Headquarters World War II cover
Headquarters World War II screenshot
Genre: Strategy, Turn-based strategy (TBS), Tactical

Headquarters World War II

New update available - Improved Skirmish AI - v1.02.02

We are happy to report that the new update version that has been in Open Beta is now FULLY RELEASED. Grab the update today.

This new update includes a number of fixes and tweaks, as well as some of the first fixes and updates for the Skirmish AI, in regards to the AI sometimes 'stalling' in its attack during Skirmish games.

This is the first part of the AI updates so expect more AI improvements in the coming weeks (mainly focused on Skirmish & MP, but will have some effect in the campaigns too).

A full changelog for the update is here:
Headquarters: World War II
Version 1.01.02

AI Improvements:

  • Introduced a new AI purchasing algorithm in skirmish and multiplayer. Now AI should be more
  • efficient in the way it selects new units to acquire.
  • AI now moves all units before deploying new ones. This way it cannot block its own units’
  • movement with the newly deployed units that cannot move this turn.


Fixes:

  • Fixed a very common crash in PBEM multiplayer.
  • UE4Editor_UEBA!TBattlefieldScreenForm::OnStateChangedUpdateSelectedObject()
  • [c:\home\baroot\battleacademy\view\tbattlefieldscreenform.cpp:658]
  • Fixed the animation lags during the AI turn.
  • Fixed crash with unit customization that happened if you delete the Preset you are using and then
  • press the “Change preset” button.
  • Fixed crash that occurred when selecting the lowest save file in the list using Gamepad controls
  • Fixed crash when that could occur when skipping unit animations using Gamepad controls.
  • Fixed issue with user-created maps that have the same map name - they will all have the same
  • minimap from the first map with that map name. Now, the minimaps are correct.
  • Fixed localization for the version control notifications.
  • Fixed a rare bug that allowed AI to deploy a unit on the player’s HQ.

Dev log #3 - The German campaign in the Ardennes DLC

Hello!
It is Oleksandr from Starni Games with the new Dev log entry. The upcoming Ardennes DLC has two new campaigns - the German and the US. Today, we will examine the German campaign to see what it has in store for you when the Ardennes DLC comes out.

GERMAN CAMPAIGN

As you know, the Ardennes Offensive, also known as, the Battle of the Bulge, started on December 16th, 1944, following Operation Market Garden. In the first days, there was no snow despite it being the middle of December, so we tried to recreate that weather in the game. That is why the first few battles look more like late autumn than winter. Here is the list of operations and weather conditions in them:

1. Battle for Auw | No snow
2. Breakthrough at Andler | No snow
3. Encirclement at Schoenberg | No snow
4. Battle of the Schnee Eifel Pocket | No snow
5. St. Vith Assault | Snowfall + night
6. Ourthe Crossing | Snow, fair weather
7. Rochefort Assault | Snow, fair weather
8. Push for Celles | Snowfall


The campaign follows the central axis of the German Offensive, including the capture of St. Vith and eventually breaking through as far as Celles. At the same time, the US campaign will be focused more on the Battle for Bastogne.


In command of the German troops, you must ensure the successful advance of your forces and take control of several vital towns in Ardennes. In some missions, the weather would not be in your favor, but you will have to persist, despite the adversity.


As you push forward, the enemy will put up ever stronger resistance, until you reach a breaking point at Celles, where the battle will be as tough as it gets, and you will have to push your tactical skills to a limit to find a way to overcome strong enemy forces and arriving reinforcements. We did our best to try and replicate the increasing difficulty that the German army met in the Ardennes, ultimately losing momentum and stopping the advance, only to be pushed back very soon.


The campaign starts in high spirits and ends in extremely tough and gruesome battles that tire out the already weakened German forces forcing them on the back foot once again. Still, it is one of the last German offensives in the war, and it is fascinating to recreate those epochal events.


