Headsnatchers cover
Headsnatchers screenshot
PC PS4 Switch Steam
Genre: Sport, Indie

Headsnatchers

Headsnatchers has launched out of Early Access

Hello everyone!

Today is a very special day for us: Headsnatchers has just fully launched! We want to thank everyone for being part of the Early Access program, helping us turn Headsnatchers into the game we hoped for. So we're head-to-toes excited!


https://store.steampowered.com/app/797410/Headsnatcher
[previewyoutube="iI8p3sM5Fpg;full"]
If you are already familiar with Headsnatchers, take a look at the changelog to see what's new:

Bug Fixes


• Fixed: Basketball Tag Team had double floor, causing weird visual behaviour
• Fixed: 0001: Powermap Online now has support for the hands (wasn't properly supported online, making the happen)
• Fixed: Shark is eating more than one head in the boat and coming out from water from a wrong way point
• Fixed: Zombie Castle where bat used to go under the terrain in level 3-4 (easy)
• Fixed: When unlocking more than one achievement, only unlocks the last one.
• Fixed: Soccer arena: head is reattached to the body instead of scoring.
• Fixed: The trophy "Headmaster" was obtained before meeting the correct criteria
• Fixed: On Zombie Castle, some platforms look like they are closer than they actually are. The gap between them is not noticeable in some sections.
• Fixed: Invisible collision that made level 3-5 in zombie castle normal not to reach the cauldron.
• Fixed: ged trophies
• Fixed: There is no button prompt when showing a head to the audience in the concert level.
• Fixed: [PC] Tornado: canon highlights but the prompt doesn't appear
• Fixed: Zombie Mode: Explosive platform in a level not covering the full platform
• Fixed: Zombie castle floor 4-medium: green balls are more difficult to pick up than other objects
• Fixed: The sound and music settings are not saved.
• Fixed: Character without head or head alone can pass through open gates in Zombie Castle
• Fixed: The ice sheets on the 4th floor of Zombie castle are too light. It seems like an issue with the texture/material having too much specular highlight.
• Fixed: Zombie castle floor 5 level 3 in easy: Rock formation blocks view
• Fixed: Zombie castle floor 1 level 4-medium: platforms get desynchronized
• Fixed: Cutscenes in Zombie castle show a vision/dream of the character. Currently, they also seem to be of a very low resolution, and some of the assets are darker than others, which is distracting
• Fixed: Custom head parts doesn't disappear when taking the Chopper in Zombie Level.
• Fixed: Zombie not moving in level.
• Fixed: in some combinations of selecting/deselecting custom heads in the character selector's screens, the Press Start is shown before the requirements to show it (one player in Tornado/Roulette and less than 4 players in Tag Team).
• Fixed: Roulette "Press B to go back" is not having fixed proportion for the IguanaBee Logo.
• Fixed: getting a head after repeatedly press the B button while losing an item, makes not be able to throw that head. (Now it can throw that head even if it's only in one hand)
• Fixed: Zombie level in floor 4 has a bumper with different colour than the others.
• Fixed: Roulette doesn't add score if played right after playing Tag Team.
• Fixed: Heads Creator's parts selector menu with Save & Exit out of borders in Russian.
• Fixed: you can pick a head from a statue.
• Fixed: Zombie Castle floor cut-scenes are showing the square in memories due to reflections of the map.
• Fixed: In some graphic cards you see shimmers in different levels due to normal and shader configurations.
• Fixed: Prompt on Cooking Map’s intro.
• Fixed: Helicopter prompt doesn’t appear when you arrive next to the helicopter using roll or tackle.
• Fixed: Rugby Zombie doesn’t tackle.
• Fixed: summon is not using the summon rumble.
• Fixed: zombie doesn’t follow/attack you when you’re holding charged punch.
• Fixed: Thor Particles has a loop, that consumes unneeded resources.
• Fixed: in zombie level from zombie mode (floor 2).
• Fixed: you can move a character and even die with it when in intro of a zombie floor.
• Fixed: Movement controls doesn’t work on controllers when using Steam.
• Fixed: some maps where not starting in black for client in online game.
• Fixed: when selecting a level in Tag Team, all other levels get visually selected too.
• Fixed: Tag team doesn’t allow to score twice with the same head.
• Fixed: you can gain momentum in ladder (and the character will move with inertia).
• Fixed: appears “Start” when only selecting first player character, then back and then selecting it again.
• Fixed: the roll and tackle sometimes move to a different direction you’re willing to go, since the character is still pointing to a different direction due to rotation interpolation.
• Fixed: you cannot press the level action button when taking a head after throwing an item.
• Fixed: Collection font have issues with the borders of numbers.
• Fixed: Game fonts have issues with the borders.
• Fixed: When a player leaves the lobby, other players cannot use the head he just used
• Fixed: Selected character online doesn't show the correct image in selection to other players.

