Heartless & Dreadful: Return by 72 hours cover
Heartless & Dreadful: Return by 72 hours screenshot
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Heartless & Dreadful: Return by 72 hours

Patch v1.024

General:
- Boost - Dropkick animation updated.
- Boost - Dropkick now has a slightly "smoother" velocity slow down before fully stopping.
- Quee - Air Combo - Fixed the sword moving into thin air near the hand when the animation ends in the middle of the combo.
- Quee - Combo A - Slightly adjusted the animation speed of the last strike to look more "correct" instead of feeling sped up.
- Quee - Force Slash animation updated - It has a bit of a windup now, but see below:
- Quee - Force Slash - added extra velocity to compensate for the extra windup in the animation.
- Quee - Force Slash - Increased hitbox lenght and thickness to compensate for the extra windup in the animation.
- Quee - Chaotic stabs - the wind up has been adjusted to be less janky.
- Quee - Chaotic stabs - the ending attack has had its animation updated.

- Grounded death animation updated.
- Fixed a few minor inconsistencies in the Extras menu.
- Disclaimer when you start the game - The text no longer cuts off on different resolutions.

Patch v1.023

Soundtrack should be verified on Steam soon... ish. It's in review on their side.

General:
- Camera - Reduced camera clipping through walls.

- Dialogue - Added a mention that you can skip the dialogue by pressing Select/ESC. (It was already a feature, just not mentioned before. Died to a boss? Well, skip that stinky dialogue and get back into the action.)

- Mission 01 - Added a mention about being able to dodge out of the "damaged" animation, because learning that in Mission 02 may or may have caused frustration.

Quee:
- Quee - Air Combo - Animations Updated to be punchier and more satisfying.
- Quee - Air Combo - Gravity adjusted to fit the new animations.
- Quee - Air Combo (Second attack) slightly adjusted the combo timer to make it a tad more responsive for less button mashy presses.

Bug fixes:
- Fixed the checkpoint not functioning in the Mission 01. (Outdated prefab. Whoops. So sorry for those affected.)
Arch.Needles - Fixed an exploit by adding a very small internal cooldown.

Steam Next Fest Demo Now Available.

Welcome everyone!

Thank you for checking out the game's store page, feel free to give the game a try by downloading the demo version of this project. As of time of posting this announcement, the main event should be just a couple of hours away.

While the game, is still not fully complete, the final demo version of the game is now available, it should give you a good look at what to expect from the game.

I still can not give out a final release date for the main game however, but rest assure. I am working on it, As I am only one guy working on it, pretty much everything relies on me here...

Since the game is still in development, you can provide your feedback directly to me at:
game.manager.hnd@gmail.com

Or by using the in-game built in survey system on the bottom left in the main menu.

You can also check occasional devlog on my itch io page.

Thank you once again for checking it out!