The game will continue to be supported and developed for as long as there is a community to develop for. Thank you for a great 17 years. I will continue to fix bugs and optimize for as long as Hazordhu has a community.
With all of my love, from Canada!
Fixes
Stamina now replenished properly Exhausted buff is now applied when it should be Tanning Frame now highlights when moused over Eating food no longer resets hunger/thirst Improvements to runtime map loading (about 25% increase in load-time) Info Panels (Inventory and Crafting) have been given the proper font The Map no longer intermittently fails to load tiles
Changes / Additions
Buff timers no longer display over the moodlet. Instead the time is displayed when hovered over. Health and Stamina buffs now display the players percentage of health and stamina when hovered over Recipes requiring a crafting station now only appear when the crafting station is clicked on Clicking on a crafting station will only show the recipes that can be crafted at it Large trees now become stumps when they are chopped. Stumps are a crafting station (hint hint, you'll need to use them to make boards now) Stumps can be removed by attacking them More detailed error info for hosts Changed the way logs are written and saved on the server
0.9.22.5
Hey everyone! Here's another quick patch!
Additions
Added buff moodlets for health
Bruised: When health is below 80% they become bruised
Beaten: When health is below 50% they become beaten
Battered: When health is below 20% they become battered
Added buff moodlets for stamina
Winded: When stamina runs below 75% they become winded and suffer a 5% movement penalty. This buff is removed when stamina reaches 100%
Tired: When stamina reaches 40% they become tired and suffer a 10% movement penalty. This buff becomes a Winded buff when stamina reaches 50%
Exhausted: When stamina reaches 0% they become exhausted and can no longer run and suffer a 15% movement penalty. This lasts for 60 seconds. When this buff expires, it becomes a Tired buff, resets stamina to 10%, and stamina will begin to recover again
Fixes
Beds now have mattresses on them
Can no longer attempt to drink from a fresh water tile while already drinking
Fixed an instance where the player would receive multiple "You do not need to drink" messages
Inventory related messages have been made more specific
Several item duplication issues have been resolved
Dragging items from burner outputs has been resolved
0.9.22.4
Hey there! Yesterdays update introduced a few game breaking bugs. This patch resolves a few of the most major issues. Huge shoutout to you guys, the community for finding these issues! Being a solo developer I don't have a lot of time to test every single thing before a build goes live!
Enjoy!
Fixes
Hunger and Thirst debuff times balanced: 5 minutes for hunger/thirst, 90 seconds for starvation/dehydration
The chat input no longer locks input and works as expected
The map now loads properly
Containers can now be filled with liquids (water, beer, wine, etc)
Single Player save files can now be deleted from the Main Menu
Items picked up individually from the ground no longer create a new stack of 2 items in the inventory
As always, you can support development by purchasing the game for yourself and friends, and support me on Patreon!
0.9.22.3
Hey, everyone! Thank you for your patience for this update. As a solo indie developer it takes a lot of time to work on this passion project. This update took a long time because I needed to completely rework a lot of the game startup and savefiles, as well as some minor optimizations with the game loop itself. I really hope that you enjoy the update! Feedback is, as always, much appreciated, and any bugs or issues that you find can be submitted on the forums or the discord server. Don't forget, you can support me on Patreon as well, where I also go in detail with the development cycle and preview new features and updates!
Enjoy!
Additions
New Title Screen and Main Menu selections
Sandbox Game Mode: No guidance. Your only goal is survival
New Multiplayer server setup (Only Sandbox Mode to be supported initially)
Join IP directly
Public Server Listing
Wading through water now delays movement depending on the depth
Added a Buff mechanic. Characters can now have buffs and debuffs applied to them which will result in different net benefits or handicaps.
Hunger Buff added: Being Hungry results in faster Adrenaline loss and slower Adrenaline regen. If the hunger buff is not addressed by eating food and left to expire, then it becomes a “Starving Buff”
Starving Buff added: No adrenaline or stamina regen, Defense ignored in damage calculations. Cannot work. If the Starvation buff is not addressed and left to expire, the play dies.
Thirst Buff added: Being Thirsty results in Stamina not regenerating. If the Thirst buff is not addressed by drinking fresh water and left to expire, it becomes a dehydrated buff.
Dehydrated buff added: No adrenaline regen. cannot sprint. No stamina regen. Attack speed halved.
Cannot work. If dehydration is not addressed by drinking fresh water and left to expire, the player dies.
Bleeding Buff added: 3 levels of bleeding buffs, each with different timers. If a player receives another bleeding buff of the same type the timer loses 30 seconds or 50% of the remaining time, whichever is less. If a bleeding buff expires without being addressed by using a bandage the player dies.
