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Genre: Strategy, Turn-based strategy (TBS), Card & Board Game

Hearthstone

21.0.3 Patch Notes

The 21.0.3 patch, releasing tomorrow, includes changes to eight cards in Standard, updates to five Battlegrounds heroes, and several bug fixes.

Standard Updates

Incanter’s Flow
  • Old: [Costs 2] → New: [Costs 3]

Il’gynoth
  • Old: [Costs 4] 2 Attack, 6 Health → New: [Costs 6] 4 Attack, 8 Health

Darkglare
  • Old: [Costs 2] 2 Attack, 3 Health → New: [Costs 3] 3 Attack, 4 Health

Battleground Battlemaster
  • Old: [Costs 5] → New: [Costs 6]

Kolkar Pack Runner
  • Old: [Costs 2] 2 Attack, 3 Health → New: [Costs 3] 3 Attack, 4 Health

Granite Forgeborn
  • Old: 4 Attack, 5 Health → New: 4 Attack, 4 Health

Conviction (Rank 1), Conviction (Rank 2), Conviction (Rank 3)
  • Old: [Costs 1] → New: [Costs 2]

Flesh Giant
  • Old: [Costs 8] → New: [Costs 9]

The cards listed above will be eligible for a full dust refund for 2 weeks after the 21.0.3 patch goes live.

Dev Comments: After two weeks of monitoring the rapidly evolving United in Stormwind launch metagame, we’re making a few balance changes to slow down the speed of the game by a turn or two. Overall, this translates to two things: limiting the efficiency at which combo decks can assemble the pieces they need to win, and reducing the burst damage that board-based decks have access to from hand. We hope that these changes will give a bit more room for slower strategies to find success in this meta, and we’ll continue to keep an eye on the live game to see if any further changes are needed.

Battlegrounds Updates

RETURNING HERO

Shudderwock
  • Old: Burbling [Costs 1] Your next Battlecry this turn triggers twice. → New: Snicker-snack [Costs 0] Add a 1/1 Shudderling to your hand that repeats all Battlecries you’ve played. (Twice per game).

HERO UPDATES

Dancin’ Deryl
  • Hat Trick
    • Old: [Passive] After you sell a minion, randomly give a minion in Bob’s Tavern +1/+1 twice. → New: [Passive] After you sell a minion, randomly give a minion in Bob’s Tavern +1/+1 three times.

Fungalmancer Flurgl
  • Gone Fishing
    • Old: [Passive] After you sell a Murloc, add a random Murloc to Bob’s Tavern. → New: [Passive] After you sell a minion, add a random Murloc to Bob’s Tavern.

Maiev Shadowsong
  • Imprison
    • Old: [Costs 1] Make a minion in Bob’s Tavern Dormant. After 3 turns, get it with +1/+1. → New: [Costs 1] Make a minion in Bob’s Tavern Dormant. After 3 turns, get it with +2/+2.

Malygos
  • Arcane Alteration
    • Old: [Costs 0] Replace a minion with a random one of the same Tavern Tier. → New: [Costs 0] Replace a minion with a random one of the same Tavern Tier. (Twice per turn).

Arena Balance Update

We’ve updated the appearance rate of cards to ensure class balance remains close to the ideal 50% win-rate. Specifically, the win-rate of Druid, Warrior, and Demon Hunter should now be decreased. The win-rate of Mage, Priest, Rogue, and Shaman should now be increased. The win-rate of the other classes should be roughly the same as before.

Bug Fixes & Game Improvements

  • Updated the Stealer of Souls animation to now only trigger if the card ends up in your hand (it does not trigger for cards that are Cast When Drawn, such as Soul Shards). The animation will also no longer trigger if the drawn card already costs Health instead of Mana (such as when you have two Stealer of Souls in play).
  • Fixed card text errors for Psyfiend and Florist (no functional change to either).
  • Fixed a bug where Prismatic Jewel Kit would trigger when effects returned a Divine Shield minion to the owner’s hand or moved a Divine Shield minion from the owner’s hand to the owner’s deck.
  • Fixed a bug where Seek Guidance (the Priest questline) would sometimes count the original Cost of cards, instead of the Cost actually paid for the card.
  • Fixed a bug where the Initiate Set version of Eye Beam did not properly display card art in the Collection Manager.
  • Fixed a bug where Reborn Rites, The Lich King’s Battlegrounds hero power, caused players to disconnect from the game server.
  • Added interactions between Pave the Way (part of the Paladin Questline) and Duels-specific hero powers.
  • Fixed various bugs in Book of Heroes Gul’dan and Book of Heroes Illidan.
  • Fixed a bug where Duels achievements were not tracking properly.
  • Fixed a bug where Witchwood collection achievements triggered even though the requirements were not yet met.
  • (Updated) Fixed a bug where completing all Book of Heroes installments would not display the proper achievement or give the proper award. All players who have already completed all 10 Book of Heroes will automatically receive the proper award of a Golden Standard pack at a later date.

21.0 Patch Notes

The 21.0 patch prepares the Tavern for United in Stormwind, launching August 3. It also brings a new Hero and cosmetics for Battlegrounds, a major update for Duels, an Arena rotation, and more.

You can check out all 135 new cards included in United in Stormwind on the card library here.

Battlegrounds Updates

NEW HERO

Galewing
  • Dungar’s Gryphon
    • Choose a flightpath. Complete it to get a bonus!

Players with Battlegrounds Perks will have early access to Galewing before it's formally released on August 10.

Duels Updates

When the 21.0 patch goes live on July 27, all players’ Duels ratings will be reset and the pool of eligible cards you can use to build your 15-card start deck will be updated as follows:

NEW PASSIVE TREASURES

Party Replacement
  • At the start of your turn, summon a 2/2 Adventurer with a random bonus effect.

Inspiring Presence
  • After you play a Legendary minion, reduce the cost of a random minion in your hand by (1).

Greedy Gains
  • Your minions have +2/+2 but cost (2) more (up to 10).

Meek Mastery
  • Your Neutral minions cost (1) less and have +1/+1.

Legendary Loot
  • At the start of the game, equip a random Legendary weapon.

Deathly Death!
  • After a friendly Deathrattle minion dies, destroy the minion with the lowest Health.

Ooops, All Spells!
  • At the start of the game, destroy all minions in your deck. Your spells cost (1) less and gain +2 Spell Damage.

BANNED CARDS & BUCKETS

The following cards have been banned from between-game card buckets and will not be Discoverable:

  • Final Showdown
  • Lost in the Park
  • Defend the Dwarven District
  • Sorcerer's Gambit
  • Rise to the Occasion
  • Seek Guidance
  • Find the Imposter
  • Command the Elements
  • The Demon Seed
  • Raid the Docks

Other Banned cards:

  • Unstable Evolution is banned from card buckets but will still be Discoverable.
  • Maestra of the Masquerade is banned from deckbuilding, card buckets, and will not be Discoverable.

Seven new designer card buckets have been added as well:

  • Furious Fel (Demon Hunter)
  • AHHHH RATS!!!! (Hunter)
  • Fire!!! (Mage)
  • SI:7 (Rogue)
  • ARRRRRRG! (Warrior)
  • Auction House (Neutral)
  • Live to Win (Neutral)

Smart buckets have also been updated to include the two new card sets, and two previously missed card sets: Legacy (Classic/Basic) and Demon Hunter Initiate. Lastly, you’ll be able to find United in Stormwind cards in Duels card buckets after the patch goes live and before the expansion launches.

Arena Rotation

When United in Stormwind launches on August 3, the Arena will include cards from the following sets:

Book of Heroes Illidan – Coming August 10

After regaining his freedom, Illidan was eager to prove himself once and for all. But even as he journeyed far from his homeland and joined forces with new allies, the thirst for power never left him. It was only a matter of time before it interfered with his judgment, resulting in more dire consequences than ever before…Defeating all 8 bosses in this linear adventure will reward 1 Demon Hunter pack, containing only Demon Hunter cards from Standard.

United in Stormwind Rewards Track & Tavern Pass

When the Rewards Track refreshes when United in Stormwind launches, all players will automatically be granted any unclaimed rewards on both the free track and the Tavern Pass track (if purchased), and a completely new Rewards Track of unlockable loot will take its place.

The Forged in the Barrens Tavern Pass will expire with the launch of United in Stormwind and a new Tavern Pass will be made available for purchase—offering a host of brand-new cosmetic rewards and XP boosts.

Learn more about the United in Stormwind Rewards Track and Tavern Pass here.

As a reminder, Battlegrounds Perks are now available as a standalone purchase, separate from the Tavern Pass.

New Cosmetic Coins

Two new Cosmetic Coins are being added with United in Stormwind, the Stormwind coin and the Lordaeron coin. The Stormwind coin is obtainable by completing the first 90 levels of the Rewards Track with the Tavern Pass. The Lordaeron coin is obtainable by collecting 135 unique United in Stormwind cards.

Keep in mind that United in Stormwind will have a 35-card Mini-Set that will make it easier to reach both the 25 total United in Stormwind Legendary cards for the Archbishop Benedictus Diamond card reward and the 135 total United in Stormwind cards for the Lordaeron Cosmetic Coin. We’ll have more information to share about the United in Stormwind Mini-Set in the coming months.

Bug Fixes & Game Improvements

  • Fixed a bug where Shenanigans would not transform Soul Fragments into Bananas.
  • Fixed a bug where Wicked Stab could be upgraded by cards that temporarily increase mana.
  • Fixed a bug where Shan’do Wildclaw would not lay flat on the board.
  • Fixed a bug where Defender would not play its VO when summoned by Noble Sacrifice.
  • Fixed a bug where golden Soul of the Forest would not summon golden Treants.
  • Fixed a bug where golden Ancestral Spirit would not summon a golden minion.
  • Fixed a bug where golden Grave Rune would not summon golden minions.
  • Fixed a bug where golden Primal Talisman would not summon golden minions.
  • Fixed a Battlegrounds bug where Y’shaarj’s Battlegrounds Hero Power would not take its newly summoned minion into account when deciding which warband attacked first.
  • Fixed a Battlegrounds bug where Baron Rivendare was causing visual issues when in a warband with golden Kaboom Bot.
  • Fixed a Battlegrounds bug where Galakrond’s Greed was missing a tooltip for Discover.
  • Fixed a Battlegrounds bug where Come One, Come All! Was missing a tooltip for Discover.
  • Fixed a Battlegrounds bug where Avatar of N’Zoth was missing a tooltip for Deathrattle.
  • Fixed a Battlegrounds bug where Sprout It Out! Was missing a tooltip for Taunt.
  • Fixed a Battlegrounds bug where Hero Powers for Aranna Starseeker, Infinite Toki, Millhouse Manastorm, Nozdormu, and Tess Greymane were missing a tooltip for Refresh.
  • Fixed a Duels bug where Diamond cards would only be Diamond in appearance for the first game of a run.
  • Fixed a Duels bug where Lone Champion and minions summoned by Gift of Luminance were not buffed by Hold the Line.
  • Updated the description of the Roguish Maneuvers Hero Power in Duels to be more accurate.
  • Fixed a bug with Book of Mercenaries Guff where A Party of Adventurers will cast Against All Odds, even if they have board control.
  • Fixed a bug where one of Lady Katrana Prestor’s emotes was showing incorrect text.
  • Searching “Refund” in the Collection will now populate with cards eligible for a dust refund.
  • Pressing and holding on the Rewards Track page arrows will now flip through the pages quickly.
  • Fixed a bug where if a player disconnected from a ranked match, they’d get a message stating they won their last ranked game upon relogging.