Improvements


• Huge Graphics improvements for levels
• Improved lobby selection UI
• Improved Zombie Castle Easy levels
• Improved Shark AI
• Improved controls
• Improving location numbers of Collection (to improve visibility of them).
• Improved taking head, now it auto aims to the closer head when activating the grab.
• Improved auto aim for taking head.
• Improving auto aim function to resolve which head to take when multiple heads (now it considers view angle too).
• Improving the responsiveness of controllers.
• Improving responsiveness of Roll.
• Improving rumble.
• Improving configuration for controls while using Steam.
• Improving mid rumble
• Improved and fixed issues in various zombie levels.
• Improved timing of platforms in zombie levels.
• Improved size and location of tutorial for shooting (in the levels there was).
• Improved the graphics of the fences in Baseball level.
• Improved quality of heads
• Improved Shotgun particles in low res
• Improved navigation of the collections.
• Improved UI text sizes for consistency
• Improved animations
• Roulette minimum spin more fast
• More time to read the last Roulette car dialog

Optimizations


• Huge Optimization of graphics
• Concert level optimized
• Coliseum level optimized.
• Optimized Zombie AI.
• Optimized materials for grass in Baseball, Soccer and Football maps for the Switch version.
• Zombies more intelligent but more optimized (more intelligent each one, but less intelligent as a group).
• Optimization of textures.

