Hazordhu cover
Hazordhu screenshot
Genre: Role-playing (RPG), Adventure, Indie

Hazordhu

Version One

This is the official release version.


The game will continue to be supported and developed for as long as there is a community to develop for. Thank you for a great 17 years. I will continue to fix bugs and optimize for as long as Hazordhu has a community.

With all of my love, from Canada!

Fixes


Stamina now replenished properly
Exhausted buff is now applied when it should be
Tanning Frame now highlights when moused over
Eating food no longer resets hunger/thirst
Improvements to runtime map loading (about 25% increase in load-time)
Info Panels (Inventory and Crafting) have been given the proper font
The Map no longer intermittently fails to load tiles

Changes / Additions


Buff timers no longer display over the moodlet. Instead the time is displayed when hovered over.
Health and Stamina buffs now display the players percentage of health and stamina when hovered over
Recipes requiring a crafting station now only appear when the crafting station is clicked on
Clicking on a crafting station will only show the recipes that can be crafted at it
Large trees now become stumps when they are chopped.
Stumps are a crafting station (hint hint, you'll need to use them to make boards now)
Stumps can be removed by attacking them
More detailed error info for hosts
Changed the way logs are written and saved on the server

0.9.22.5

Hey everyone! Here's another quick patch!

Additions




  • Added buff moodlets for health

    • Bruised: When health is below 80% they become bruised
    • Beaten: When health is below 50% they become beaten
    • Battered: When health is below 20% they become battered

  • Added buff moodlets for stamina

    • Winded: When stamina runs below 75% they become winded and suffer a 5% movement penalty. This buff is removed when stamina reaches 100%
    • Tired: When stamina reaches 40% they become tired and suffer a 10% movement penalty. This buff becomes a Winded buff when stamina reaches 50%
    • Exhausted: When stamina reaches 0% they become exhausted and can no longer run and suffer a 15% movement penalty. This lasts for 60 seconds. When this buff expires, it becomes a Tired buff, resets stamina to 10%, and stamina will begin to recover again


Fixes


  • Beds now have mattresses on them
  • Can no longer attempt to drink from a fresh water tile while already drinking
  • Fixed an instance where the player would receive multiple "You do not need to drink" messages
  • Inventory related messages have been made more specific
  • Several item duplication issues have been resolved
  • Dragging items from burner outputs has been resolved

0.9.22.4

Hey there! Yesterdays update introduced a few game breaking bugs. This patch resolves a few of the most major issues. Huge shoutout to you guys, the community for finding these issues! Being a solo developer I don't have a lot of time to test every single thing before a build goes live!

Enjoy!

Fixes



  • Hunger and Thirst debuff times balanced: 5 minutes for hunger/thirst, 90 seconds for starvation/dehydration
  • The chat input no longer locks input and works as expected
  • The map now loads properly
  • Containers can now be filled with liquids (water, beer, wine, etc)
  • Single Player save files can now be deleted from the Main Menu
  • Items picked up individually from the ground no longer create a new stack of 2 items in the inventory


As always, you can support development by purchasing the game for yourself and friends, and support me on Patreon!

0.9.22.3

Hey, everyone! Thank you for your patience for this update. As a solo indie developer it takes a lot of time to work on this passion project. This update took a long time because I needed to completely rework a lot of the game startup and savefiles, as well as some minor optimizations with the game loop itself. I really hope that you enjoy the update! Feedback is, as always, much appreciated, and any bugs or issues that you find can be submitted on the forums or the discord server. Don't forget, you can support me on Patreon as well, where I also go in detail with the development cycle and preview new features and updates!

Enjoy!

Additions



  • New Title Screen and Main Menu selections
  • Sandbox Game Mode: No guidance. Your only goal is survival
  • New Multiplayer server setup (Only Sandbox Mode to be supported initially)
  • Join IP directly
  • Public Server Listing
  • Wading through water now delays movement depending on the depth
  • Added a Buff mechanic. Characters can now have buffs and debuffs applied to them which will result in different net benefits or handicaps.
  • Hunger Buff added: Being Hungry results in faster Adrenaline loss and slower Adrenaline regen. If the hunger buff is not addressed by eating food and left to expire, then it becomes a “Starving Buff”
  • Starving Buff added: No adrenaline or stamina regen, Defense ignored in damage calculations. Cannot work. If the Starvation buff is not addressed and left to expire, the play dies.
  • Thirst Buff added: Being Thirsty results in Stamina not regenerating. If the Thirst buff is not addressed by drinking fresh water and left to expire, it becomes a dehydrated buff.
  • Dehydrated buff added: No adrenaline regen. cannot sprint. No stamina regen. Attack speed halved.
  • Cannot work. If dehydration is not addressed by drinking fresh water and left to expire, the player dies.
  • Bleeding Buff added: 3 levels of bleeding buffs, each with different timers. If a player receives another bleeding buff of the same type the timer loses 30 seconds or 50% of the remaining time, whichever is less. If a bleeding buff expires without being addressed by using a bandage the player dies.
  • Rested Buff added: Being Rested results in 50% less Stamina loss from sprinting and faster work speed
  • Health/wound buffs added: health is now conveyed with a buff moodlet. When health drops below 90% the player gets a Bruised buff, when health is below 60% the bruised buff becomes a beaten buff, at 20% it becomes a battered buff. if health reaches 0, the player dies. Health buffs have no timer Health is now restored only by using the resting mechanic.