20.8.2 Patch Notes

The 20.8.2 patch, releasing on July 15, includes changes for three cards in Standard and three bug fixes for Battlegrounds.

Standard Balance Updates

Apotheosis
  • Old: Give a minion +2/+3 and Lifesteal. → New: Give a minion +1/+2 and Lifesteal.

Dev Comment: We’re doing two Priest changes, targeting the burst healing available in the class and their generation capabilities. Let's start with Apotheosis—we are moving the buff down to +1/+2 to hit the card's general power and combo capabilities. While healing will always be a strength of Priest, we want to reduce the urgency felt when dealing with Priest's minions. Currently, it can feel like you must remove every Priest minion because of the threat Apotheosis poses. A slight reduction in the buff here should lessen that urgency and make the minions post-Apotheosis easier to deal with. The other side of this nerf is the Samuro + Apotheosis combo. The punishment for playing minions into this combo is too much at the moment, so while we'd like to keep some of that tension of resource commitment, we don't want the punishment to be a full heal for the opponent. The reduction in attack here helps get that combo into a healthier push/pull state.

Renew
  • Old: [Costs 1] → New: [Costs 2]

Dev Comment: Renew is going to 2 mana. Heading into this patch, we wanted to knock some of Priest's generation potential as one of our main goals in Hearthstone is to have the cards you chose to include in your deck matter. We decided to change Renew specifically because we believe this change makes the largest impact towards curbing the chains of generation in Priest. At 2 mana, Renew has to be more thoughtful inclusion during deckbuilding, won't be generated by Wandmaker, and takes another mana reduction to get to 0. While Priest's identity looks different in future expansions, we wanted to take this opportunity to reign in their card generation and build a better match experience for both players.

Gibberling
  • Old: [Costs 1] → New: [Costs 2]

Dev Comment: Gibberling is moving to 2 mana. Currently Gibberling is the cause of many "non-games", matches that are heavily lopsided in the early game and can have their outcome decided far too early. We want to lower the frequency of this occurrence and Gibberling at 2 mana should result in many more games where opponents can respond to an early board of this little menace.

The cards listed above will be eligible for a full dust refund for 2 weeks after the 20.8.2 patch goes live.

Game Improvements & Bug Fixes

  • Updated the wording of Kurtrus Ashfallen’s fully upgraded Battlegrounds Hero Power to clarify its one-time completion (no functional change).
  • Updated Archdruid Hamuul in Battlegrounds so that when your minion types are tied, he will not refresh Bob’s Tavern with minion types that are not in the pool.
  • Adjusted Darkmoon Prizes to offer better Prizes for players on the bottom half of the leaderboard.

20.8 Patch Notes

The 20.8 patch, releasing on July 1, brings pre-purchase for Hearthstone’s newest expansion, United in Stormwind! It also features major updates for Battlegrounds and Duels, and future fun in the form of the Fire Festival, Book of Mercenaries Kurtrus, and Book of Heroes Gul'dan!

Pre-Purchase United in Stormwind

United in Stormwind will launch worldwide on August 3 with 135 new collectible cards! You can find the full schedule for card reveals, and see which cards were announced today, by visiting the card library, here. Check back frequently—the list will be updated with new cards as they’re revealed!

The United in Stormwind Mega Bundle includes 80 United in Stormwind card packs, five Golden United in Stormwind card packs, two random United in Stormwind Golden Legendary cards, the Lady Katrana Prestor Mage Alternate Hero, the Lady Katrana Prestor card back, the Ve’nari Alternate Battlegrounds Bartender (Pre-Purchase),* and Battlegrounds Perks**!

The United in Stormwind Pre-Purchase Bundle includes 60 United in Stormwind packs, two random United in Stormwind Legendary cards, and the Lady Katrana Prestor card back!

Pre-purchase

*Bartender Ve’nari will also be available for pre-purchase before United in Stormwind goes live as a standalone item and can only be redeemed once per account. Bartender Ve’nari will be usable in-game, in the Battlegrounds game mode, no later than August 31, 2021.** Battlegrounds Perks are available upon purchase and expire at the end of the United in Stormwind expansion cycle.

Log in and Get Flightmaster Dungar for Free

Near or far, Flightmaster Dungar can take you wherever you need to go! Log into Hearthstone after the 20.8 patch goes live to receive the Flightmaster Dungar Neutral Legendary minion, for free, available to play immediately! Limited one per account.

Battlegrounds Updates

NEW HERO

Kurtrus Ashfallen
  • Final Showdown
    • [Passive] Buy 3 minions in 1 turn to give them +2/+2 and progress this.
  • Gain Momentum
    • [Passive] Buy 4 minions in 1 turn to give your hand and board +2/+2 and progress this.
  • Close the Portal
    • [Passive] Buy 5 minions in 1 turn to give ALL your minions this game +2/+2.

Players with Battlegrounds Perks will have early access to Kurtrus before it's formally released on July 15.

NEW MINION

Archdruid Hamuul
  • [Tier 6] Battlecry: Refresh Bob's Tavern with your most common minion type.

RETURNING & REMOVED HEROES

  • The Lich King has returned to the Battlegrounds Hero pool. There must always be a Lich King!
  • Shudderwock has been temporarily removed from the Battlegrounds Hero pool.
Galakrond
  • Galakrond’s Greed
    • Old: [Costs 0] Replace a minion in Bob's Tavern with a minion from a higher Tavern Tier. → New: [Costs 1] Choose a minion in Bob's Tavern. Discover a higher Tier minion to replace it.

Trade Prince Gallywix
  • Smart Savings
    • Old: [Costs 1] Add a Gold Coin to your hand. → New: [Passive] After you sell a minion, get 1 extra Gold next turn. (Can exceed 10)

Maiev Shadowsong
  • Imprison
    • Old: Make a minion in Bob’s Tavern Dormant. After 2 turns, get it with +1 Attack. → New: Make a minion in Bob's Tavern Dormant. After 3 turns, get it with +1/+1.

UPDATED HEROES

Edwin VanCleef
  • Sharpen Blades
    • Old: Give a minion +1/+1 for each minion you've bought this turn. → New: Give a minion +2/+1 for each minion you've bought this turn.

Dinotamer Brann
  • Battle Brand
    • Old: [Costs 1] Refresh Bob’s Tavern with Battlecry minions. → New: [Passive] After you buy 5 Battlecry minions, add Brann Bronzebeard to your hand. (Once per game)

Illidan Stormrage
  • Wingmen
    • Old: Start of Combat: Your left and right-most minions attack immediately. → New: Start of Combat: Your left and right-most minions gain +2 Attack and attack immediately.

Sindragosa
  • Stay Frosty
    • Old: [Passive] At the end of your turn, Frozen minions get +2/+1. → New: [Costs 0] Freeze a minion in Bob's Tavern. Frozen minions get +2/+1 every turn.

Guff Runetotem
  • Natural Balance
    • Old: Give a friendly minion of each Tavern Tier +2/+1. → New: Give a friendly minion of each Tavern Tier +1/+1.

Overlord Saurfang
  • For the Horde!
    • Old: Give +1 Attack to the next minion you buy this turn (Upgrades each turn!) → New: Give +2 Attack to the next minion you buy this turn. (Upgrades each turn!)

N'Zoth
  • Avatar of N’Zoth
    • Old: Start the game with a 1/1 Fish that gains all your Deathrattles in combat. → New: Start the game with a 2/2 Fish that gains all your Deathrattles in combat.

The Curator
  • Menagerist
    • Old: Start the game with a 1/2 Amalgam with all minion types. → New: Start the game with a 2/2 Amalgam with all minion types.

King Mukla
  • Bananarama
    • Big Banana rate increased to 50% (up from 33%).

MINION UPDATES

Deflect-o-Bot
  • Old: Divine Shield. Whenever you summon a Mech during combat, gain +1 Attack and Divine Shield. → New: Divine Shield. Whenever you summon a Mech during combat, gain +2 Attack and Divine Shield.

Lieutenant Garr
  • Old: 8 Attack, 1 Health → New: 8 Attack, 8 Health

Refreshing Anomaly
  • Old: 1 Attack, 3 Health → New: 1 Attack, 4 Health

Bigfernal
  • Old: 4 Attack, 4 Health → New: 6 Attack, 6 Health

Razorgore, the Untamed
  • Old: 2 Attack, 4 Health → New: 4 Attack, 6 Health

Pack Leader
  • Old: 3 Attack, 3 Health → New: 3 Attack, 4 Health

Mama Bear
  • Old: 4 Attack, 4 Health. Whenever you summon a Beast, give it +4/+4. → New: 5 Attack, 5 Health Whenever you summon a Beast, give it +5/+5.

Soul Juggler
  • Old: 3 Attack, 3 Health → New: 3 Attack, 5 Health

Nathrezim Overseer
  • Old: 2 Attack, 3 Health → New: 2 Attack, 4 Health

DARKMOON PRIZES RETURN IN 25% OF GAMES

  • Darkmoon Prizes are returning and will appear in one out of every four Battlegrounds matches! Games featuring Darkmoon Prizes happen at random and are not guaranteed to show up in every fourth match you play—it’s possible to have several games in a row with Darkmoon Prizes, or several games without. If you are in the bottom half of players (on the leaderboard), you are more likely to see better prizes.

DARKMOON PRIZES UPDATES

Might of Stormwind
  • Old: Give your minions +1/+1. → New: Give 3 random friendly minions +1/+1.

