V0.18
- Added and tweaked many SOUNDs
- $10 added to global prices every 2 levels
- Individual MEDBAYs can now only HEAL 3 times
- HEALTH UP prices tweaked
- DISCOUNT + price not affected by discount
- Fixed multiple DIAMONDS bug
- Activating a HATCH will cancel FOCUS
- Tweaked FLYING TURRET collision
- GOLD & BLACK POTION CARRY MAX reduced
- LEVEL GENERATION expanded
- Using a RITUAL BLADE will yield less MONEY
- Fixed BOSS DOOR barrier bug
- Fixed WIN MUSIC playing if music is off bug
- Fixed KILLED BY stat on QUIT GAME
- Fixed DIAMOND CARRY MAX text
- VSYNC now can be set in the QUALITY settings
- MAX MUSIC VOLUME setting added
- ENEMY AI tweaks
edit:
V0.19
- Fixed ITEM PRICE bug
V0.17
This update is important since it fixes a problem some users have with slowdowns on level 8.
Full list of changes:
- EGGS now no longer spawn enemies, but explode on proximity
- LEVEL 8 BOSS tweaked
- Many SOUND tweaks and changes
- FOV settings added
- Raised MOUSELOOK sensitivity
- Fixed bug where COIN MAGNETS would turn into GOLD SKULLS when stored
- RITUAL BLADE turns into KNIFE when stored
- ENEMY AI aggro tweaked
- POISON SERUM now only affects player once
- Change RELOADER description text
- Killed by stat added to GAME OVER screen
- Added 30% DISCOUNT level
- STATS and SETTINGS can be reset individually
Thanks to everyone who has been sending feedback!
EARLY ACCESS AND PLANS FOR THE FUTURE
I first released Heavy Bullets very early in its development as a free alpha demo. From the very start some very passionate players helped shape the game into what it is today, and it is much better than what I could have done on my own.
The game is now very close to finished, only small content additions will be made along with balancing and bug fixes. The game can be played from start to finish, and features 8 levels with multiple enemies, items and 2 bosses.
Doseone has been hard a work and managed to contribute with a ton of music and sfx in a short time, and already completely changed how the game feels - and it will only get better from here.
With Early Access we want to reach a larger audience and test, balance and fine tune our systems. We welcome players to reach out with suggestions and critique. Keep 'em coming and hope you have fun with the game!