The weather plays a crucial role in the campaign, as it dictates the visibility on the battlefield. Advance in bad weather is extremely risky, as you can run right into the enemy positions at close range. At the same time, you are also getting extra camouflage to hide your troops’ movement. So, having good reconnaissance and moving your troops inconspicuously are even more vital skills in bad weather conditions.


The campaign features new German and US units, a new German character, 3 new German heroes, and an updated set of German awards. Although, the awards are a sore point for the team - there are not so many historically accurate new awards we could provide to the player that would fit the character’s rank and achievements, so we had to use some of the ones we also awarded in Normandy - there are just not so many other existing real awards that we could add.


To sum up, 8 new challenging battles await you with new units, autumn and winter environment assets, characters, heroes, awards, and unique combat situations. We really hope that you will be excited to explore the Ardennes and relive the momentous events. While we keep working to improve the game and provide new challenges for your tactical skills.

P.S. We are also working on some changes to the multiplayer balance to make tanks a more viable choice in competitive multiplayer games. We will update you on that in the next Dev log entries.

See you next time!

Dev log #2 - New units in the Ardennes DLC

Hello!
It is Oleksandr from Starni Games with the new Dev log entry. Following the previous Dev log, I would like to tell you more about new units that will be added in Ardennes and become available in campaigns, skirmishes, and multiplayer.

NEW UNITS


Ardennes DLC featuring the Battle of the Bulge naturally follows the events of the Normandy landings and the Market Garden campaign. So, it allowed us to add a few units that became available in late 1944 and winter 1944-1945.

On top of historical considerations, we felt that UK and US factions in skirmish and multiplayer lack the top-of-the-line tanks that would be at least comparable to the Tiger and Tiger II. That is why we took the liberty to add two notable exceptions to our historically accurate roaster - T26Е1 Super Pershing (USA) and Centurion (UK). Those tanks never were in Ardennes, and the Centurion did not participate in World War II, as it only entered service in 1946. These tanks will not appear in historical campaigns, and will only appear in Skirmish and Multiplayer modes, as we wanted to introduce a few more advanced tanks to the US and UK. With all that in mind, we managed to add 12 new units across the 3 countries. Here are all the new units:

New German units:


New US units:


New UK units:


As you can see, there are 3 German units, 5 US units, and 4 British ones. In the Ardennes, you will play as Germany and USA in two respective campaigns, but we also added a few UK units for Skirmish and Multiplayer. Moreover, with the T26Е1 Super Pershing (USA) and Centurion (UK) addition, all 3 countries now have advanced heavy tanks capable of performing well against any opposing country’s armored units.

GERMAN UNITS


Jagdpanzer IV
This anti-tank self-propelled gun is armed with a long-barreled 75 mm KwK 42 gun, boasting a higher level of armor penetration. The lack of a turret makes this tank destroyer harder to spot on the battlefield. In addition, this unit has a mounted machine gun for close-range combat against enemy infantry.

Jagdpanzer IV is a good addition to your mobile anti-tank capabilities that is quite cost-efficient and allows you to combat top-of-the-line enemy tanks effectively.

Panzerwerfer 42
This light armored, half-tracked multiple rocket launcher is armed with 155 mm Nebelwerfer 41 rockets that inflict massive damage to enemy infantry. Its attacks ignore obstacles and terrain.

Panzerwerfer 42 is extremely effective at eliminating or demoralizing enemy infantry units. You can use it to get rid of the enemy infantry in the open, or demoralize and rout a well-entrenched infantry unit.

Wirbelwind
This self-propelled anti-aircraft gun is based on a medium tank and armed with a quadruple mount of 20 mm cannons, Flakvierling 38. It is effective against enemy infantry and lightly armored vehicles. This unit is also capable of intercepting enemy aircraft. In addition, it has a mounted machine gun for close-range combat against enemy infantry.

Wirbelwind is mobile and very effective against all types of targets except the heavily armored ones. Its autocannons are deadly against infantry and light vehicles. So, you can use it to both protect your troops from air attacks and suppress the enemy infantry when needed.


