Grab our latest VR title for 60% off during this event. Checkout our VR and studio packs now available to complete your Monochrome collection at additional savings!
Summer sale coming in HOT! π60% off now, for a limited time!βοΈπ
AI made me do it! HeadCount is a great choice for players who are looking for a challenging and exciting VR shooter. It is easy to pick up and play, but it also offers a lot of depth and replay-ability. If you are a fan of bullet-hell shooters or arcade games, then HeadCount is definitely worth checking out.
Here are some of the features of HeadCount:
A wide variety of weapons and abilities to choose from Fast-paced and intense game-play Vibrant and stylized visuals Constant development and updates
Spring Cleaning? Grab HeadCount at 60% off for a limited time!
Spring Cleaning? Grab HeadCount at 60% off for a limited time!
Got some time to kill?
Limited time Holiday sale. Grab your copy now for 50% off.
End of Summer Sale!
Say goodbye to the Summer! 33% off HeadCount for a limited time!
No VR? Check out our PC release: Contagion at 50% off.. Grab a single copy or a 4 pack and bring some friends. Contagion
HeadCount Demo now live! Try before you buy.
HeadCount is an action-packed #bullethell VR shooter with a focus on #oldschool arcade action. Approachable gameplay π anyone can just jump in and start playing right away.
parity patch 2.1
fixed stat tracking that wasnt working added more gfx settings to menu fixed a load of materials and meshes
Headcount 2.0 and NEW LOWER PRICE!
- Headcount v2.0 overhaul patch - Brings Steam, Applabs and upcoming PlayStation release version into feature parity - Overhauled aesthetics. updates to just about every material + shader in the game - Countless bugs hunted down and fixed - Default weapons are now different for each level, to keep the action fresh for new players
We are now on Instagram follow us here: https://www.instagram.com/monochromeinc/
Bye bye Early Access!
HeadCount is an action-packed arcade style bullet-hell VR shooter. Bringing the perfect combination of old-school arcade shooter action and approachable gameplay, anyone can jump in and hit the gun-fu groove. With a wide (and growing!) arsenal of weapons, over-the-top abilities and powerups, you will overcome overwhelming odds to save the day in a number of vibrant, stylized battlefields. Chain combos together to power up special moves, earn money by completing levels, and buy new and cooler weapons.
Challenge yourself with over 20 achievements, fight your way through 4 unique biomes, take a break and hit the shooting range, power up and collect all the fire power!!!
Devblog 2022.03.08
Devblog 2022.03.08
Hello everyone, here is the latest dev blog! Come check on what the team has been working on.
Been working hard on this new upcoming update. A new playable character, new escape maps, a new extraction map and much more. I have also been adding new customizable options for Solo/Lobby games that can be hosted while also updating the Angelscript API. A default administration plugin will also ship with the new update, which should help server operators.
Was able to get a small patch ready, will go live soon. Lots of Dustbowl and Vacancy optimizations also, removal of zombie hats from standard play, but readded via Cheat Menu. The current plan now is to get the new map CrossStreet finished for Free roam, then I will begin the porting process. First with Viveport, then Oculus, and lastly but not leastly PSVR. It will take some time for the porting process and this will be my first time to port. Please be patient as I get this going. Alex should be able to free some time to help the PSVR porting process when we get to that part.
The latest build is on Beta, and could use some testers to make sure there are no unexpected issues for public release. If you are interested join our discord and ask for Mike to add you to playtester.
Starting on the Oculus Port! Lots of progress already!
#TeamAlex
Buttoning up the remaining issues on the PC branch of Headcount and helping Lawence with optimizing.
#TeamBrian
I was able to complete the pathing, spawns, and additional gameplay scripting for our City Campaign levels. I also finished the final audio passes over the entire campaign, tutorial, and mini-game levels and put together campaign specific music to add to the game's atmosphere.
#TeamMike Helped with some Level art polish for the last push. Leaving it in the hands of our lord and savior Master Lawrence.
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And thatβs it for this Dev blog, come join us on #FreeKeyFridays on our Twitch channel for a chance to win a key for Contagion or Contagion VR: Outbreak.
Twitch.tv/MonochromeGames
Make sure if you have any bug reports, to place them in the appropriate channel whether steam forums or on Discord. Announcement comment thread is not the place.
Also, join us on our discord, where we are the most active and you can even get sneak peeks!