General: - Boost - Dropkick animation updated. - Boost - Dropkick now has a slightly "smoother" velocity slow down before fully stopping. - Quee - Air Combo - Fixed the sword moving into thin air near the hand when the animation ends in the middle of the combo. - Quee - Combo A - Slightly adjusted the animation speed of the last strike to look more "correct" instead of feeling sped up. - Quee - Force Slash animation updated - It has a bit of a windup now, but see below: - Quee - Force Slash - added extra velocity to compensate for the extra windup in the animation. - Quee - Force Slash - Increased hitbox lenght and thickness to compensate for the extra windup in the animation. - Quee - Chaotic stabs - the wind up has been adjusted to be less janky. - Quee - Chaotic stabs - the ending attack has had its animation updated.
- Grounded death animation updated. - Fixed a few minor inconsistencies in the Extras menu. - Disclaimer when you start the game - The text no longer cuts off on different resolutions.
Patch v1.023
Soundtrack should be verified on Steam soon... ish. It's in review on their side.
General: - Camera - Reduced camera clipping through walls.
- Dialogue - Added a mention that you can skip the dialogue by pressing Select/ESC. (It was already a feature, just not mentioned before. Died to a boss? Well, skip that stinky dialogue and get back into the action.)
- Mission 01 - Added a mention about being able to dodge out of the "damaged" animation, because learning that in Mission 02 may or may have caused frustration.
Quee: - Quee - Air Combo - Animations Updated to be punchier and more satisfying. - Quee - Air Combo - Gravity adjusted to fit the new animations. - Quee - Air Combo (Second attack) slightly adjusted the combo timer to make it a tad more responsive for less button mashy presses.
Bug fixes: - Fixed the checkpoint not functioning in the Mission 01. (Outdated prefab. Whoops. So sorry for those affected.) Arch.Needles - Fixed an exploit by adding a very small internal cooldown.
Steam Next Fest Demo Now Available.
Welcome everyone!
Thank you for checking out the game's store page, feel free to give the game a try by downloading the demo version of this project. As of time of posting this announcement, the main event should be just a couple of hours away.
While the game, is still not fully complete, the final demo version of the game is now available, it should give you a good look at what to expect from the game.
I still can not give out a final release date for the main game however, but rest assure. I am working on it, As I am only one guy working on it, pretty much everything relies on me here...
Since the game is still in development, you can provide your feedback directly to me at: game.manager.hnd@gmail.com
Or by using the in-game built in survey system on the bottom left in the main menu.