The Good Stuff
  • Old: Give minions in Bob's Shop +1 Health for the rest of the game. → New: Give minions in Bob's Tavern +2 Health for the rest of the game.

Great Deal
  • Old: For the rest of the game, reduce the cost of upgrading Bob's Tavern by (2) at the end of your turn. → New: For the rest of the game, reduce the cost of upgrading Bob's Tavern by (3) at the end of your turn.

I'm Still Just a Rat in a Cage
  • Moved to from Prize Turn 3 to Prize Turn 2.

Duels Updates

  • Passive Treasures Cannabalism, Rally the Troops, Orb of Revelation, Band of Bees, and From the Swamp have been moved to Treasure Pool 2.
Dragonblood
  • Old: After a friendly Dragon dies, give your minions +1/+1. → New: After a friendly Dragon dies, give your minions +1/+2.

Hold the Line
  • Old: Your Taunt minions have +2 Attack during your opponent's turn. → New: Your Taunt minions have +3 Attack during your opponent's turn.

Invigorating Light
  • Old: After you play a Holy spell, restore 1 Health to all friendly characters. → New: Whenever you play a Holy spell, give +1 Health to all friendly minions.

Cannibalism
  • Old: Whenever a friendly minion dies, give your minions +1 Attack. → New: Whenever a friendly minion dies, give adjacent minions +1 Attack.

Rally the Troops
  • Old: After you play your first Battlecry card in a turn, draw a card. It costs (3) less. → New: After you play your first Battlecry card in a turn, draw a card. It costs (2) less.

Endurance Training
  • Old: Your Taunt minions cost (2) less, but not less than (1). → New: Your Taunt minions cost (3) less, but not less than (1).

Orb of Revelation
  • Old: After your first Discover in a turn, reduce the cost of spells in your hand by (2), but not less than (1). → New: After your first Discover in a turn, reduce the cost of spells in your hand by (1), but not less than (1).

Special Delivery
  • Old: After you play a Rush minion, summon a copy with 1 Health remaining. → New: After you play a Rush minion, summon a copy with 1 Health.

Corrupted Felstone
  • Old: Whenever you cast a Fel spell, give a minion in your hand +2/+2. → New: Whenever you cast a Fel spell, give a minion in your hand +3/+2.

Flame Waves
  • Old: At the end of your turn, deal damage to all enemies for each Fire spell you've cast this turn. → New: At the end of your turn, deal 2 damage to all enemies for each Fire spell you've cast this turn.

Band of Bees
  • Old: Your minions that cost (2) or less have Poisonous. → New: Whenever you play a minion that cost (2) or less, give it Poisonous

From the Swamp
  • Old: Whenever an enemy dies, raise a 1/1 Bloated Zombie. → New: After the first enemy dies each turn, raise a 1/3 Bloated Zombie.

Fire Festival Returns July 6

The Fire Festival is back! This year, Ragnaros is throwing a house party in the Firelands. Everybody’s invited! Complete Legendary quests for up to 6 Year of the Phoenix packs and finish all 7 quests to earn the Druid of the Flame Malfurion Hero Skin! Ragnaros’ Fire Festival Tavern Brawl will return on July 7, and on July 14 a completely revamped Burndown Brawl will take its place.

Check out our Fire Festival overview blog for more details on the party, the new Eternal Flame bundle, and a sneak peek at exciting updates coming to Battlegrounds in the future!

New Cosmetic Coins Incoming

Stormwind is big on Trade, so you’ll need a lot of coins. Fortunately, we have two new Collectible Coins that will become available on August 3! Collect all 135 United in Stormwind cards to add the Lordaeron Coin to your Collection!

Stay tuned, we’ll reveal the second coin when we provide an update on what to expect from the Rewards Track for United in Stormwind in late July.

Book of Mercenaries Kurtrus – Coming July 13

Kurtrus Ashfallen had a vision. He saw a Warlock in the Barrens summoning the dreadlord Anetheron, an evil demon who took everything from Kurtrus during the Third War. Abandoning his fellow Demon Hunters, Kurtrus sets out to stop the Warlock. On the way, he joins forces with Cariel Roame, Paladin of the Silver Hand, who hopes to find her long-lost sister in the Barrens. What they find on Dreadmist Peak, heart of the demon-worshipping Cult of the Burning Blade, will be revealed in Book of Mercenaries Kurtrus, launching on July 13. Defeating all 8 bosses in this linear adventure will reward 1 Demon Hunter pack, containing only Demon Hunter cards from Standard!

Book of Heroes Gul’dan – Coming July 20

Gul'dan himself would admit that he is no hero, but his villainous exploits are equally legendary. Banished from his original clan, he made a pact with a demon to get his revenge, and later oversaw the creation of the Horde, the Dark Portal, and the first death knight. All the while, Gul'dan was eager to see how much power he could obtain before it caught up with him…Defeating all 8 bosses in this linear adventure will reward 1 Warlock pack, containing only Warlock cards from Standard!

Bug Fixes & Game Improvements

  • A Daily Quest has been added for Nozdormu Day, which will appear on the 15th of every month if you have an available Daily Quest slot.
  • Fixed a bug where Dark Inquisitor Xanesh was missing its keyword tooltip for Corrupted.
  • Fixed a bug where the card generation animation would play twice if granted a ranked spell from Onyx Magescribe.
  • Fixed a bug where High Abbess Alura would take no damage after casting Eye of C’thun with her Spellburst effect, despite VFX showing damage taken.
  • Fixed a bug Southsea Scoundrel was not drawing a card for the opponent if the card was a ranked spell.
  • Fixed a Battlegrounds bug where picking a non-Golden Tough Tusk with Mr. Bigglesworth’s Hero Power would give the minion permanent Divine Shield.
  • Fixed a Battlegrounds bug where Tough Tusk would retain Divine Shield on defeated player’s boards.
  • Fixed a Battlegrounds bug where Dynamic Duo would lose its stats after being tripled if Vol’jin’s Hero Power was used on it at any point.
  • Fixed a Battlegrounds bug causing Reborn Rights (The Lich King’s Hero Power) to permanently give a minion Reborn under certain circumstances.
  • Fixed a bug with Book of Mercenaries Guff where incorrect VO would play when target buffing friendly minions.
  • Fixed a bug with Book of Mercenaries Guff where Lady Anacondra would sometimes cast Serpent’s Bite on an already Poisonous minion.
  • Fixed a bug with Book of Mercenaries Guff where the AI would sometimes not attack with Deviate Nightmare if it was their only minion.
  • Fixed a bug with Book of Mercenaries Xyrella where Garona’s Hero Power read “…Kingslayers” instead of “…Kingsbane”.
  • Fixed a bug with Book of Heroes Anduin where Lightspawn could be discovered with a 3-mana cost.
  • Fixed a bug where the last two class challenges for some Adventures were not accessible on mobile devices.
  • Fixed a bug where Golden Core Set cards drafted in Arena would not be Golden once in a match.
  • Fixed a bug where the XP earned indicator was not showing on the end of match screen.
  • Fixed a bug where the XP earned indicator would not play the level up animation after leveling.
  • Fixed a bug where some players would be queued for a Casual game when intending to queue for Ranked.
  • Fixed a bug where ranked medals would persist on the friends list, even after a friend had logged off.
  • Fixed a bug where a notification for the last Legendary a friend opened would be displayed after adding a new friend, regardless of how long ago the Legendary had been obtained.
  • Fixed a bug in the profile page where the tooltip for Arena wins was incorrect.
  • Fixed a bug where the Sir Annoy-O Hero Skin entrance animation was missing trumpets.

20.4.2 Patch Notes

The 20.4.2 patch, which will release on June 16, includes one update for Wild and two balance changes for Battlegrounds.

Wild Update

  • [[Stealer of Souls]] has been banned in Wild.

Dev Comment: We've decided to ban Stealer of Souls in Wild, where it caused many games to stray too far away from the type of gameplay we’re aiming for. After deliberating on the appropriate action, we’ve decided to ban the card in order to maintain its current, and healthier, function in standard—as well as eliminate the problems caused in Wild. We do not have plans to ban many cards in the future. Bans will be reserved for cards creating extreme gameplay issues where there is no great solution for all formats. Since this is the first decision of its kind in Hearthstone, we'd love to hear your feedback. We’ll continue to monitor the card in all Modes and formats to determine if further action is needed elsewhere. When Stealer of Souls rotates into Wild, we’ll reposition it for the Wild environment and remove the ban. If there are any balance changes to Stealer of Souls before then, we’ll re-evaluate the ban.

Stealer of Souls will be eligible for a full dust refund for 2 weeks after the 20.4.2 patch goes live.

Battlegrounds Updates

Captain Flat Tusk
  • Old: After you spend 3 Gold, gain a Blood Gem. → New: After you spend 4 Gold, gain a Blood Gem.

Kangor’s Apprentice
  • Old: [Tavern Tier 6] 4 Attack, 8 Health → New: [Tavern Tier 5] 3 Attack, 6 Health

Bug Fixes & Game Improvements

  • Fixed a bug that caused a copied Archdruid Naralex to give Dream cards to the wrong player.
  • Fixed a bug where Lady Anacondra would not reduce the cost of Nature spells if she was already on the board when a Celestial Alignment was played.
  • Fixed a bug with the reconnect feature on mobile.
  • Fixed a bug that caused the Battlegrounds Rating to show as “0” when first opening the Player Profile.
  • Fixed a bug that caused the Player Profile to show number of Battlegrounds first place finishes instead of Battlegrounds Top 4 finishes, as intended.

20.4 Patch Notes

The 20.4 patch, which will release on June 3, includes the Wailing Caverns Mini-Set, updates across several modes, returning Card Backs and Hero Skins, and improvements throughout the game.

Wailing Caverns Mini-Set

The Wailing Caverns Mini-Set, launching worldwide on June 3, consists of 35 distinct cards—which can all be obtained from Forged in the Barrens card packs! The entire 66-card set (4 Legendary cards, 1 Epic card (x2), 14 Rare cards (x2), and 16 Common cards (x2)) is also available for purchase from the in-game or web shop, for either $14.99 or 2000 Gold!

Learn more about the Wailing Caverns Mini-Set here!

Standard Updates

First Day of School
  • Old: Add 3 random 1-Cost minions to your hand. → New: Add 2 random 1-Cost minions to your hand.

Hand of A’dal
  • Old: Give a minion +2/+2. Draw a card. → New: Give a minion +2/+1. Draw a card.

The cards listed above will be eligible for a full dust refund for 2 weeks after the 20.4 patch goes live.