US UNITS


M36 Jackson
This self-propelled anti-tank vehicle armed with a 90 mm long-range M3 cannon is extremely effective against both enemy vehicles and infantry. It also has decent armor, but its mobility leaves a lot to be desired.

M36 Jackson is one the strongest AT weapons at the US troops' disposal, however, it has average mobility, so you should only go for it, if you need firepower over mobility to be able to deal with the top-notch enemy armor.

M24 Chaffee
M24 Chaffee is a lightly armored tank armed with a 75 mm M3 gun that performs well both in battles against infantry and lightly armored vehicles. In addition, it has a mounted machine gun for close-range combat against enemy infantry.

This new light tank is available to both US and UK forces and could be a good combination of decent mobility and firepower.

76 mm gun M5
This heavy 76 mm long-range anti-tank gun is extremely effective against enemy armor, but less useful against infantry. However, it has limited mobility and requires a means of transportation for effective traversal of the battlefield.

A cost-effective way to defend against the enemy armored assault. The key downsides are as with all towed units - its vulnerability and lack of mobility.

M26 Pershing
This mobile heavy tank with a 90 mm long-range M3 cannon is extremely effective against both enemy vehicles and infantry. It has a mounted machine gun for close-range combat against enemy infantry.

We have waited for a long time to add the M26 Pershing into the game so that the US forces have a tank that can hold its own against the Tiger and Panther tanks in terms of firepower and armor. We could not add it in both Normandy campaigns and Market Garden, but now, finally, it has arrived. Even though historically it arrived at the frontlines only closer to the end of the Battle of the Bulge, and in very limited numbers. Still, we could not miss this opportunity to finally pitch it against the best German and UK tanks.

T26Е1 Super Pershing
This heavy tank with a powerful 90 mm T15E1 gun and thick armor is capable of single-handedly dealing with almost any enemy. In addition, it has a mounted machine gun for close-range combat against enemy infantry.

T26Е1 Super Pershing is an exception from our history-based approach, as it was designed during WWII and produced in 1945, but never entered mass production and did not have any significant impact on the historical battles. The main reason behind its addition is to add a more powerful tank to the UK and US troops in Skirmish and Multiplayer, which would be more evenly matched against the Tiger II tanks of the German troops. It is not present in the Ardennes historical campaigns.


UK UNITS


Comet
This fast medium tank has a 76 mm high velocity long-range anti-tank gun, boasting a higher level of armor penetration. The phenomenal maneuverability of this medium tank comes with a cost of less armor. This unit is extremely effective against enemy armor, but less useful against infantry. However, it has a mounted machine gun for close-range combat against enemy infantry.

Comet has good mobility and exceptional firepower, making it a solid choice for a medium tank that can be effective against enemy heavy tanks, although quite vulnerable to enemy attacks.

M24 Chaffee
M24 Chaffee is a lightly armored tank armed with a 75 mm M3 gun that performs well both in battles against infantry and lightly armored vehicles. In addition, it has a mounted machine gun for close-range combat against enemy infantry.

This new light tank is available to both US and UK forces and could be a good combination of decent mobility and firepower.

Sherman Firefly Tulip
This Sherman Firefly tank with an RP-3 rocket launcher additionally installed on its hull is capable of ignoring obstacles and terrain. It also has a mounted machine gun to engage enemy infantry at close range.

Sherman Firefly Tulip is the first tank with the rocket launcher installed on the UK unit list. That makes it a quite versatile combination of tank’ and short-range rocket artillery’ capabilities.

Centurion
This heavy tank, armed with a 76 mm long-range anti-tank gun Ordnance QF 17-pounder, is extremely effective against enemy vehicles, but less useful against infantry. In addition, this unit has a mounted machine gun for close-range combat against enemy infantry.

Centurion tank is one of the two tanks that should not have been in the DLC from a historical perspective, but we added them to skirmish and multiplayer games to allow both the UK and the US to have a more powerful heavy tank at their disposal to put up a better fight against the top-notch German armor. While it is not a part of historical campaigns, we hope you will enjoy playing it in skirmishes and multiplayer games.

