The Heart. Papers. Border. Linux build is here! Plus some new stuff and fixes, too!
Hello awesome people!
You might have noticed an update, and we promised it - even though it was a bit delayed!
The most important thing the new update contains is that the game now runs on Linux. We hope this will make some of you happy <3 And of course, we are eager for feedback since we did not test the Linux version so much.
But we have some new stuff, too. Besides a bunch of fixes, like:
smooth zoom and cam transitions independent of framerate
ability to buy a visa while visiting an objective
several encounter fixes
and a few more tweaks here and there
...we also added Transaction history in the Journal app in the SpacePad. So now you can see where all your uNits came from and where they went.
Warning! We do have fresh bugs!
Like, we only display 10 transactions. For more than that, the Load more transactions button functions, but its broken in the way it looks. Also, when you have a lot more than 10 transactions, you will see the ugly _LOAD MORE TRANSACTIONS button at the top of the list as well.
We look forward for your feedback! We are now fixing the transactions, as well as adding the proper Location app. We also aim for more content in the next patch!
We know the build is unbalanced and missing features. The blog will soon get an update as well, where you can clearly understand the difference between the types of hashtags and how combining them yields more uNits or more influence. As we add more content we will also balance the build better, so you won't be able to make uNits so easy. And as you know, the Influence system is coming. Its a big, complex system which gives us a lot of stress right now because we know we need to get it right. But we are counting on your help, friends!
As always, the design is open for feedback, here: http://uzihead.servegame.org:8090/display/HPB
All the best! ^^
Lara
Heart. Papers. Border. - Minor Update Incoming
Hey awesome people!
Heart. Papers. Border. progress is slow due to the new systems we are adding which are complex. But we aim for an update this weekend, which will bring a bunch of bug fixes, several improvements and - we hope - a stable Linux build
We really, really welcome your feedback! We know the HPB experience is limited now, but we would really want to know what you think, what you like and dislike, and what you wish for next. We mentioned briefly what is on our backlog, but here is a bigger feature list, each and every one of them requiring complex work. All this work will progressively become available in later, more substantial updates. We are very very eager to finish and release them!
Time Revamp System: You choose how much time you spend in a landmark. The more time you spend, the more valuable hashtags you gain
Travel Revamp System: You no longer get back to the airport once you finished visiting an objective, but instead move to the next objective. The airport will be treated like a special objective with the perk that you can travel to other countries from it.
Influence System: as you travel you influence the countries you are visiting. You need to know the impact of your visits clearly. Your influence is determined by the blogs you write
SpacePad Travel App: You need a way to see where you have traveled, and what you have visited. This log will be available in the Journal
SpacePad Expenses App: You need a way to see where your cash went. This log will be available in the Journal
SpacePad Country Info App: You need to get more information about the countries you can visit, the objectives they host, their openness, and of course how to travel and visa information. We call this the Location app
SpacePad Help App: Obviously, we need a Help app that explains all game features and mechanics.
Birthday Mechanic: You will receive a thought provoking greeting every time your in game birthday comes. We want to urge you to change the world :) Well, just a viortual one, but still ^^
This is just a partial feature list. There is more, a lot more, but these are some of the ideas that take up a lot of design a develop time. We also of course prepare a lot more content: new countries, new objectives, new encounters and quests. We have planned the game for 26 countries, and 25 of them are inspired by real life countries. There is a North Korea in Heart, as there is also a Sweden, a Romania, a Turkey and Italy, a France, a Greece and many more. If you are curious about the full country list, remember we practice open game design (http://uzihead.servegame.org:8090/pages/viewpage.action?pageId=6193155)
Over & Out
Lara
Back from GamesCom - Heart. Papers. Border. update plans!
Hey awesome people!
We are back from GamesCom - what an experience!
I would like to share a little bit of our plans with you.
We will push many small updates as soon as we have new features or fixes. We aim to have about one small update every 2 weeks, and one bigger update every two months maximum (but we do aim for monthly bigger updates).