Dev Comment: As we move into the launch of the Wailing Caverns Mini-Set, we’re taking the opportunity to hit some of Paladin’s generic power. First Day of School and Hand of A’dal are strong performers played in all four main Paladin archetypes (Libram, Aggro, Secret, and Menagerie), and we are nerfing them in 20.4 to help other classes close the gap with Paladin. Another note on First Day of School: While the last balance change for this card only resulted in a mild change in power, we will still be attempting changes like it in the future. Our current balance philosophy is to move forward with light changes when we can, as we did when we first repositioned First Day of School, and we’ve seen great results over the past year with this approach. It’s important to us that players’ decks usually stay intact following balance changes, even if the power of the deck may shift down. This approach then leaves us open to make further adjustments later if we need to, like we have here.

Unbound Elemental
  • Old: Whenever you play a card with Overload, gain +1/+1. → New: After you play a card with Overload, gain +1/+1.

Battlegrounds Updates

NEW HEROES

Mutanus the Devourer
  • Devour [Costs 0]
    • Remove a friendly minion. Spit its stats onto another. Gain 1 Gold.

Guff Runetotem
  • Natural Balance [Costs 1]
    • Give a friendly minion of each Tavern Tier +2/+1.

Players with Battlegrounds Perks will have early access to the new Heroes above before they are formally released on June 17.

HERO POOL UPDATE

  • Maiev Shadowsong has been temporarily removed from the Battlegrounds Hero Pool.

NEW MINION

Hexruin Marauder
  • [Tier 4, Demon] 3 Attack, 5 Health. At the end of your turn, if you have 6 or fewer minions, gain +3/+3.

MINION POOL UPDATES

  • Quilboar are no longer guaranteed to be in every Battlegrounds match.
  • Siegebreaker has been removed from Battlegrounds.
  • Cap’n Hoggarr’s text has been reworded to say “whenever” instead of “after” (no functional change).

Duels Updates

When the 20.4 patch launches on June 3, the Wailing Caverns Mini-Set will be added to loot buckets and the pool of eligible cards you can use to build your 15-card starter deck. The patch also includes updates to the passive treasures system to make the system less deterministic.

Arena Rotation

When the 20.4 patch launches on June 3, the Arena will include cards from the following sets:

More Returning Card Backs & Hero Skins Than Ever Before!

We’re excited to share that many previously released Card Backs and Hero Skins will become available for purchase with Gold as of the 20.4 patch! With this patch, 94 Card Backs and 11 Hero Skins will be available! The following Hero Skins will be available at launch:

  • Magni Bronzebeard*
  • Alleria Windrunner*
  • Medivh*
  • Khadgar*
  • Sylvanas Windrunner*
  • Lei Shen/Thunder King*
  • Dame Hazelbark*
  • Maiev Shadowsong
  • Morgl the Oracle
  • Lunara
  • Sir Annoy-O

* These Hero Skins also include their associated Card Back.

Card Backs will be available for either 500 or 600 Gold, while Hero Skins will be available for either 1200 or 1800 Gold. Simply navigate to the item you want within your Collection and click on it to purchase it with Gold. New Card Backs and Hero Skins will continue to appear in the shop when first introduced, but we will periodically update the Collection with more returning Card Backs and Hero Skins going forward.

Book of Mercenaries Xyrella – Live with 20.4 Patch

The Draenei called it The Night of Falling Stars, when shards of fractured Light rained across Azeroth. Guided by a mysterious voice, the priest Xyrella now searches the Barrens for the glowing shards which the voice promises can save her daughter's life. The priest's quest will be explored in Book of Mercenaries Xyrella, launching June 3rd. Defeating all 8 bosses in this linear adventure will reward 1 Priest pack, containing only Priest cards from Standard!

Book of Mercenaries Guff – Coming June 15

Guff Runetotem has always just wanted to help, but when "helping" means accidentally starting a treant rampage that nearly flattens Thunder Bluff, Guff vows to set things right. His quest for redemption leads him and his companions to the Wailing Caverns. What Guff finds inside will be revealed in Book of Mercenaries Guff, launching June 15th. Defeating all 8 bosses in this linear adventure will reward 1 Druid pack, containing only Druid cards from Standard!

Book of Heroes Malfurion – Coming June 22

As the first druid, Malfurion has solemnly defended the natural world from threats, including his own brother, for thousands of years. Despite his steadfast protection, the perils of Azeroth have only increased with time, and the enemies of the wilds grow in both strength and cruelty. Malfurion’s harrowing tale will be told in Book of Heroes Malfurion, launching June 22nd. Defeating all 8 bosses in this linear adventure will reward 1 Druid pack, containing only Druid cards from Standard!

Bug Fixes & Game Improvements

  • Updated Friends List messaging to indicate whether friends in Play Mode are playing Ranked or Casual, and which format they are playing.
  • Fixed a bug where copying Imprisoned Celestial with Mirror Entity resulted in the copied Imprisoned Celestial being unable to activate its Spellburst effect after awakening.
  • (NEW) Fixed a bug that prevented the “Borrow Decks” feature from working.
  • Fixed a bug where cost-reduction effects on Dormant minions would persist after the Dormant minion was played and awakened.
  • Fixed a bug where effects that trigger after or whenever a spell is cast would not trigger if Oh My Yogg! converted the spell into a new spell with no valid targets.
  • Fixed a bug that caused Sparkjoy Cheat to use both Scabbs Cutterbutter discounts if it put a Secret into play with its effect.
  • Fixed a bug where Guidance’s Spirit Path option was not being counted as an Overload card when selected.
  • Fixed a bug where Bogbeam and Ironbark’s cost reduction effects would not activate after casting Celestial Alignment and going back up to at least 7 Mana Crystals.
  • Fixed a bug where Crabrider was not recognized as a Battlecry minion by cards like Field Contact.
  • Updated the wording of Shield Slam so that it accurately represents the way that the card interacts with Spell Damage bonuses.
  • Added language clarifying that both Classic and non-Classic versions of a card are removed from your collection when either version is disenchanted.
  • Fixed a bug where Elite Tauren Chieftan would sometimes generate non-Classic versions of cards when played in Classic.
  • “Quilboars” has been corrected to “Quilboar” as the proper plural form of Quilboar when displaying Battlegrounds minion types.
  • Fixed a bug where Reckless Apprentice’s effect would cause some minion-only Hero Powers to hit the enemy hero.
  • Fixed a bug that would result in duplicate treasures being offered in Duels.
  • Prevented cards of the same name from different sets being offered in the same Arena run.
  • Updated the Player Profile to display total wins for each game mode.
  • Fixed a bug where progress related to progression tracks, such as the “Tavern Regular” achievement, would not properly update.
  • Fixed a bug where reward pop-ups would sometimes not properly appear when the reward was earned.
  • Fixed a bug that prevented players from switching accounts on iOS devices.
  • Updated the New Player Experience to remove certain restrictions and to better indicate locked heroes, modes, and other features.
  • Updated MMR calculation for returning players to better account for their time away from the game.
  • Fixed a bug where effects that added copies of Diamond cards to a player’s hand or deck would add Golden versions instead of Diamond versions.
  • Fixed a bug that would make some Diamond cards not appear in your collection if owned.
  • Fixed a bug that would sometimes cause cards in hand to arbitrarily change positions.
  • Fixed a bug where the wrong description would sometimes appear for items in the in-game shop.

20.2.2 Patch Notes

The 20.2.2 patch, which will release later today, includes balance updates focusing on Standard and Battlegrounds, as well as several bug fixes.

Standard Balance Updates

Refreshing Spring Water
  • Old: [Costs 4] → New: [Costs 5]

Dev Comment: Spell Mage currently exhibits many explosive turns, with Refreshing Spring Water playing a significant role. By nerfing Refreshing Spring Water to 5 mana, we're aiming to lower the frequency of extreme turns where Refreshing Spring Water draws cards and gains you mana in the process. By lowering the frequency of those gameplay sequences, we believe the deck's range of possibilities will be more in line with other current options.

First Day of School
  • Old: [Costs 0] Add 2 random 1-Cost minions to your hand → New: [Costs 1] Add 3 random 1-Cost minions to your hand.

Dev Comment: As we look at Paladin's continued strong performance across multiple archetypes, we're nerfing First Day of School in order to hit Paladin's early-game strength. By bumping up First Day of School's mana cost and the amount of 1-Cost minions generated, we are moving the card to fit a value role rather than its initial position as an efficient curve enabler.

Hysteria
  • Old: [Costs 3] → New: [Costs 4]

Dev Comment: At 3 mana, Hysteria becomes an option before opponents really have the opportunity to consider how to best interact with it. Pushing Hysteria to 4 mana gives more space for those board-committal decisions to occur and also allows cheaper removal in Priest/Warlock to have a more distinct purpose.

Crabrider
  • Old: Rush Windfury → New: Rush Battlecry: Gain Windfury this turn only.

Dev Comment: Crabrider is too efficient in some of our board-based decks, clearing minions and dishing out a lot of Windfury damage. By changing Crabrider's Windfury to only last until end of turn, we're pulling back on the lethality it poses if left alone for a few turns. We aim for Crabrider to still remain a solid option for decks looking to swing back the board, especially when combined with buffs.

Olgra, Mankrik’s Wife
  • Old: Casts When Drawn Summon a 3/10 Mankrik, who immediately attacks the enemy hero. → New: Casts When Drawn Summon a 3/7 Mankrik, who immediately attacks the enemy hero.

Dev Comment: We are lowering the Health on Mankrik, Consumed by Hatred to soften the effect of an early Olgra draw. At 7 Health, the token will be more in reach of the mid-game removal that's available throughout turns 4-6.

Refreshing Spring Water, First Day of School, Hysteria, Crabrider, and Golden Mankrik will be eligible for a full dust refund for two weeks after Patch 20.2.2 goes live.

Dev Comment: We're issuing a number of buffs in 20.2.2, mainly focused on bringing up struggling classes and archetypes. One of our goals for a meta is to provide deck diversity: not only different class options, but also attractive deck options that play markedly different from one another. These buffs follow that goal, as each one is targeted at helping out an underrepresented archetype or play pattern.

Razorboar
  • Old: 2 Attack, 2 Health → New: 3 Attack, 2 Health

Dark Inquisitor Xanesh
  • Old: Reduce the Cost of all Corrupt cards in your hand and deck by (2). → New: Reduce the Cost of all Corrupt and Corrupted cards in your hand and deck by (2).

