  • Fixed some item spawns
  • Sometimes you couldn’t move after going through teleport
  • Fixed the description of autonomous system “Sprinter”
  • “Powder Fanatic” and “Laser Fanatic” perks could be obtained on a successful escape.
  • You couldn’t attack after using the Energy Explosion
  • Fixed dialogue texts

Release version 1.0 is here!



Welcome release version! Hazardous Space is coming out of Early Access with a bunch of new content. The game became more mature, more interesting and more entertaining thanks to your huge feedback.

Are you ready to meet new enemies and bosses? To investigate new areas of "Wanderer" space station? To overcome new obstacles and traps? Grab your essentials and exterminate hordes of infected along with Max Carnage!

Added:




  • 3rd chapter with the new space station area
  • New boss
  • New enemies
  • New obstacles
  • New visual effects
  • New quests
  • New notes
  • Dialogues for the new space station area
  • Cloud of death is turned off by default
  • Loose wire can now charge your suit
  • Some additions to UI


Fixed:




  • Fixed quest bugs
  • Sometimes you could get empty notes
  • Some quest lines weren’t showing at all
  • Fixed female guard name
  • Fixed 2H weapon placement during combat movement
  • Removed uncraftable schematics
  • Item spawn was adjusted
  • Debuff could be placed on an enemy after mouse click,before an actual attack
  • After attacking a Howler with a debuff weapon, debuff could be placed on a summoned mutant, not on a Howler.
  • Protagonist couldn’t move after teleporting into a room with enemies inside
  • Fixed “Big swing” leg damage.
  • Fixed “Demolitionist” perk
  • Kitchen knife debuff
  • Fixed damage from “On fire” debuff
  • Fixed hotbar item duplication
  • Fixed crit strike power indication in attributes.
  • Dismantling panel stayed on the screen after closing an inventory screen
  • Fixed “Hero” perk
  • Other minor bugs

Full game release is almost here!



Good news, everyone!

Hazardous Space is finally launching out of Early Access on February 7. Thank you everyone, who played Hazardous Space and left their feedback during Early Access. Because of your help we've managed to fix half of the problems and turn another half into features.

Now ready your space armor and dust off your rifle, because full game release will feature:


  • New story chapter
  • New space station compartition
  • New enemies and bosses
  • New roadblocks
  • New quests, items and dialogues
  • And many other smaller changes!

Huge Update v.09!



Ready for major update! Arm yourself with new elemental weapons, look for lore items that unlock access to new quests, and enjoy a much more spectacular animation. The solution to the "Wanderer" station secret is really close.

Detailed description of all changes and updates:

Added:




  • New elemental weapons.
  • Loading process.
  • New main character animations.
  • New enemies animations.
  • New dialogues.
  • New quest system.
  • Elevator doors animation.
  • New Steam achievements.
  • New blood VFX.
  • New buff/debuff VFX.
  • New skills VFX.
  • New weapons VFX.
  • New tutorial steps.
  • Some parameters indication in the Inventory popup.
  • New sounds.
  • Reworked UI.
  • Reworked textual info.


ADDITIONALLY

  • Alcohol effect changed.
  • New obstacles in compartments.
  • Radio hum between dialogue lines removed.
  • Chapter selection added.
  • Some perks and Steam achievements changed.


Fixed:



- While clicking the teleport “up-down” transitions, if there were enemies in the middle room, camera went further, the character got stuck in the room with enemies, the controls freezed.
- "Powder Fanatic" и "Lazer Fanatic" could’ve been acquired through grenades usage.
- Long transition from the intro cinematic to location creation.
- Quests malfunctioning.
- Alcohol was perceived as food.
- Incorrect enemy taking damage indication.
- Freezing refusal character animation.
- "Strong Zombie" taking damage animation freezing.
- Enemy VFX remained after their death.
- Loot items unclickable in some situations.
- The “Paladin” autonomous system contained wrong description.
- Some main character weapon sprites had wrong order.
- If three enemies had been destroyed simultaneously, the main character moved to the room center not been animated.
- The room behind the airlock, that could not be accessed from the elevator shaft, was highlighted.
- Could use two handed “Power Strike” with 1 AP.
- "Power Strike" did not reset after all enemies in the room died.
- Character emotional state did not reset after refuse animation.
- "Fiery fistblade" - the fire VFX applied to the enemy even if the debuff itself didn’t.
- “Bouncer” perk malfunction.
- While in elevator room, not having the elevator panel activated, both weapon and floor selection activated on digit key press.
- Wrong perk acquisition progress indication.
- Critical failure on mouse selecting some of the enemies.
- Craft machine tutorial window not closing and freezing the game.
- Enemy sounds.
- Enemy healing VFX position.
- Mine defusing panel popup produced some lag.
- Laser weapon shooting produced some lag.
- Memory leak in some scripts.
- Teleport went into background after the tutorial.
- Perk pic in inventory removed.
- Positions for grenade explosion VFX corrected.
- When frozen, the enemy did not miss, although he had to.
- “Ice” debuff handled accuracy the wrong way.
- While putting down the weapon after the fight, the character could be moved.
- Wrong "Rocket hammer" animation.
- Enemy “Medic” healing VFX replaced.
- No ability to escape by pressing the “Escape” button, if the character is on the right side of the room.
- Under certain circumstances, the enemy, after being killed, did not reproduce the death animation.
- Some enemies had no name localization.
- The final item was not displayed in the final item box of the crafting window - the window was empty, only the color of the frames changed.
- With a lack of details in the crafting window, another final item was shown.
- Progress overflow in the "Achievements" window
- A sharp change in the position of the start screen tooltip.
- Invalid start screen popup window localization.
- In elevator tutorial, the doors overlapped the main character.
- The character disappeared when calling the elevator panel.
- Invalid acquisition of the “Accumulator” perk.
- A critical error emerged after watching the final cinematic.
- The “Make” button was active even if not all of the items were in the craft machine.
- Not issuing the quests in the Lab.
- Invalid location creation text localization.
- Some items lacked their interaction sounds.
- The “Bug” and “Red hive” objects inflicted damage, even if they were used from distance, and the character acquired energy from them.
- When the character used the elevator to ascend, a yellow strip followed the elevator.
- Incorrect current language indication on first login.
- The player could enter the letters in the field of the number of items when disassembling things.
- Some quests were not displayed in the log.
- Incorrectly displayed crafting result in some of the recipes.
- “Energy gun” weapon parameters were not displayed.
- Description for some items got beyond the pop-up window borders.
- Hotbar could be dragged anywhere on the screen with the mouse.
- The sound of melee weapon waving was played during the animation of the skill activation.
- If the “Shield-gunner” monster was killed while under the energy shield effect - the shield VFX remained on screen forever.
- The walk animation stopped playing for a while if you clicked on the locked (red) door and immediately moved away from it.

ADDITIONALLY
- The obstacles did not spawn in the Laboratory in the 2nd chapter.
- The player could use teleport and inventory after death.
- Sometimes the teleport did not relocate you up, although it showed such a possibility.
- UI settings bug.
- “Looter” perk worked while crafting.
- Perks could be swapped during walkthrough.
- Fixed some item spawns.
- The controls got stuck after opening the quest log.
- During the battle, while moving to the next opponent with a simple pistol in hand, the pistol levitated in the air separately from the character.

Your "Huge Update!" order is on its way!



Good day, Space Troopers!

Today we brought you great news! Hazardous Space is waiting for a huge update in the nearest future!

The threat at the “Wanderer” station is becoming more and more dangerous. Prepare your weapons and armor for some fierce battles, we’re moving out really soon!

In this update you are being awaited by such innovations and fixes as:


  • New elemental weapons
  • New character animations for everyone
  • New quest system
  • New weapons VFX
  • New UI
  • Balance revision
  • A whole lot of bugs crushed


And many more!

Update v0.0.061

Build v0.0.061

Added:
-New icons and textures for weapons
-Timer for mines
-New music
-New descriptions for buffs/debuffs
-New visual effects
-Highlights for blueprints in tutorial
-New sorting method for achievements
-Cooldown for enemies that use “Swing” attack
-New frames for starting comic
-Now you can use items in quick slots without wasting APs
-New obstacles in rooms
-New algorithm for “Death Cloud”
-Ability to click on character icon on the map and move the camera directly to him
-New dialogues with your crew (only on Russian for now)
-New quests

Fixed:
-Bug with allotment of elements in the character’s system menu
-Bug with leg damage after powerful hit being different from supposed damage
-Bug with moving item from quick slot into inventory
-Now weapons won’t disappear from your equipment after getting scrap from items
-Fix for music disappearing while instantly moving from battle to next battle
-Fixes for enemies sounds
-Fixed some bugs with room generation
-Fixed enemies names
-Teleports now can’t be hidden by background item
-Sparks now fall on the floor, not through the floor
-Fixed a bug when you attacked a certain enemy part but was shown a damage for different part of a body
-Fixed a bug with a damage being skipped for certain enemies
-Now you can’t loot while in battle
-Fixed a bug what allowed you to activate a train from another room. You wont escape THAT easily, mister!