We plan to release 4 countries every 2 months. Since all but one are inspired by real life countries, we really really hope for your feedback and amazing ideas about backstories, quests and encounters. I will post later on the list of countries we aim to develop and their real life inspiration.
Feature wise, the big big features we are working on are the influence system and also rewriting the time and travel mechanics. We must refactor time and travel first, and we want to make it as follows:
You choose how much time you spend in a landmark. The more time you spend, the more valuable hashtags you gain
You no longer get back to the airport once you finished visiting an objective, but instead move to the next objective. The airport will be treated like a special objective with the perk that you can travel to other countries from it.
Thank you so much for joining us in this adventure <3
Looking forward for your feedback!
L
On Call at GamesCom!
Good Morning amazing people!
We are on our way to GamesCom in Cologne, Germany, where we will be hanging around the Sweden Game Arena booth in Hall 4.1 stand E18. Come say hi! <3
In our spare moments, we will be keeping an eye here so please let us know if you find any bugs!
Best!
Lara
Please tell us if the game crashes!
Awesome folks, we did our best to test the game but the truth is, we had no cash to do proper QA. So if the game crashes, or if you find any bugs, or Anything, really - Please Please Please Tell Us!
It helps to know as many details as possible ie what hardware config you have and what os you are using.
Thank you so very much! <3
L
WE CLICKED THE BUTTON
Hey awesome people!
A few minutes ago we did what I didn't even dare to dream doing some years ago: We Launched Heart. Papers. Border. in Early Access!!! Y'all can give us your moneyz now <3
Please be warned that this is a Very Early Alpha Build and we KNOW the game needs a lot of work to become what we dream of. We also know we are committed to Heart. Papers. Border. and all we did now is to allow anyone with an interest for optimistic strategy games about travelling, freedom and changing the world to join us in this amazing creative journey.
We welcome your feedback and your ideas! <3 <3 <3
Over & Out (prosecco time ^^)
Lara
Heart. Papers. Border. Early Access Postponed
Hey awesome people!
Yesterday when Steamworks went back online, we noticed we did not have the option to publish Heart. Papers. Border. as an Early Access title but only as a regular release. SO we contacted Valve and now we wait for their response and help.
Stay Tuned <3
Best!
L
Heart. Papers. Border. goes Early Access tomorrow!!!
Hello amazing people!
Tomorrow we are launching Heart. Papers. Border. in Early Access. Its a pretty bold and scary move; we know the game is far from being ready, but we also feel that we need to release this idea so that it becomes what we always hoped for: a game that can actually change perspectives, tell hopeful stories and make people think.
We need your help.
Heart. Papers. Border. in early access is a very early alpha build. It does not contain all the features we are aiming to develop, and tomorrow we will only unlock two countries and allow the Campaign mode that doubles down as a tutorial.
But we have a development plan that stretches a little over one year. The final game will have 26 countries and a lot of features that are currently being developed, to the very least.
We hope the final game will impress us as well, because starting tomorrow, if you play this game, you are a game developer.
Help us understand how you see our game through your eyes. We welcome your feedback and your ideas. We want to implement them in game.
Thank you for being with us in this journey!
[Build Update] Sweet Sweet Sounds & More!
Hello awesome people!
You might have noticed several updates lately. That is because we want to push Heart. Papers. Border. in Early Access in about 9 days and ... well, we are panickingcrunching preparing for that =)
The new updates contain a lot of UI tweaks, your usual bug fixes but also Sweet Sweet New Sounds that bring a whole new kind of life and depth to the game. Now, almost anything has a sound, and we also have new music tracks, too.
We also made some tweaks to the Quests and Encounters, so that it is easier to understand what needs a choice and what is just a list of things one needs to do.
You like? Your feedback is, as always, most welcomed!
Best!
L
[Build Update] The Blog is prettier now!
Hey!
We added yet another small update, which is a work in progress graphical update for the Blog. What do you think - does it look nicer?
We also of course added some fixes and we are focusing on repairing the save system now.