Stay tuned to learn more about the two new campaigns that will be available in the Ardennes DLC.

P.S. We are actively working on AI improvements and Multiplayer stability, and we invite you to join the open beta branch of Headquarters: World War II on Steam if you want to be the first to check out all the newest updates even before they are delivered to the general audience. Recently, we delivered the first in a series of updates aimed at improving the AI in skirmish and multiplayer battles.
We listen to your feedback and we are working on improving the game according to it. We will keep you updated on our progress.

We already got some feedback from the players who opted in for the Open Beta and it's quite helpful for us to understand if we are moving in the right direction and finding the proper next steps to keep improving the game. Feel free to join their ranks.

Have a great holiday period and see you next year!

WISHLIST NOW:
https://store.steampowered.com/app/3295310/Headquarters_World_War_II__Ardennes/

Dev log #1 - Winter warfare is coming in Ardennes DLC

Hello!
It is Oleksandr from Starni Games with the new Dev log entry. This time we will look at how our team worked on changing the game look from the Normandy summer to the Ardennes winter.

NEW LOOK


Despite the Battle of the Bulge starting in mid-December, the weather was actually snowless in the first few days of the German offensive - so, it looked like a very late autumn rather than winter. You can see that in the first few maps of the German campaign, so do not be confused, as we based the weather in those missions on the historical accounts of the German advance.


After the first few days though, a heavy snow started, completely transforming the battlefields. We reflected that in the later portion of the German campaign and the entire US campaign (as it starts later). We now have houses, cars, terrain, you name it, all covered in snow.


Such changes in weather call for changes in uniform, camouflage, and tactics. The vehicles and infantry need to blend in with the snowy terrain, while the winter uniforms help the soldiers keep themselves warm.


NEW TERRAIN TYPES - MUD, DEEP SNOW and ICE


Ardennes DLC features new terrain types, namely - mud, deep snow, and ice. The mud comes in the mid-December portion of the campaign, where there was no snow historically, and it was closer to late autumn in terms of weather, so you can see muddy roads slowing your advance.


Yet, once the snow came it was aplenty. Now, there is deep snow that makes it hard to move both infantry units and vehicles, but at the same time offers some extra cover and camouflage. It also looks mesmerising when vehicles move through it, have a look:


The rivers are half-frozen, and you can find some places where the ice on the river is strong enough to allow your troops to make an improvised river crossing.


WINTER UNIFORMS


We have to keep the infantry warm in the frosty winter, so we also created a new set of models for all infantry units to accurately replicate the winter uniforms and equipment.

Here are some of the US troops:


And here are some of the Germans:


WINTER CAMOUFLAGE


Last but not least, there are new camouflage patterns and presets incoming to allow you to customize your units’ camo for the winter battles to come:








Stay tuned to learn more about all the new unit models that will be available in the Ardennes DLC.

P.S. We are actively working on AI improvements and Multiplayer stability, and we invite you to join the open beta branch of Headquarters: World War II on Steam if you want to be the first to check out all the newest updates even before they are delivered to the general audience. Right now, we are delivering the first in a series of updates aimed at improving the AI in skirmish and multiplayer battles.
We listen to your feedback and we are working on improving the game according to it. We will keep you updated on our progress.

How to join (No password required):

  • Open your Steam Library.
  • Right-click the game and select "Properties".
  • Go to the "Betas" tab.
  • Select the "beta - Open Beta" branch from the dropdown menu.
  • Update the game and start testing


See you next time!

WISHLIST NOW:
https://store.steampowered.com/app/3295310/Headquarters_World_War_II__Ardennes/

Headquarters: World War II - New Open Beta

Attention, Commanders!
We’re excited to announce that, starting today, you can opt into our open beta.
We have dedicated our efforts to refining this update, with a strong focus on enhancing AI capabilities and multiplayer games stability.
We’re particularly interested in feedback on any areas you find unclear and hear your thoughts.
Thank you for your support and engagement.

