unfortunately there were problems with the last patch 1.0.2 regarding combined input with steering wheel and mouse. These problems have been fixed with this hotfix.
Have fun driving and hopefully you'll have great mission ratings!
Thank You for Your Support! đ Patch 1.0.2 Player Survey đ
Hello dear community! đ
First of all, thank you very much for playing Heavy Cargo - The Truck Simulator :HC: in such large numbers. A big thank you also for your numerous feedback, your suggestions and constructive criticism! â¤ď¸
We are very pleased that you are playing Heavy Cargo - The Truck Simulator :HC: , which was released on 9 October, and also share it with us in streams in the form of Let's Plays. In the meantime, a second major patch has been released for all systems. This patch 1.0.2 contains numerous bug fixes, optimisations and new features that make the game even better.
We would like to take this opportunity to thank you for your support and to let you know that your opinion is very important to us. We have already implemented many requests and suggestions, others we have noted down and are trying to implement where possible.
This all helps us to continuously improve the gaming experience. We would therefore be very pleased if you would take part in a survey to give us your valuable impressions regarding various game elements.
You can access the survey here: https://form.typeform.com/to/hDlyGQq6
Thank you in advance for your participation and have fun with Heavy Cargo - The Truck Simulator :HC: .
Patch 1.0.2 out now!
Hello truckers!
With Update 1.0.2, we are delivering a large number of changes and corrections in the most frequently requested areas of Heavy Cargo.In addition to a much more direct steering of the trucks, the Steam version now also includes force feedback for a large number of different steering wheels so that you can enjoy the changed driving behaviour to the full. To ensure that you are not only travelling between first and second gear on the mountain, we have taken another close look at the gearbox control and adjusted and tidied up countless areas. In the course of this, further changes were also made to the vehicle functions. You can now enjoy all of this in better, dynamically changing weather between missions. The missions themselves have undergone countless corrections and fine-tuning in various places. AI traffic has also received a number of functional optimisations, especially at junctions. 1.0.2 is rounded off with a large number of new features and corrections in the UI / UX area with a focus on the map menu, as well as a series of bug fixes and minor improvements in various areas. To make sure your ears don't miss out either, a large part of the sounds have been revised and the soundtrack has been completely replaced. Copyright takedowns on YouTube are now a thing of the past. You can find a detailed list of all the changes below.
Thank you for your reports and your numerous feedback. If you like the update, please leave a positive review.
Thank you and have a safe journey.
Patch Notes
Highlights
Force feedback and improved support for additional steering wheels
Significantly more direct truck steering
Major improvements to drivetrain control and various vehicle systems
Probability of bad weather between missions drastically reduced, dynamic weather changes introduced.
Improvements
Gameplay and missions
Unnecessary impact wrench removed in Preptask during âEnergy transitionâ mission
Various AI improvements integrated, especially at junctions without a left-turn lane and/or without traffic lights
The mobile crane now also has an automatic set-up function like the XS crane.
Various improvements to the mission âThe last voyageâ
Input devices
Force feedback and improved support for additional steering wheels
Vehicles
Significantly more direct truck steering
Major improvements to drivetrain control
Cruise control stays on when accelerating, then the speed drops back to the set speed
Positioning of the rear wind turbine adapter improved
Improved height adjustment of modular heavy-duty trailers
Various vehicle-related optimisations
The total mileage of the vehicles is now saved, while the trip odometer is set to 0 after each savegame load.
UI / UX
UI buttons now have a visual distinction between the selected option and selection, which has fixed a number of bugs and inconsistencies.
A confirmation prompt now appears when overwriting memory states
The terms autosave, quicksave and manual save are now translated
Retarder is correctly displayed with D Pad Left Hold
Radio station display is only shown briefly when a new track is added or a station is changed so that the mirror is no longer obscured
Better visual demarcation of the photo spot to the triggers for running in (further improvements in progress)
In-game key mapping overlay is now more context sensitive when travelling with the van
Map view now jumps to the player's position when first opened and no longer preselects the first mission and then jumps to it
Map menu now shows close map instead of just map to make the function a little clearer
Map menu now shows a legend of the most important information
Garage clearly named in map menu
Reference to newly available add-on parts and chassis in mission completion screen clarified
The total number of destroyed obstacles is now displayed in the mission evaluation if this exceeds the maximum number of permitted obstacles.