Unbound Elemental
  • Old: 2 Attack, 4 Health → New: 3 Attack, 4 Health

Tidal Surge
  • Old: [Costs 4] → New: [Costs 3]

Lilypad Lurker
  • Old: 4 Attack, 5 Health → New: 5 Attack, 6 Health

Fiendish Circle
  • Old: [Costs 4] → New: [Costs 3]

Deck of Chaos
  • Old: [Costs 6] → New: [Costs 5]

Whirling Combatant
  • Old: 2 Attack, 6 Health → New: 3 Attack, 6 Health

Shieldmaiden
  • Old: [Costs 6] → New: [Costs 5]

N’Zoth, God of the Deep
  • Old: [Costs 10] → New: [Costs 9]

Battlegrounds Balance Updates

MINION UPDATES

  • Barrens Blacksmith will be removed from the minion pool.
Roadboar
  • Old: 2 Attack, 4 Health → New: 1 Attack, 4 Health

Prophet of the Boar
  • Old: 3 Attack, 3 Health → New: 2 Attack, 3 Health

Bannerboar
  • Old: 2 Attack, 5 Health → New: 1 Attack, 4 Health

Bristleback Brute
  • Old: The first Blood Gem played on this each turn gives an extra +3/+3. → New: The first Blood Gem played on this each turn gives an extra +2/+2.

Groundshaker
  • Old: After a Blood Gem is played on this, give your minions +2 Attack for next combat only. → New: After a Blood Gem is played on this, give your other minions +2 Attack for next combat only.

Dynamic Duo
  • Old: 5 Attack, 6 Health → New: 3 Attack, 4 Health

Bonker
  • Old: 4 Attack, 7 Health → New: 3 Attack, 7 Health
  • Old (Golden): Mega-Windfury. After this attacks, gain 2 Blood Gems. → New: Mega-Windfury. After this attacks, gain a Blood Gem.

Charlga
  • Old: 7 Attack, 7 Health. At the end of your turn, play a Blood Gem on all friendly minions. → New: 4 Attack, 4 Health. At the end of your turn, play a Blood Gem on all other friendly minions.

Duels Treasure Pool Updates

  • Orb of Revelation has been moved from Passive Treasure Pool 2 to Passive Treasure Pool 2 Ultra Rare.
  • Rally the Troops has been moved from Passive Treasure Pool 2 to Passive Treasure Pool 2 Ultra Rare.

Bug Fixes & Game Improvements

  • Fixed a bug that removed Glaivebound Adept from the game. It will now be back in your collection, safe and where it belongs.
  • Fixed a bug where Sparkjoy Cheat would draw a card whenever you had a Secret in your hand, even if the Secret was not castable (such as if the Secret was a duplicate of one already in play). Sparkjoy Cheat will now only draw a card if a Secret is cast from your hand.
  • Fixed a bug where using Vol’jin’s Hero Power on Goldgrubber would sometimes result in Goldgrubber’s stats being reset each round.
  • Updated language on certain Amalgam cards to properly include all Minion Types.
  • Fixed a bug related to in-game notifications.
  • Fixed a bug that prevented Battle-Ready Decks from being accessed if Dame Hazelbark was opened first.
  • Fixed various bugs related to properly displaying pricing on items in the in-game shop.

20.2 Patch Notes

The 20.2 patch, which will release on May 4, includes a major update for Battlegrounds, purchasable decks, and more!

Battlegrounds Updates

Quilboar have been added as a new Battlegrounds minion type! There will still be five minion types per Battlegrounds game once Quilboar are added, meaning that three minion types will be excluded from each game. Just like when Dragons, Pirates, and Elementals were added, Quilboar will show up in every Battlegrounds match until our next major content patch.

The Quilboar update includes 17 new minions, 3 new heroes, and a new mechanic: Blood Gems! Blood Gems are spells that give a friendly minion +1/+1. Some Quilboar give you Blood Gems, while others have special interactions when Blood Gems are played.

We’ve also added Battlegrounds support for your favorite Coin! As a reminder, you can set a Coin as your favorite by clicking on the Coin icon in the top right of your Collection.

Finally, prepare for a fresh playing field as all players’ Battlegrounds ratings will be reset to 0 when the 20.2 patch launches on May 4!

NEW & UPDATED HEROES

Death Speaker Blackthorn
  • Bloodbound [Passive]
    • After you upgrade Bob's Tavern, gain 2 Blood Gems.

Vol’jin
  • Spirit Swap [Costs 0]
    • Choose two minions. Swap their stats.

Xyrella
  • See the Light [Costs 2]
    • Choose a minion in Bob's Tavern to add to your hand. Set its stats to 2.

Rat King (Updated)
  • King of Quilboar [Passive]
    • Whenever you buy a Quilboar, give it +2/+2. Swaps type each turn.

Players with Battlegrounds Perks will have early access to the new Heroes above before they are formally released on May 18.

NEW MINIONS

Razorfen Geomancer
  • [Tier 1, Quilboar] 3 Attack, 1 Health. Battlecry: Gain a Blood Gem.

Sun-Bacon Relaxer
  • [Tier 1, Quilboar] 1 Attack, 2 Health. When you sell this, gain 2 Blood Gems.

Roadboar
  • [Tier 2, Quilboar] 2 Attack, 4 Health. Frenzy: Gain a Blood Gem.

Tough Tusk
  • [Tier 2, Quilboar] 4 Attack, 3 Health. After a Blood Gem is played on this, gain Divine Shield for the next combat.

Prophet of the Boar
  • [Tier 2] 3 Attack, 3 Health. Once per Turn: After you play a Quilboar, gain a Blood Gem.

Bristleback Brute
  • [Tier 3, Quilboar] 3 Attack, 3 Health. The first Blood Gem played on this each turn gives an extra +3/+3.

Bannerboar
  • [Tier 3, Quilboar] 2 Attack, 5 Health. At the end of your turn, play a Blood Gem on adjacent Quilboar.

Thorncaller
  • [Tier 3, Quilboar] 4 Attack, 3 Health. Battlecry and Deathrattle: Gain a Blood Gem.

Necrolyte
  • [Tier 3, Quilboar] 3 Attack, 3 Health. Battlecry: Choose a friendly minion. It steals all Blood Gems from its neighbors.

Dynamic Duo
  • [Tier 4, Quilboar] 5 Attack, 6 Health. Taunt. After a Blood Gem is played on another Quilboar, gain +1/+1.

Bonker
  • [Tier 4, Quilboar] 4 Attack, 7 Health. Windfury. After this attacks, gain a Blood Gem.

Groundshaker
  • [Tier 4, Quilboar] 2 Attack, 6 Health. After a Blood Gem is played on this, give your minions +2 Attack for next combat only.

Bristleback Knight
  • [Tier 5, Quilboar] 4 Attack, 8 Health. Windfury, Divine Shield. Frenzy: Gain Divine Shield.

Aggem Thorncurse
  • [Tier 5, Quilboar] 3 Attack, 6 Health. After a Blood Gem is played on this, give a friendly minion of each minion type +1/+1.

Agamaggan, The Great Boar
  • [Tier 5, Beast] 6 Attack, 6 Health. Your Blood Gems give an extra +1/+1.

Charlga
  • [Tier 6, Quilboar] 7 Attack, 7 Health. At the end of your turn, play a Blood Gem on all friendly minions.

Captain Flat Tusk
  • [Tier 6, Quilboar] 9 Attack, 6 Health. After you spend 3 Gold, gain a Blood Gem.

Quilboar Elsewhere

While we don’t currently have plans to build synergies around Quilboar in other game modes, we are adding the Quilboar tag to several should-be Quilboar minions to maintain consistency across game modes. The full list is as follows:

From Forged in the Barrens:
  • [[Death Speaker Blackthorn]]
  • [[Razorfen Beastmaster]]
  • [[Razormane Battleguard]]
  • [[Plaguemaw the Rotting]]
  • [[Blood Shard Bristleback]]
  • [[Death's Head Cultist]]
  • [[Razormane Raider]]
From Past Expansions:
  • [[Hench-Clan Sneak]]
  • [[Hench-Clan Thug]]
  • [[Hench-Clan Shadequill]]
  • [[Tanaris Hogchopper]]
  • [[Spiked Hogrider]]
  • [[Leatherclad Hogleader]]
From Past Adventures:
  • Infected Quillfinger (previously a Beast)
  • Quilboar Hunter
  • Rallying Quilboar

Duels Updates

  • New tech has been added so that you’ll more regularly be offered Treasures that synergize better with the cards in your deck.
  • Nozdormu the Eternal has been unbanned.
Humble Blessings (Paladin Signature Treasure)
  • Old: [Costs 3] → New: [Costs 4]

Diamond Ragnaros & Tavern Regular Achievement

Diamond Ragnaros has been added to the Tavern! Diamond Ragnaros can be acquired by completing the Classic Legendary Collector 5/5 achievement (Collect all 36 Classic Legendary cards). Please note that players who have already completed and claimed this achievement must reclaim the achievement to obtain Diamond Ragnaros.

We’ve also added a new progression achievement, Tavern Regular, which tracks total reward track levels earned on your account across all reward tracks from each expansion. Completing each tier of this achievement will reward a choice from 1 of 10 new Hero skins, featuring upgraded armor!

Battle-Ready Decks

For the first time ever, we’ll be offering curated decks optimized for the most recent expansion through the web and in-game shops, starting May 4! When these Battle-Ready Decks become available, you’ll be able to add a complete deck list from the class of your choice to your Collection permanently—each handcrafted using data captured across hundreds of thousands of play sessions to ensure you’re taking home a combat-worthy list! Battle-Ready Decks will be available for purchase for a limited time for $19.99 and will be limited to one per account

For more information on Battle-Ready Decks, check out the initial announcement blog.

Book of Heroes Thrall – Coming May 25

Torn away from his people when he was young, Thrall has fought hard to make his place in the world and keep his allies from danger. From the snows of Alterac to sunny Kalimdor, Thrall's fate is forever entwined with the fate of the Horde. Defeating all 8 bosses in this linear adventure will reward 1 Shaman pack, containing only Shaman cards from Standard!

