"When the individual feels, the community reels. But when the individual doubts, the community stagnates."— John Brunner, Stand on Zanzibar
Update 3 Changelog
[expand type=details expanded=true]- Brain Surgery: If you are experiencing an obsession in chapter 2+, there is now an option that allows you to perform brain surgery on yourself to stop it. You have to sacrifice a unit line to do so, but you get some strategic resources.
- Obsession Side Benefits: If you experience an obsession, there is now an option to design industrial microbuilder fabs to make everything go about 4 times faster than before. This is highly useful beyond the obsession, too.
- Crab-Based Repairs: Some of your scientists will now suggest an idea that turns into Repair Crabs. If you've been feeling short on Repair Spiders, this is a huge boon, as these use different internal robotics.
- Building Repair Effectiveness: The math for how building repairs are done from spiders and crabs is completely reworked, and far more effective now.
- Discerning Guards: If an ExoCorp or other third party angers a military base, but you had nothing to do with it, the guards no longer come across the map to harass you.
- WW4 Intensity: The strength of the attackers has been increased during world war 4, to make sure the defenders don't have too much of a constant advantage, especially with the other logic changes in this build.
- Contemplation Stability: Both contemplations and exploration sites now move only every 5-8 turns, rather than every turn.
- Flamethrower Visibility: When you move into chapter 2, any of the techs from routes you did not take (flamethrower, delmolition drones, Mindport, etc) are now much more noticeable when they unlock, making it clear that you now have them.
- Senior Technician Cognition: Several of the projects in chapter 2 would see your units being about 5 cognition short of what they needed. Senior Technician in those cases had the cognition required to do the work, but was not allowed to. Now he can.
- More Housing Crime: In timelines beyond the first, if you already have Wild Zinnia, that no longer blocks access to "Crime in Your Housing." This allows you to get some very useful rifles or grenades.
- More Mainframe Upgrades: Each upgrade to your mainframes is now a bit smaller, but now you can do far more of them, and can increase well beyond your prior numbers. Highly useful.
- Clarity: The icon for cloaking is now more clear, the health bars have been further tuned for visibility, and if your unit cannot fire because it requires a resource to do so, that's now a lot more obvious.
- Bugfixes: Fixed a dozen or so other various things that were not working quite right.
[TAG-50]
Full Changelog
A full, comprehensive breakdown of every change from this patch can be found in the Heart of the Machine Wiki, found here.
Guides to Tame the Machine
Even the most brilliant mind needs guidance when faced with a system as vast as this one. To help you navigate, we’ve pinned two essential resources from the Heart of the Machine wiki:
New Minds, Start Here
For those just stepping into the Machine’s world, take a moment to familiarize yourself with the basics. The Heart of the Machine Beginner's Guide is your gateway to understanding the systems at play and building your foundation. After all, every complex network starts with a single connection.
We've recently released the Heart of the Machine Hacking Guide as well! Knowledge is power. Guard it well.
https://steamcommunity.com/sharedfiles/filedetails/?id=3422241019
Connect with the Machine
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💬 Discord – Best place to share feedback, get direct responses, and to talk about Heart of the Machine.
📜 Reddit – Discuss strategies, share ideas, and exchange tips with the community.
Here is a link to prior recent patches in case you missed them.
https://steamcommunity.com/games/2001070/announcements/detail/532089704231731473
https://steamcommunity.com/games/2001070/announcements/detail/532089070251148226