Various Additions & Updates


• Displayed Number of the current head in selectors.
• Localization fixed, control prompts fixes
• Resolution Issues Fixed
• New Character Selector Implementation
• Update keyboard keys UI images
• Changes for the keyboard/controller functionality
• Add dynamic UI change to zombie mode tutorials
• Dynamic UI change when using keyboard/controller in-game
• Updated Options Menu
• Updated Level Selector screens.
• Allowing new screen resolutions.
• Updated Pause Menu
• Added Enter for menu navigation.
• New Design for menus
• Now it shows the Level and floor all the time in Zombie Castle.
• Now it has a music on credits.
• Relevant textures will always be in the best quality and some to have priority over others.
• Changed complexity of some zombie levels (making them a little easier).
• Change of Zombie Mode's Go to Main Menu Popup text to: "You will lose all your progress on this floor"
• Air Strong Punch flies a little higher to help use in "double jump".
• Tutorial for shooting in zombie mode only activates when you have the weapon in hand.
• Using the same size and alignment for the “hold B for going back” in all selectors (Character, victories, levels and teams), so it will not appear double when appearing/disappearing.
• Fade in to Main menu in White.
• Level zombie from normal/hard in floor 5, that didn’t open the door, now it does.
• Take out the “Main Menu” button in menus that simple press B or “esc” make it go back (Zombie mode and Online). This make it look neat.
• Not allowed to move when showing the rules in online (it was allowing you to move blindly when your player appear during those rules)
• Rules Online with moving star to represent loading.
• Race map rumble when completing a lap.
• It rumbles when you successfully make a home run in Baseball.
• You cannot be beheaded by rotating blades when a zombie has you.
• Rumbles when opening a chest.
• Rumbles when helicopter explodes.
• Invulnerable particle (like a capsule around you) when something will hurt a zombie or a player that is in invulnerable state (a few seconds after being hit).
• Rumbles when shooting the cannon of the Big Robot map.
• Rumbles when over the public in Concert map.
• Rumbles when entering or exiting the water.
• Rumbles when being knocked down.
• Rumbles when loosing head.
• Rumbles when dying.
• Rumbles when scoring a point in sport maps.
• Rumbles when grabbed by zombie.
• Rumbles when you release from zombie.
• Rumbles when opening door in zombie mode.
• You can push zombies using the charged punch (the amount of the push will depend on the amount of the charge, so be careful if you leave it to close to you after that).
• Rumble added to zombie boss actions during intro/outro.
• Rumble added to Zombie boss actions.
• Rumble added to shark when eating you (water and floating platform).
• Rumbles when dogs/lions eat you.
• Rumble to flush in WC map.
• Rumble when batter hit’s you (Baseball map).
• Rumble to summon in Cthulhu map (same for hype in Concert map).
• Rumble for stealing head.
• Rumble for charged punch (charging and released).
• Rumble when entering robot in Big Robot map.
• Rumble to shoot arrow with bow.
• Rumble to special power of weapons (Thor Hammer, Sword, Axe, Hockey staff, Bat, Bow).
• Rumble to the count in wrestling.
• Rumble to kick head from hand.
• Rumble to loading the cannon with head.
• Rumble to Hockey fatality (the one that takes head off).
• Rumble to slam dunk (Basketball map).
• Rumble to throwing head in Bowling map.
• Camera appears over you when returning to checkpoint after dying in zombie mode.
• When showing controls, if a button with text have to reduce size (because of screen or the width of a text in a different language), now all reduce size so it doesn’t look messy.
• Zombies can receive tackle, that pushes them a little.
• Rumble to Bumpers.
• Rumble to Jump pads.
• Rumble when hit by hand of Big Robot.
• Rumble when hit by tentacles.
• Rumble to explosions (Clock bomb, clocks in zombie mode, 2 Towers map, Cannonballs in Pirate Boat map and head of Kamikaze Zombies).
• Rumble for quake in Temple and Sphinx maps.
• Rumble to arrows.
• Rumble to hits.
• Player 1 is auto “start” when entering a character selector (since he entered there and also since player 1 is needed for the menus in game).
• The taunts are made with the right analog stick. And the directional arrows are for moving.
• More clean show of the controls (and better ordered).
• Only first player can skip level, change team, change levels or go to main menu (in pause menu).
• Fade in to main menu when coming from another scene.
• Added localizations to random objects earned when getting Mystery Box in Roulette and everything unlocked.
• Changing “Best Of XX” to “Victories” (with its localizations) in the Victories selection menu.
• It will no longer go through the “Press your favorite button to start” screen when coming from another scene of the game.
• Going to Main Menu from Heads Creation doesn’t show an “Are you sure?” popup before doing it.
• Zombie mode hard doesn’t show “retry” in pause when you have no remaining lives to do it.
• Zombie Normal unlocked only when finishing Zombie Easy. Zombie Hard unlocked only when finishing Zombie Normal.
• Taunt directions switched to match the animation action.
• Rumble when being tackled.
• Standardized the buttons for menus.
• Standardized the colors for menus.
• Standardized sizes and shapes for menus.
• Easier to grab something on the floor (head and item).
• Faster Throw animation.
• If you throw an item, it automatically checks if you can take a closer head, if you can, it automatically starts grabbing it. This means that now only requires one button press to throw a weapon and pick a head (but also means that you will only perform fatalities in hockey level).
• When showing controls in pause menu, it will show only one Headsnatchers’ logo (not the one over the controls).
• Headsnatchers’ logo change in proportions on the filling of “Hold B to go back” depending on the screen size.
• Options menu titles now have the same size of the yellow area.
• Zombies have a different body color
• Better feedback when selecting heads online
• Online lobby UI activate player image when other player joins
• New Maps available Online

Time to get snatching!