Version 1.01.02

AI improvements:

  • Introduced a new AI purchasing algorithm in skirmish and multiplayer. Now AI should be more efficient in the way it selects new units to acquire.
  • AI now moves all units before deploying new ones. This way it cannot block its own units’ movement with the newly deployed units that cannot move this turn.

Fixes:

  • Fixed a very common crash in PBEM multiplayer. UE4Editor_UEBA!TBattlefieldScreenForm::OnStateChangedUpdateSelectedObject() [c:\home\baroot\battleacademy\view\tbattlefieldscreenform.cpp:658]
  • Fixed the animation lags during the AI turn.
  • Fixed crash with unit customization that happened if you delete the Preset you are using and then press the “Change preset” button.
  • Fixed crash that occurred when selecting the lowest save file in the list using Gamepad controls
  • Fixed crash when that could occur when skipping unit animations using Gamepad controls.
  • Fixed issue with user-created maps that have the same map name - they will all have the same minimap from the first map with that map name. Now, the minimaps are correct.
  • Fixed localization for the version control notifications.
  • Fixed a rare bug that allowed AI to deploy a unit on the player’s HQ flag once after the player captured the AI player’s HQ flag playing with the same countries.


Ardennes DLC is coming soon

Get ready for the ultimate winter warfare experience with the second DLC for Headquarters: World War II – "Ardennes". This exciting expansion takes players into the heart of one of WWII’s most intense and pivotal battles, offering new campaigns, fresh units, and enhanced tactical depth.

Experience two brand-new campaigns
Prepare for the clash of titans with two gripping new campaigns — one for Germany and one for the United States. Battle through 16 thrilling encounters set against the backdrop of the icy Ardennes forest, where every decision could make the difference between victory and defeat.

Play as both sides in a thrilling narrative
Take command of both German and US forces as the narrative switches perspectives, giving you the chance to experience the Battle of the Bulge from both sides. First, lead the German offensive through the harsh, snow-covered Ardennes, and then shift gears to orchestrate the Allied counteroffensive. Relive key historical moments in this dramatic retelling of one of WWII’s most brutal confrontations.

Prepare for an unforgettable winter campaign, where your battlefield tactics are just as important as your army management skills.
Headquarters: World War II – Ardennes will be available soon.

https://store.steampowered.com/app/3295310/Headquarters_World_War_II__Ardennes/

Market Garden DLC is Available Now

The wait is over. The first DLC for Headquarters: World War II—the Market Garden expansion—is out now. This is your chance to dive back into the action and experience one of World War II’s most daring offensives from the front lines.

Market Garden DLC is Available Now



https://store.steampowered.com/app/3047640/Headquarters_World_War_II__Market_Garden/

The wait is over. The first DLC for Headquarters: World War II—the Market Garden expansion—is out now. This is your chance to dive back into the action and experience one of World War II’s most daring offensives from the front lines.

In the Market Garden DLC, you’ll pick up right where the base game left off, following the Normandy landings of 1944. Get ready to command British land forces as they embark on a critical mission to relieve Allied paratroopers trapped in the Netherlands during Operation Market Garden. With eight new, intricately designed battles, you'll be tackling fierce German resistance and navigating complex tactical challenges to save the surrounded paratroopers.

But that’s not all. The Market Garden expansion also brings a wealth of exciting new units:


  • AEC Mk III (UK)
  • A30 Challenger (UK)
  • BL 5.5-inch medium gun (UK)
  • M7 Priest (UK)
  • Staghound Tulip (UK)
  • Sherman Calliope (US)
  • G.M.C. M12 (US)
  • Nashorn (GER)
  • Panzer IIL (GER)
  • Hummel (GER)


And for the first time, you can deploy the UK’s Staghound Tulip and the US’s Sherman Calliope rocket units. These powerful new additions are available in both Skirmish and Multiplayer modes, giving you even more ways to strategize and compete.

Don’t miss the opportunity to sign up here for the new tournaments! You can find more information here.

