Heat cover
Heat screenshot
Genre: Role-playing (RPG), Simulator, Adventure, Indie

Heat

Heat Update - Alpha 3



We are taking the servers down in order to process the update, and also rolling out some internal server stability updates. This update should not require a wipe.

Note - We've been hearing about many crash reports while loading the game, and they seem to have a common denominator - Verify the files through steam ( library right click on heat > properties > local files > verify integrity of cache). Please try this step to see if it works for you. We are looking into why this is an issue.

- Initial main menu load time reduced
- Improved optimization for melee performance
- Threading rework for server stability
- The President can change taxes and payroll after a server restart. (Was unable to change taxes until the president switched between players.)
- Baby Baskets won't spawn extra babies when they unload and reload.
- Enhanced Stockpiles only return 5 Concrete Slabs on dismantle.
- The Governor Antiques, Lost and Found, and Law & Order containers will now remove all items before placing new stock inside.
- The Wood Bow deals 25 damage, down from 35.
- The Bone Bow deals 32 damage, down from 34.
- Arrows now craft in batches of 10, down from 25.
- Stick structures are now 50% resistant to piercing damage.
- Upgraded structures are now immune to piercing damage and 50% resistant to impact damage. (The path of least resistance was not meant to be bows shot from the woods, get yourself some sledgehammers and dynamite.)
- Doors and Shutters (not Windows) are now immune to piercing damage and 50% resistant to impact damage.
- Ramparts and Gates are now immune to piercing damage, 75% resistant to impact damage, and 50% resistant to other basic damage types. Stick Ramparts do not have full resistances, much like the stick walls.
- Concrete structures are now properly immune to all basic damage types.
- Physics fire now disabled by default. Can be toggled in settings screen. As has performance cost.

Were actively working on the next update. Thanks for your patience and support.

- Code}{atch

Heat Twitter - https://twitter.com/SurviveHeat

Heat Update - Alpha 2



We are taking the servers down and rolling them back up over the next hour in order to process the update, and also rolling out some internal server stability updates. This update should not require a wipe.

Update Notes - Alpha 2:

- Players do not become encumbered by the items they carry (temporarily disabled due to a desync issue that could cause the player to no longer move beyond 10 meters. Were looking into this further.).
- Players, NPCs, and creatures will no longer heal 3 HP / sec for being in water.
- An item with 0 craft time will no longer call itself "already done" and never try to craft.
- The Sawmill now has a crafting time greater than 0.
- Stashes and Shipping Bins are no longer removed on load when they belong to a non-leader member of a communal guild.
- Stashes and Shipping bins will die (instead of the current removal) when you own more than one, allowing them to drop their loot in a temporary sack.
- Wooden chests now have the correct container settings applied to them. They will not be able to hold heavy goods. (This change is destructive, the chest contents will go missing.).
- Barrels and Kerosene Tanks aren't locked.
- Players that disconnect quickly after connecting to a server will no longer create a pair of broken characters on login.
- The "Enable Gamepad Cursor" option is now disabled by default. (For some controllers, this option makes the mouse cursor run off-screen.)
- Decision wheels will no longer accept joystick input while the "Enable Gamepad Cursor" option is disabled.
- Corrected spatial blend on tree impacts so they're properly 3D
- Population limits doesn't allow duplicate characters in parties and won't load them, either. This was preventing servers from restarting properly.
- Dead animals don't keep eating food while dead
- Sheriff's deputy spawns
- Substantially reduced likelihood of shadow flickering
- Improved performance in areas with many chopped trees and bushes
- Improved performance of forest particles

Also - We've uploaded an image of the controls:

https://steamcommunity.com/sharedfiles/filedetails/?id=1640997952

Were actively working on the next update. Thanks for your patience and support.

- Code}{atch

Thanks for Your Support - Working on Launch Issues

Thank you to everyone for your support during the launch of Heat.

We appreciate everyone's patience and understanding with the issues we've encountered at launch. We want to let everyone know that we are aware and looking into and working on the various launch issues. Were prioritizing stability and optimization.

Please continue to post on the bug forums as it helps us track down problems faster:

https://steamcommunity.com/app/656240/discussions/5/

We've seen the reports of long initial load times into the main menu. We are looking into this further. In the meantime, please launch the game via your SSD, as this is strongly recommended. If you do not have an SSD, then it may take a fair bit of time to load into the main menu.

Were also looking into server side issues. We have some fixes in the works for rubberbanding caused by a desync of the players due to the weight limit on the server and the players actual weight limit (encumbrance) being mismatched. We've also been looking into issues where the server is crashing on load.

Were also looking into a light flickering issue. You may notice this when running in the world that there is a shadow type of flicker from time to time.

There are some instances where players have 2 characters stuck together on character creation, we are working on getting a solid repro for this.

We have some fixes in the works for rubberbanding caused by a desync of players weight limit on the server and the player's actual weight limit. (Encumbrance) This would cause it so you get stuck and rubber band over and over again to a an area, moving very slowly.

Aside from these, we are also looking into client side performance issues to try and find the sore spots now that we are under heavy load testing.

We'll keep everyone posted on when we can get some fixes out.