Connect with us to stay up to date!




Headsnatchers
Twitter
Facebook

Iceberg Interactive
Twitter
Facebook
YouTube
Twitch
Steam Publisher Page

Headsnatchers heading for full release on November 7th!

We've been quietly working in the background but finally, we are very happy to share with you the news: Headsnatchers is coming out of Early Access on November 7!



https://store.steampowered.com/app/797410/Headsnatcher
Whether you feel like getting back to Headsnatchers for its full release or you are new to its madness, you should expect:

  • Visual Improvements
    Game graphics have improved so heads are looking even more cute (and weird) now!

  • Gameplay Improvement

  • Various bug fixes
    Having the game in Early Access helped us a lot to identify and fix issues for the full release.

  • Overall performance increase

  • Remote Play Together Support
    You can now play with your distant friends as if you were sitting right next to each other! Living across the world is no longer an excuse for them to keep their heads.


Connect with us to stay up to date!




Headsnatchers
Twitter
Facebook

Iceberg Interactive
Twitter
Facebook
YouTube
Twitch
Steam Publisher Page

Major announcements and new trailers LIVE NOW!



Tune into our liveshow now for the latest addition to our 2019/2020 line-up, never seen before gameplay and the latest trailers.

CLICK HERE! 👇


https://youtu.be/GGWh94Z2p8k

New Games & Trailers on First Ever ‘Iceberg Ahead’ at Paris Games Week 2019!

Hello to our great community!

We are excited to share with you some big news - today we're publicly announcing a totally new initiative for us: Iceberg Ahead!



On October 29, we will make several major announcements and showcase an assortment of gameplay and trailers for our exciting 2019/2020 line up, via a live-broadcast during Paris Games Week 2019.

Hosted by industry veteran Dan Maher (@MrPointyHead - Inside Xbox), the very first Iceberg Ahead will air next Tuesday, October 29th at 7 PM GMT/3 PM EDT on YouTube and is set to feature more than 10 of our upcoming indie titles - including;

Make sure to subscribe on our YouTube channel so you won't miss the premiere!

During the presentation we’ll be tweeting announcements from @Iceberg_Int, and you can join in too via the official Iceberg Interactive Discord server - where the whole crew will be hanging out and answering your questions!

We hope you'll enjoy!

The Iceberg Interactive team



Connect with us to stay up to date!



Join our Discord server
Click here for an invite!

Iceberg Interactive
Twitter
Facebook
YouTube
Twitch
Steam Publisher Page

Haunting Halloween Update adds brand-new content to Headsnatchers!

We know it's the season of pumpkins, monsters and spooky times when leaves start falling and the air becomes crisp at night. Oh yes, Halloween is almost upon us... The only time of the year where 'headsnatching' becomes a socially acceptable activity!

Our minions have not been sitting still. A brand-new content update has just launched to bring you exactly what you need during these eerie times.



ZOMBIE CASTLE BOSS FIGHT


From now on, obstacles and zombies won't be your only concern in this castle. You can expect a very warm welcome when you reach the end during your next run.

NEW LEVELS IN ONLINE MODE


Challenge your friends on 3 newly added levels in online mode!

- Aztec Temple
- Time Bomb
- Sphinx

Update v.1.1.9 Brings 2 New Levels to Online Modes + Fixes & Improvements

Hello all,

We have released a new update for you today! It comes with 2 new levels in the online modes (your favorite toilet and the pirate ship, yarrr!) and a lot of fixes & improvements. Enjoy snatching!



Online levels added



  • Added Toilet level to the online modes.
  • Added Pirate Ship level to the online modes.


