This is essentially the full game as it will appear in 1.0.
With that said, there are some KNOWN BUGS that I'm currently working on, one of which could have a mild effect on certain player's experience;
If an ability is not included on any of your ability presets, it's values will not be saved. This means if you level up ability A to 10, then exchange it for move B, without move A being on any of your three preset lists, it will be reset to level 1.
I'm working on getting this fixed for Friday, but it's stemming from a larger architectural problem so it's taking a LOT of time and effort. I expect this will be fixed for Friday, but I wanted to warn those of you who wanted to play early so you could avoid it.
Moving on...
Changelog for v0.9:
Additional story sequences (including prologues for each girl)
Additional events
Additional monsters
Fixing effects and sfx have been redone
Fishing UI has been overhauled, including fish images
Each area type now has a unique BGM track
Balancing has been redone
Abilities have been reworked
The final boss has been implemented
Various UI adjustments
Countless bugfixes
More!
I'm working on Steam Achievements and expect those should be included by Friday as well, watch release notes for the final word though.
We're almost there!
-Nick
New Release Date: April 29th!
That's right, the release date has moved up a few days! This Friday, April 29th, Hearts of the Dungeon List will leave early access!
Hearts of the Dungeon List is now content complete!
1.0 will be releasing May 1st, 2022 (less than two weeks!)
I'll be spending the next two weeks fixing any bugs I come across and tweaking the balancing, but the content for 1.0 is implemented and able to be played today!
100 Dungeons, over 120 monsters, an complete soundtrack with unique tracks for each area, full storylines for each of the three girls as well as a mainline story, highly improved fishing, and more is all ready to go!
Coming post-release;
More dungeons!
More conversations with the girls!
More monsters!
RPG Elements and a log book introduced to fishing! (catch 'em all!)
A casino with RPG elements!
More outfits for the girls!
MORE!
Details on when this is all coming will follow release shortly, so keep your eyes open and check me out on Twitter, or in our Discord!
Thanks, Nick
Update v0.83
Nothing too crazy this time.
Changelog:
All events that will launch with the game are no live (Some are locked behind dungeon progress)
Small UI changes on Title
Small story dialogue changes
Several particle effect updates
Misc. bug fixes
Update v0.82
Changelog:
UI update for notifying the player an event is available
Several new events added
Events are now entirely random and no longer appear only every three battles
Update v0.81
Update 0.81 marks the recommencement of development!
Changelog
Updated to Unity 2020
Critical and dodge chances for player have drastically increased
Framework for events now 100% in place
First handful of events implemented with more partially implemented
Reworked mission generator scales missions to your level
Next up I'll be adding a big bundle of events and fixing up some event UI stuff.
There's not much info about events around the game and I want to improve that as well. Currently they only show up every three battles of adventure and can be negative or positive, with a big lean towards positive.
After I'm happy with event stuff, I'll fix up the bestiary, implement affection/multiple endings, and we'll be approaching the game leaving early access!
Thanks everyone! -Nick
Development Recommencing!
After a short break lasting the final two weeks of January as I started up a new job, I'm recommencing development on HotDL.
You can see what's next up on my Trello board to check out upcoming updates here.
First up is re-assessing priority and then re-organizing the board. After that I'll get to working on the final features necessary before we hit 1.0!
Of course there are many more updates to come post-release, but for now my goal is to get the base content all in and polished up!
-Nick
Update v0.8
Changelist:
Fixed ability related bug in loading saves from older versions