Fixes



  • Crossbows and Bolts removed (they will be added back in later, with proper functionality)
  • Damage and distance based off length of time of the pull
  • Can no longer "Machine Gun" archery
  • Drinking water now functions the same as all other actions (can be cancelled, will continue until thirst is 0)
  • Slight improvements to world startup time
  • Major improvements to Application startup time
  • Roofs now load properly - Don't forget your support beams!
  • Closing the Crafting window no longer keep roof beams visible if the active tab is roofing
  • Roof Crossbeams are now only visible when the active crafting tab is Roofing and the crafting window is open
  • Cleaned up the runtime map initialization on tiles and foliage to run smoother
  • Water wave animations fixed

0.9.21

Hello Hazlings!

I want to apologize for this update taking so long! It's been in the works for quite some time, but being a solo developer working on this part time, it also means that when life gets busy I don't have as much time to work on the game as I would like! It's always been my goal to do this full-time, so if you enjoy the game and would like to help it move along quicker, be sure to tell your friends, and as always thank you for playing!

Huge thanks to the community for helping to squash these bugs! I want to keep these updates coming weekly, so be sure to submit anything that you find over on the forums! While you're there, share some tales of your adventures!

So, as of June 1st, here's what you can look forward to in the game!

Additions


  • Added more music to the game
  • Can now split stacks of items in inventory
  • Can now organize inventories
  • Holding shift and crafting an item will now continue crafting items of the same type
  • Players will now automatically continue to gather foliage
  • Bleeding now deals damage, don't forget to use a bandage!
  • Some animals are now weak to certain damage types
  • Buildings are now weak to blunt damage
  • New Animated Title Screen
  • Water Reflections
  • New Waterfall visual
  • Clothing Dying added
  • Resource Gathered animation
  • Shallow water which can be walked through
  • Expanded the skinning system
  • Expanded on player death and afterlife
  • Added random encounters while performing actions

Fixes


  • Character creation now prompts the player to use spacebar to continue when needed
  • Overhauled equipment and item handling internally
  • Burners no longer glitch out [Meachie]
  • Fixed Bandage sprite
  • UI Layering Fixed and touched up
  • Optimizations to map generation
  • Dungeons now reset after all players in it have died
  • The Wave effect of water no longer shifts when the player moves
  • Optimized world startup time
  • Removed the buggy Knockout's from combat, may add them back later
  • Made the first dungeon smaller and easier
  • Crafting Stations no longer get bugged if you cancel crafting at them

If you would like to stay in the loop, check out the Dev Blog on our website!
Join our Discord to start a group, find a friendly server, and join the community!
Be sure to head over to Hazordhu's Patreon page to support development and gain access to some great perks and behind the scenes looks!

Happy Roleplaying!

0.9.20

Another week behind us, and another update for everyone! :)

Huge thanks to the community for helping to squash these bugs! I want to keep these updates coming weekly, so be sure to submit anything that you find over on the forums! While you're there, share some tales of your adventures!

Additions


  • Beehives now only spawn on trees in Spring and Summer

Fixes


  • Fixed a rare crash
  • Returning to Fullscreen mode now works properly
  • Chat input wasn't recognizing input
  • Hammer no longer requires Stone to craft
  • Beehives now despawn when the season changes
  • Counter bounding box has been fixed
  • Sink bounding box has been fixed
  • Fountain bounding box has been fixed
  • Cairn bounding box has been fixed
  • Bed layering has been fixed
  • Fixed Storage panel
  • Mounts entering/exiting caves no longer deletes the mount
  • Hunny icon fixed
Be sure to head over to Hazordhu's Patreon page to support development and gain access to some great perks and behind the scenes looks!

Happy Roleplaying!

0.9.19

Another week behind us, and another update for everyone! :)

Huge thanks to the community for helping to squash these bugs! I want to keep these updates coming weekly, so be sure to submit anything that you find over on the forums! While you're there, share some tales of your adventures!

Additions


  • Hazium is now rusty green
  • Added hair colours to Character Creation
  • Added a "Trial Version" to server settings, allowing users to play the game for free, without access to some features.
  • Updated the UI, more changes to come in following versions

Fixes


  • Carts now keep up to higher movement speeds [Meachie]
  • Bee Sting change lowered to 20% original value
  • Clothing now reduces sting change by 20% more than original value
  • Optimization on the rendering side
  • Optimizations with terrain initialization

Be sure to head over to Hazordhu's Patreon page to support development and gain access to some great perks and behind the scenes looks!

Happy Roleplaying!