We have launched our game and are happy to welcome everyone of you to join our quest of improving the game. We'll be reviewing feedback on our discord, posting news and sneak peeks to future updates!
The link to our discord is: https://discord.gg/DdN4Bm5
Patch Notes 19th of July
Patch notes 19th of July
New bows added:
-trueshot bow
-multishot bow
-powershot bow
New quivers added:
-Freezing quiver.
-Explosive quiver.
New effects added:
-Fireworks when game ends.
-Archer arrow hit effect.
-Digger dirt particles when moving.
-Wizard cloud, lightning and area indicator.
New features:
-Steam achievements added for game.
-Randomize only units that have not been selected to loadout.
-Controller linerenderer enabled on menu only when pointing at teleport zone.
-1 second trigger holding time when pointing at portals to prevent accidental teleportation.
-New duration indicators for timed units.
-Music can be muted and the setting saves when entering menu.
-Orbs wont break when you hold them anymore.
-New table visuals added.
-New menu graphical assets added.
-New cool drinkable fame as reward from lootbox.
-Halo effect for player characters.
-New textures for player characters.
-Moved unit order on the table a bit, the tutorial loadout and default units stay the same.
Balance:
-Freeze spell duration increased to 10 seconds.
-Orbs of time now increase time for timed units, 1 second for each tier.
-Beebox duration increased to 48 seconds (9 bees summoned on lifetime).
-Deploying units behind the main base is no longer possible.
Other changes:
-Added sounds for spells.
-New bot portal selection visuals.
-Fixed the almost never expiring beebox.
-Disabled pvp portal and friend matchmaking portal when not connected to server.
-Fixed bot portal selection bug.
-Deleted playerprogress, made new system for data.
-Fame reward now should save even if you quit the game before claiming the rewards.
-Units should now snap to slots from close range.
-Units can no longer be deployed within eachother with the new spawning system.
-Replaced old tutorial deployment instructions with updated ones.
Patch notes 13th of July
Patch notes 13th of July
-Fixed various errors happening from bee projectile on pvp scenario.
-Added some failsafes to prevent errors occuring from the mentioned issue in the future.
-Fixed Beebox timer not being updated corretly on clients.
Balance Changes:
-bee attack interval reduced from 2 to 3.
-beebox cost increased to 9.
-tent duration reduced from 45 to 40 seconds.
-dragon resourcecost reduced from 3 to 2.
-Beebox famecost to unlock increased to 150.
Patch notes 12th of July
Patch notes 12th of July
Features:
-Added new match confirmation window on pvp.
-Returning to default state if other player declines.
-Added friend matchmaking(challenging your friends)
note: friendpvp and pvp only works if you are on the same server.
-Added option to switch server on menuwheel.
-Added new UI elements like new unitwheel and new menuwheel visuals.
-Added new power orb models and textures.
-Added new "swipe" unit selection option to make unitselection easier on all platforms. (you can toggle the old system on if you want to use that)
-Units now get deployed on trigger release rather than press down.
-Disabled unit deployment with touchpad clicking
-Added new healthbars for towers, and replaced ammo bars with individual ammo indicators.
-Added new player character models to game, which track the movements of the player.
-Rounded lasthit rewards to avoid very long floats.
-Reduced lasthit rewards to be divided by the amount unit of summoned at once.
-Timed units have new time indicator circles to replace the time bars.
-Added timescaling to rewards, you get betterrewards on longer game.
-Added small reward even if you lose a pvp game.
-ELO points now get scaled by the match duration in addition to the rank difference between players.
-New tooltips for units.
-Showing deck units on hand below unitwheel in order which they will pop up.
-Added some different bow and quiver rewards.
-Fixed error that would occur when grabbing items from other hand.
Balance changes:
-Reduced Bee box duration from 45 to 40seconds.
-Reduced Ballista range from 20 to 10.
-Increased amount of archers deployed at once to 2.
This was a quick patch to get feedback on the new controls, we'll be changing those and implementing new fixes and improvements soon.
Patch notes 2nd of July
Patch notes 2nd of July
-Increased resource generation by 50%
-Changed the fame cap from 100 to 999
Patch notes 29th of June
Patch notes 29th of June
-Implemented new win & lose banners.
-Timed units lose now time when attacked.
-Ranking system added, each player has a elo rank that changes when you win/lose games vs players.
-Placeholder Inverse kinematic bodies for players added, so you can watch the opponent move in his tower.
-Selected units are now saved between matches for convenience.
-Added new loading screen when game starts.
-Deleted all player progress from players, this is to make the system scaleable so we wont have to do it again.
-Some new character sounds
-Changed power orbs to grant greater of % and flat values to units. they now grant 0.5 flat or 2% for each tier. This change does not affect speed buffs or spells.
Patch notes 25th of June
Patch notes 25th of June
-Added multispawning indicator and centered it (the thing that indicates where the unit gets spawned), it now shows the amount of units.
-Fixed a bug where unit faceoff would display wrong units.
-Added network info box next to pvp portal that shows online players, ongoing matches, your region and ping to servers.
-Added a feature to reduce multiplayer delay on slower networks.
-Fixed power orb multiplying exploit/bug.
-Gamebalance of units has been greatly shifted, this includes resource costs, health, damage and speed of almost every unit.
-Added new duration indicators for timed units.
-Added new Bar indicators in menu describing the attribute levels of units.