Ale Abbey is a monastery brewery tycoon set in the late Middle Ages. Assign your carefully selected crew of brewers to research new styles and better practices, craft recipes, and brew beer using real-life tools and methods.
But that's not the end of it! Trade your beer in the surrounding villages and towns, store your beer for your own little brewers or use it to sway Lords and Bandits alike to win their favor.
Made by a team that appreciates beer and respects the art of crafting it, Ale Abbey is a pixelated wink to the ones that not only kept the craft alive but also perfected it through harder and darker times. Accurate ingredients, realistic practices, demanding audiences (!), and a handful of trusty monks and nuns ready to brew. Although realistic, Ale Abbey has been developed under the premise of being zen and stress-free, so it introduces almost no punishing gameplay mechanics.
As traditional with us, we have a huge focus on music too. Did you know that Clint Bajakian (Monkey Island games, Uncharted, God of War, etc) is in charge of the soundtrack and the sound design?
I hope you guys will wishlist it, and gives us your trust to prove you what we can deliver! (this time the team is almost twice the size of the previous works too!)
Cheers, Dr.H
Game Update v 1.14
* Fixed crash when reaching final boss * Reduced the slow mo effect on glory kills and exploding grinches * Bonus health point when starting a new level * Balancing out of overdrive sound and visuals
Update notes for v1.13
Fixed an issue when throwing an object with no enemies left on the level caused the game to crash
Update notes for v1.12
First intro animation can now be skipped pressing any key or button
Behind the scenes work on how game weapons are handled for future changes to weapon system
Update notes for v1.10
Tutorials can now be turned off from tutorial screen with ESC or X / Square controller button.
You can still re-enable or disable tutorials at any point from Settings > Game menu, as before.
Update notes for v1.10
Happy 1st birthday, Banger Dude!
It's been a long year since Headbangers in Holiday Hell was first released, but we're not quite done yet.
In this anniversary update we've concentred on backstory. Every good game needs a damsel in distress, so we've added members of Reign of Fury as NPCs and it's players job to save their gig that Santa is trying to sabotage.
Added first level story animation
Added enemies straight at the start to get player straight into the action
Added final boss fight story animation
Completely overhauled final boss level design and props to fit with story
Adjusted final boss Santa hitbox size
Explosions like car wrecks, bomber, fireworks and flamethrower now spawn burning and smoking animation
Exploded vehicles are now permanent and will still block player and enemy movement, but can be shot over
Updated water gun projectile graphics to be more distinguishable from enemy projectiles
Updated water gun particle effects
Bomber inventory dropped bombs now always angle depending on where the smoke signal was thrown
Updated enemy blood particle effect
Added blood particles when player is hit
Added blood, impact and sound effects to enemy corpses bouncing off the floor
Added Christmas lights prop to residential levels
Various smaller behind the scenes changes and fixes to get game code ready for next set of gameplay improvements
Update notes for v1.9
For this release, the inventory system has had substantial overhaul. Most notably player now has ability to throw active items, effectively turning explosive items into grenades. This is one of many planned substantial behind the scenes changes laying pathway for additional content and items.