Don’t wait—jump into the action today and experience the intensity of Operation Market Garden with the Market Garden DLC for Headquarters: World War II.

v1.01.01 – 25th September 2024
NEW MARKET GARDEN CAMPAIGN NOW AVAILABLE AS DLC!
New Features and Fixes:
[expand type=details expanded=false]

  • Added version control system for multiplayer games. It issues a warning when you log into the Multiplayer section if a newer version is available that has significant differences (a major update that can affect the multiplayer games if players have different versions) from the current version. You cannot join a Live game if the game host is using a version that is significantly different (meaning a minor update could be ignored), and you will get a warning when you want to play the PBEM turn using a version significantly different from the one that was used on the previous turn in that match.
  • Added “Sleep mode” feature for units. You can now press the “Z” hotkey, while a unit is selected to make the unit not count as “not moved yet” and be ignored by “N” and “Shift+N” hotkeys. If you press “Z” once - it will only last 1 turn, if you press it twice - it will last, until you disable it. Pressing “Z” for the third time puts the unit out of “Sleep mode”. This feature was requested and suggested by the players, and we are happy to deliver it.
  • Added the Brightness setting in Video Settings.
  • Added the recommendation pop-up to play Tutorial before starting the campaign if the player has not completed any Campaign mission yet.
  • Added a toggle button to show/hide all autosave files in the save files list.
  • Now Core units have a different frame in the units list to better differentiate them from Non core units. Fixes:
  • Fixed a crash that could prevent the game from being launched because in some cases the game settings file would not be created correctly.
  • Fixed a PBEM Multiplayer crash that sometimes occurred when using Assault action under specific conditions.
  • Fixed a Multiplayer bug that could cause the game to pass the turn to the player who is no longer in the game.
  • Fixed crash that could happen when one of the players leaves a multiplayer game.
  • Fixed crash if a mission is restarted while a unit is selected.
  • Now you cannot leave a Multiplayer Live game for the first 60 seconds to prevent players from accidentally leaving the game while they wait for other players.
  • Various UI fixes for 4K resolution.
  • Fixed a crash caused by issues with unit selection in the unit list when the player has a lot of units and they would sometimes be selected incorrectly.
  • Fixed issues with mouse tracing that could result in the cursor targeting one tile but selecting adjacent.
  • Adjusted Gamepad control hints positioning.
  • Fixed a crash with Gamepad controls. When pressing F11 in the Acquire and Save/Load screens hints would disappear causing the game to crash.
  • Fixed a bug where a Multiplayer game UI would show a minimap from the previous game during the next game setup.
  • Fixed a UI glitch with Gamepad - while browsing the Unit list, if you moved from the Level Up tab to transport it would double the controls hints for Gamepad.
  • Fixed crash that could happen when deleting a unit Camouflage preset.
  • Fixed a bug that could cause minimap to display the incorrect vision zone.
  • Fixed a crash that could happen when playing with the Gamepad and trying to open the Map description.
  • Fixed glitch that allowed using enemy actions (on the Actions panel) after the game is finished.
  • Fixed a crash in PBEM Multiplayer games that could happen when you tried to review the game.
  • Fixed a crash in Multiplayer games that could happen when you tried to review the game in which every player has not played even 1 turn.
  • Removed a button to delete the Basic camouflage preset in Unit customization. (Previously that button did not do anything)
  • Added a visual state for the Customise button (Unit customization), so that now it is easier to understand that the player is in the Unit customization section.
  • Improved the Objectives list logic. Now if you click to hide it, it will be reopened only when you get a new objective or have some progress in the existing one. (Previously, it would reopen all the time on any player’s action)
  • Some improvements for the game Review screen. Now you can go to the Main menu directly from it.
  • You can no longer use quick save and quick load while in Photomode. (Previously, it caused some issues)
  • Fixed a camera bug that could cause the camera to go off the grid and stop responding.
  • Fixed a bug with a scroll bar in the Save/Load menu that could work incorrectly with a large number of saved files.
  • UI fixes for objectives list - it no longer has a larger action area (responding to mouse clicks) than is visibly displayed.
  • Minor localization fixes (including HE_Attack and AP_Attack not being localised in a rare case) Editor fixes:
  • Fixed crash in Editor (If you unselected the menu and closed Editor, then going back to Editor would cause a crash.)
  • Fixed a bug that could cause the game to crash when removing a preset in Editor.
  • Now you cannot save a custom map if you have not set HQ flags and Deployment tiles (at least 1) for every player listed in the player list. Also, added a warning when you try to save the custom map informing you which players are still missing Deployment setups.
  • In Editor, you no longer can place presets on Water, Cliff, and Rought terrains.
  • Fixed a crash in Editor, that could happen when you try to select a preset.
  • Fixed a bug in Editor that caused Presets to split into separate objects after saving the map. Now it should be more convenient to use the Editor present for map creation.