Improvements



  • Controllers popups and tooltips adapted to the controller’s distribution and type of controller.
  • Mouse on menus only appears when the player moves it (so it will not annoy a player using a controller or keyboard).
  • When someone leaves the online modes, it shows the username of that player in the prompt for the remaining players.
  • When the host leaves, the clients receive a message notifying them of the occurrence.
  • Gameplay is no longer letterboxed when in 16:10 aspect ratio or 3440x1440 resolution.
  • Now "Play With Friends" (in Online) auto opens the menu (the one that opens with start button) before selecting your head, so that the player can start sending the invitations right away.
  • No wrap-around in the Team Selection menu.
  • Controller is displayed on the pause menu (when over the Controllers button).


Fixes



  • Changed the default button for returning, from A back to B when no alternative control scheme is created.
  • Tornado mode no longer shows "Player 1 Won" when other player wins, but uses the corresponding player number instead.
  • Translation fix: online menu button now shows "(Beta)" in all languages.
  • Shotgun shooting distance adjusted to better represent the effects of the gun.
  • Initial options displaying the default (High) instead of "Low" text when booting the game up for the first time.
  • Shark eats the full custom head in any offline mode.
  • No automatic reset of scores on Tornado/Roulette after playing Tag Team.
  • Pausing the game when holding Attack for Special Attack now doesn't enter into a blocked state.
  • "Hold" changed to "Press" on the tooltip of action needed to sacrifice a zombie Head. Also added "Zombie" to say "Zombie Head" for clarification purposes.


Your support is worth a lot, so please continue to leave your feedback on the forums.


Cheers,

Moonsugar ❤️


Headsnatchers releases into Steam Early Access



Headsnatchers, IguanaBee’s stupidly hectic up-to-4-player local and online multiplayer party-game, is now available in Steam’s Early Access program. The Early Access price is a more-than-reasonable $14.99 crowned with an even more generous 10% discount during the week of launch.

In Headsnatchers, you will be challenging your friends to insane brawls where the goal is to pluck heads from shoulders and use them to get that much desired victory. Because, let’s face it, you’ll do anything to win. The new Early Access launch trailer will show you just how bonkers this game really is:
https://www.youtube.com/watch?v=YGEtJ2I0ofU
When Headsnatchers releases in Early Access the game will initially feature six online multiplayer maps which will steadily be added to during development. There are 25 local multiplayer maps playable right off the bat.

Upon EA release the game will be playable in English, Spanish, French, German, Italian, Polish, Russian, Chinese (traditional), Chinese (simplified) and Japanese.

Daniel Winkler, lead developer at IguanaBee, on the move to release Headsnatchers in Early Access: “It allows us to properly develop the game while listening to feedback from the community. As a multiplayer party game, we find it incredibly important that we actively involve the community to shape Headsnatchers into the best party game out there. We hope gamers young and old will enjoy humiliating their pals in the wackiest ways possible!”

Head on over to the Steam store to purchase Headsnatchers now!

Headsnatchers is releasing into Steam Early Access tomorrow!

Hope you're all as excited as we are. When buying the game in Early Access, you'll get the game for a lower price and have the opportunity to offer feedback on the progress of the game!

Headsnatchers Early Access is delayed

Dear snatchers,

Headsnatchers was due to enter Steam Early access today, but we feel that we need a little more time to give players the best experience of the game as it currently stands - that's why we have decided to hold back the Early Access release date to July 24th.

Some things are worth waiting for, and we promise you won’t be disappointed!

Thank you for your understanding.


Daniel Winkler, IguanaBee

HEADSNATCHERS GAMEPLAY VIDEO: ROULETTE MODE



IguanaBee’s ridiculously hectic local and online multiplayer party game Headsnatchers is heading to Steam Early Access on July 10th! The developers are shivering with anticipation, and hope you are too. To take some shivers away, here’s a brand-new gameplay video focusing on the game’s Roulette mode.

https://youtu.be/hm23EEKG1uY