Headbängers in Holiday Hell cover
Headbängers in Holiday Hell screenshot
Genre: Shooter, Indie

Headbängers in Holiday Hell

New game announced! Ale Abbey, a monastery brewery tycoon!

https://store.steampowered.com/app/2789460/Ale_Abbey/

Ale Abbey is a monastery brewery tycoon set in the late Middle Ages. Assign your carefully selected crew of brewers to research new styles and better practices, craft recipes, and brew beer using real-life tools and methods.

But that's not the end of it! Trade your beer in the surrounding villages and towns, store your beer for your own little brewers or use it to sway Lords and Bandits alike to win their favor.

Made by a team that appreciates beer and respects the art of crafting it, Ale Abbey is a pixelated wink to the ones that not only kept the craft alive but also perfected it through harder and darker times. Accurate
ingredients, realistic practices, demanding audiences (!), and a handful of trusty monks and nuns ready to
brew. Although realistic, Ale Abbey has been developed under the premise of being zen and stress-free, so it introduces almost no punishing gameplay mechanics.

As traditional with us, we have a huge focus on music too. Did you know that Clint Bajakian (Monkey Island games, Uncharted, God of War, etc) is in charge of the soundtrack and the sound design?

I hope you guys will wishlist it, and gives us your trust to prove you what we can deliver! (this time the team is almost twice the size of the previous works too!)

Cheers,
Dr.H

Game Update v 1.14

* Fixed crash when reaching final boss
* Reduced the slow mo effect on glory kills and exploding grinches
* Bonus health point when starting a new level
* Balancing out of overdrive sound and visuals

Update notes for v1.13


  • Fixed an issue when throwing an object with no enemies left on the level caused the game to crash

Update notes for v1.12


  • First intro animation can now be skipped pressing any key or button
  • Behind the scenes work on how game weapons are handled for future changes to weapon system

Update notes for v1.10

Tutorials can now be turned off from tutorial screen with ESC or X / Square controller button.

You can still re-enable or disable tutorials at any point from Settings > Game menu, as before.

Update notes for v1.10

Happy 1st birthday, Banger Dude!

It's been a long year since Headbangers in Holiday Hell was first released, but we're not quite done yet.

In this anniversary update we've concentred on backstory. Every good game needs a damsel in distress, so we've added members of Reign of Fury as NPCs and it's players job to save their gig that Santa is trying to sabotage.


  • Added first level story animation
  • Added enemies straight at the start to get player straight into the action
  • Added final boss fight story animation
  • Completely overhauled final boss level design and props to fit with story
  • Adjusted final boss Santa hitbox size
  • Explosions like car wrecks, bomber, fireworks and flamethrower now spawn burning and smoking animation
  • Exploded vehicles are now permanent and will still block player and enemy movement, but can be shot over
  • Updated water gun projectile graphics to be more distinguishable from enemy projectiles
  • Updated water gun particle effects
  • Bomber inventory dropped bombs now always angle depending on where the smoke signal was thrown
  • Updated enemy blood particle effect
  • Added blood particles when player is hit
  • Added blood, impact and sound effects to enemy corpses bouncing off the floor
  • Added Christmas lights prop to residential levels
  • Various smaller behind the scenes changes and fixes to get game code ready for next set of gameplay improvements


Update notes for v1.9

For this release, the inventory system has had substantial overhaul. Most notably player now has ability to throw active items, effectively turning explosive items into grenades. This is one of many planned substantial behind the scenes changes laying pathway for additional content and items.


  • Implemented throwable inventory items (L1 / LB / E)
  • Implemented drop / place inventory (hold DPAD Down / hold G)
  • Inventory is now automatically picked up, unless dropped / placed by player
  • Picking up new items won't automatically change active item anymore
  • Added new bomber inventory item found on residential levels
  • Added particle effects for burning elves, blown up items and enemies
  • Fixed water gun particle effects
  • Fixed Mall level parking lot to single level
  • Fixed Mall level camera sometimes prematurely moving to the next room
  • Fixed burning elves leaving duplicate corpses