Bug Fixes & Game Improvements

  • Fixed a bug where Power Word: Fortitude created by Deck of Lunacy would not have a updated mana cost.
  • Fixed a bug where Strength Totem’s history tile would not display which minion it gave an Attack buff.
  • Fixed a bug with Canonmaster Smythe where secrets would spawn as minions in a fixed order.
  • Fixed a bug where Razormane Raider would not regain Frenzy if played after triggering a Freezing Trap.
  • Fixed a bug where Razormane Battleguard would Corrupt cards of equal cost after Celestial Alignment is played.
  • Sped up animation time for Serena Bloodfeather when drawing Attack and Health from large minions.
  • Fixed a bug where effects for Steward of Darkshire and Carnival Barker would not trigger on minions summoned with one Health remaining.
  • Fixed a bug where the Deathrattle for Darkspear Berserker and Nerubian Egg would not create a history tile.
  • Fixed a bug where Dirty Rat summoning Outcast minions from the opponent’s hand would remove discounts from Illidari Studies.
  • Fixed additional cases where Achievement pop-ups could spoil the outcome of a Battlegrounds match.
  • Fixed a Battlegrounds bug where triples formed by Khadgar were not counting toward the Ruler of Thirds Achievement.
  • Fixed a Battlegrounds bug where the Three Wishes Hero Power would flip back over after all three wishes had been used.
  • Fixed a Battlegrounds bug where Golden Imp Mama would turn non-Golden during her token spawning animation.
  • Fixed a Battlegrounds bug where spectators were unable to see parts of the board when there were more than 5 players.
  • Fixed a bug where some cards specific to Duels had a watermark.
  • Fixed a bug where Legacy and Core set filters were not appearing when making a deck in Duels.
  • Fixed a Duels bug on mobile where the client could become stuck on the rewards screen after finishing a Heroic run.
  • Fixed a bug where Desperate Measures would not work in Duels or Arena.
  • Fixed a bug where Nozdormu the Eternal’s effect would not trigger in Arena until your first card was played.
  • Fixed a bug where attempting to enter a practice match with Demon Hunter after queuing for Ranked Classic would result in an Invalid Class error.
  • Fixed a bug where the Book of Mercenaries menu was incorrectly showing a ‘New Hero!’ banner.
  • Fixed a misspelling on the card Arrival in Orgrimmar from Book of Mercenaries Rokara.
  • Added functionality so that players who did not claim the level 50 Hero Skin on the Madness at the Darkmoon Faire Rewards Track will be prompted to do so upon login after the 20.2 patch has gone live, and all players who do not claim the level 50 Hero Skin moving forward will now be prompted to do so when the Rewards Track refreshes in the future.
  • Updated the Rewards Track to open to the earliest page on which you have unclaimed rewards.
  • Fixed a bug where claiming numerous rewards on the Rewards Track could prevent additional rewards from being claimed until the Journal is reopened.
  • Fixed a bug where The Final Lesson Achievement would not be marked as completed after completing Book of Mercenaries Rokara.
  • Updated the Collection to so that Core and Legacy cards no longer take up 4 spots with Golden versions. Core set cards will take precedence based on card amounts.
  • Fixed a bug where the Collection manager wouldn’t remember what format was picked when entering from the Play mode screen.
  • Fixed a bug where some cards could appear with a blue tint when hovering over them in the deck builder.
  • Fixed a bug where searching for "missing" in the Collection Manager would not count Golden cards you own toward the results of what you're missing.
  • Fixed a bug where Hero unlock notifications can appear zoomed in.
  • Fixed a visual bug where the achievements “Mug Half Full” and “Lord of the Battlegrounds” would show twice as much progress as intended.
  • Fixed a bug where text size could be inconsistent on Achievements in the Journal.
  • Fixed a bug where the Seasonal Rewards Chest could be missing from the UI on mobile devices.
  • Fixed a bug where Astral Communion would not play any VFX.
  • Fixed a bug where the VFX for Malygos the Spellweaver would show over your deck when played by the opponent.
  • Fixed a bug where the screen could remain desaturated and blurred after a match.
  • Fixed a bug where Felheart Gul’dan was missing emotes and VO.
  • Fixed a bug where Diamond cards were appearing slightly larger than other cards.
  • Fixed a bug where cards that can create copies of Diamond Cards, such as Soul Mirror, would generate a Golden version instead.
  • Fixed a bug where enchantments from Golden spells, such as Soul of the Murloc, would not create Golden tokens.
  • Fixed a bug where leaving and returning to the client on mobile devices could make the Shop button non-functional.
  • Fixed a bug where two players could become stuck on the main menu if they challenged each other at the exact same time.
  • (Updated) Added additional types of in-game notifications for new content and balance updates.

20.0.2 Patch Notes

The 20.0.2 patch, which will release on April 13, includes balance updates across several modes and numerous bug fixes!

Standard Balance Updates

Deck of Lunacy
  • Old: [Costs 2] → New: [Costs 4]

Dev Comment: Deck of Lunacy moves up to 4 mana, removing its ability to provide a game-warping effect on turn 1 or 2. When we create cards like Deck of Lunacy, we're aiming for an experience that lets you do wacky, over-the-top things at the cost of power. There's a large audience for that (Spell Mage's play-rate shows!), but Deck of Lunacy very clearly crosses the power threshold we set for these types of cards.

Sword of the Fallen
  • Old: 1 Attack, 3 Durability → New: 1 Attack, 2 Durability

Dev Comment: Sword of the Fallen is not only powerful, but also creates early-game situations with too many Secrets in play. We're moving Sword of the Fallen down to 2 durability to reduce the overall value of the card and make those turns against 3-4 Secrets less common.

Jandice Barov
  • Old: [Costs 5] → New: [Costs 6]

Dev Comment: Jandice Barov benefitted greatly from the Core Set refresh and the rotation of weaker 5-Cost minions. Looking ahead, we don't intend to dilute Jandice's pool of summoned minions and that's not something we'd want to rely on for her balance. With that in mind, we are nerfing Jandice Barov to 6 mana where her total stat output is much more appropriate.

Pen Flinger
  • Old: Battlecry: Deal 1 damage. Spellburst: Return this to your hand. → New: Battlecry: Deal 1 damage to a minion. Spellburst: Return this to your hand.

Dev Comment: Pen Flinger equips some classes with large amounts of chip damage, whether it be to minions or to the opposing hero. This flexibility makes Pen Flinger an attractive option for many decks, but when that utility is combined with repetition it takes over the story of a match. Pen Flinger takes out your minions, might deal 10 damage to your face over multiple turns, and even had the gall to call you names throughout all of it. We're nerfing Pen Flinger to now only target minions, positioning it as a removal option rather than a dual-threat card.

Far Watch Post
  • Old: 2 Attack, 4 Health → New: 2 Attack, 3 Health
Mor’shan Watch Post
  • Old: 3 Attack, 5 Health → New: 3 Attack, 4 Health

Dev Comment: Watch Posts are meant to act as an interesting tech-package when dealing with certain gameplans. Currently though, they act as go-to options in many classes, sporting quite high winrates for disruption-based cards. In order to cut into their power, we're reducing the Health of both Far Watch Post and Mor'shan Watch Post. This change will make them easier to deal with on turns 2 + 3, lowering the investment barrier for removal to better match the options available on those early turns.

Craftable cards above will be eligible for a full dust refund for 2 weeks after the 20.0.2 patch goes live. Following a hotfix on 4/14, Kargal Battlescar will become eligible for a full dust refund for 2 weeks. In the days following the hotfix, compensation will go out for players who disenchanted Kargal after the 20.0.2 patch notes were published.

Battlegrounds Balance Updates

RETURNING HEROES

Queen Wagtoggle
  • Wax Warband
    • Old: Give a friendly minion of each minion type +2/+1 → New: Give a friendly minion of each minion type +1/+1.
Captain Hooktusk
  • Trash for Treasure
    • Old: [Costs 1] Remove a friendly minion. Discover a random one from a Tavern Tier lower. → New: [Costs 0] Remove a friendly minion. Choose one of two from a Tavern Tier lower to keep.

MINION UPDATES

Steward of Time
  • Old: 3 Attack, 4 Health. When you sell this minion, give all minions in Bob’s Tavern +1/+1. → New: 3 Attack, 3 Health. When you sell this minion, give all minions in Bob’s Tavern +2/+1.
Pack Leader
  • Old: 2 Attack, 3 Health → New: 3 Attack, 3 Health
Monstrous Macaw
  • Old: 4 Attack, 3 Health → New: 5 Attack, 3 Health
Herald of Flame
  • Old: 5 Attack, 6 Health → New: 6 Attack, 6 Health
Wildfire Elemental
  • Old: 7 Attack, 3 Health → New: 7 Attack, 4 Health
Lieutenant Garr
  • Old: 5 Attack, 1 Health → New: 8 Attack, 1 Health
Lil’ Rag
  • Old: 4 Attack, 4 Health → New: 6 Attack, 6 Health

Duels Balance Updates

Ace in the Hole
  • Old: [Costs 2] → New: [Costs 3]
Rally the Troops
  • Old: After you play your first Battlecry card in a turn, draw a card. It costs (5) less. → New: After you play your first Battlecry card in a turn, draw a card. It costs (3) less.
Connections
  • Old: [Passive] → New: [Costs 1]

Arena Updates

  • Updated the appearance rate of cards in Arena to ensure class balance remains close to the ideal 50% win-rate. Specifically, the win-rate of Demon Hunter and Priest should now be decreased. The win-rate of Druid, Hunter, Rogue, and Shaman should now be increased.
  • Removed Far Watch Post, Mor’Shan Watch Post, Crossroads Watch Post, and Kargal Battlescar from Arena.

