Heat Death cover
Heat Death screenshot
Genre: Strategy

Heat Death

fixes 18.jan.24

- Fixed a dialogue where you could choose to take 15 damage and obtain a tech, but no tech was given.
- Fixed the achievement for victory unlocking even though you didn't win

A couple of changes + fixes

Balance changes
- Wish on a Raindrop and Mania will now only affect buffs, rather than all status effects.
- The cards 'White Cell' and 'Drain' should now be affected by shieldpower, card modifiers and status effects.

Other changes
- The achievement 'A weapon feared even by stars' will now only count damage dealt to enemies, because dealing 200+ damage to allies is actually very easy.
- Fast mode should now feature 4 bossfights

Fixes
- Fixed an issue where you would get achievement for beating a boss by exiting to the main menu. (Note to other unity developers: The 'OnDestroy callback is not the correct place to put this type of achievement unlock! Oopsie)
- Fixed the card text which was broken on some cards that add a % bonus to damage. (gluttony, beefcake, uniformity, ...)
- Fixed an issue where some status effects would show the wrong text if combined with Mystery
- Fix an issue where Auto Air Defense wouldn't work if drawn using Tekka or Retrograde

Achievements!

We're a real game now! 18 achievements have been added! More to come, probably...

New synergies, and some UX

New synergies
- % bonuses to damage/shield from status effects should now be affected by Mystery. Each point of mystery gives +10% bonus.
- Elemental bonus damage (cards like Skathi, Rearrange, Burning Mastery) should now be affected by Mystery as well as damage bonuses.
- 'Auto Pilot' is now affected by Mystery.
- Mystery should now correctly affect the number of ticks you get from status effects. In total, 'Mystery' should now correctly affect 30 cards that previously might not have been.


UI/UX
- The UI for selecting cards from your deck to upgrade/combine/swap should now be quicker to use, by requiring 1 less click.
- Improved the text when selecting cards from the hand/draw pile/discard pile. (affects cards like Retrograde, Tekka, Mechamitosis)

4 new cards & some fixes

New cards
- There are 4 new cards for Storm: 'Bladestorm', 'Bust', 'Autoboot', 'Hurl'

Card changes:
- The card 'CardCard', created by 'CardCardCard', will now draw a card and generate 15 shield instead of generating 20 shield.
- Changed the cost of 'Torrent' from 1 to 0, and added 'Exhaust'.

Mechanic change:
- Fixed a bug where status effects would not expire when they should, for example Sever + Lain

Fixes:
- The card 'Sever', when inserted into a status effect, will now read "Repeat this effect" instead of "Replay this card". This text is more accurate to how the effect currently works.

Some buffs, improvements and fixes

Improvements
- Many of the low threat stars have been improved with better and/or clearer choices.
- The card 'Copycat' now has the 'addictive' trait
- Some old cards have new artwork (mash, morning, pyromania, detonate)
- Added descriptions for fast mode and long mode.
Bugfixes
- Fixed clot causing a crash if it was stacked too many times. (Related: Max health and damage are now capped, to prevent arithmetic errors)
- Fixed the interaction with Mystery for the card 'Roots'

Bugfixes + some nice things

- Fixed an issue where 'fast mode' would not load.
- Added the new card 'firecracker' for Ablaze
- Improved the artwork of the cards "devastator" and "pollute" for Radioactive

Also, I forgot to mention these in the previous patch. The following new tech have been added:
- 'Burning warehouse', a tech for the Human planet, which destroys all cards named 'laser' or 'laser+'
- 'Breakdown', a tech for Radioactive, which makes radioactivity decay more slowly

quick bugfix

Fixed interaction between 'Clot' and 'Mystery':
- Fixed the numbers on the card growing over time.
- Fixed the health of the satellite not increasing by the same amount as the max health buff.

Heat Death Returns! New planet and game mode!

Hey there, sorry it's been a while! Merry christmas!

This patch comes with the new planet 'Sanguine'. A bit of a strange one, it is built around the idea of witchcraft and dark magic.

The new 'Fast Mode' is designed with a simplified map and fewer combat encounters. Games are intended to last something like 20-30 minutes, or about half as long as the old game mode.

There's also a number of balance/design changes:
- Plasma damage has been removed, and replaced with Fire damage. This affects the cards 'Lacerate' and 'Plasma'.
- Gluttony: The buff now affects 2 attacks instead of 1.
Final Automaton: The energy cost is reduced from 2 to 1. The satellite is changed from a moon to a station, and the damage is reduced from 8 to 3.
- Corentin+: The effect can now stack.
- Coating: Reduced cost from 3 to 2
- Hatred: Changed from 'dark' damage to 'fire' damage
- Rage: Changed from 'dark' damage to 'fire' damage. Damage reduced from 12 to 10.
- Rearrange: Now adds a bonus to all elemental attacks, not just fire
- 'Vice': This tech is now only available for Ablaze.
- 'Feedthrough': this tech is removed from the game
- 'Scalar': This tech is now only available for Human

UI/UX updates:
- There's a new character selection screen, which looks better and also displays the starting deck of each planet.
- In the encyclopaedia, Tech will now show up in search results
- In the reward scene, you can now see how many artilleries you have
- Added a section about 'Artillery' to the tutorial


Bugfixes
- Fixed an issue where it was not possible to upgrade the card 'Upgrade' using other cards that target satellites.
- When combining an attack or shield bonus with a card that creates a 'Dwarf Planet', you will no longer get a warning which says the bonus is not utilised. (the dwarf planet gets the bonus)
- Fixed an issue in the options window, where the graphics would sometimes not line up with mouse clicks correctly.

small fix: Card draw on satellites

Fixed an issue where satellites, at the end of the turn, could draw cards before the hand is discarded. This would make it so that the cards are discarded before you have a chance to play them.