Update v0.0.060


Added:
-New powerful attack for two-handed and energy weapons
-Energy weapons now consume player’s energy instead of ammo
-Some fixes for item slots – now you can put a weapon or an item in any of three slots available
-Added difficulty selection when starting new game
-Added an option to turn on/off the Cloud of Death before starting a new game
-Added some fixes for “Exhaustion” ability of Cloud of Death
-Fixes for perk “Accumulator”
-Fixes to all buffs and debuffs
-Added toxic grenade
-Crafting doesn’t spend player’s energy from now on
-Changes to equipment and armor sets. Now you get buffs from certain sets right away even if you’re wearing single item but buffs will become even better with every new item of the set equipped
-You can now take apart a duplicate of blueprint in your inventory for two scraps
-Added an ability to see a critical hit chance in enemy’s status window
-Added an ability to open/close event log, as well as to list and see the latest item pickups
-Lowered a number of AP for abilities
-Changes for AP points required for certain items and weapons
-Added new tutorial at the beginning of the game
-You can now see if there is next room from your current position
-You can now skip comic frames with LMB
-Added smaller pause between comic frames
-No more duplicates for lore items such as journals and notes
-Percent changes to gateway spawns
-Added animation for starting comics
-Added leading arrows for elevators and teleports
-Added leading arrows to the exit when you open your map
-Added an ability to open inventory by pressing “I”
-Added a confirmation window for using an ability
-Added an item filter into inventory
-Added few obstacles into rooms!
-Maximum energy now shows correctly in the energy bar
-Now station constantly moves in space – just look in the windows!
-Changes to enemy spawns
-Changes to enemy stats
-Changes to enemy abilities
-Fixed typos in item descriptions
-Added extra info for equipment descriptions

Bugfixes:
-Fixed loot from bosses
-Changed the indication for perks at the start of the game
-You can no longer infinitely use an item by quickly clicking during combat
-Fixed possible crash when you enter an elevator shaft (Still work in progress)
-Fixed an error when you lose debuffs after switching weapons
-Fixed certain bugs for powerful attack
-Fixed colors for damage
-Fixed bug for deactivation of description of perk in inventory
-Fixed UI bug while looting
-Fixed bug with “NO AMMO” being repeated over and over again
-Fixed but when you get “+0 HP” after upgrading suit system

Update v0.0.059

Bugfixes:

Possible fix: Game crashed during choosing the floor and opening the map at the same time. Enjoy your trip on ISS Wanderer's elevators!

-Fixed: The camera broke when entering the battle when you pressed the RMB.

-Fixed: Items do not stay on the craft panel if try to move them from inventory. Neat and clean now!

-Fixed: Inability to select legs attack zone if they are covered by another enemy corpse. Feel free to hit the legs!

-Fixed: "Freeze" debuff has correct description now.

-Fixed: Tips text mistakes corrected

-Fixed: Tips localization

-Fixed: In-room objects don't react on the middle mouse button and right mouse button.

-Fixed: Display with 1280x720 resolution shows incorrect menu settings.

-Fixed: Now you can't attack an enemy with open inventory anymore.

-Fixed: No more zoom with floor selection floor.

-Fixed: Inactive "Continue" button doesn't highlight anymore.

-Fixed: No more extra energy charge after entering the room from elevators.

-Fixed: Tutorial text buttons are highlighted now.

-Fixed: Perks healing amount is now correct. Keep your health up!

-Fixed: "Sick Man" perk performance

-Fixed: "Always ready" perk performance

-Fixed: Craft details amount is now saved correctly


Added:

-Failure limit. You can escape with 100% probability at 4th try.

-Failure limit. You attack will be successful on 4th or 5ty attempt (depends on hit chance)

-New equipment bonuses.

-Cutscenes text (comic intro text) stays on the screen a bit longer.

-You can switch quick access slots on click.

-New Expendables bonuses

-Expendables bonuses increased.

-All effects on the player remain active after battles.

-You can choose the number of items for dismantling at the craft station.

Weekly report 05.21.18

Weekly report💪

We keep working.
- fIx balance and code
- fix some perks. now it works without bugs
- we've started to work on new visual effects for enemies and tutorial
- keep working on the creation of different difficulty level

Do you have any suggestion or questions?