Help texts with detailed descriptions of the individual functions have been added to the options menus
Icons in the settings menu are drawn equally sharp in different resolutions
Feedback form improved and expanded
Improved visual button feedback when hovering with the mouse but not clicking
Sound
Various sounds and all songs replaced with new versions. Copyright takedowns for streams and videos are now excluded
The reversing alarm and horn are now much more audible in the cockpit
Gameworld
Probability of bad weather between missions drastically reduced, dynamic weather changes introduced.
Improved visuals and performance, as well as correct direction of rotation of the wind turbines in the game world
Billboard and lit barrel pillars Advertising updated
Other
Various logs that are no longer required have been removed, resulting in a slight improvement in performance
Bug fixes
Unlocked missions are correctly displayed as unlocked in the mission list immediately after unlocking
AI vehicles no longer block each other at junctions
Fixed orbit camera clipping, shaking or jumping between load and trailer in various missions
Fixed missing collision of the rear trailer part in mission âThe last voyageâ
Fixed faulty collisions that caused the boat to jump in the mission âThe last crossingâ during the crane operation
Fixed faulty trigger for red light offences at an intersection
UI of the XS crane now shows correct terms for extending and retracting the supports
It is no longer possible to knock over the crane with the avatar
Resetting a route preparation while the camera is focussed, e.g. unscrewing crash barriers, no longer causes the camera system to crash
Fixed sporadically faulty/non-existent collisions of various level objects
Flickering decal at the start of the ââcustom-madeââ mission corrected
Fixed another memory leak which could cause blurred textures and/or crashes after a longer playing time
As expected, the steering menu can now also be navigated using the steering wheel and controller
Indicator relay is now played in the interior if you have previously activated indicators in orbit, bumper or over-cab view.
After fast travelling twice to the same fast travel point, you are no longer catapulted into the air
Cruise control no longer remains active when the handbrake is applied and works again after exiting and re-entering the vehicle
The reversing warning tone is no longer deactivated when the vehicle brakes to a standstill in reverse gear
Camera is directly in place when the XS crane is activated and no longer performs a tracking shot
It is no longer possible to board while the tool is moving away animation is running
The load on the crane no longer remains physically frozen when you leave the crane and re-enter it
Radio does not continue playing at the position of vehicles that are no longer present
Photo spot from tutorial is no longer visible in the missions if the tutorial has not been played
Positioning of rotating beacons on trailers with PPU, for example, corrected in the tutorial
Bug that could lead to the driving style analysis not being executed properly fixed
Engine speed now correctly returns to idle when you get off at full throttle when stationary
Traffic vehicles no longer appear on the closed-off routes of various missions.
Fixed jumping traffic cone near the preparation task in Mission Zigzagging through the city
Gas tanker in Velslow harbour is now loaded on time and no longer pops up visibly
parked vehicles are no longer stuck in the ground in the car park east of LĂźtt Jussen
XS crane no longer rotates the base in hook / second arm mode when no load is picked up and thus follows the behaviour of the mobile crane more consistently
Fixed a timing issue in the camera section of the tutorial.
Bug that could lead to the trophy âI can drive anythingâ not triggering has been fixed.
Remains of old level development in the harbour area of Velslow removed
Ramps of the city exits in Velslow revised so that a crossing in the mission âWith extra width to the quarryâ is possible without any problems.
Navi route is now updated correctly in various missions
Timing problem which could lead to temporary unresolvable spots has been fixed.
Fixed an issue where the character selection was not displayed clearly and synchronised between character and UI
Fixed a bug that could cause the total distance of a mission to display completely utopian values.
Selection of fast travel point as destination no longer closes the mission selection, making the behaviour inconsistent.
Various errors in the mission selection via controller have been fixed, making it much easier to use.
Playing the tutorial no longer remains highlighted if you have already switched to name input
Camera sensitivity setting now clearly labelled as such
Mission ââCustom madeââ unlocks the wheels to the correct extent without the need to complete it several times
Switching from the Follow button back to the mission list using the D-pad / direction key now selects the correct mission
Switching between mission selection via crosshair and via mission list no longer leads to an unclear state as to which mission is actually selected
Background image for warning message when all controllers are disconnected removed to save memory
Graphic menu is no longer scrolled to the end when first opened and has an entry selected before
Scrolling through with controller in the key assignment menu no longer leads to the display of controller key assignment in the keyboard columns
Destination icon of missions no longer remains active on the map if you first select a mission and then a spot
Camera control of the Orbit camera via mouse corrected if a steering wheel is used at the same time
Patch 1.0.1 live now
Hello truckers!