Thanks,
The Code}{atch Team

Update: Were working on doing final tests on a new patch. ETA is Feb 1st at 12AM EST.

Heat Early Access Launch



Heat is now available on Steam Early Access!

https://store.steampowered.com/app/656240/Heat/

We're excited about crafting a deep American survival experience. We hope you have fun exploring it!

There will be bugs and glitches, and performance issues, but we will work hard on making the game better.

Please put any bug reports in the bug section of the forums - https://steamcommunity.com/app/656240/discussions/5/

We look forward to the journey ahead with everyone.



Please check back here for more info in the near future or on Twitter below.

Heat Twitter - https://twitter.com/SurviveHeat
Heat Website - http://www.playheat.net/

- Code}{atch

Release Date Announcement and Price Reveal



Heat will be coming to Steam Early Access on January 30th 2019. The game will be released at $19.99.

Here is a shot of the in-game map:

https://steamcommunity.com/sharedfiles/filedetails/?id=1634172841

Excited to share more info in the near future!

Heat Twitter - https://twitter.com/SurviveHeat
Heat Website - http://www.playheat.net/
Heat 4K Video - https://youtu.be/f4M3th0Okfs

Pack Some Serious Heat



There is a large selection of weapons in Heat. This post focuses on the guns. This is not the complete list of all the guns in the game at launch, as we don't want to spoil the party!

We spent a large amount of time ensuring guns feel good, and are fun. Heat can be played in first or third person. First person is aim down the sights. You can still fire without aiming however, but with less accuracy.

You can craft these guns, and some are available for purchase in the Shipping Bin. Townsfolk also have guns on them, they can be killed and looted. The Power Positions also get a nice arsenal that refills once a day. So if you want to get packing heat real quick - get some power.

Ride into town - Packing Heat:



Full directional aim while mounting a horse - Ridin' Sideways:



Each gun has a trick if you scroll up on the mouse - Man Performs For President:



Hammer down on the guns by scrolling down. - Make 'em Dance:





Some of the Guns found in the upcoming launch

Double Barrel Break Action Shotgun:

https://steamcommunity.com/sharedfiles/filedetails/?id=1633340041

Lever Action Shotgun.

https://steamcommunity.com/sharedfiles/filedetails/?id=1633342798

Flintlock Shotgun:

https://steamcommunity.com/sharedfiles/filedetails/?id=1633344258

Lever Action Rifle:

https://steamcommunity.com/sharedfiles/filedetails/?id=1633344799

Volcanic Pistol:

https://steamcommunity.com/sharedfiles/filedetails/?id=1633345282

Break Action Revolver:

https://steamcommunity.com/sharedfiles/filedetails/?id=1633343356

Bolt Action Rifle:

https://steamcommunity.com/sharedfiles/filedetails/?id=1633340879

Presidents Golden Gun:

https://steamcommunity.com/sharedfiles/filedetails/?id=1633345897

Excited to share more info in the near future!

Heat Twitter - https://twitter.com/SurviveHeat
Heat Website - http://www.playheat.net/
Heat 4K Video - https://youtu.be/f4M3th0Okfs

The American Dream

This is my sack. There are many like it, but this one is mine.



We're working real hard on Heat. The game is on track to release in the last half of January. We will update everyone as soon we have a concrete release date.

In the meantime, we've been having some fun in our play tests. Here is some new screenshots showcasing a single story played out in Heat -


From Rags to Riches:

A couple players get together with their donkey. Note the man's sack- it's a custom design.

Every player gets to customize their own guild flag. This guild flag design is also used on each player's hobo sack. When you start the game, you get a hobo stick which allows you harvest and beat up on other players. When you die, you drop your sack, so other players can see who they killed by your sack's visuals.

https://steamcommunity.com/sharedfiles/filedetails/?id=1628467657

Fast forward to the future, they had some kids and built a mansion in the tropics.

https://steamcommunity.com/sharedfiles/filedetails/?id=1628475022

Chilling on the deck with their son.

https://steamcommunity.com/sharedfiles/filedetails/?id=1628476729

A few successful raids later.... They stock riches on stockpiles. See their wealth build up.

https://steamcommunity.com/sharedfiles/filedetails/?id=1628479851

Money, Power, and a Golden Gun.

https://steamcommunity.com/sharedfiles/filedetails/?id=1628482058

Excited to share more info in the near future!

Heat Twitter - https://twitter.com/SurviveHeat
Heat Website - http://www.playheat.net/
Heat 4K Video - https://youtu.be/f4M3th0Okfs



New Years Heat on top of the White House

The President decided to throw a New Years party on top of the White House...









Happy New Year to all!


Heat Launch Delayed to January



To our next President:

We’ve decided to move Heat’s launch to January to ensure we have time to test all our extensive features and content. We are sorry for the delay, but we learned it's best that we let you know closer to the date when the game is ready for release, and you can start a new life in America!

We can't wait to see you in the game soon, and are looking forward to who makes the next, best President!

P.S. We’re excited to see so much interest in Heat! It’s great to have you guys here. Thank you.

Heat Twitter - https://twitter.com/SurviveHeat
Heat Website - http://www.playheat.net/
Heat 4K Video - https://youtu.be/f4M3th0Okfs