Bug Fixes & Game Improvements

  • Fixed a bug where Sunwell Initiate’s Divine Should could not be silenced.
  • Fixed a bug where Shadowjeweler Hanar could Discover secrets from outside of Standard in Ranked Standard.
  • Fixed a bug where the Battlecry for Reckless Apprentice would not apply the Freeze effect from Ice Walker.
  • Fixed a bug where the Battlecry for Reckless Apprentice would still trigger if the Hero Power was disabled.
  • Fixed a bug where playing Wildfire before Metamorphosis could cause your original Hero Power to gain an extra damage.
  • (NEW) Fixed a bug where Wildfire's effect would persist through different Hero Powers.
  • Fixed a bug where Lakkari Felhound could discard newly drawn cards, such as when played in sequence with Hand of Gul’dan.
  • Fixed a bug where Celestial Alignment would work inconsistently with cards that reduce mana costs, such as Librams or Cutting Class.
  • Fixed a bug with Kazakus, Golem Shaper where the Firebloom ability could target the same minion twice.
  • Fixed a visual bug where G’huun the Blood God would leave the blood drop mana cost icon behind when played.
  • Fixed a bug where casting Twisting Nether into Oh My Yogg! would not allow for more cards to be played.
  • Fixed a bug where the VFX for certain spells would continuously play after being transformed by Oh My Yogg!
  • Fixed a bug where Pit Master would appear in Collection results when filtering for Nature cards.
  • Fixed a bug where Holy Wrath was not tagged as a Holy spell.
  • Fixed a bug where Dragon’s Pack had the Nature spell school tag. It is no longer part of a spell school.
  • Fixed a Battlegrounds bug where Minions could show an outline of their Tavern Tier icon when played.
  • Fixed a bug where the Arena could fail to load properly for new players.
  • Fixed a bug where some Boomsday puzzles were causing desync issues.
  • Fixed a bug with the Achievement It’ll Take More Than That where credit could be granted without playing the Warrior class.
  • Fixed a bug with the Achievement Barrens Neutral Collector where incorrect Collection quotas were listed.
  • Fixed a bug with the Achievement Final Frontier where progress would not be credited from discounted minions.
  • Fixed a bug with the Achievement Do it for the Vines where Dual-Class cards would not count as progress.
  • Fixed a visual bug where Achievement XP and end of match XP gains could show incorrect numbers but reward the correct amount of XP.
  • Fixed a visual bug where, in some cases, XP gains benefitting from XP bonuses were not highlighting with a green font color.
  • Fixed a visual bug where the Tavern Pass bonus XP displayed on the Achievement detail view would be incorrect.
  • Fixed a bug where the mass disenchant preview would count some cards twice but would give the correct amount of dust when used.
  • Fixed a bug where the disenchant button would glow regardless of whether there were extra cards to disenchant.
  • Fixed a bug where some player ranks and rewards were not populating from the correct ladder on the friends list and elsewhere.
  • Fixed a visual bug where names on the friends list could be overlapped by their rank, and where a friend’s rank would show even when they were offline.
  • Fixed a bug where a star bonus would appear on the deck selection page for Legend ranks.
  • Fixed a bug where an erroneous pop up would appear saying a Demon Hunter class pack was granted for completing the Ashes of Outland Prologue.
  • Fixed a bug where the Hamuul Card Back would not show properly during pack opening.
  • Fixed a bug where the Play button would always be highlighted in the main menu.
  • Fixed a bug where players could become locked out from creating or deleting decks when they previously were not.
  • Fixed a bug where “Click to Convert” would persist on decks regardless of what mode you’d swapped to.
  • Fixed a bug where mousing over decks that are behind the “You have no Classic Decks. Go create one!” pane would show pop-up info.
  • Fixed a bug where mousing over a Classic deck with the mode set to Casual would display a tooltip stating: “Not useable in Wild format”.
  • Fixed a bug where players could re-roll into the Win 5 Games of Ranked Play Mode weekly quest after already completing it that week.
  • Fixed a bug where the the Crossroads bundle and the Barrens Tavern Pass were showing incorrect art in the purchase window.
  • Fixed a grammatical error in the card text for Warsong Wrangler.
  • Fixed various translation issues across several languages.

20.0 Patch Notes

The upcoming 20.0 patch is a big one! A whole host of new content will unlock when the patch hits on March 25, and things will get even more exciting when Forged in the Barrens launches on March 30! Below you can find an extensive list of what changes you can expect and when. Unless otherwise stated, the changes below will go into effect with the patch on March 25! We introduced a ton of changes and new Treasures for Duels today as well! You can read about the Duels Content Update here.

Balance Update

Nitroboost Poison
  • Old: [Costs 1] → New: [Costs 2]

Dev Comment: We're moving Nitroboost Poison to 2 mana to reduce the amount of cheap burst damage available in Rogue and create a real cost for Corruption. When evaluating Rogue's future weapon-centric archetypes, we want to position the play patterns around building up a weapon over multiple turns and fighting for board rather than the hyper-aggressive strategies seen in decks like Stealth Rogue.

Nitroboost Poison will be eligible for a full dust refund for 2 weeks after the 20.0 patch goes live.

Battlegrounds Updates

  • Piloted Shredder has been removed from the Battlegrounds Minion Pool.

NEW HERO

Overlord Saurfang
  • For the Horde! [Costs 1]
    • Give +1 Attack to the next minion you buy this turn. (Upgrades each turn!)

Players with Battlegrounds Perks will have early access to Overlord Saurfang before the Hero is formally released on April 8.

NEW MINION

Barrens Blacksmith (UPDATED: Releasing 3/30, Golden Watermark is not final)
  • [Tier 3] 3 Attack, 5 Health. Frenzy: Give your other Minions +2/+2.

Classic Format, Set Rotation, and the New Core Set

Ready for some nostalgia? The Classic format invites players to craft decks and compete using Hearthstone’s original 240 cards as they were in 2014, the year that Hearthstone launched! When the patch lands on March 25, your entire collection of relevant Basic, Classic, and Hall of Fame cards will be mirrored and available for deck building in the Classic format—as they were in the 1.0.0.5832 patch of June 2014 (after we made a few important changes), with any and all balance changes since then reverted. Classic packs will now add to your Collection for the Classic format, as well as the Legacy set in Wild. The Classic format leaderboards will launch on March 30. Read our announcement of the Classic format to learn more.

We’re celebrating the launch of the Classic format by rewarding all players with one Golden Classic Card Pack just for logging in after the 20.0 patch has gone live!

Set Rotation for the Year of the Gryphon will take place when Forged in the Barrens launches on March 30! Rise of Shadows, Saviors of Uldum, Descent of Dragons, Galakrond’s Awakening, Demon Hunter Initiate, Basic, and Classic will be rotating to Wild. Replacing Basic and Classic in Standard will be the new Core Set comprised of returning, reimagined, and completely new cards! The full breakdown is as follows:

  • 88 cards returning from Classic (54 class cards, 34 neutral cards).
  • 52 cards returning from Basic (41 class cards, 11 neutral cards).
  • 55 cards returning from Wild (36 class cards, 19 neutral cards).
  • 4 cards returning from Ashes of Outland (4 Demon Hunter Class cards).
  • 4 cards returning from Demon Hunter Initiate.
  • 1 card returning from Hall of Fame (Shadowform).
  • 31 new cards (20 Class cards, 11 Neutral cards).

You might notice that the numbers for Basic and new cards have changed since we last shared the Core set breakdown. That’s because, after taking time to consider community feedback, we’ve replaced the previously announced Core set versions of Stonetusk Boar and Bluegill Warrior with two brand new minions—Emerald Skytalon and Redgill Razorjaw!

Lastly, we’ve updated the Shaman Hero power to replace the Wrath of Air (Spell Damage) Totem with a new totem, Strength Totem, which gives a friendly minion +1 Attack at the end of your turn!

The Great Unnerfing

We’re also reverting nerfs for 36 cards rotating to Wild! There are five days between when the 20.0 patch goes out and when these cards rotate so, we’re expecting the Standard meta to be very interesting this weekend. Watermarks on cards shown below are not final.

MAGE

Mana Wyrm
  • Old: [Costs 2] 1 Attack, 3 Health. → New: [Costs 1] 1 Attack, 2 Health.
Wyrm Weaver
  • Old: [Costs 5] 3 Attack, 6 Health. Spellburst: Summon two 1/3 Mana Wyrms. → New: [Costs 4] 3 Attack, 5 Health. Spellburst: Summon two 1/2 Mana Wyrms.
Conjurer’s Calling
  • Old: [Costs 4] → New: [Costs 3]
Dragoncaster
  • Old: [Costs 7] → New: [Costs 6]

HUNTER

Flare
  • Old: [Costs 2] → New: [Costs 1]
Hunter’s Mark
  • Old: [Costs 2] → New: [Costs 1]
Starving Buzzard
  • Old: [Costs 5] 3 Attack, 2 Health → New: [Costs 2] 2 Attack, 1 Health.
Dinotamer Brann
  • Old: [Costs 8] → New: [Costs 7]

WARRIOR

Charge
  • Old: [Costs 1] Give a friendly minion Charge. It can't attack heroes this turn. → New: [Costs 3] Give a friendly minion +2 Attack and Charge.
Bloodsworn Mercenary
  • Old: 2 Attack, 2 Health. → New: 3 Attack, 3 Health.
Scion of Ruin
  • Old: [Costs 4] → New: [Costs 3]

SHAMAN

Spirit Claws
  • Old: [Costs 2] → New: [Costs 1]
Flametongue Totem
  • Old: [Costs 3] 0 Attack, 3 Health. → New: [Costs 2] 0 Attack, 2 Health.
Invocation of Frost
  • Old: [Costs 2] → New: [Costs 1]
Dragon’s Pack
  • Old: Summon two 2/3 Spirit Wolves with Taunt. If you've Invoked twice, give them +2/+2. → New: Summon two 2/3 Spirit Wolves with Taunt. If you've Invoked twice, give them +3/+3.
Corrupt Elementalist
  • Old: [Costs 6] → New: [Costs 5]

DRUID

Keeper of the Grove
  • Old: 2 Attack, 2 Health. → New: 2 Attack, 4 Health.
Ancient of Lore
  • Old: Choose One - Draw a card; or Restore 5 Health. → New: Choose One - Draw 2 cards; or Restore 5 Health.

PRIEST

Power Word: Shield
  • Old: [Costs 0] Give a minion +2 Health. → New: [Costs 1] Give a minion +2 Health. Draw a card.

ROGUE

The Caverns Below
  • Old: Quest: Play five minions with the same name. Reward: Crystal Core (For the rest of the game, your minions are 4/4). → New: Quest: Play four minions with the same name. Reward: Crystal Core (For the rest of the game, your minions are 5/5).
Edwin VanCleef
  • Old: [Costs 4] → New: [Costs 3]
Blade Flurry
  • Old: [Costs 4] → New: [Costs 2]
Necrium Apothecary
  • Old: [Costs 5] → New: [Costs 4]
Galakrond, the Nightmare (Applies to upgraded versions)
  • Old: Draw 1 card. It cost (1). → New: Draw 1 card. It cost (0).

PALADIN

Call to Arms
  • Old: [Costs 5] → New: [Costs 4]

WARLOCK

Fiendish Rites
  • Old: [Costs 4] → New: [Costs 3]

NEUTRAL

Undertaker
  • Old: Whenever you summon a minion with Deathrattle, gain +1 Attack. → New: Whenever you summon a minion with Deathrattle, gain +1/+1.
Leper Gnome
  • Old: 1 Attack, 1 Health → New: 2 Attack, 1 Health.
Knife Juggler
  • Old: 2 Attack, 2 Health. → New: 3 Attack, 2 Health.
Frenzied Felwing
  • Old: 3 Attack, 2 Health. → New: 3 Attack, 3 Health.
Bad Luck Albatross
  • Old: [Costs 4] → New: [Costs 3]
Saronite Chain Gang
  • Old: Battlecry: Summon another Saronite Chain Gang. → New: Battlecry: Summon a copy of this minion.
Arcane Golem
  • Old: 4 Attack, 4 Health. → New: 4 Attack, 2 Health. Charge.
Bonemare
  • Old: [Costs 8] → New: [Costs 7]
Archivist Elysiana
  • Old: [Costs 9] → New: [Costs 8]
Dragonqueen Alexstrasza
  • Old: Battlecry: If your deck has no duplicates, add 2 other random Dragons to your hand. They cost (1). → New: Battlecry: If your deck has no duplicates, add 2 other random Dragons to your hand. They cost (0).