We are pleased to announce the release of version 1.0.1 to the default branch. This update focusses mainly on fixing various major and minor bugs and implementing as much of your feedback as possible.
Have a safe ride!
Patch Notes
Visual improvements to petrol stations at night
Filters in the map menu now also filter the icons on the map and no longer just the lists
Various improvements to the âPetrol tank for the homeâ mission
Improved adjustment options for steering wheels
More fast travel points added
Various improvements to mission âThe last voyageâ
Improved appearance of the wind turbine blades
Fast travel points and mission starting points are recognised more precisely by the navigation system and ensure less cumbersome routes
Crane position in âMaximum excavationâ mission changed so that a change of position is no longer necessary
Lower speed limit in some serpentines for AI vehicles to achieve more comprehensible behaviour
Paths are now also updated in the map menu in addition to the sat nav when the route is left or travelled along
Improved display of various icons at different screen resolutions
Instructions for editing spots are no longer displayed during ongoing missions
Chinese localisation added
Combined steering wheel and mouse input significantly improved
Added more settings in the options that were previously PC exclusive
Memory leak fixed which could lead to crashes during longer journeys without exiting/entering and/or opening any menu
Fixed another memory leak which only occurred in the PC version and could lead to a crash
Flickering sat nav in TGE corrected
Windscreen wipers only work when the engine is running
Added missing button display in the controller overlay for âLook backwardsâ and âLook forwardsâ in conjunction with toggle and right stick
Missing unit of measurement added to Mission Info window
Incorrect asphalt decal at starting point of âCustom madeâ mission corrected
Fixed incorrect navigation path in the mission ââCustom madeââ
flickering spot marking of height measurement task in Velslow corrected
Too short background of radio/song title UI element extended
Various speed displays in the navigation device corrected
Route to spots is no longer deleted after closing the map
Spotting task âFollowâ is no longer deactivated when ESC/B/Circle button is pressed in the map menu, but the menu is closed instead
Bug in the tutorial that could cause âWarning: You leaving the area!â to be displayed permanently until the load is accepted, fixed
Floating dirt decal near driveway Kooperative site in low mountain range fixed
Missing delineators added to a section of country road in the low mountain range
Broken flag in the cockpit decoration fixed
Engine sound is no longer damped as in the cockpit after exiting the vehicle when the orbit camera is activated
Bug that could cause the indicator relay sound to be played outside instead of inside has been fixed
Defective ground collider at Kooperative location in low mountain range corrected
Various internal error messages intercepted and rectified
Opening the tool menu no longer deactivates the game sound
Various problems (clipping in the floor, hanging at an angle) when unloading in mission âHow the nacelle came to the yachtâ fixed
Fixed a bug that could lead to a displaced 3rd person character camera when switching between characters with the orbit camera activated
Missions can no longer be started randomly by running with the character into the actually deactivated trigger
After cancelling the tracking of a mission, the icons of the current filter setting are shown again in the map menu and no longer all of them
Player icon is no longer hidden on the map by the map icons
Button assignments when using a Logitech G29 steering wheel are no longer displayed as question marks
MAN TGE windscreen wipers can now also be activated/deactivated via the Action menu
Back button no longer causes characters to jump after exiting any menu
Angular grinder sound no longer briefly revs up after discarding
Closing various menus no longer leads to unwanted honking when you are in a vehicle
Navigation device no longer always shows the distance to the end of the mission, but only correctly to the end of the current route section
When switching from smartphone tool to 3rd person camera, the camera no longer sits briefly in the avatar's head
Frontal crashes with MAN TGE trigger corresponding sound
Bug that could lead to rain sounds not being played at the start of a mission until you leave the lorry and get back in, fixed
Various vehicles and other mission assets are no longer visible in the background of the map in the menu/navigation system
Various missing water areas on the coast are now displayed correctly
All guardrail elements in the tutorial are now displayed correctly after the unscrewing task has been restarted
Partially missing spray markings on the carriageway are now displayed correctly
Button for cancelling the crash barrier is no longer displayed if it is still screwed in place.
Broken trailer materials in mission âPetrol tank for the homeâ corrected
Navigation to height spot near Stedhain corrected
Removed spawning AI vehicles at the beginning of the mission âMaximum Excavationâ.