Rested Buff added: Being Rested results in 50% less Stamina loss from sprinting and faster work speed
Health/wound buffs added: health is now conveyed with a buff moodlet. When health drops below 90% the player gets a Bruised buff, when health is below 60% the bruised buff becomes a beaten buff, at 20% it becomes a battered buff. if health reaches 0, the player dies. Health buffs have no timer Health is now restored only by using the resting mechanic.
Fixes
Crossbows and Bolts removed (they will be added back in later, with proper functionality)
Damage and distance based off length of time of the pull
Can no longer "Machine Gun" archery
Drinking water now functions the same as all other actions (can be cancelled, will continue until thirst is 0)
Slight improvements to world startup time
Major improvements to Application startup time
Roofs now load properly - Don't forget your support beams!
Closing the Crafting window no longer keep roof beams visible if the active tab is roofing
Roof Crossbeams are now only visible when the active crafting tab is Roofing and the crafting window is open
Cleaned up the runtime map initialization on tiles and foliage to run smoother
Water wave animations fixed
0.9.21
Hello Hazlings!
I want to apologize for this update taking so long! It's been in the works for quite some time, but being a solo developer working on this part time, it also means that when life gets busy I don't have as much time to work on the game as I would like! It's always been my goal to do this full-time, so if you enjoy the game and would like to help it move along quicker, be sure to tell your friends, and as always thank you for playing!
Huge thanks to the community for helping to squash these bugs! I want to keep these updates coming weekly, so be sure to submit anything that you find over on the forums! While you're there, share some tales of your adventures!
So, as of June 1st, here's what you can look forward to in the game!
Additions
Added more music to the game
Can now split stacks of items in inventory
Can now organize inventories
Holding shift and crafting an item will now continue crafting items of the same type
Players will now automatically continue to gather foliage
Bleeding now deals damage, don't forget to use a bandage!
Some animals are now weak to certain damage types
Buildings are now weak to blunt damage
New Animated Title Screen
Water Reflections
New Waterfall visual
Clothing Dying added
Resource Gathered animation
Shallow water which can be walked through
Expanded the skinning system
Expanded on player death and afterlife
Added random encounters while performing actions
Fixes
Character creation now prompts the player to use spacebar to continue when needed
Overhauled equipment and item handling internally
Burners no longer glitch out [Meachie]
Fixed Bandage sprite
UI Layering Fixed and touched up
Optimizations to map generation
Dungeons now reset after all players in it have died
The Wave effect of water no longer shifts when the player moves
Optimized world startup time
Removed the buggy Knockout's from combat, may add them back later
Made the first dungeon smaller and easier
Crafting Stations no longer get bugged if you cancel crafting at them
If you would like to stay in the loop, check out the Dev Blog on our website! Join our Discord to start a group, find a friendly server, and join the community! Be sure to head over to Hazordhu's Patreon page to support development and gain access to some great perks and behind the scenes looks!
Happy Roleplaying!
0.9.20
Another week behind us, and another update for everyone! :)
Huge thanks to the community for helping to squash these bugs! I want to keep these updates coming weekly, so be sure to submit anything that you find over on the forums! While you're there, share some tales of your adventures!
Additions
Beehives now only spawn on trees in Spring and Summer
Fixes
Fixed a rare crash
Returning to Fullscreen mode now works properly
Chat input wasn't recognizing input
Hammer no longer requires Stone to craft
Beehives now despawn when the season changes
Counter bounding box has been fixed
Sink bounding box has been fixed
Fountain bounding box has been fixed
Cairn bounding box has been fixed
Bed layering has been fixed
Fixed Storage panel
Mounts entering/exiting caves no longer deletes the mount
Hunny icon fixed
Be sure to head over to Hazordhu's Patreon page to support development and gain access to some great perks and behind the scenes looks!
Happy Roleplaying!
0.9.19
Another week behind us, and another update for everyone! :)
Huge thanks to the community for helping to squash these bugs! I want to keep these updates coming weekly, so be sure to submit anything that you find over on the forums! While you're there, share some tales of your adventures!
Additions
Hazium is now rusty green
Added hair colours to Character Creation
Added a "Trial Version" to server settings, allowing users to play the game for free, without access to some features.
Updated the UI, more changes to come in following versions
Fixes
Carts now keep up to higher movement speeds [Meachie]
Bee Sting change lowered to 20% original value
Clothing now reduces sting change by 20% more than original value
Optimization on the rendering side
Optimizations with terrain initialization
Be sure to head over to Hazordhu's Patreon page to support development and gain access to some great perks and behind the scenes looks!