Story mechanic Story act 1 New collectibles New sound effects New lighting New elemental Armor
Patch 9.22
Alchemy Guide New Controls for game pad mouse and keyboard New Combos system New UI elements Boss New underground complex Traps New Stamina armor
Patch 9.22
More items to collect New traps New camera movement New controls New health system New stamina armor
NEW UPDATE COMING SOON!
I had updated the game from Unreal Engine 4.23 to 4.27 and with it comes a howl new set of features
Some new features:
Alchemy system Inventory system Collectable items Optimized shaders New combo system New target system New dodge system New sprint system New jump mechanic DLSS Support New Gamepad setup
And many more...
A list of all new features are listed in the patch notes after publishing.
Thank you for the time...
STAY TUNED! FOR MORE NEWS, CHECK OUT AND FOLLOW THE LINKS BELOW!
Heart in the Dark What is NEW
Hey out there I changed and integrated the following...
- Stamina regeneration and the counter of the actions Leonidon makes - In air Leonidon can now glide and expand his air time - Charged attack on the ground - Expand air attack combo for all elements - New Start-Screen - Teleport logic is reworked for expanded air combat
What comes next: I will work on the story and quest logic and will draw the needed story elements and characters
Try it out now for FREE in the Playtest 55 places are only available or support my work with buying the early access version it means everything to me
I wish you an awesome and healthy time...
Heart in the Dark Update
Update:
- Tutorial - Jump mechanic - Free View - Combo-attack phase 1 - Dahuam world - Act 1 world - Simple puzzle mechanic - Sound logic - AI behavior