Fixed inconsistent behaviour when selecting fast travel points via controller
Simultaneously accelerating and activating the retarder no longer results in a permanent switch click sound
Fixed various places where the AI unintentionally despawned
Incorrect cargo in mission âPipe Transportâ corrected
Fixed briefly flashing notifications while driving
Incorrectly coloured icons of spots on map fixed
Various errors in driving style analysis and evaluation fixed (more to follow)
Start trigger of the mission âWith an empty shellâ is no longer partially in the fence
Various empty car parks filled with parked vehicles
Fixed various errors when adding vehicle parts, such as objects that could be built in the wrong categories or lists and icons that were not updated
Fixed a bug that could cause the handbrake to no longer release on controllers
Train in mission âTower constructionâ has elongated and shortened considerably when accelerating and braking and is now rigid
Filing on passenger seat no longer blocks and removes the styling elements on the front stacker
Quick look to the left in Orbit camera no longer switches off the engine sound
"locked" and âblockedâ in the Garage menu are now translated correctly.
Various icons in the map menu were not filtered correctly and could still be triggered by mouse/keyboard
Buttons that are no longer active in the keyboard layout menu are no longer displayed as active if a steering wheel is connected but the menu is navigated via mouse+keyboard
Graphics settings are now also applied in the main menu and no longer only ingame
Simultaneous input with mouse and keyboard could lead to strong flickering of the tutorial displays.
Camera error when receiving a Trophy while driving corrected
Performance mode temporarily deactivated
No infinite loading screen after selecting an unlocked super-heavy mission, closing the map, saving and loading the savegame.
Button assignment is now saved
Community Screenshots
We browsed through the Steam Community Hub of Heavy Cargo - The Truck Simulator and took a look at the top rated screenshots all - time đ A big thank you to ANDREY, Jimmy Dali, Night_Wolf and Sec@TuR@ for your great pictures! đđĽ Now it's your turn - share your own screenshots with us! We are looking forward to your best moments and maybe your shots will be included in the next screenshot posting đ
Leavy us your feedback!
Feel free to leave us your feedback on Heavy Cargo - The Truck Simulator so that we know what is important to you for the further development process. đđWrite us under this post or in Discord!
đhttps://discord.gg/9pT9X7HUcq
Workaround | Issues with solving spotting tasks (spots)
Some players are still experiencing problems with solving spotting tasks (spots) in Heavy Cargo - The Truck Simulator. These are not activated when the player enters the circle to trigger the task and no hints appear in the top right-hand corner of the screen. We are currently working intensively on a solution to this problem.
If you encounter this problem, please save the game manually and load this savegame immediately. You should now be able to solve the spot.
Open Beta live now!
Hello truckers!
Thank you for all your feedback and suggestions for improvement. The first videos and live streams from the creators have also provided us with a huge amount of data. We have therefore decided to make version 1.0.1 available in advance as an open beta. Version 1.0.1 focusses mainly on fixing various major and minor bugs and adds a first version of a force feedback system for Logitech devices. Please note that this is a pre-release version in which further bugs may have crept in. Please use the feedback button in the in-game menu for your feedback.
Have a safe ride!
Improvements
Visual improvements to petrol stations at night
Filters in the map menu now also filter the icons on the map and no longer just the lists
Various improvements to the âPetrol tank for the homeâ mission
Improved adjustment options for steering wheels
More fast travel points added
Various improvements to mission âThe last voyageâ
Improved appearance of the wind turbine blades
Fast travel points and mission starting points are recognised more precisely by the navigation system and ensure less cumbersome routes
Crane position in âMaximum excavationâ mission changed so that a change of position is no longer necessary
Lower speed limit in some serpentines for AI vehicles to achieve more comprehensible behaviour
Paths are now also updated in the map menu in addition to the sat nav when the route is left or travelled along
Improved display of various icons at different screen resolutions
Instructions for editing spots are no longer displayed during ongoing missions
Chinese localisation added
Combined steering wheel and mouse input significantly improved
Bug Fixes
Memory leak fixed which could lead to crashes during longer journeys without exiting/entering and/or opening any menu
Flickering sat nav in TGE corrected
Windscreen wipers only work when the engine is running
Added missing button display in the controller overlay for âLook backwardsâ and âLook forwardsâ in conjunction with toggle and right stick
Missing unit of measurement added to Mission Info window
Incorrect asphalt decal at starting point of âCustom madeâ mission corrected
Fixed incorrect navigation path in the mission ââCustom madeââ
flickering spot marking of height measurement task in Velslow corrected
Too short background of radio/song title UI element extended