Spell Schools

Magical Spell Schools—Arcane, Fel, Fire, Frost, Holy, Shadow, and Nature—are being added to 545 previously released Spells across Standard and Wild as a permanent addition to Hearthstone with the patch on March 25! Spell Schools will add synergies and a new layer of depth throughout your Collection, and there are 24 more being added with Forged in the Barrens! You can find the updated breakdown below. For specifics, head over to the card library.

  • Arcane (2 Spells in Forged in the Barrens, added to 44 Spells from past sets)
  • *UPDATED* Fel (3 Spells in Forged in the Barrens, added to 23 Spells from past sets)
  • *UPDATED* Fire (2 Spells in Forged in the Barrens, added to 45 Spells from past sets)
  • Frost (2 Spells in Forged in the Barrens, added to 24 Spells from past sets)
  • Holy (5 Spells in Forged in the Barrens, added to 67 Spells from past sets)
  • *UPDATED* Shadow (4 Spells in Forged in the Barrens, added to 113 Spells from past sets)
  • *UPDATED* Nature (6 Spells in Forged in the Barrens, added to 117 Spells from past sets)

Rewards Track Refresh & Diamond Cards

When the Rewards Track refreshes for the first time on March 30, all players will automatically be granted any unclaimed rewards on both the free track and the Tavern Pass track if owned, and a completely new Rewards Track featuring a bevy of new unlockable loot will take its place!*

We’ve made several additional changes for the new Rewards Track in the 20.0 patch aimed at making in-game progression feel even better. In summary, we've doubled the number of core reward levels from 50 to 100 and halved the amount of XP required to reach each level. Where possible, we’ve also adjusted the amount of rewards at each level, in order to distribute them more effectively across the whole track. You can find the full table of rewards and specifics of how we’ve further improved the track here. Please note that incomplete Madness at the Darkmoon Faire Gameplay and Duels achievements as of March 25 will no longer grant Rewards Track XP, and instead a new set of Forged in the Barrens achievements will!

With the introduction of the Forged in the Barrens Tavern Pass, we’re excited to announce an all-new cosmetic card tier for Hearthstone: Diamond cards! Each expansion will include one or more handcrafted Diamond Legendary cards that feature completely new 3D animations, more real estate for card art, and a stylish Diamond border.

Blademaster Samuro and Bru’kan will receive the Diamond treatment in Forged in the Barrens! The unlock criteria for these cards are as follows:

  • Diamond Blademaster Samuro – Obtained instantly by purchasing the Forged in the Barrens Tavern Pass and claiming the card on the Rewards track.
  • Diamond Bru’kan – Obtained by completing the Forged in the Barrens Legendary Collector 5/5 Achievement (Collect all Legendary cards from the set.)

*Level 50 Hero skin choice must be made before the Forged in the Barrens Rewards Track refresh. Additionally, all players who are online at the time of the refresh will not see their Rewards Track immediately change over. These players must relog to receive the updated rewards track. We’re working to have the level 50 Hero skin automatically granted for those who missed claiming it and for the refresh to happen seamlessly for actively online players in a future patch.

Forged in the Barrens Tavern Pass

The Madness at the Darkmoon Faire Tavern Pass will expire with the launch of Forged in the Barrens and a new Tavern Pass will be made available for purchase—offering a host of brand-new cosmetic rewards and XP boosts.

Purchasing the Tavern Pass at any point during the expansion will immediately grant the Diamond Blademaster Samuro Legendary card, a 10% XP Boost that lasts for the duration of the expansion, and all items up to your current level on the paid track. As you progress with the Tavern Pass during the Forged in the Barrens expansion, you’ll earn additional XP Boosts, the Barrens card back, the uncraftable Shadowhunter Vol’jin Golden Legendary minion, the Firefang Rexxar Hero Skin, and an all-new cosmetic coin! You can also earn Hero Skins for the new Mercenaries introduced in Forged in the Barrens: three Rokara Warrior Hero Skins, three Kurtrus Demon Hunter Hero Skins, and three Xyrella Priest Hero Skins!

New Cosmetic Coins

There are three new Cosmetic Coins on the way, two of which are themed after Forged in the Barrens and obtainable by the following means:

  • Completing the first 90 levels of the Rewards Track with the Tavern Pass.
  • Collecting 135 unique Forged in the Barrens cards.

We are planning a 35 card Mini-Set for Forged in the Barrens, so that second Achievement will become much easier once there are 170 to collect in total! We’ll have more information to share on the Forged in the Barrens Mini-Set in the coming months.

We’ve also added a Bigglesworth Coin for collecting one of every card from Scholomance Academy. Collect all 135 cards from Scholomance Academy and this new coin will be yours!

Book of Mercenaries Rokara

Forged in the Barrens introduces 10 all-new Mercenary characters as Legendary minions! We’ll be telling the stories for these characters over the course of the year through our expansions, our website, the Hearthstone Mercenaries game mode, and through Book of Mercenaries!

Book of Mercenaries will tell an epic, serialized story featuring all 10 new Mercenary characters and will release on a semi-monthly basis like Book of Heroes. Book of Mercenaries Rokara, the first installment in the series, will release on April 6 and reward a Warrior class pack for its completion!

March 30 - Arena Rotation

When Forged in the Barrens launches on March 30, the Arena will include cards from the following sets:

Bug Fixes & Game Improvements

  • Increased the number of available deck slots from 18 to 27.
  • Moved the Seasonal Ranked Rewards Chest to the Deck Selection screen. Additionally, the Seasonal Ranked Rewards for March will give Forged in the Barrens packs instead of Madness at the Darkmoon Faire packs.
  • Added progress bars for each Achievement category in the Journal.
  • Updated the guaranteed Weekly Quest Win 5 Games of Ranked Play Mode to be re-rollable.
  • Updated several loading tips to reflect recent changes.
  • Updated Arena Rewards to now include Forged in the Barrens packs and no longer include Classic packs.
  • Updated Tavern Brawls to reward one Year of the Phoenix pack instead of a Classic pack.
  • Updated both new player Legendary quest lines so that several of the quests can be completed in Battlegrounds and will offer pack rewards from recent expansions instead of Classic packs.
  • Removed the returning player missions against Malfurion, Tyrande, and Hakkar and updated the Legendary quest line for returning players to reward a total of 15 card packs from recent expansions.
  • Updated free decks for new and returning players (recipes can be found here).*
  • Updated Book of Heroes so that completing all Book of Heroes missions for a class will now unlock that class.
  • Updated the Demon Hunter class so that it can be unlocked by playing against the class in Play mode or beating the class in Practice mode. Completing the Demon Hunter prologue will still unlock the class but will now reward 1 Demon Hunter class pack for players that have yet to complete it.
  • Fixed a bug where Wild cards would not appear in the Collection without having Demon Hunter unlocked.
  • Fixed a bug where Zephrys the Great would not offer Mass Dispel or Shadowflame when your board was full.
  • Fixed a bug where cards that target Deathrattle minions, such as Play Dead, would still work with Deathwarden in play.
  • Fixed a bug where minions buffed by Soul of the Murloc would not show a Deathrattle icon.
  • Fixed a bug where Khadgar would not copy Vectus’ Deathrattle effects on Plagued Hatchling.
  • Fixed a bug where Sparkjoy Cheat casting a secret from your hand would trigger an opponent’s Counterspell and still put the secret into play. It will now no longer trigger Counterspell.
  • Fixed a bug where Shenanigans would not trigger if the opponent’s first card drawn was a “Cast When Drawn” card.
  • Fixed a bug where Shadow Clone would trigger despite having a full board.
  • Fixed a bug where playing Crystal Core and Humble Blessing in the same match would not grant the persistent stat effect of whichever was played second.
  • Fixed a Battlegrounds bug where minions that buff others would not visually update all minions that are spawned during combat.
  • Fixed a Battlegrounds bug where the Prize Wall Hero Power would not show the correct number of turns left for players other than Tickatus.
  • Fixed a Battlegrounds bug where secrets generated from Prestidigitation showed a Gold cost despite not costing any Gold to cast.
  • Fixed a Duels bug where the win counter could show -1.
  • Fixed a Duels bug where duplicate card buckets could appear.
  • Fixed a Duels bug where your deck would not appear on the end of run screen.
  • Fixed a Duels bug where the Deathstrider Treasure could cause crashes when triggering multiple Deathrattles.
  • Fixed a Duels bug where the Soulcial Studies Hero Power could still appear as Coming Soon.
  • Fixed a Duels bug where Prince Malchezaar’s start of game effect would not activate if Prince Malchezaar was drawn from Small Pouches.
  • Fixed a bug where clicking the victory banner in Solo Adventures would not exit the match.
  • Fixed a bug in Trial by Felfire where the adventure would not show as completed despite earning its respective completion Achievement.
  • Fixed a bug in Trial by Felfire where the fight with Gruul the Dragonkiller could lock the game.
  • Fixed a bug with Book of Heroes Valeera where minions drawn by Varian Wrynn would not be placed on the board despite having adequate board space.
  • Fixed a bug with Book of Heroes Valeera where the AI would play Sleep with the Fishes for no value.
  • Fixed a visual bug with Book of Heroes Valeera where minions in play at the start of a match would appear ready to attack during the Mulligan.
  • Fixed a visual bug with Book of Heroes Valeera where Rehgar Earthfury would appear unable to attack despite being able to attack.
  • Fixed a visual bug with V-O7-TR-ON’s entrance animation.
  • Fixed a visual bug where Imprisoned Phoenix would briefly appear to give its Spell Damage buff while Dormant.
  • Fixed a visual bug where parts of the Zhuge Liang Anduin and Diao Chan Valeera Hero Skins were not appearing animated.

* Limit one per account. A returning player is defined as one who has not logged into Hearthstone for 120 consecutive days

We introduced a ton of changes and new Treasures for Duels today as well! Read the blog to find out more.