Headquarters: World War II - New tournaments open for sign-ups

Attention, Commanders!

We are excited to announce two new tournaments for Headquarters: World War II, one classic league tournament and one KO tournament.

Autumn Offensive - League tournament


Do not miss the chance to sign-up to the Autumn Offensive Tournament which will feature 3 multiplayer maps:

  1. Military Base
  2. Marshland Clash
  3. Three Hills

You can sign-up here.

The tournament follows Swiss Tournament rules: you can find the full list of rules here.
The first round will commence on Tuesday, 1st October 2024. No further entries can be accepted after the tournament has begun.

The tournament will last 3 rounds, 20 days each. Games are paired, so each matchup will be played both ways. All you need to do is sign up, then the system will pair you with opponents and create your PBEM games. You will be notified by mail of when the tournament is starting and when it will be time to play your turns.

Knock out challenge - KO tournament


Do not miss the chance to sign-up to the Knock out challenge Tournament which will feature 5 multiplayer maps:

  1. Riverside Battle - US/GER - 2500/25
  2. Military Base - UK/GER - 2500/25
  3. Royal Chateau - UK/US - 2500/25
  4. Marshland Clash - GER/UK - 2500/25
  5. Countryside - GER/US - 2500/25

You can sign-up here.

The first round will commence on Tuesday, 1st October 2024. No further entries can be accepted after the tournament has begun.

The tournament will last 5 rounds, 15 days each. Winners of each round will move to the next round, losers will not.

Dev log #3 - New buildings and landmarks in Market Garden DLC

Hello!

It is Oleksandr from Starni Games with the new Dev log entry. This time we will look at all the new buildings and landmark structures you will have to fight amidst in the new Market Garden DLC.

NEW TALL BUILDINGS
Market Garden features a variety of new tall city buildings, that could be destroyed by either side. We want to show the difference between Normandy and the Netherlands not only in terms of gameplay but also visually. Here are some examples:


Same as in Normandy, all buildings could be damaged or destroyed and have different states of destruction. Here is an example of a damaged building:


And here is a destroyed building:


NEW LANDMARKS
We want to replicate the Market Garden operation in the best way possible. To that end, we recreated some of the iconic landmarks of Nijmegen. So, you will have to fight around these iconic bridges, towers, and fort in Nijmegen.

The Waalbrug
The arch bridge over the Waal River in Nijmegen is where a lot of iconic World War II photos were taken. Now you can make your own ones in Headquarters: World War II.


The Spoorbrug
Another key bridge - a railway bridge to be precise - over the Waal River. A place of strategic importance when fighting in a city split by a river.


And the towers near the bridge:


The Kruittoren
The Gunpowder Tower is a remnant of the old city wall of Nijmegen and is located on the Parkweg, on the edge of the Kronenburgerpark where some of the fighting is taking place in the scenario.


Fort Beneden Lent
The 19th-century fort’s position allows it to be a useful asset in defending the railroad bridge. And its vicinity.


Belvédère
The Belvédère is a former watchtower in the Dutch city of Nijmegen.


To see these iconic locations and lead your troops to liberate them - join us on September 25th and explore the Operation Market Garden.

See you next time!