Various speed displays in the navigation device corrected
Route to spots is no longer deleted after closing the map
Spotting task âFollowâ is no longer deactivated when ESC/B/Circle button is pressed in the map menu, but the menu is closed instead
Bug in the tutorial that could cause âWarning: You leaving the area!â to be displayed permanently until the load is accepted, fixed
Floating dirt decal near driveway Kooperative site in low mountain range fixed
Missing delineators added to a section of country road in the low mountain range
Broken flag in the cockpit decoration fixed
Engine sound is no longer damped as in the cockpit after exiting the vehicle when the orbit camera is activated
Bug that could cause the indicator relay sound to be played outside instead of inside has been fixed
Defective ground collider at Kooperative location in low mountain range corrected
Various internal error messages intercepted and rectified
Opening the tool menu no longer deactivates the game sound
Various problems (clipping in the floor, hanging at an angle) when unloading in mission âHow the nacelle came to the yachtâ fixed
Fixed a bug that could lead to a displaced 3rd person character camera when switching between characters with the orbit camera activated
Missions can no longer be started randomly by running with the character into the actually deactivated trigger
After cancelling the tracking of a mission, the icons of the current filter setting are shown again in the map menu and no longer all of them
Player icon is no longer hidden on the map by the map icons
Button assignments when using a Logitech G29 steering wheel are no longer displayed as question marks
MAN TGE windscreen wipers can now also be activated/deactivated via the Action menu
Back button no longer causes characters to jump after exiting any menu
Angular grinder sound no longer briefly revs up after discarding
Closing various menus no longer leads to unwanted honking when you are in a vehicle
Navigation device no longer always shows the distance to the end of the mission, but only correctly to the end of the current route section
When switching from smartphone tool to 3rd person camera, the camera no longer sits briefly in the avatar's head
Frontal crashes with MAN TGE trigger corresponding sound
Bug that could lead to rain sounds not being played at the start of a mission until you leave the lorry and get back in, fixed
Various vehicles and other mission assets are no longer visible in the background of the map in the menu/navigation system
Various missing water areas on the coast are now displayed correctly
All guardrail elements in the tutorial are now displayed correctly after the unscrewing task has been restarted
Partially missing spray markings on the carriageway are now displayed correctly
Button for cancelling the crash barrier is no longer displayed if it is still screwed in place.
Broken trailer materials in mission âPetrol tank for the homeâ corrected
Navigation to height spot near Stedhain corrected
Removed spawning AI vehicles at the beginning of the mission âMaximum Excavationâ.
Fixed inconsistent behaviour when selecting fast travel points via controller
Simultaneously accelerating and activating the retarder no longer results in a permanent switch click sound
Fixed various places where the AI unintentionally despawned
Incorrect cargo in mission âPipe Transportâ corrected
Fixed briefly flashing notifications while driving
Incorrectly coloured icons of spots on map fixed
Various errors in driving style analysis and evaluation fixed (more to follow)
Start trigger of the mission âWith an empty shellâ is no longer partially in the fence
Various empty car parks filled with parked vehicles
Fixed various errors when adding vehicle parts, such as objects that could be built in the wrong categories or lists and icons that were not updated
Fixed a bug that could cause the handbrake to no longer release on controllers
Train in mission âTower constructionâ has elongated and shortened considerably when accelerating and braking and is now rigid
Filing on passenger seat no longer blocks and removes the styling elements on the front stacker
Quick look to the left in Orbit camera no longer switches off the engine sound
"locked" and âblockedâ in the Garage menu are now translated correctly.
Various icons in the map menu were not filtered correctly and could still be triggered by mouse/keyboard
Buttons that are no longer active in the keyboard layout menu are no longer displayed as active if a steering wheel is connected but the menu is navigated via mouse+keyboard
Graphics settings are now also applied in the main menu and no longer only ingame
Guide on how to switch Branches: https://steamcommunity.com/sharedfiles/filedetails/?id=2195453967
Hotfix V.1.0.0 2024100
Hey everyone,
this Hotfix resets the Keybindings for all players one single time upon launch, so we can eliminate the possibility, that old Keybindings from an earlier demo causes problems.
Sorry to those players, who already adjusted their Controls once. You can reset them after launch.
Thanks for understanding!
IMPORTANT | Reset your keybindings to default if you've played the demo before!
If you have previously played the Heavy Cargo Steam demo, please reset your key bindings to default settings when starting the main game to avoid potential complications. Afterwards you can change the key bindings again according to your wishes!